Search found 233 matches
Thursday, 22nd December 2022, 08:46
Forum: Dungeon Crawling Advice
Topic: Returning Player autopickup issue
Replies: 1
Views: 29866
Thursday, 22nd December 2022, 06:11
Forum: Dungeon Crawling Advice
Topic: Returning Player autopickup issue
Replies: 1
Views: 29866
Returning Player autopickup issue
Tuesday, 20th February 2018, 13:55
Forum: Game Design Discussion
Topic: Proposal: Make Subl. of Blood zero mana cost
Replies: 1
Views: 2565
Proposal: Make Subl. of Blood zero mana cost
Friday, 5th January 2018, 23:13
Forum: Game Design Discussion
Topic: Gnolls are the new Demigods
Replies: 9
Views: 5786
Re: Gnolls are the new Demigods
Thursday, 4th January 2018, 15:02
Forum: Game Design Discussion
Topic: Proposal: Show GDR numbers
Replies: 34
Views: 12321
Proposal: Show GDR numbers
If not; showing GDR numbers would help a lot, especially when calculating it for Gargoyles.
Saturday, 23rd December 2017, 15:42
Forum: Game Design Discussion
Topic: Gnolls are the new Demigods
Replies: 9
Views: 5786
Re: Gnolls are the new Demigods
I felt Gnoll v.2 were better matches > Oka. With current iteration Oka throws masses of different ranged ammo on you.
Maybe that could be an incentive to group all ammo as one?
Friday, 22nd December 2017, 21:39
Forum: Game Design Discussion
Topic: Gnolls are the new Demigods
Replies: 9
Views: 5786
Gnolls are the new Demigods
Monday, 4th December 2017, 13:17
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: MiBe^Trog, first ascension!
Replies: 4
Views: 2149
Re: YAVP: MiBe^Trog, first ascension!
Congrats!
Tuesday, 14th November 2017, 01:28
Forum: Technical Support
Topic: Wizard Mode Mobs just stand still
Replies: 1
Views: 1607
Wizard Mode Mobs just stand still
Sunday, 22nd October 2017, 22:28
Forum: Game Design Discussion
Topic: One suggestion, one question regarding Ranged Ammo
Replies: 10
Views: 5060
Re: One suggestion, one question regarding Ranged Ammo
Thursday, 19th October 2017, 17:12
Forum: Game Design Discussion
Topic: One suggestion, one question regarding Ranged Ammo
Replies: 10
Views: 5060
Re: One suggestion, one question regarding Ranged Ammo
Tuesday, 17th October 2017, 22:22
Forum: Game Design Discussion
Topic: One suggestion, one question regarding Ranged Ammo
Replies: 10
Views: 5060
One suggestion, one question regarding Ranged Ammo
Wednesday, 23rd August 2017, 10:03
Forum: Game Design Discussion
Topic: Regarding Natasha
Replies: 13
Views: 5291
Regarding Natasha
Thursday, 13th April 2017, 17:53
Forum: YASD! YAVP! and characters in progress too
Topic: [YASD!] VSBe, First Full Zig Clear - Died on 14th rune
Replies: 9
Views: 4319
Re: [YASD!] VSBe, First Full Zig Clear - Died on 14th rune
Tuesday, 28th February 2017, 05:11
Forum: Crazy Yiuf's Corner
Topic: Sandman's difficulty patch is hilarious
Replies: 30
Views: 11710
Re: Sandman's difficulty patch is hilarious
Sunday, 25th September 2016, 23:27
Forum: Game Design Discussion
Topic: Vehumet reform
Replies: 33
Views: 12517
Re: Vehumet reform
dpeg wrote:There is a way to do this with yet another passive power: under Vehumet, you can keep casting at 0 MP, paying with piety. This way, you wouldn't have to use any abilities, you could just keep firing.
+1
Saturday, 2nd April 2016, 08:46
Forum: Dungeon Crawling Advice
Topic: Tried Trunk, so many changes, few quetions
Replies: 6
Views: 3179
Re: Tried Trunk, so many changes, few quetions
Friday, 1st April 2016, 23:15
Forum: Dungeon Crawling Advice
Topic: Tried Trunk, so many changes, few quetions
Replies: 6
Views: 3179
Tried Trunk, so many changes, few quetions
Sunday, 27th March 2016, 06:29
Forum: YASD! YAVP! and characters in progress too
Topic: [YASD!] VSBe, First Full Zig Clear - Died on 14th rune
Replies: 9
Views: 4319
Re: [YASD!] VSBe Full Zig Clear - Died on 14th rune
Sunday, 27th March 2016, 06:29
Forum: YASD! YAVP! and characters in progress too
Topic: [YASD!] VSBe, First Full Zig Clear - Died on 14th rune
Replies: 9
Views: 4319
[YASD!] VSBe, First Full Zig Clear - Died on 14th rune
Saturday, 12th March 2016, 14:35
Forum: Crazy Yiuf's Corner
Topic: Dungeon Crawl Variants
Replies: 23
Views: 10492
Re: Dungeon Crawl Variants
Monday, 7th March 2016, 12:51
Forum: Crazy Yiuf's Corner
Topic: Dungeon Crawl Variants
Replies: 23
Views: 10492
Re: Dungeon Crawl Variants
Monday, 7th March 2016, 12:42
Forum: Dungeon Crawling Advice
Topic: This mutation won't leave!
Replies: 6
Views: 2710
Re: This mutation won't leave!
Wait til the temporary are over.
//Learned the hard way!
Friday, 4th March 2016, 00:36
Forum: Crazy Yiuf's Corner
Topic: Dungeon Crawl Variants
Replies: 23
Views: 10492
Re: Dungeon Crawl Variants
Tuesday, 31st March 2015, 15:13
Forum: Technical Support
Topic: Lagg issues on reg. updated Tiles for W8
Replies: 10
Views: 3952
Re: Lagg issues on reg. updated Tiles for W8
The lagg kicks in when I hold down a key, not if i spam it.
Wednesday, 18th February 2015, 16:28
Forum: Dungeon Crawling Advice
Topic: Need help with transmuters in general
Replies: 39
Views: 13493
Re: Need help with transmuters in general
comebackshane wrote:What would be the easiest course of action to get me a tm that survives long enough to use some of the later level forms? Which race should I play?
.
NaTm in v.0.10
Tuesday, 17th February 2015, 05:13
Forum: Technical Support
Topic: Lagg issues on reg. updated Tiles for W8
Replies: 10
Views: 3952
Re: Lagg issues on reg. updated Tiles for W8
Thursday, 12th February 2015, 13:02
Forum: Technical Support
Topic: Lagg issues on reg. updated Tiles for W8
Replies: 10
Views: 3952
Re: Lagg issues on reg. updated Tiles for W8
Saturday, 7th February 2015, 01:18
Forum: Crazy Yiuf's Corner
Topic: Good computer games?
Replies: 166
Views: 60976
Re: Good computer games?
Wednesday, 28th January 2015, 05:53
Forum: Crazy Yiuf's Corner
Topic: Good computer games?
Replies: 166
Views: 60976
Re: Good computer games?
Early release 3 feb on Steam so this Tuesday.
Saturday, 24th January 2015, 05:58
Forum: Technical Support
Topic: Lagg issues on reg. updated Tiles for W8
Replies: 10
Views: 3952
Lagg issues on reg. updated Tiles for W8
Saturday, 17th January 2015, 10:41
Forum: Technical Support
Topic: New guide needed to compile crawl in windows
Replies: 9
Views: 3979
Re: New guide needed to compile crawl in windows
Friday, 26th September 2014, 12:33
Forum: Dungeon Crawling Advice
Topic: 2 init file questions
Replies: 10
Views: 4402
Re: 2 init file questions
Monday, 8th September 2014, 02:21
Forum: Dungeon Crawling Advice
Topic: 2 init file questions
Replies: 10
Views: 4402
Re: 2 init file questions
Monday, 25th August 2014, 13:11
Forum: Dungeon Crawling Advice
Topic: 2 init file questions
Replies: 10
Views: 4402
Re: 2 init file questions
Thursday, 21st August 2014, 13:13
Forum: Dungeon Crawling Advice
Topic: 2 init file questions
Replies: 10
Views: 4402
2 init file questions
Thursday, 14th August 2014, 22:53
Forum: Technical Support
Topic: autopickup question
Replies: 11
Views: 5351
Re: autopickup question
Thursday, 3rd July 2014, 02:14
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 24156
Wednesday, 2nd July 2014, 04:07
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 24156
Re: Problems with recent Beogh changes
(my Orc Knights still using short swords and the Orc Priest a merely club)
Saturday, 21st June 2014, 17:06
Forum: Crazy Yiuf's Corner
Topic: Thank you!
Replies: 252
Views: 687889
Re: Thank you!
Wednesday, 28th May 2014, 22:19
Forum: Game Design Discussion
Topic: Vine Stalkers.
Replies: 126
Views: 55864
Re: Vine Stalkers.
Wednesday, 14th May 2014, 02:52
Forum: Crazy Yiuf's Corner
Topic: Remove/Reform Lava Orcs
Replies: 27
Views: 11243
Re: Remove/Reform Lava Orcs
Tuesday, 13th May 2014, 15:03
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 63094
Friday, 9th May 2014, 09:00
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 63094
Re: The Crawl Light thread
Still think CL has some superior mechanics to the original, like better item randomness.
Saturday, 12th April 2014, 13:17
Forum: Crazy Yiuf's Corner
Topic: Buff Mummies
Replies: 121
Views: 37487
Re: Buff Mummies
dpeg wrote: If you guys ask for that too often, I'll just add the idea to the Won't Do list..
So…if…ehrm..wait, what???
Nevermind.
Friday, 13th December 2013, 18:38
Forum: Dungeon Crawling Advice
Topic: Rank the Draconian Colors
Replies: 31
Views: 28150
Re: Rank the Draconian Colors
Inspired by this thread i rolled a DrWz, got black and pulled the house down when using my lightning breath.
Sunday, 8th December 2013, 14:08
Forum: Game Design Discussion
Topic: Proposal: Replace Ice Storm with Glaciate
Replies: 54
Views: 119556
Re: Proposal: Replace Ice Storm with Glaciate
I´d love to try it out, but not sure into what folder it´s going.
Friday, 22nd November 2013, 18:46
Forum: YASD! YAVP! and characters in progress too
Topic: [YASD!] GrBe 80 damage one hit
Replies: 17
Views: 5163
Re: [YASD!] GrBe 80 damage one hit
Got spoiled with the constant Tab, my own stoopid fault
//Selfsmack
Friday, 22nd November 2013, 12:01
Forum: YASD! YAVP! and characters in progress too
Topic: [YASD!] GrBe 80 damage one hit
Replies: 17
Views: 5163
[YASD!] GrBe 80 damage one hit
Monday, 18th November 2013, 09:29
Forum: Game Design Discussion
Topic: Proposal: Replace Ice Storm with Glaciate
Replies: 54
Views: 119556
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