Search found 59 matches

Sunday, 1st May 2011, 02:39

Forum: Game Design Discussion

Topic: New Ashenzari

Replies: 139

Views: 36487

Re: New Ashenzari

I actually played an Ashenzari game to completion (morgue is earlier in the thread, Centaur Venom Mage) under the old skill boost system (and the new system is basically a refinement of this). The system, IMO, works well, allows for interesting combinations, and also seems thematic for a god of know...

Tuesday, 26th April 2011, 22:35

Forum: Game Design Discussion

Topic: Demigods with God Traits

Replies: 16

Views: 4218

Re: Demigods with God Traits

Going off that - I think a possible fix for demigods would be to give them +1 in all non-spellcasting skills, and 0 in all casting skills (idea being that DG are naturally good at everything from their divine heritage, but don't have any specific inclination towards casting or any type of magic). Th...

Tuesday, 26th April 2011, 22:18

Forum: Game Design Discussion

Topic: Demigods with God Traits

Replies: 16

Views: 4218

Re: Demigods with God Traits

I've always seen demigods as a race for players who don't want to bother with a god. It somewhat sucks that they level so slowly and are generally weaker than humans. I'd think that, being godlike, they'd have +2 across the board and not -1. I love demigods but all the scumming you have to do while...

Tuesday, 26th April 2011, 04:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - HEGl (Atheist challenge)

Replies: 1

Views: 1134

YAVP - HEGl (Atheist challenge)

Didn't intend to go atheist on this guy from the start, but the combination of ridiculous starting gear and no temple until D:7 put the idea into my head. Not having a god really wasn't a problem until late in the game when my armour skill started training at a glacial pace and I wished I had Ash's ...

Tuesday, 26th April 2011, 04:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgHu of Kiku - Ogres still the worst

Replies: 3

Views: 1653

Re: YAVP: OgHu of Kiku - Ogres still the worst

- I only summoned in Zot - before that I pretty much just hit stuff with a GSC and got knocked down to 70 HP in every fight, then rested with regen. Shadow creatures is pretty mediocre outside of Zot, and I didn't get Haunt castable until then. - I completely forgot about Kiku's delivery service (us...

Saturday, 23rd April 2011, 05:01

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgHu of Kiku - Ogres still the worst

Replies: 3

Views: 1653

YAVP: OgHu of Kiku - Ogres still the worst

No worries about Ogres being "overpowered" (ie. no longer the #1 challenge race) with the Fighting/M&F aptitude buff. This character was miserably weak and if not for great gear finds (amulet of rage on like D:2, wand of healing D:7 or so, great randart rings at the end), there's no wa...

Sunday, 10th April 2011, 05:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - DDEE (Elyvilion) - Easy Combo

Replies: 1

Views: 1131

YAVP - DDEE (Elyvilion) - Easy Combo

1st EE win and 1st Ely win. Pretty easy combo, almost as good as DDNe (Makhleb) but not quite as straightforward. The bullet points: - Ely is pretty good (pacification clears the lair automatically, greater healing is like a super wand of healing at high skill, and any animal intelligence creature (...

Sunday, 3rd April 2011, 07:08

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - CeVM of Ash - Heavy Armour Reaver

Replies: 1

Views: 1020

YAVP - CeVM of Ash - Heavy Armour Reaver

Random combo that was actually quite good with Ash skill boost. Probably one of the only wins ever with this particular rule set for Ash (it's already been reverted, and 0.9 will have a new (but similar) setup. Sting/centaur speed took me to the lair. Once Ash skill boost kicked in (all skills to 6)...

Sunday, 3rd April 2011, 06:37

Forum: Game Design Discussion

Topic: New Ashenzari

Replies: 139

Views: 36487

Re: New Ashenzari

Here's a win morgue with 'new' Ash (actually at this point, old 'new' Ash: Dungeon Crawl Stone Soup version 0.8.0-a0-5941-g5831c72 character file. 1192822 Combatomancer the Conqueror (level 27, 274/274 (282) HPs) Began as a Centaur Venom Mage on Mar 25, 2011. Was the Champion of Ashenzari. Escaped w...

Monday, 21st March 2011, 03:43

Forum: Crazy Yiuf's Corner

Topic: Most kills of Boris in a single game?

Replies: 5

Views: 1814

Most kills of Boris in a single game?

Is this a record? Vanquished Creatures 8 ancient liches 5 orbs of fire Boris (thrice) (Swamp:4 D:22 D:26) ... Vanquished Creatures (collateral kills) the royal jelly (Slime:6) 4 ancient liches (Zot:5) 3 demon lords Saint Roka (Swamp:2) Boris (4 times) (Vault:7 D:20 Tomb:1) 7 kills total (this was wi...

Saturday, 19th March 2011, 06:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DDBe - The Dwarven Catapult

Replies: 4

Views: 1687

YAVP: DDBe - The Dwarven Catapult

My goal with this character was to play a quick game and check out the new trunk test vaults (Forest and Hallowed Halls). Somehow this turned into an 8 hour game (though I think some of that time the game was just idling while I was doing other things). DDBe is a nice combo, though building piety is...

Monday, 17th January 2011, 06:08

Forum: Dungeon Crawling Advice

Topic: The Strongest Deep Elf in the World

Replies: 18

Views: 5397

Re: The Strongest Deep Elf in the World

Check out this shuffle... 6 int Spriggan (had a +3 wiz hat to get to 9 Int). After about 5 minutes of swearing, I just threw on an amulet of guardian spirit and played pretty much straight melee the rest of the way (with a little bit of Nemelex summoning for a supplement). Surprisingly easy win (had...

Thursday, 6th January 2011, 17:33

Forum: Crazy Yiuf's Corner

Topic: Player-made sprint maps

Replies: 8

Views: 3277

Re: Player-made sprint maps

I tried it and definitely think it has potential - you should keep working on it. It has subvaults so adding variation would be pretty easy. As far as difficulty goes, I think there's room for Sprint maps of all difficulties (and this was mentioned on the wiki) so it doesn't have to be virtually imp...

Thursday, 6th January 2011, 07:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - lvl 21 TrHe, died in a zig

Replies: 7

Views: 2624

Re: YASD - lvl 21 TrHe, died in a zig

Thanks for the report! Tell us more about the ziggurat: were the first levels okay, did you get any decent loot? Have you been using those rocks? Your Throwing was only at 5. Did you ever pray? Does weapon destruction in the ziggurat yield piety? It is true that the enchantment cap on armours hurts...

Thursday, 6th January 2011, 05:42

Forum: Game Design Discussion

Topic: More non-demonic Summonings - Lead the Holy Crusade

Replies: 9

Views: 3794

Re: More non-demonic Summonings - Lead the Holy Crusade

Fedhas worshipers should be able to get shadow dragons, as Fedhas doesn't disapprove of evil or draining (just unnatural corpse foolery). I changed this, and also took bone dragons out altogether (I think it would be better if they remained a Yred special ally; there's enough variety with the curre...

Thursday, 6th January 2011, 04:58

Forum: Dungeon Crawling Advice

Topic: Merfolk Crusaders?

Replies: 5

Views: 2128

Re: Merfolk Crusaders?

Could someone please explain the whole Merfolk Crusader thing that everyone is talking about? Maybe it's just me sucking really bad at it, but I tried the combo several times and it was...really underwhelming. I could never even get to the temple with em, because their HP sucks, their MP sucks, the...

Wednesday, 5th January 2011, 07:23

Forum: Game Design Discussion

Topic: More non-demonic Summonings - Lead the Holy Crusade

Replies: 9

Views: 3794

More non-demonic Summonings - Lead the Holy Crusade

I coded two new summoning spells, based on the summoning wiki page and the comments of evktalo and kilobyte. The idea is to allow good god worshipers (as well as those who don't want to consort with demons) to have somewhere to go on the summoning path (plus traditional summoners now have more flexi...

Tuesday, 4th January 2011, 06:49

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10594

Re: Halfling "sneak" ability

how about giving them some transmutation aptitude so they can be competent stalkers? I think maybe Kobolds should be the stalker/transmuter out of the two and halflings the enchanter/crusader (don't know how well shapeshifting fits the halfling theme). What if Kobolds went from -1 Transmutation to ...

Tuesday, 4th January 2011, 06:38

Forum: Dungeon Crawling Advice

Topic: Going to enter Zot first time

Replies: 5

Views: 1868

Re: Going to enter Zot first time

You gotta have at least 1 pip of rFire, preferably two. Orbs of fire can shoot 120+ damage fireballs and bolts of fire and have speed 15, so you can actually be killed in one turn without rF. Plus red dracs and scorchers are dangerous, too. I would actually look for a robe of rF (or anything of rF) ...

Tuesday, 4th January 2011, 06:07

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10594

Re: Halflings

Like minmay and monky said, Halflings are actually overpowered if anything, HaBe, HaAM, HaHu are all really easy and strong and HaBe might be the easiest combo I can think of, after the big 3 of SpEn, DDNe, and MfCr. Dungeon Crawl Stone Soup version 0.8.0-a0-696-ge2c5125 character file. Brodo the Ac...

Monday, 3rd January 2011, 16:50

Forum: Game Design Discussion

Topic: Underlying design ideas endgame.

Replies: 13

Views: 4769

Re: Underlying design ideas endgame.

You forgot makhleb (healing on kills), kikubaaqudgha (for rtorm, not necromutation), and lugonu (corruption trivializes branch endings, and you can just rush through the rest), at least. Oh right and you don't even need them, realistically, but they help; perhaps you meant "obvious choices&quo...

Monday, 3rd January 2011, 05:58

Forum: Game Design Discussion

Topic: Underlying design ideas endgame.

Replies: 13

Views: 4769

Re: Underlying design ideas endgame.

Extended endgame badly needs more living monsters who leave corpses and less monsters who relentlessly Torment (dealing with Torment is the reason why you basically have to go with TSO, Lichform, or be a mummy/ghoul/bloodless vamp). Some gods can't even build piety in the endgame (if your god doesn'...

Monday, 3rd January 2011, 05:32

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 20639

Re: Selling Stuff

I actually like labyrinths as a change of pace - the only exception being when I find 3 or more in the same game right after another. The committed change seems to be a good one (1 lab per game, more likely to generate early where food/Minotaur might be a problem); I think with some tweaks to minota...

Monday, 3rd January 2011, 00:46

Forum: Dungeon Crawling Advice

Topic: Which weapon should I use?

Replies: 144

Views: 45353

Re: Which weapon should I use?

I second that, demon tridents are the only really good polearms. Bardiches are the highest base damage weapon that you are actually guaranteed to find in a typical game (ex. axe and triple sword are better, but show up one out of 3 games or so). They require a ton of weapon skill to get the delay d...

Thursday, 30th December 2010, 17:09

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25967

Re: What is overpowered?

Evaporate - the 'mummy trick' to get like 30 miasma potions is completely ridiculous - mummies should just destroy potions rather than possibly giving you a ton of miasma for free That's actually an interesting idea. Maybe add it to the wiki ? Regeneration - kinda of a no-brainer spell but not at a...

Thursday, 30th December 2010, 17:01

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25967

Re: What is overpowered?

The blessing idea does sound interesting. The ally resistance should ALSO vanish if the player loses the resistance, by whatever means. And I think that allies' movement and monsters' movement AI should be the same. There's no thematic reason why allies should suddenly be smarter. So, I don't think...

Thursday, 30th December 2010, 06:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Pure, unadulterated stupidity

Replies: 12

Views: 3393

Re: YASD: Pure, unadulterated stupidity

The spells can be recast to be extended, the only real risk would be miscasting long enough for it to wear off. Levitate evoked from items is permanent until turned off iirc. It's only permanent from boots or bardings of levitation, not from rings or when it's a randart property (learned that the h...

Thursday, 30th December 2010, 06:16

Forum: Dungeon Crawling Advice

Topic: Large Rocks

Replies: 11

Views: 2831

Re: Large Rocks

Assuming the entry on the knowledge bot is correct: # The base chance of breakage is 1/X. X is: 1 for flame or frost brands. 3 for curare, darts. 4 for stones, arrows, bolts. 6 for non-curare needles. 10 for javelins. 25 for large rocks. Throwing nets only take damage when struggled against and are...

Thursday, 30th December 2010, 06:13

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25967

Re: What is overpowered?

horribly overpowered spells: abjuration (trivializes summoning monsters) blink (ridiculously good with teleport control and still great without) mephitic cloud (trivializes anything with less than 15 HD and no rPois) sticky flame (stupid kiting spell that should die painfully) summon butterflies (l...

Thursday, 30th December 2010, 05:53

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25967

Re: What is overpowered?

danr, I take it you haven't tried extended endgame; you have to do that to appreciate abjuration or dealing with summons at all. 8 levels of summonings isn't much of a sacrifice, either. On your specific points: ⋅  Not in the case of heavy summon spam (pinned down, have to get fancy to es...

Thursday, 30th December 2010, 05:35

Forum: Game Design Discussion

Topic: What is overpowered?

Replies: 85

Views: 25967

Re: What is overpowered?

Beogh's ally conversion seems to be too high. With a little bit of micromanagement to make sure my Orc allies get properly equipped, I can build some extremely powerful armies that sit around in the dungeon until I want them. I'm playing a game right now, and it's stupidly easy with an Orc Warlord,...

Wednesday, 29th December 2010, 18:04

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10594

Re: Halfling "sneak" ability

although perma wall-stealth is better idea Do people really think this is a good idea? It just seams as though it would make halflings horribly tedious to play. You would not be able to use the auto-explore key and instead would have to painstakingly use the move keys to stay next to a wall to expl...

Wednesday, 29th December 2010, 15:51

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10594

Re: Halfling "sneak" ability

Halflings are not worse kobolds anymore. Stop playing 0.4.5. They got a significant buff in recent versions. Yeah, now they are a more boring and blander version of kobolds (fitting the same niches). The argument is not that halflings are bad (HaBe is one of the easiest 3 rune combos out there) but...

Monday, 27th December 2010, 17:05

Forum: Dungeon Crawling Advice

Topic: Kiku: Pain Brand or Necronomicon?

Replies: 16

Views: 4371

Re: Kiku: Pain Brand or Necronomicon?

Revivification is now in the Necronomicon, though - so now melee necromancers actually have a choice to make now. I still think pain brand is too strong to pass up for most melee/necro hybrids, but at least now you have to think about it.

Monday, 27th December 2010, 16:57

Forum: Dungeon Crawling Advice

Topic: Hierarchy of Brands?

Replies: 16

Views: 8138

Re: Hierarchy of Brands?

Speaking of ranged weapons, how does having differing brands on the launcher and ammo work? You get 1 brand, and the brand on the AMMO is used (haven't checked/looked at all cases, though). Vorpal and penetration don't count as brands, so you can shoot flaming vorpal arrows or poison bolts of penet...

Monday, 27th December 2010, 16:40

Forum: Dungeon Crawling Advice

Topic: Hierarchy of Brands?

Replies: 16

Views: 8138

Re: Hierarchy of Brands?

On a quick blade or other fast weapon (like whips, etc), you want an additive brand (like electrocution, pain, distortion) because you get a lot of attacks with it and so the effect will be applied more times. On a big, heavy weapon like an executioner's axe, you want a multiplicative brand (like f...

Monday, 27th December 2010, 06:48

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 14726

Re: What new race you would like to see?

Shapeshifters. Mostly fighter/stabber aptitudes. Abilities: Change form into creatures flesh of which you ate :twisted: Ability to cure mutations loosing some amount of permanent hp ("You twist into a blob of flesh and revert back to your previous form leaving a puddle of mucus. Your genetic s...

Monday, 27th December 2010, 06:42

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 14726

Re: What new race you would like to see?

4) Dedicated summoner\necromancer race with bad aptitudes in another magic schools


Kenku are +2 in summoning (best aptitude in game) and +1 in necromancy (2nd best aptitude). Mummies and Vampires also have strong summoning/necro builds.

Monday, 27th December 2010, 06:29

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10594

Re: Halfling "sneak" ability

This idea isn't a bad one, but how would you balance it? Making an already stealthy halfling even more stealthy should require making something else worse. Probably like this - lower base stealth from 18 to 15 lower Stealth aptitude from +3 to +1 (or even 0) lower Dodging from +2 to +1 lower Stabbi...

Monday, 27th December 2010, 04:28

Forum: Dungeon Crawling Advice

Topic: Ogres

Replies: 29

Views: 9928

Re: Ogres

Alright, I've gotten my Ogre CK three runes and cleared out levels 1-27. So the big question is: does he have what it takes to tackle Zot, or do I need to beef him up more? After the initial randart drought, I've had quite a few, but I've never gotten any weapon better than the good ol' spiked club...

Sunday, 26th December 2010, 08:07

Forum: Dungeon Crawling Advice

Topic: Orbs of fire

Replies: 7

Views: 2878

Re: Orbs of fire

Tukima's Dance works if you can get the orb distracted as the dancing weapons are fire immune as well. Dancing weapons are not immune to fire. Orbs of fire can damage them. Yeah, looks like they changed that since .5 (they only have fire++ and cold++ now). I wonder if that change was made specifica...

Sunday, 26th December 2010, 07:12

Forum: Dungeon Crawling Advice

Topic: DSVM seeking advice

Replies: 4

Views: 2005

Re: DSVM seeking advice

You've been playing a reaver style so far; while this will work (finding Poison Arrow would be nice if you continue), a crusader style is easier for Demonspawn and takes better advantage of your demon whip of pain (plus you have an ice facet, so you might get passive freeze, which is great for melee...

Sunday, 26th December 2010, 06:36

Forum: Dungeon Crawling Advice

Topic: Orbs of fire

Replies: 7

Views: 2878

Re: Orbs of fire

OOF are pretty much the decisive monster in Zot - if you can avoid or kill them, you typically win. If your character isn't well set up for either of these, you pretty much are stuck with teleroulette as a victory option. Tips: Everyone: - Try to fight the OOF 1v1. Easier said than done, I know. Use...

Friday, 24th December 2010, 08:23

Forum: Dungeon Crawling Advice

Topic: Ogres

Replies: 29

Views: 9928

Re: Ogres

OgHu is my favorite Ogre start... Put all your level up points into INT, and pick Sif, Vehu, or Kiku and start training casting... Ogres actually have a really tough weapon choice, as they are EXTREMELY good at shield use (they have no penalty for a regular shield at lvl 9, compared with 15 for a n...

Friday, 24th December 2010, 07:55

Forum: Crazy Yiuf's Corner

Topic: New Sprint Map

Replies: 2

Views: 1658

New Sprint Map

https://crawl.develz.org/mantis/view.php?id=3031

Just download the file and put it in your dat/des/sprint directory.

It's pretty nasty so far, I suggest TrHu of Trog (made it to XL11 before dying. Most of the other combos I tried died in the 2nd room).

Friday, 24th December 2010, 07:08

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 16281

Re: What species do you never play?

All the others seem interesting enough to at least try out a few times. I haven't seen any aside from elves that I flat-out wouldn't want to try, except maybe ogres. Never been a fan of the "big dumb smash everything with big stick" role. Actually Ogres are not that one sided at all. Ogre...

Friday, 24th December 2010, 06:39

Forum: Game Design Discussion

Topic: Conjurers - are they redundant?

Replies: 8

Views: 3277

Re: Conjurers - are they redundant?

I posted a bunch of stuff both in the Wiki and on the related Mantis discussion. The problem is that fire conjurations is completely covered by the Fire Elementalist class, and Conj [Fire] is a crappier version of the FE book. The Conj [Ice] book is competitive and different enough from the Ice elem...

Friday, 24th December 2010, 06:00

Forum: Game Design Discussion

Topic: New skill menu

Replies: 20

Views: 14125

Re: New skill menu

The new skill menu is a big improvement - it's amazing just how much DCSS continues to improve. Galehar, you're doing good work.

Thursday, 23rd December 2010, 07:45

Forum: Game Design Discussion

Topic: Halflings

Replies: 31

Views: 10594

Re: Halfling "sneak" ability

I like the idea of halflings being extremely unobtrusive; I think it would be better as a passive ability, though - a stealth boost when moving adjacent to a wall tile/glyph OR not moving (good for 'waiting' for wandering monsters to move back out of LOS). Barefoot stealth boost is also good because...

Thursday, 23rd December 2010, 06:32

Forum: Game Design Discussion

Topic: Naga tail combat

Replies: 3

Views: 2083

Re: Naga tail combat

Nagas (player and monster) are supposed to get constricting attacks (that I think would hold the victim in place, and auto-hit after the initial constriction) sometime down the line. It's been talked about for awhile but not implemented yet.
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