Search found 5 matches
Sunday, 4th March 2012, 18:59
Forum: Game Design Discussion
Topic: Two more abyss/banishment proposals
Replies: 64
Views: 15371
Just want to say one of my last trips to the Abyss was a poor RNG roll on Elf:5. http://crawl.develz.org/morgues/0.10/Felyza/morgue-Felyza-20120228-090913.txt I was doing well, speed bonus due to Felid, three lives and a few consumables to burn... few thousand turns later and never found an exit. I ...
Sunday, 4th March 2012, 17:18
Forum: Game Design Discussion
Topic: [Suggestion] New race: Werebeast
Replies: 15
Views: 4973
Re: [Suggestion] New race: Werebeast
For the record: I chose yaks for magic since the cato petrify had been a problem for me in a few games. Since this is a 'major race' in mythology, I'd love to see it implemented in one form or another, and there's so many choices for beasts in DCSS, I'd like to see it implemented in a way that lets ...
Sunday, 4th March 2012, 00:00
Forum: Game Design Discussion
Topic: [Suggestion] New race: Werebeast
Replies: 15
Views: 4973
Re: [Suggestion] New race: Werebeast
@TwilightPhoenix Sure, I wouldn't mind breaking it down to simply a wolf. Was trying to offer some sort of DCSS flavor to the class. Elephants, yaks, and hounds are three animal genus that have more than two entries... which most adventurers come across during their travels in one form or another. I...
Saturday, 3rd March 2012, 23:56
Forum: Game Design Discussion
Topic: [Suggestion] New race: Werebeast
Replies: 15
Views: 4973
Re: [Suggestion] New race: Werebeast
My thoughts are 'if I could come up with an ideal that covers everything'. Yes, I understand that its probably way more work to balance than face value. The knockback effect could easily be changed to the trample ability. Regarding melded weaponry on stealth, felids have 'teeth and claws' and can ba...
Saturday, 3rd March 2012, 21:01
Forum: Game Design Discussion
Topic: [Suggestion] New race: Werebeast
Replies: 15
Views: 4973
[Suggestion] New race: Werebeast
Idea for a species: Werebeast This is just a thought-out idea... would still need tweaking and whatnot by balance experts. Great benefits to roles based on archtype which strengthen based on character level, but with constant Contamination regulation. I might be willing to delve into the code to cre...
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