Search found 115 matches

Sunday, 23rd September 2012, 09:17

Forum: Game Design Discussion

Topic: Why do people like permadeath?

Replies: 44

Views: 3158

Re: Why do people like permadeath?

Because it's my least favorite part of this game, and any other game that has it. I hate it when I get a good fun run going and then lose it and have to go do another 15 shitty runs and boring early game just to get another good run going. Why do people seem to love this horrible mechanic? What you...

Monday, 6th August 2012, 19:49

Forum: Game Design Discussion

Topic: Don't generate randarts that could be normal items

Replies: 19

Views: 1513

Re: Don't generate randarts that could be normal items

It would be okay as a design goal for some artistic game that wanted to get across a message about getting your hopes up and the reality crushing them like fragile eggs. That doesn't really work for Crawl, though. Crawl isn't a game about getting your hopes up and then crushing them like eggs? Are ...

Monday, 6th August 2012, 14:49

Forum: Game Design Discussion

Topic: Don't generate randarts that could be normal items

Replies: 19

Views: 1513

Re: Don't generate randarts that could be normal items

I don't really see the problem. Most randarts are useless anyway. The problem is that most people expect artifacts to be special, exciting finds. This is due to the fact that the word 'artifact' is usually associated with special, exciting items in other games and media, so that's the connotation t...

Sunday, 22nd July 2012, 18:52

Forum: Crazy Yiuf's Corner

Topic: I've finally found a game that is actually better than DCSS!

Replies: 65

Views: 4838

Re: I've finally found a game that is actually better than D

I've heard that no one has ever won. That's because the developers haven't told anyone the win condition. Also, it's PvP is horribly unbalanced and your character is rolled randomly, there are massive amounts of grinding and keeping track of trivial stuff, no autoexplore or autojournal to keep trac...

Wednesday, 11th July 2012, 19:13

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 9630

Re: Double & triple sword?

I'm just reminded of the Crysknife in Nethack - I believe it was created by enchanting a unicorn horn? Anyhow, it was a pretty cool weapon, and the ability to create such an item by the player was even cooler. It was also, uh, "inspired" by Frank Herbert's Dune . Probably not a good fit f...

Wednesday, 11th July 2012, 16:57

Forum: Game Design Discussion

Topic: Double & triple sword?

Replies: 69

Views: 9630

Re: Double & triple sword?

Silly humour like double swords and triple swords shouldn't be mandatory in the game. I could never play Nethack because of its silly elements (and also lack of visible walls in corridors). I like to immerse myself in the theme of the game (which is a thing you can enjoy DCSS for very much, despite ...

Sunday, 13th May 2012, 09:08

Forum: Game Design Discussion

Topic: Missile enchantment

Replies: 55

Views: 5373

Re: Missile enchantment

Add quivers, enchant them instead.

Wednesday, 18th April 2012, 16:59

Forum: Game Design Discussion

Topic: Monster generation

Replies: 21

Views: 1686

Re: Monster generation

Hm, it seems that this really is a question that touches on two issues that are similar, yet not the same. 1) generation of new monsters on a level the player is currently exploring 2) generation of new monsters on levels the player fully explored and cleared. As Galefury explained, there are plenty...

Wednesday, 18th April 2012, 14:03

Forum: Game Design Discussion

Topic: Monster generation

Replies: 21

Views: 1686

Re: Monster generation

Cleared areas should not be 100% safe. Well, that's all well and good, but why not? I've tried to come up with reasons that benefit gameplay for this and can't really come up with any. Only remotely sensible one would be "don't make up stairs a perfect get-out-of trouble card", but how of...

Monday, 19th March 2012, 08:51

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 282518

Re: The 'Questions too small to need their own thread' threa

Are Okawaru powers helped much by high Invocations?

Saturday, 17th March 2012, 10:19

Forum: Dungeon Crawling Advice

Topic: Ossuary with unrecoverable loot?

Replies: 3

Views: 662

Re: Ossuary with unrecoverable loot?

Oh, apparently, you have to stand next to a secret door to find it. I thought that it worked like with traps, if it's in LOS, you can eventually find it...

Saturday, 17th March 2012, 10:11

Forum: Dungeon Crawling Advice

Topic: Ossuary with unrecoverable loot?

Replies: 3

Views: 662

Ossuary with unrecoverable loot?

I've found an ossuary, it looks like this: ############################### #!!#...........∩...........#$$# #!!#.......................#$$# ####.........#####........^#### #..^^.........................# #.............................# #.....##...............##.....# #.....##...............##.....# #...

Friday, 16th March 2012, 14:28

Forum: Dungeon Crawling Advice

Topic: Inner Flame is incredibly fun

Replies: 15

Views: 1530

Inner Flame is incredibly fun

I last played Fire Elementalists when they still were long range napalm cannons, but today I checked out the 0.10 version (mainly because I have awesome names for DE Elementalists, so I feel compelled to win with one sometime). Once I've got to an appropriate level, I tried out Inner Flame and boy, ...

Monday, 12th March 2012, 13:04

Forum: Game Design Discussion

Topic: Tiles Lantern of Shadows is annoying

Replies: 19

Views: 1629

Re: Tiles Lantern of Shadows is annoying

Unlike berserk, the lantern of shadows colour is the same as the out of LOS colour by default, so that should be changed too in some way. That's true, though was it always like this? I have a vague recollection of being able to distinguish LOS from out of LOS in 0.6 or 0.7 (though maybe I didn't ca...

Saturday, 10th March 2012, 15:56

Forum: Game Design Discussion

Topic: Tiles Lantern of Shadows is annoying

Replies: 19

Views: 1629

Re: Tiles Lantern of Shadows is annoying

Dunno about tiles, but in console there is no problem with visibility, at least for me, so maybe people who have a problem (like minmay earlier) need to adjust their settings (for example, I needed to fiddle with the brightness of grays when I've recently changed systems, because they lacked necessa...

Friday, 2nd March 2012, 22:19

Forum: Dungeon Crawling Advice

Topic: How picky are treasure troves?

Replies: 12

Views: 1220

Re: How picky are treasure troves?

Well, I've had a simple room full of rings, including a few rather splendid randarts. It was on a Long Blade-user, so I didn't care about the whip. A rather rewarding encounter.

Thursday, 1st March 2012, 14:10

Forum: Dungeon Crawling Advice

Topic: How picky are treasure troves?

Replies: 12

Views: 1220

How picky are treasure troves?

So, I've got a treasure trove asking for +5, +6 demon whip. I also have a +2, +2 vampiric demon whip and lots of dusty scrolls of enchant weapon. However, I'm not sure whether that trove will accept an ego demon whip (if I enchant it properly) and I wouldn't like to waste my scrolls checking if it t...

Monday, 27th February 2012, 14:22

Forum: Technical Support

Topic: Colours in inventory [0.10, Ubuntu]

Replies: 2

Views: 414

Re: Colours in inventory [0.10, Ubuntu]

I have previously copied init.txt to ~/.crawlrc, but now I tried copying it to ~/crawl/init.txt and it works! Thanks a lot :)

Sunday, 26th February 2012, 14:11

Forum: Technical Support

Topic: Colours in inventory [0.10, Ubuntu]

Replies: 2

Views: 414

Colours in inventory [0.10, Ubuntu]

I've recently migrated to Ubuntu and want to check out the newest version of Crawl (ascii version). I've started by getting it installed via apt-get from crawl Debian repository, but it turned out to only be 0.8 version. Not dismayed much, I changed my approach and compiled the source of 0.10 branch...

Monday, 20th June 2011, 22:16

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 13163

Re: New crusader

Skald sounds very well for the War Chanter.

Tuesday, 17th May 2011, 18:44

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 17959

Re: New Race: Golem

Consuming scrolls is much more interesting, tactically, than being the dungeon vacuum cleaner (that's what Nemelex does). Especially since nothing else - no god, race, skill or even item - restricts the use of scrolls. Also, if the flavour of golems being animated by magic words as in Jewish mytholo...

Saturday, 2nd April 2011, 18:23

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 2253

Re: Sif Muna suggestions.

Funneling XP into invocations detracts from the XP available to improve spell skills (and gain piety/books), which runs directly contrary to Sif Muna's flavor. If Sif is meant to be the generalist magician's religion of choice, how about basing Channel Energy performance on the total skill ranks ac...

Friday, 1st April 2011, 14:29

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 2253

Re: Sif Muna suggestions.

mageykun wrote:I think we're overlooking the obvious, here. If right now there's a glut of amnesia scrolls sufficient to devalue Sif, then there need to be less amnesia scrolls.


... or the option to forget spells by destroying a book needs to be gone.

Wednesday, 30th March 2011, 22:53

Forum: Game Design Discussion

Topic: Fulsome Distillation and Evaporate

Replies: 53

Views: 6456

Re: Potions of decay and vampire mosquitoes

My proposition: Evaporated potions only create a small cloud (1 tile). Then it would be still useful, but not as overpowered.

Thursday, 24th March 2011, 10:36

Forum: Game Design Discussion

Topic: Anything changing with circular LoS vs. diagonal movement?

Replies: 114

Views: 13661

Re: Anything changing with circular LoS vs. diagonal movemen

I too think that there is a lot of beauty in nice ASCII and Crawl has it very nice. However, I'm not sure why would square LoS be ugly. You spend most of the game in square rooms and their squareness isn't a blight upon the eyes. There was also a mention of leaving a black wall of "fog of war&q...

Wednesday, 23rd March 2011, 17:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - terrible gut-wrenching experience

Replies: 10

Views: 959

Re: YASD - terrible gut-wrenching experience

lucy_ferre wrote:
  Code:
travel_stop_message = You are starting to lose your buoyancy
force_more_message = You are starting to lose your buoyancy


This will prevent you from drowning. :)


Sadly, it won't. I lost a character to expiring flight over deep water despite having these options active.

Wednesday, 23rd March 2011, 09:40

Forum: Crazy Yiuf's Corner

Topic: Shops?

Replies: 10

Views: 777

Re: Shops?

joellercoaster wrote:The hell with all that - I want to know why there's an extra level of Slime Pits!


the highly acidic inhabitants of the Slime Pits ate through the floor of Slime:5 a la xenomorph's blood in the movie "Alien" and thus created its sixth floor.

Monday, 21st March 2011, 13:20

Forum: Dungeon Crawling Advice

Topic: Good(?) stuff you never use

Replies: 15

Views: 1735

Re: Good(?) stuff you never use

vintermann wrote:... but I thought high-end elves saw invisible?


well, it appears that they indeed do, except for blademasters and master archers. Still, disabling those two groups is good enough.

Monday, 21st March 2011, 11:43

Forum: Dungeon Crawling Advice

Topic: Good(?) stuff you never use

Replies: 15

Views: 1735

Re: Good(?) stuff you never use

I once found an early staff of energy with a non-deep elf conjurator. Bolt of Foo to the face for everyone even remotely threatening? Good times. Another time, when I was but a newb, who haven't seen the midgame yet, I've got a ring of regeneration on a kobold. That made things significantly easier....

Sunday, 20th March 2011, 19:33

Forum: Game Design Discussion

Topic: Deep Elf Aptitudes

Replies: 8

Views: 955

Re: Deep Elf Aptitudes

skill aptitudes should not be (and it looks like they aren't) balanced by a total of bonuses and penalties. Exchanging +1 and 0 between Earth and Bows, for example, would improve their strongest build - Conjurers - while weakening a marginally used Archer build. There's no justice in that. However, ...

Friday, 18th March 2011, 19:02

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 19261

Re: Your favorite dialog or game message?

mageykun wrote:My personal favorite has to be the friendly orc speech. It manages just the right amount of funny and touching.


This.

Friday, 18th March 2011, 12:09

Forum: Crazy Yiuf's Corner

Topic: 20K XP?

Replies: 10

Views: 2034

Re: 20K XP?

Well, that's actually a good question. I just asked it on ##crawl-dev, and no one could come up with a reason. Come to think of it, it doesn't seem to be in line with Crawl philosophy. Punishing the player for staying in the thick of things by reducing the reward is both unfun and an invitation to ...

Thursday, 17th March 2011, 18:22

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 13052

Re: Spellcaster backgrounds

danr wrote:However, I'll throw another suggestion out there: Holy Warrior or Divine Warrior. That again fits with the warrior / warrior mage approach if that is taken.


If everyone is some kind of a Warrior, is it meaningful to have that word in category titles?

Thursday, 17th March 2011, 14:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Pure bullcrap...

Replies: 8

Views: 1261

Re: YASD - Pure bullcrap...

you can easily solve this by adding a force_more to your options. force_more_message = You are starting to lose your buoyancy then youll have to hit enter when its close to expiring and youll remember to recast it. Well, I was about ready to restart the character, using this piece of advice to make...

Thursday, 17th March 2011, 10:30

Forum: Crazy Yiuf's Corner

Topic: Would the Crawl Devs ever make a Sci-Fi Roguelike?

Replies: 15

Views: 1732

Re: Would the Crawl Devs ever make a Sci-Fi Roguelike?

Doom the Roguelike is fun and sci fi, it has quite clean interface, good gameplay and awesome sounds (yes, sounds!). It doesn't have tiles yet, I think, but IIRC they are coming in the 1.0 version (current version: 0.9.9.2, so it should get to 1.0 quite promptly). There's also 3059 , a fully featur...

Wednesday, 16th March 2011, 10:26

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 3387

Re: Chei stat boost

* For an early Chei worshipper, how many ponderous items to wear is an interesting choice. You might not want to go full blown if you're still just struggling to stay alive. Well, you wouldn't get too slow * Deciding between artifacts or chei boosts and when exactly to ponder armor are interesting ...

Wednesday, 16th March 2011, 09:37

Forum: Game Design Discussion

Topic: Time Stop

Replies: 4

Views: 700

Re: Time Stop

galehar wrote:It has been suggested as a new Chei ability to replace step from time. A patch has even been submitted. However, in the end it was too similar to controlled blink.


Well, suggested Chei ability only allowed movement. With Time Stop you get to do more, like spellcasting or even attacking.

Tuesday, 15th March 2011, 23:35

Forum: Game Design Discussion

Topic: Time Stop

Replies: 4

Views: 700

Time Stop

The staple of high level Dungeons & Dragons arcane magic, Time Stop has not made its way to Dungeon Crawl yet. The basic idea is that you get a few (2+) free (yet expensive) turns to do whatever you want while everyone and everything else is frozen, possibly with restrictions as to what can happ...

Tuesday, 15th March 2011, 23:00

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 3387

Re: Chei stat boost

The problem with the idea of slowness from piety is that "ponderous" is an existing ego: it makes you move slower. Don't think that that should be overridden. I don't think that Chei making you ponderous by piety would be confusing to players or anything. Both an effect named that way and...

Tuesday, 15th March 2011, 22:15

Forum: Crazy Yiuf's Corner

Topic: It's a boy!

Replies: 20

Views: 2030

Re: It's a boy!

Congratulations!

Though I feel this is a missed opportunity to name your offspring "Sigmund", especially since IIRC you're German, so it wouldn't be a name that kids would make fun of because of its extraordinariness ;)

Tuesday, 15th March 2011, 13:50

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 3387

Re: Chei stat boost

The criticism is fair, but also cheap. I know this is not ideal. But I don't have a good replacement at hand. Sorry, I didn't intend to come off like that. I just wanted to make sure that the issue is voiced well enough, because oftentimes things don't get changed for the better if nobody complains...

Tuesday, 15th March 2011, 12:54

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 3387

Re: Chei stat boost

Well, it's fine that it was added and it performs its function, but this explanation shows it's a crutch and while crutches are fine (after all, you don't always get the best ideas in time) and sometimes good enough to stay, this one probably isn't. The stat boost is a dull and flavourless (and unev...

Tuesday, 15th March 2011, 10:39

Forum: Dungeon Crawling Advice

Topic: Treasure Trove question

Replies: 9

Views: 1333

Re: Treasure Trove question

Here is an idea: Let felids wear one piece of armour (crawl inside) or wield one weapon (bite it) but don't allow the felid to move, cast, or execute a melee attack while in that position. When I played a felid, it was disappointing not to be able to find out what that smoking whip was, even though...

Monday, 14th March 2011, 16:41

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Pure bullcrap...

Replies: 8

Views: 1261

YASD - Pure bullcrap...

I didn't notice that my Flight spell is expiring when I was moving around the Vestibule of Hell (after clearing it) and drowned. That was my best character ever, she could memorise Ice Storm at Excellent and I wanted to see new places and get a few more runes. I feel quite cheated, it wasn't even in...

Thursday, 10th March 2011, 21:27

Forum: Crazy Yiuf's Corner

Topic: JUST FOR FUN: Monster Ideas

Replies: 36

Views: 3945

Re: JUST FOR FUN: Monster Ideas

danr wrote:I may have just described sludge elves though, I'm not sure.


that's what I thought about halfway through :]

Thursday, 10th March 2011, 19:27

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 13052

Re: Spellcaster backgrounds

You could even do "Death Mage" instead of necromancer. "Necromancer" is a more iconic name (and also cooler, imho). Let's not get all technical in Crawl's language. Come to think of it, "Conjurations" doesn't seem quite right either. To me, conjurations means making so...

Thursday, 10th March 2011, 19:13

Forum: Game Design Discussion

Topic: Name of the Crusader background

Replies: 20

Views: 1398

Re: Name of the Crusader background

TGW, what's this about removing Crusaders? Is it a problem to start with both schools? Yes, it's a problem to start with both schools. It's also a problem that Charms are so much better than Hexes even for the ostensibly hex-based Enchanter background, and I think that's TGW's problem with the spli...

Thursday, 10th March 2011, 16:12

Forum: Game Design Discussion

Topic: Name of the Crusader background

Replies: 20

Views: 1398

Re: Name of the Crusader background

Warchanter.

Thursday, 10th March 2011, 16:11

Forum: Game Design Discussion

Topic: Abyss improvement

Replies: 27

Views: 2970

Re: Abyss improvement

Kind of off-topic, but: I like Labyrinths too. They're not aimless, they feel pretty well-hinted, and they don't seem to take too long to solve. If you don't like them, you can just let the portals time out. Well, I would, but it's relatively easy 1700 xp and a handful of items and my desire to get...

Thursday, 10th March 2011, 13:42

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 6266

Re: Spellcaster backgrounds

Species are best "simplified" by letting them be a prize target of unlocking. All the races in category 3, and many in category 2 as well, are choice candidates as achievement awards. I think that this unlocking thing is a rather misguided side of achievement systems. While, I guess, ther...
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.