Search found 4 matches

Sunday, 26th February 2012, 02:10

Forum: Game Design Discussion

Topic: Redundant monsters

Replies: 31

Views: 8634

Re: Redundant monsters

I agree with KL that there is something to be said for flavor as such. It would be nice to have more variety and mosters with cooler abilities, but, failing that, having different monsters is better. I think that viewing this as a "spoiler problem" completely misdiagnoses the problem. The ...

Sunday, 26th February 2012, 01:26

Forum: Game Design Discussion

Topic: Feature Proposal: Synthesizing potions

Replies: 2

Views: 1273

Re: Feature Proposal: Synthesizing potions

.... Yeah, those are really good points. I wasn't thinking about Nethack, actually (which is a game I've only played maybe 4 times and stopped because it wasn't my cup of tea); I was thinking primarily in terms of adding a different dimension of strategy, while perhaps giving players some recourse w...

Sunday, 26th February 2012, 01:03

Forum: Game Design Discussion

Topic: Nerf player translocations (was: Monster Constriction)

Replies: 40

Views: 8912

Re: Nerf player translocations (was: Monster Constriction)

Why not just remove the ring of teleport control and require skill in the Translocation school (or a ?blink) to get it? There's an entire school built around manipulating space, but you can replicate the all-star spells from it with a ring and some fairly common consumables or a fairly common artef...

Sunday, 26th February 2012, 00:25

Forum: Game Design Discussion

Topic: Feature Proposal: Synthesizing potions

Replies: 2

Views: 1273

Feature Proposal: Synthesizing potions

Since this is my first time registering and posting anything in the Tavern even though I've been playing since 0.4, I first want to thank the developers for the hard work they've put in making Crawl as awesome as it is. Y'all are awesome. I doubt this is the first time this has been suggested, but I...

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