Search found 103 matches
Friday, 7th September 2012, 02:54
Forum: Game Design Discussion
Topic: Doubleskill weapons
Replies: 14
Views: 2833
Thursday, 26th January 2012, 01:43
Forum: Game Design Discussion
Topic: Improving Xom!!!
Replies: 68
Views: 24251
Re: Improving Xom!!!
Sunday, 4th December 2011, 23:54
Forum: Game Design Discussion
Topic: Artifact potions, scrolls and wands
Replies: 15
Views: 3795
Re: Artifact potions, scrolls and wands
Sunday, 4th December 2011, 22:00
Forum: Game Design Discussion
Topic: Artifact potions, scrolls and wands
Replies: 15
Views: 3795
Re: Artifact potions, scrolls and wands
Sunday, 4th December 2011, 21:11
Forum: Game Design Discussion
Topic: Polearms for spriggan gladiators
Replies: 1
Views: 919
Polearms for spriggan gladiators
Sunday, 4th December 2011, 19:57
Forum: Game Design Discussion
Topic: Artifact potions, scrolls and wands
Replies: 15
Views: 3795
Artifact potions, scrolls and wands
Saturday, 26th November 2011, 08:48
Forum: Game Design Discussion
Topic: Food Clock Economics
Replies: 7
Views: 1820
Re: Food Clock Economics
Saturday, 26th November 2011, 08:20
Forum: Game Design Discussion
Topic: Casters early game nerf proposal
Replies: 10
Views: 2458
Re: Casters early game nerf proposal
Saturday, 26th November 2011, 08:08
Forum: Game Design Discussion
Topic: Casters early game nerf proposal
Replies: 10
Views: 2458
Casters early game nerf proposal
Friday, 4th November 2011, 07:44
Forum: Game Design Discussion
Topic: cowardly unnamed race
Replies: 15
Views: 3376
Re: cowardly unnamed race
And spriggans isn't a runaway race, spriggan is an easy mode race
Thursday, 3rd November 2011, 12:01
Forum: Game Design Discussion
Topic: cowardly unnamed race
Replies: 15
Views: 3376
cowardly unnamed race
Friday, 28th October 2011, 08:29
Forum: Game Design Discussion
Topic: Hill orcs
Replies: 7
Views: 1944
Hill orcs
Thursday, 27th October 2011, 09:50
Forum: Game Design Discussion
Topic: "Give Mountain Dwarves the axe"
Replies: 200
Views: 482347
Re: "Give Mountain Dwarves the axe"
Friday, 7th October 2011, 15:53
Forum: Game Design Discussion
Topic: Traps&doors > awareness?
Replies: 5
Views: 1694
Traps&doors > awareness?
Saturday, 1st October 2011, 13:36
Forum: Game Design Discussion
Topic: Vehumet spell gifts
Replies: 47
Views: 14073
Re: Vehumet spell gifts
Saturday, 1st October 2011, 11:24
Forum: Game Design Discussion
Topic: Vehumet spell gifts
Replies: 47
Views: 14073
Re: Vehumet spell gifts
Tuesday, 20th September 2011, 23:38
Forum: Game Design Discussion
Topic: Starting backgrounds - small tweaks
Replies: 26
Views: 5847
Starting backgrounds - small tweaks
Saturday, 17th September 2011, 12:50
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29655
Re: Random gods
Saturday, 17th September 2011, 00:42
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29655
Re: Random gods
Friday, 16th September 2011, 14:03
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29655
Re: Random gods
But I do have worries that there are will be a set of underdeveloped gods, not truly random gods
Thursday, 15th September 2011, 19:42
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29655
Re: Random gods
I hoped that gods will be more like demonspawn random, when you'll see same elements mixed in different combinations
Tuesday, 13th September 2011, 14:37
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29655
Re: Random gods
Monday, 12th September 2011, 17:06
Forum: Game Design Discussion
Topic: Random gods
Replies: 67
Views: 29655
Random gods
Wednesday, 7th September 2011, 15:29
Forum: Game Design Discussion
Topic: Voting on implementables! [Updated]
Replies: 98
Views: 101789
Re: Vote on what features you'd most like to see implemented
Wednesday, 7th September 2011, 14:33
Forum: Game Design Discussion
Topic: Voting on implementables! [Updated]
Replies: 98
Views: 101789
Re: Vote on what features you'd most like to see implemented
Thursday, 21st July 2011, 17:45
Forum: Game Design Discussion
Topic: Wizards' starting book
Replies: 7
Views: 2242
Wizards' starting book
Friday, 15th July 2011, 17:34
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30472
Re: Improving poison magic
Friday, 15th July 2011, 13:12
Forum: Game Design Discussion
Topic: Improving poison magic
Replies: 63
Views: 30472
Re: Improving poison magic
Few new spells would be nice, too
Thursday, 14th July 2011, 15:06
Forum: Game Design Discussion
Topic: Bye bye victory dancing
Replies: 274
Views: 65321
Re: Bye bye victory dancing
Sunday, 10th July 2011, 23:01
Forum: Game Design Discussion
Topic: Auto-switch ranged and melee weapons
Replies: 16
Views: 5796
Re: Auto-switch ranged and melee weapons
Saturday, 2nd July 2011, 14:00
Forum: Game Design Discussion
Topic: Dual wielding
Replies: 26
Views: 8509
Re: Dual wielding
Saturday, 2nd July 2011, 13:45
Forum: Game Design Discussion
Topic: Dual wielding
Replies: 26
Views: 8509
Dual wielding
Friday, 24th June 2011, 16:05
Forum: Dungeon Crawling Advice
Topic: Challenge backgrounds
Replies: 6
Views: 1565
Challenge backgrounds
Friday, 24th June 2011, 15:25
Forum: Game Design Discussion
Topic: Mechanic to replace antitraining
Replies: 3
Views: 1566
Mechanic to replace antitraining
Thursday, 23rd June 2011, 14:35
Forum: Game Design Discussion
Topic: Starting attributes
Replies: 3
Views: 1167
Starting attributes
Thursday, 23rd June 2011, 08:43
Forum: Game Design Discussion
Topic: New crusader
Replies: 126
Views: 32536
Re: New crusader
Wednesday, 22nd June 2011, 16:14
Forum: Game Design Discussion
Topic: New crusader
Replies: 126
Views: 32536
Re: New crusader
Wednesday, 22nd June 2011, 15:35
Forum: Game Design Discussion
Topic: Idea for temporary brands
Replies: 9
Views: 2012
Re: Idea for temporary brands
Wednesday, 22nd June 2011, 12:24
Forum: Game Design Discussion
Topic: Idea for temporary brands
Replies: 9
Views: 2012
Re: Idea for temporary brands
KoboldLord wrote:
By lowering crusader power when they're weak and raising it when they're strong, your idea does the exact opposite of what you intend.
I think that starting crusader skills with human aptitudes should grant brands as powerful, as permanent, stronger later
Wednesday, 22nd June 2011, 11:32
Forum: Game Design Discussion
Topic: Idea for temporary brands
Replies: 9
Views: 2012
Re: Idea for temporary brands
Tuesday, 21st June 2011, 14:19
Forum: Game Design Discussion
Topic: Idea for temporary brands
Replies: 9
Views: 2012
Idea for temporary brands
Tuesday, 21st June 2011, 13:23
Forum: Game Design Discussion
Topic: Auto-switch ranged and melee weapons
Replies: 16
Views: 5796
Re: Auto-switch ranged and melee weapons
galehar wrote: However, you might want to throw some javelins instead of switching to your launcher. So the auto-switch would work only if you're not quivering throwable weapons.
Then it should be possible to quiver arrows\bolts\bullets when player doesn't wield a launcher
Monday, 20th June 2011, 13:18
Forum: Game Design Discussion
Topic: Auto-switch ranged and melee weapons
Replies: 16
Views: 5796
Auto-switch ranged and melee weapons
Thursday, 5th May 2011, 14:52
Forum: Dungeon Crawling Advice
Topic: Auxiliary unarmed attacks
Replies: 3
Views: 1563
Re: Auxiliary unarmed attacks
XuaXua wrote:I think frequency and accuracy is based on Unarmed Combat skill.
And influenced by the weapon, shield and armor. But I want to know exact numbers
Thursday, 5th May 2011, 14:02
Forum: Dungeon Crawling Advice
Topic: Auxiliary unarmed attacks
Replies: 3
Views: 1563
Auxiliary unarmed attacks
Saturday, 30th April 2011, 12:02
Forum: Crazy Yiuf's Corner
Topic: Good finds on D:1
Replies: 221
Views: 64564
Thursday, 28th April 2011, 02:45
Forum: Game Design Discussion
Topic: Poisoner's handbook change proposal
Replies: 5
Views: 1603
Re: Poisoner's handbook change proposal
Friday, 22nd April 2011, 05:52
Forum: Game Design Discussion
Topic: Spider Form Proposal: Webs and "suck"
Replies: 6
Views: 1966
Re: Spider Form Proposal: Webs and "suck"
Ideally - low power = only increased speed and wall clinging, then poison attack, then webs
Friday, 22nd April 2011, 05:42
Forum: YASD! YAVP! and characters in progress too
Topic: CIP SPMO
Replies: 3
Views: 1053
CIP SPMO
Wednesday, 20th April 2011, 15:14
Forum: Game Design Discussion
Topic: Merge evocations and traps&doors
Replies: 16
Views: 4261
Merge evocations and traps&doors
- Search found 103 matches • Page 1 of 3 • 1, 2, 3