Search found 406 matches

Monday, 14th June 2021, 15:42

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 4542

Deep Dwarf Mini-Rework Proposal

I have been trying to implement this, but I was told I should probably get some feedback before trying to go through with it so here I am: The Problem with DD My main problem with DD, is that on paper, they have this cool gameplay gimmick about turning HP in a strategic resource rather than a tactic...

Friday, 17th July 2020, 11:46

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158360

Re: Clock Brainstorming Thread

I am not sure it is needed tbh. new players play at their own pace. Veterans play for score. If some guy wants to play slow and scummy for fun, is it really something that needs to be punished? Its not like it will reward you in terms of score, and most people would just bore themselves into killing...

Tuesday, 14th July 2020, 10:51

Forum: Game Design Discussion

Topic: Early D monster spawn changes

Replies: 7

Views: 3044

Re: Early D monster spawn changes

Crimson Imps were not just popcorn, they were annoying popcorn. Their blink also made them not a threat at all since they constantly give you free opportunities to disengage. Basically, it was a grueling task to deal with them with characters that couldn't reliably out-DPS their regen. Especially fo...

Saturday, 1st February 2020, 05:07

Forum: Game Design Discussion

Topic: Why is Corona so bad?

Replies: 5

Views: 2480

Re: Why is Corona so bad?

IMO the funny thing about Corona is that you get it on the background that gets the weapon class that has the least problems with accuracy. If enchanters started with a flail it would be invaluable. But yeah, any accuracy enhancer seems unnecessary on a class that starts with Short Blades and bonus ...

Saturday, 1st February 2020, 04:42

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

Frankly, there's more potential in moving beyond "weapon classes" as traditionally conceived in crawl (basically a parallel of the weapon proficiency concept of AD&D, surprisingly poorly executed). It's the same as the old six flavors of bolt spell situation. In the misguided pursuit ...

Saturday, 1st February 2020, 04:32

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

Aaand closed. Have to say I disagree with the response (you can't just gloss over the fact that shields are a thing, specially for Tr and Og) and that it doesn't really seem consistent with Crawls own philosophy You said yourself earlier in the thread that your goal wasn't to make big sticks optima...

Friday, 31st January 2020, 16:22

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

Aaand closed.


Have to say I disagree with the response (you can't just gloss over the fact that shields are a thing, specially for Tr and Og) and that it doesn't really seem consistent with Crawls own philosophy

Tuesday, 28th January 2020, 14:44

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

If you want a species where using giant clubs is optimal you have to nerf throwing. Giant clubs are already the best melee option for ogres but melee still just sucks for them compared to throwing. It doesn't need to be the best option for the race (I still think UC would remain better for trolls b...

Friday, 24th January 2020, 15:17

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

Self Necrobump.

We still don't have a race that can have big club funtimes

Tuesday, 27th November 2018, 13:45

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 10413

Re: Change manuals for gnolls

+1 to giving manuals the spellbook treatment. Benefits everyone. Some games have inventory management be a big deal, crawl is already not one of them.

Wednesday, 21st November 2018, 14:44

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 55

Views: 44111

Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Thanks a lot for this! Most fun I have had with Crawl in a long time.

Hoping it won't be the last!

Friday, 16th November 2018, 11:33

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7572

Re: rework Beogh

I think it would be cool to maybe have a sort of "shop" system. Instead of recruiting orcs around the dungeon, you have an "orc champion shop" you can browse. Each orc comes with personalized equipment and a piety price. They cant get other equipment and they wont drop it if they...

Tuesday, 13th November 2018, 23:18

Forum: Crazy Yiuf's Corner

Topic: Some funny Crawl things that don't make sense

Replies: 73

Views: 36377

Re: Some funny Crawl things that don't make sense

Under the right circumstances, Ru worshippers can force Liches to touch themselves while they watch

Tuesday, 13th November 2018, 21:39

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 7572

Re: rework Beogh

On another note, I really would like to be able to worship Beogh with any race. I don't see any mechanics that would make it not work, just flavour. And that is easy to change the flavor to fit (you are the champion of the Orc cause, you don't need to be an actual Orc - Beogh is pragmatic like that....

Sunday, 11th November 2018, 00:24

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 15639

Re: Remove Translocations

Deflect Missiles is the most obvious example. Literally no MP problem - but it takes some XP investment. Good enough?

Saturday, 10th November 2018, 19:05

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 15639

Re: Remove Translocations

MP is mostly a time-critical limitation and a sustained engagement limitation. Buffs and utility spells can an should be mostly used outside or before combat, and don't need to be cast many times, so MP cost is not very important. When I say increase the level, I don't do say it for the MP, I say it...

Saturday, 10th November 2018, 16:23

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 15639

Re: Remove Translocations

If you increase the level of the spell, this only turns the spell off for a larger fraction of characters. My point is that I think the problem with it is that it should be a boon for players that actually invest in translocations rather than just something any character can choose to memorize at a...

Saturday, 10th November 2018, 15:55

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 8152

Re: Suggestion: Make ID scrolls much rarer

I feel identification is a hard thing to get right. If its too easy might as well not have it, if its so hard its a pain in the ass its going to actually make the game less fun and more spoiler-dependent. There is a good balance somewhere, but its pretty hard to get right. I feel similarly about mos...

Saturday, 10th November 2018, 15:44

Forum: Game Design Discussion

Topic: Remove Translocations

Replies: 58

Views: 15639

Re: Remove Translocations

I definitely feel apportation is too cheap (you barely need to invest into translocations to use it). I don't dislike it though. Being able to pull stuff from LoS is really useful and a nice benefit for investing in an utility school. But I feel it could be a bit more expensive. Maybe, to compensate...

Saturday, 10th November 2018, 15:35

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 20240

Re: New Crawl players will never get to experience...

A smooth 27 dungeon floor ride without shard shrikes and juggernauts wrecking your face.

No Spider Nest. Spider nest without entropy weavers

People upset about Dwarves

Sunday, 28th October 2018, 14:47

Forum: Game Design Discussion

Topic: Should scrolls of remove curse go away?

Replies: 5

Views: 2425

Re: Should scrolls of remove curse go away?

It would still make sense to identify artefact equipment even with curses remove due to the potential negative characteristics


For regular branded equipment, yeah, it would become meaningless unless you created a new type of curse

Saturday, 27th October 2018, 20:51

Forum: Game Design Discussion

Topic: Should scrolls of remove curse go away?

Replies: 5

Views: 2425

Re: Should scrolls of remove curse go away?

I guess the problem with this is that it removes the risk/reward element for non-artifact weapons. But honestly, that risk reward element barely exists right now anyway. Either bring it back with a rework to curses, or remove it outright

Saturday, 27th October 2018, 19:31

Forum: Game Design Discussion

Topic: Should scrolls of remove curse go away?

Replies: 5

Views: 2425

Should scrolls of remove curse go away?

I think this is part of how much the identification minigame has been stripped down. But yeah, what was the last time an item being cursed was any hassle to you, and you didn't immediately take it off upon reading a scroll of remove curse? (and if you were running low on those you could just use ide...

Saturday, 27th October 2018, 13:01

Forum: Game Design Discussion

Topic: Give backrounds consumables on start

Replies: 39

Views: 12181

Re: Give backrounds consumables on start

Having thought about it I do think there are some specific backgrounds that could use some starting consumable, to try and make them have a bit more parity with other backgrounds and also make them more fun while also teaching consumable usage. I don't think every background needs it, and there are ...

Thursday, 25th October 2018, 18:20

Forum: Crazy Yiuf's Corner

Topic: Does anyone enjoy the "you fall through 3 floors" thing?

Replies: 31

Views: 11006

Re: Does anyone enjoy the "you fall through 3 floors" thing?

HANFGEIST wrote:I enjoy this kind of trap generally, but a timer going off for a Pyramid or Sewers upon landing in the new level is a bit of a bummer.

Even worse is getting shafted as you are trying to make your wake to one of these portals

Thursday, 25th October 2018, 18:17

Forum: Crazy Yiuf's Corner

Topic: Does anyone enjoy the "you fall through 3 floors" thing?

Replies: 31

Views: 11006

Re: Does anyone enjoy the "you fall through 3 floors" thing?

I think the idea of shafting is cool, but I wish there were other ways for it to happen that don't involve stepping on a square. Say, there was a kind of earth themed enemy that can do it to you, he could open up a temporal line of shafts, you can dodge them like you can dodge spider orbs, but if ca...

Friday, 19th October 2018, 15:25

Forum: Game Design Discussion

Topic: Give backrounds consumables on start

Replies: 39

Views: 12181

Re: Give backrounds consumables on start

Do we really want all good Crawl players to have a perfect 100% winrate? Because this seems to be OP's goal This is exactly what happened when the fighter background was given a potion of might to start with. Before that, the players' winrate with fighters was around 2%, then it became 100%. Amazin...

Friday, 19th October 2018, 12:17

Forum: Game Design Discussion

Topic: Give backrounds consumables on start

Replies: 39

Views: 12181

Re: Give backrounds consumables on start

Streaking is cool because it actually takes a bit of effort for good players to get to Lair and faceroll from there (though I must say Crawl has gotten a lot harder from that point compared to what it was a long time ago). If you give extra tools so that streaking is easy even with hard combos it is...

Friday, 19th October 2018, 11:58

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17264

Re: Kobolds are just worse deep elves

That would sort of undo the whole "unedible corpse" thing that we got when poisonous corpses got removed. Their gourmand is already good enough anyway. If you want to encourage blowguns a bit more, a bit of throwing will do. Making them a bit better at poison magic could be nice, not reall...

Thursday, 11th October 2018, 15:14

Forum: Game Design Discussion

Topic: Don't drop items in lava/water

Replies: 12

Views: 4001

Re: Don't drop items in lava/water

Maybe, make items drop on whatever tile they drop, but make them move and eventually reach the nearest shore at 1.0 aut. Just them teleporting would look weird. Will still be weird for scrolls to survive lava but hey. they magic Will be a nice contrast to the days they would burn up because an orc w...

Thursday, 11th October 2018, 15:10

Forum: Game Design Discussion

Topic: The Deflect Missiles experience

Replies: 16

Views: 5221

Re: The Deflect Missiles experience

Make it a very strong effect but make it last like 5 turns? This does not solve the problem. A character with, say, a 50% fail rate in their armour will still benefit from taking off their armour to recast it. Or maye. If it fails upon deflect, add a chance of miscast (like actual minor magic miscas...

Tuesday, 2nd October 2018, 15:27

Forum: Game Design Discussion

Topic: Uncap monster poison

Replies: 1

Views: 1447

Re: Uncap monster poison

Yeah, alternatively, I guess thosw skills could increase the cap instead?

Monday, 1st October 2018, 20:48

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17264

Re: Kobolds are just worse deep elves

While I don't agree that kolbolds are exactly worse deep elves, I don't think they are designed very well. The biggest handicap they have is not being able to use "large weapons", limiting their shield/weapon choices. I don't feel like there is any concession big enough to warrant that pe...

Sunday, 30th September 2018, 17:20

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Primordial

Replies: 8

Views: 3446

Re: New species proposal: Primordial

Just the facing aspect of the proposal creates a massive headache. People like to play this on terminals, keep in mind. Changing the bindings for turning would also be quite tedious. Alternatively, you could simply create a system where taking a directional action, and the taking an action in the op...

Sunday, 30th September 2018, 17:07

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 57

Views: 20240

Re: New Crawl players will never get to experience...

Carrying books around for the sole purpose of burning them

Saturday, 29th September 2018, 07:56

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17264

Re: Kobolds are just worse deep elves

walk up to their enemies to stab them... (and deal with the consequences if they fail) This is not a viable character build, even with nightstalker. The mechanics of stealth actively work against this. You can sleepstab many things though. And its so cheap for Kobolds it leaves lots of left over XP...

Friday, 28th September 2018, 18:07

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

Giving other weapons good aptitudes risks turning them into noobtraps. Imagine them giving +1 to Axes - someone might look at the aptitude table and think that Axes are good on Trolls, but in fact they are a terrible choice. Claws are superior to every 1H Axes and also every 2H Axes. I think its im...

Friday, 28th September 2018, 17:23

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

I do think that with Trolls UC will always be the best choice - only M&F would be able to compete. Giving other weapons good aptitudes risks turning them into noobtraps. Imagine them giving +1 to Axes - someone might look at the aptitude table and think that Axes are good on Trolls, but in fact ...

Friday, 28th September 2018, 13:34

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Re: Give Trolls +2 Maces & Flails Aptitude

I replied to you on the reddit but you didn't seem to get it there I thought you might want to read it again here so ill say it here not only would +2 apt make 0 sense on a troll (all around low apts is part of their thing and using clubs isn't) but it would also completely defy the design goal (ga...

Friday, 28th September 2018, 12:51

Forum: Game Design Discussion

Topic: Give Trolls +2 Maces & Flails Aptitude

Replies: 42

Views: 12790

Give Trolls +2 Maces & Flails Aptitude

We have two big races. One of the biggest traits these size has is that they can wield large weapons and throw large rocks. I understand the reason why Ogres currently have -1 Aptitude for M&F, and I do agree there are more ways to play it now. Investing towards M&F all game long also makes ...

Friday, 28th September 2018, 07:38

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17264

Re: Kobolds are just worse deep elves

I like the Darkness idea. Would emphasize them as physical/non-disabling stabbers that mostly walk up to their enemies to stab them... (and deal with the consequences if they fail), as opposed to Hexers like Vampires or Spriggans. I would add a bit more throwing skill for Needles (I mean, its not li...

Tuesday, 25th September 2018, 15:35

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 17264

Re: Kobolds are just worse deep elves

I personally like Kobolds. Short Blades are good enough early on (often branded), you can get them in a good state almost instantly letting you invest on other things, you can move away from them later on if you feel like it. Weapon restrictions is the biggest difference between small and medium spe...

Friday, 14th September 2018, 08:36

Forum: Game Design Discussion

Topic: Bring back Pakellas

Replies: 20

Views: 6705

Re: Bring back Pakellas

Honestly, I think that having a god tied so closely evocables will always be problematic. Evocables are meant to be limited resources, if you have a god that makes them more powerful and less limited that is likely to cause problems. Any change you make to this items will affect the god too, which m...

Saturday, 25th August 2018, 23:50

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15739

Re: Robot - new hard species

Im no crawl elitist. Not even a good player I like new species as long as they are cool thematically and in terms of mechanics. I love Octopodes, I love Gnolls, I love Formicids, I love Barachi. Not because of their difficulty or lack of thereof but because they truly feel like something special. Ev...

Saturday, 25th August 2018, 19:34

Forum: Dungeon Crawling Advice

Topic: Recommend combo for WJC

Replies: 18

Views: 5012

Re: Recommend combo for WJC

I'm going to try a Deep Dwarf.

WJC doesn't seem to care about mana so using a pure melee background without any other way to heal other that DD's innate might just work using +3 Evo so I don't run out of MP.

Lets see how it goes

Saturday, 25th August 2018, 19:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: the problem with necromancy

Replies: 19

Views: 6482

Re: CIP: the problem with necromancy

VeryAngryFelid wrote:No surprise here, Sharpshooters are special anti-EV monsters with their PP attacks.


Yep, I feel this is more of a Spriggan Necromancer problem than it is a Necromancer problem

Saturday, 25th August 2018, 19:05

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15739

Re: Robot - new hard species

Honestly, aside from making a hard-mode dungeon (which of course, is not easy) would be to create some sort of mutator system (which would not be easy either, but hey) Of course, you can do self imposed challenges, but who cares about them outside tournaments if the game does not recognize them in s...

Friday, 24th August 2018, 17:17

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 15739

Re: Robot - new hard species

no easy swapping no easy luring don't expect to start as Tm and join Chei to have easy time cannot spam items in fight you cannot start as Be or with Oka and later easily switch to TSO or Zin you cannot play mutation lottery trying to get Robust only buckler is wearable God abilities cost double pi...

Friday, 13th April 2018, 14:51

Forum: Crazy Yiuf's Corner

Topic: Enable Beogh to all species

Replies: 10

Views: 3467

Re: Enable Beogh to all species

I agree this should be done.

I mean, it should still be Orcs ofc. But I could see Orcs accepting a member of a different race as messiah as long as he was just as good at cleaving through stuff as their regular orc messiah
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