Search found 46 matches

Thursday, 6th April 2017, 22:43

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4609

Re: Make knight ancestor chop off hydra heads

Whips do slashing damage. Slashing damage does not cut hydra heads. Also, monsters that attack hydras do cut off heads, but they only have 25% the chance that the player does (unless they are spectral weapons in which case they get the full chance, even if the spectral weapon is Asterion's and not ...

Thursday, 6th April 2017, 19:50

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4609

Re: Make knight ancestor chop off hydra heads

maces? only whips do (id vote to change that) They do? Since when? Btw. wiki says Any such attack that deals 1-3 damage has a 50% chance of removing a head, while 4+ will always do so. and if that really is the case then I learned something new (the 1-3 damage thing). The wiki states that whips do ...

Thursday, 6th April 2017, 19:18

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4609

Re: Make knight ancestor chop off hydra heads

short blade? no chop. Unless I'm mistaken (item-prop.cc:474), Captain's Cutlass is a short blade that does behead hydras for some reason. that was because cutlasses used to be in the short blade category but were replaced with rapiers. one could argue that the caps blade theirfor should either be a...

Thursday, 6th April 2017, 18:46

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4609

Re: Make knight ancestor chop off hydra heads

Should it be noted that head chopping is almost uniform by weapon class? long swords? chop. short blade? no chop. axe? chop. maces? only whips do (id vote to change that) polearms get sticky in that regard as like half chop and half dont. Personally i belive that if the information was better comuni...

Thursday, 6th April 2017, 17:51

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4609

Re: Make knight ancestor chop off hydra heads

but it does work the same for all weapons. What? No it doesn't. Depending on the damage type of the weapon the hydras will grow more heads or won't, it has two different behaviors applied to different weapons based on flavor. weapons that do slashing damage remove heads. those that dont, dont. ...w...

Wednesday, 5th April 2017, 22:49

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4609

Re: Make knight ancestor chop off hydra heads

but it does work the same for all weapons. weapons that do slashing damage remove heads. those that dont, dont. should damage type be conveyed better? maybe. or perhaps just make it based on weapon catagory. though only really polearms are confusing mixing damage types (and whips from maces) but hyd...

Saturday, 8th March 2014, 03:44

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 35697

Re: Proposal: Make monster mer* more gender-equitable

I have a question for lasty and those people who notice these gender things in games in general. yes i agree that women in chain mail bikinis are dumb and overtly sexist and should be done away with as they are sexual for sexuality's sake and add nothing to the game. but the creatures in crawl arnt ...

Thursday, 6th March 2014, 13:49

Forum: Game Design Discussion

Topic: EW1 Improvement

Replies: 46

Views: 11023

Re: EW1 Improvement

Hmm, i like this idea, EW 1 would still become irrelevant but it would change the early game for melee characters. far as i build and i see a lot of others do you get weapon skill to min delay then get your other skills online, if this was implemented one would need less investment in weapon skill r...

Tuesday, 25th February 2014, 20:55

Forum: Game Design Discussion

Topic: Trunk update on the 24th, no more racial weapons

Replies: 75

Views: 22568

Re: Trunk update on the 24th, no more racial weapons

psi, the update says racial weapons are not gunna spawn, armour is still safe

Tuesday, 25th February 2014, 20:15

Forum: Game Design Discussion

Topic: Trunk update on the 24th, no more racial weapons

Replies: 75

Views: 22568

Trunk update on the 24th, no more racial weapons

im ok with most updates the devs do as i have faith they will lead the game in a healthy direction but one thing i dont understand is the hatred for the racial equipment. i can understand that the use is very niche and in weapons even more so, but dwarven weapons were always a thing i looked for on ...

Sunday, 5th May 2013, 21:45

Forum: Dungeon Crawling Advice

Topic: Dungeon sprint:how to?

Replies: 11

Views: 3387

Re: Dungeon sprint:how to?

is there a reason i get max piety instantly with zin in the 0.12 sprint 1? seems really odd, powerful, but odd

Sunday, 5th May 2013, 09:09

Forum: Dungeon Crawling Advice

Topic: Dungeon sprint:how to?

Replies: 11

Views: 3387

Re: Dungeon sprint:how to?

i was referring to the sprints in general, does one need to play an op combo or will the slyightly harder ones do as well? whats NEEDED to play them at least half competently?

Saturday, 4th May 2013, 21:18

Forum: Dungeon Crawling Advice

Topic: Dungeon sprint:how to?

Replies: 11

Views: 3387

Dungeon sprint:how to?

I have tried a few times to get a foot in dungeon sprint but die alot.

how is one intended to play this mode? ive completed zot defence and the main game once each but cant really do sprint it keeps me up at night :(

Tuesday, 23rd April 2013, 13:37

Forum: Game Design Discussion

Topic: Proposal: New Abyss Monsters Deserve More Love

Replies: 15

Views: 3836

Re: Proposal: New Abyss Monsters Deserve More Love

sandman, that is a horrible idea. not only is it counter intuitive, eg. why do my summons dispensary but monster ones dont. it also makes most summoning enemies ridiculously harder because they spam that spell hard. i see nothing wrong with the strat of run from summons and let them poof then fight ...

Sunday, 21st April 2013, 20:36

Forum: Crazy Yiuf's Corner

Topic: How the $^%$^...

Replies: 44

Views: 10380

Re: How the $^%$^...

can i just site track this thread for a moment and thank everyone who saw this post and decided to respond with helpful tips instead of just mocking this poor soul.

faith in the people of the internet: raising

Thursday, 4th April 2013, 21:54

Forum: Game Design Discussion

Topic: An issue with webtiles chat

Replies: 0

Views: 831

An issue with webtiles chat

so, i have this repeat problem when trying to read chat on a smaller screen. the char background isnt opaque and so sometimes the chat and the map compeat for screen space and i cant read either. could we make the chat opaque so we can read it easy when its popped up. unless someone can think of a g...

Saturday, 16th March 2013, 16:16

Forum: Game Design Discussion

Topic: Lets talk amulets

Replies: 29

Views: 7126

Re: Lets talk amulets

Cons is generally considered worth wearing because often you don't have something better, and it's very often useful. Might still be a good idea. if you mean lowering the general amount of items in the game i might also add the thought of adding a few more shops with said consumables, not to fully ...

Saturday, 16th March 2013, 13:08

Forum: Game Design Discussion

Topic: Lets talk amulets

Replies: 29

Views: 7126

Re: Lets talk amulets

Let me point out that Faith and Gourmand require dedicated use -- you cannot simply swap those amulets for their effects. Back in the day I had the vision (and I wasn't alone with this) that rings might be distinguished from amulets by this property: rings would be tactical (you swap them as you se...

Saturday, 16th March 2013, 12:58

Forum: Game Design Discussion

Topic: Lets talk amulets

Replies: 29

Views: 7126

Lets talk amulets

So im starting this thread as it seems the one i started about guardian spirit has gotten off topic and is more discussing amulets in general as far as improvements can go. below im going to write what i feel is the general state for the amulet and any improvements i could think of for all the curre...

Thursday, 14th March 2013, 14:26

Forum: Game Design Discussion

Topic: Proposal: make guardian spirit a little more interesting

Replies: 47

Views: 9950

Re: Proposal: make guardian angel a little more interesting

I didnt even think about having the ratio of damage changed from 1:1 to anything else, that is actually a really good idea, if the ratio was even 3:1 hp:mp it would really improve things. as for your second point dpeg, i think the ratio of mp vs hp used could be based on your current mana pool compa...

Thursday, 14th March 2013, 14:06

Forum: Game Design Discussion

Topic: Proposal: make guardian spirit a little more interesting

Replies: 47

Views: 9950

Proposal: make guardian spirit a little more interesting

As it stands right now, if your a caster you probably never wanna wear guardian angel because if you get hit it will drain your mana and leave you lacking the ability to use your primary tool, spells. On the other hand if your a melee character its till iffy to use guardian angel because you have a ...

Thursday, 7th March 2013, 01:52

Forum: Game Design Discussion

Topic: Sound in crawl

Replies: 4

Views: 1303

Re: Sound in crawl

well i clearly neeed to learn how to search better, thanks folks

Wednesday, 6th March 2013, 21:00

Forum: Game Design Discussion

Topic: Sound in crawl

Replies: 4

Views: 1303

Sound in crawl

so i can understand why the ascii version of crawl has no sound, that version mostly runs in your imagination. im not sure how feasible it is to get sounds to run for the web tiles version and keep it running smoothly. but for the local tiles version im curious why there has not yet been a project p...

Thursday, 6th December 2012, 05:39

Forum: Game Design Discussion

Topic: A question about armor

Replies: 7

Views: 2026

A question about armor

in most every game ive played there is always a type of armor that returns damage to sender, i know there is shield of reflect but i mean more like bladed armor. i figure there is a design reason for it and im wondering what that is?

Saturday, 31st March 2012, 13:13

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3475

Re: New 0.10 Webtiles interface

coco, its probably your screens resolution being just a little to small or something, but thats only a guess.

Friday, 23rd March 2012, 03:47

Forum: Dungeon Crawling Advice

Topic: Disable ghosts locally

Replies: 22

Views: 7429

Re: Disable ghosts locally

well its not that i detest ghosts, i kinda like them, but i like them with variety, and i play one class race combo excusivly till i can win with it, taking out all of my failed deep elf wizards is a pain in the ass and i dont want to do it every time. in webtiles i dont mind finding a ghost cu they...

Wednesday, 21st March 2012, 19:07

Forum: Dungeon Crawling Advice

Topic: Disable ghosts locally

Replies: 22

Views: 7429

Re: Disable ghosts locally

o im fuly aware how to fight them effectivly and where the files are stored but im curious if there is a way to prevent them from being created in the first place. its a little tedious to delete them manually every time (although i suppose could write a batch file and run it after a character dies)

Wednesday, 21st March 2012, 18:28

Forum: Dungeon Crawling Advice

Topic: Disable ghosts locally

Replies: 22

Views: 7429

Disable ghosts locally

So when im playing webtiles do to the massive verity of different people that play and the different play styles i dont mind running in to player ghosts, they provide an interesting and varying challenge. but i tend to play the same roll over and over and running into my own ghosts get tedious and a...

Wednesday, 21st March 2012, 14:28

Forum: Technical Support

Topic: Chat on Webtiles

Replies: 3

Views: 1353

Re: Chat on Webtiles

im gonig to hyjack this thread and ask is there any way we can make the chat box opaque. if i play on a smaller screen i cant see the chat because of the mosters and dungeon map behind the chat box

Friday, 9th March 2012, 13:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP MiFi my first win ever, and 15 runes!!!!

Replies: 6

Views: 1797

Re: YAVP MiFi my first win ever, and 15 runes!!!!

well i splated a GREAT number of characters with no runes at all, i got two or three characters with a rune or 2. but as this character went along i used every bit of my experience and paranoia and decided at the point of 3 runes that it simply wasnt enough. i thought about getting some spells like ...

Wednesday, 7th March 2012, 18:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP MiFi my first win ever, and 15 runes!!!!

Replies: 6

Views: 1797

YAVP MiFi my first win ever, and 15 runes!!!!

so ya, like the title says, total win, im so happy to finally win and i did a 15 runes run no less. i dont know how to post a character dump, if some one wants to do it for me or tell me how ill do it. edit: and 19th place for first time, im so proud of myself :) cool story: in pan, going to another...

Tuesday, 6th March 2012, 19:08

Forum: Crazy Yiuf's Corner

Topic: Whats thee most expensive item youve ever seen?

Replies: 2

Views: 874

Whats thee most expensive item youve ever seen?

i saw in a shop the other day +10 pearl dragon armor with relec and +2dex on top of its normal traits, it was 13000 gold (not exactly but around there)

Thursday, 1st March 2012, 02:07

Forum: Game Design Discussion

Topic: Autumnal Ecumenical Temple

Replies: 1

Views: 943

Re: Autumnal Ecumenical Temple

so like an outdoor old ruined castle? thats what that temple says to me. perhaps we can set the baily in that environment as it being compleatly made out of stone seems off to me. thoughts? edit: and by compleatly stone i mean the outside walls to nothing, one could easily make those trees and add s...

Wednesday, 29th February 2012, 22:21

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3475

Re: New 0.10 Webtiles interface

MyOtheHedgeFox wrote:Could you please add a "hint list" to the Webtiles lobby?


i think he means like litterally in the lobby a place to leave hints for the other players. id like to inform you of this place called the forums, lots of hints there sir.

Sunday, 26th February 2012, 19:16

Forum: Game Design Discussion

Topic: Monster free actions

Replies: 7

Views: 1703

Re: Monster free actions

very good question, id like to catch an orc changing armor and be naked for once instead of vice versa.

Saturday, 25th February 2012, 22:11

Forum: Technical Support

Topic: Sorting Inventory

Replies: 22

Views: 5814

Re: Sorting Inventory

or that, lol ive never looked into sorting so i didnt know that exsisted

Saturday, 25th February 2012, 15:18

Forum: Technical Support

Topic: Sorting Inventory

Replies: 22

Views: 5814

Re: Sorting Inventory

well if i knew the language that shouldnt be a difficult bubble sort with a couple options, perhaps a developer can look into it, or soneone can poit me where to learn lua and C+ and i could give it a try myself as ive been wanting the same thing

Thursday, 23rd February 2012, 22:12

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3475

Re: New 0.10 Webtiles interface

edlothiol wrote:Note that you can also look at other map locations by right-clicking on the minimap. This works even when you're watching someone else play :)


ZOMG, that is soooo awesome, if it was you who implemented that good job sir, if not pass it along to whom ever

Thursday, 23rd February 2012, 21:58

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3475

Re: New 0.10 Webtiles interface

oh i also just noticed when i press ctrl-x (whatever that mode is called) i like that it turns the full screen into a map, would be nice when examining dungeon features i think

Thursday, 23rd February 2012, 21:37

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3475

New 0.10 Webtiles interface

Overall i have to say i like it, but i have one problem, the heath and mana bars being changed from the big blocky bars to the ========== things bothers me, could be because im used to the other way but they were easier to see in my periphery. if this a permanent change? Also feel free to use this t...

Thursday, 23rd February 2012, 17:02

Forum: Game Design Discussion

Topic: Is buffing too powerful

Replies: 13

Views: 3397

Re: Is buffing too powerful

i think the best way to deal with buffs is to infer some kind of secondary cost that causes the player to stop and think before they auto put that buff back up, what that may be im not sure, reagents dont seem like they would work in crawl but i feel like that would cause people to think before cast...

Monday, 20th February 2012, 01:28

Forum: Game Design Discussion

Topic: Polarms having reach observation

Replies: 6

Views: 1599

Re: Polarms having reach observation

It's a tradeoff. Upside, they don't stand next to you and chase you up the stairs. Downside, they stand behind ogres and poke you in the eye in hallways. made me laugh, and i see what people are saying, i always do my best to fight in hallways so i havnt noticed to much trouble from the increase to...

Friday, 17th February 2012, 21:08

Forum: YASD! YAVP! and characters in progress too

Topic: Ponderous items

Replies: 10

Views: 3440

Ponderous items

So i found a +3 ponderious hat on my new MiFi (+3, ponderious +10Mp +5int MR) is it worth the slowing effect? base summery of my char is i have all forms of armor max enchanted minus my crystal plate i was lucky to find, but i worry the slow will cripple me.

Friday, 17th February 2012, 21:05

Forum: Game Design Discussion

Topic: Polarms having reach observation

Replies: 6

Views: 1599

Polarms having reach observation

Ive noticed in .10 that with all poll arms having reach it make it really easy to escape enemies wielding said weapons, as they are not trying to get next to you they dont follow you up stairs and such. was this thought of when giving them this effect?

Friday, 17th February 2012, 20:29

Forum: Game Design Discussion

Topic: Removal of MD

Replies: 7

Views: 1957

Re: Removal of MD

I'll respect the devs' opinion though. And of course, I'm sure if one dabbles with the code a bit, he could re-enable the race for their own personal experience and share with their fellow MD lovers :P . I wouldn't know how to do that, though. If someone can tell me how to do this ill be more than ...

Friday, 17th February 2012, 02:38

Forum: Game Design Discussion

Topic: Removal of MD

Replies: 7

Views: 1957

Removal of MD

While i've read your reasons for the removal of this race, id really like to say, game play wise, sure they were pretty samey with a couple other races. but from a personal perspective, no matter how you dress them up a hill orc or a minotar, or even a deep dwarf as they are typically evil in my hea...

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