Search found 81 matches
Wednesday, 7th May 2014, 06:39
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Saturday, 5th April 2014, 00:58
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Friday, 4th April 2014, 10:16
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Included: A fix for the reported edict false positive (and many others), as well as some Stone Soup imports. Nothing particularly new, but it should feel slightly closer to modern Stone Soup in some ways.
Thursday, 3rd April 2014, 04:38
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Wednesday, 2nd April 2014, 15:35
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Wednesday, 2nd April 2014, 06:35
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Friday, 15th March 2013, 07:49
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Development's been on hiatus for a while, but has recently been picked up again; here's a teaser of what'll be coming in the next binary release (I'll need to find hosting other than Github, since they discontinued that service)...
Tuesday, 25th September 2012, 18:38
Forum: Game Design Discussion
Topic: Invisibility seems worse at high spell power
Replies: 27
Views: 9733
Re: Invisibility seems worse at high spell power
Tuesday, 18th September 2012, 03:23
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Monday, 17th September 2012, 05:06
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Friday, 14th September 2012, 07:37
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Thursday, 6th September 2012, 17:31
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Re: The Crawl Light thread
Thursday, 6th September 2012, 07:58
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Thursday, 6th September 2012, 07:50
Forum: Game Design Discussion
Topic: Curses
Replies: 74
Views: 21409
Re: Curses
Regarding gradual uncursing, I think I'd prefer an all-or-nothing system.
Wednesday, 5th September 2012, 18:15
Forum: Game Design Discussion
Topic: Curses
Replies: 74
Views: 21409
Re: Curses
Wednesday, 5th September 2012, 08:28
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
Tuesday, 4th September 2012, 23:15
Forum: Game Design Discussion
Topic: The Crawl Light thread
Replies: 40
Views: 60232
The Crawl Light thread
Friday, 20th July 2012, 21:51
Forum: Game Design Discussion
Topic: Fighting reform
Replies: 127
Views: 362056
Re: Fighting reform
Wednesday, 18th July 2012, 16:17
Forum: Game Design Discussion
Topic: Remove Slow from Wizard book?
Replies: 20
Views: 4427
Re: Remove Slow from Wizard book?
If Slow isn't being used, it's not because it's a bad spell for Minor Magic.
Monday, 16th July 2012, 20:36
Forum: Game Design Discussion
Topic: Ashenzasi/Octopode Bug?
Replies: 32
Views: 6235
Re: Ashenzasi/Octopode Bug?
BlackSheep wrote:Usage probably wasn't the best choice of words. If you read his posts, he's looking for a weighting based on prior sacrifices.
Oh, whoops! Disregard my nonsense.
Monday, 16th July 2012, 20:02
Forum: Game Design Discussion
Topic: Ashenzasi/Octopode Bug?
Replies: 32
Views: 6235
Re: Ashenzasi/Octopode Bug?
XuaXua wrote:Do not do it randomly. Balance it based on usage.
This is both abusable and spoilery.
Saturday, 14th July 2012, 18:56
Forum: Game Design Discussion
Topic: Ashenzasi/Octopode Bug?
Replies: 32
Views: 6235
Re: Ashenzasi/Octopode Bug?
eeviac wrote:why can't we just let ash worshippers choose which scroll they want
I believe interface burden was the argument for not doing that.
Friday, 13th July 2012, 22:51
Forum: Game Design Discussion
Topic: About Hunger
Replies: 37
Views: 8481
Re: About Hunger
Thursday, 12th July 2012, 07:47
Forum: Game Design Discussion
Topic: About Hunger
Replies: 37
Views: 8481
Re: About Hunger
Monday, 9th July 2012, 05:10
Forum: Game Design Discussion
Topic: Crawl things I don't get.
Replies: 47
Views: 11300
Re: Crawl things I don't get.
eeviac wrote:That would be awesome if you did post a patch, man. I've been trying to figure out the code myself but I'm no good at this stuff.
Done.
Monday, 9th July 2012, 04:47
Forum: Game Design Discussion
Topic: Crawl things I don't get.
Replies: 47
Views: 11300
Re: Crawl things I don't get.
Monday, 2nd July 2012, 05:42
Forum: Game Design Discussion
Topic: Why is the LOS limit not a square?
Replies: 14
Views: 4095
Re: Why is the LOS limit not a square?
Patashu wrote:Try playing Crawl Light, it has square LOS
Indeed, and it wasn't added just as an experiment; the chances of Light reverting to roundlos are approximately zero.
Sunday, 24th June 2012, 20:05
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 28591
Re: Infinite Ammo
Thursday, 21st June 2012, 19:52
Forum: Game Design Discussion
Topic: Potion of beneficial mutation
Replies: 161
Views: 44966
Re: Potion of beneficial mutation
Tuesday, 22nd May 2012, 08:01
Forum: Game Design Discussion
Topic: Need more numbers
Replies: 29
Views: 6818
Re: Need more numbers
Tuesday, 15th May 2012, 20:50
Forum: Crazy Yiuf's Corner
Topic: DCC Port to Pen and Paper
Replies: 30
Views: 6866
Re: DCC Port to Pen and Paper
Monday, 14th May 2012, 22:43
Forum: Game Design Discussion
Topic: Easy/Casual Mode
Replies: 23
Views: 5928
Re: Easy/Casual Mode
Thursday, 10th May 2012, 03:39
Forum: Game Design Discussion
Topic: Felid overhaul/removal
Replies: 86
Views: 23662
Re: Felid overhaul/removal
Monday, 7th May 2012, 19:50
Forum: Game Design Discussion
Topic: Felid overhaul/removal
Replies: 86
Views: 23662
Re: Felid overhaul/removal
IronJelly wrote:2) they are not unable to use things. Instead, the wand or weapon is in their mouth, which:
a) means they can't eat without unwielding.
b) MUST wield a wand to evoke it
Sweet Jegus, the tedium.
Sunday, 6th May 2012, 00:30
Forum: Game Design Discussion
Topic: Stat balance (STR/INT/DEX)
Replies: 14
Views: 4086
Re: Stat balance (STR/INT/DEX)
Saturday, 28th April 2012, 23:01
Forum: Game Design Discussion
Topic: Glow warning
Replies: 17
Views: 3631
Re: Glow warning
Saturday, 28th April 2012, 19:22
Forum: Game Design Discussion
Topic: Glow warning
Replies: 17
Views: 3631
Re: Glow warning
Blade wrote:I'm aware that there's glow variance, but in general, I wouldn't want to go invisible even with a 10% chance that I would immediately go into yellow glow.
The way it works, calculating the odds for such things would be very difficult.
Saturday, 28th April 2012, 19:16
Forum: Game Design Discussion
Topic: Glow warning
Replies: 17
Views: 3631
Re: Glow warning
Thursday, 29th March 2012, 03:39
Forum: Game Design Discussion
Topic: Monster AI (was: Dungeon Layout)
Replies: 17
Views: 3775
Re: Monster AI (was: Dungeon Layout)
Wednesday, 28th March 2012, 01:22
Forum: Game Design Discussion
Topic: Dungeon Layout
Replies: 51
Views: 14253
Saturday, 25th February 2012, 05:15
Forum: Game Design Discussion
Topic: Is buffing too powerful
Replies: 13
Views: 3384
Re: Is buffing too powerful
Tuesday, 21st February 2012, 00:16
Forum: Game Design Discussion
Topic: New Mutation Proposal; Amnesiac
Replies: 8
Views: 2207
Re: New Mutation Proposal; Amnesiac
Tuesday, 21st February 2012, 00:12
Forum: Game Design Discussion
Topic: alternatives to permabuff
Replies: 117
Views: 23798
Re: minimum spell hunger cost
evilmike wrote:Giving the player a numerical glow stat on the interface (along the lines of HP and MP) would be an extreme solution, but might be the best one, depending on how things go.
Yeah, I didn't mention it above, but I did also add a Glow meter underneath the Magic meter.
Monday, 20th February 2012, 19:30
Forum: Game Design Discussion
Topic: alternatives to permabuff
Replies: 117
Views: 23798
Re: alternatives to permabuff
Sunday, 8th January 2012, 02:04
Forum: Game Design Discussion
Topic: Improving Xom!!!
Replies: 68
Views: 24300
Re: Improving Xom!!!
Monday, 31st October 2011, 04:58
Forum: Game Design Discussion
Topic: Throwing Gifts
Replies: 4
Views: 1328
Re: Throwing Gifts
EDIT: I should read other posts more closely.
Tuesday, 18th October 2011, 23:03
Forum: Game Design Discussion
Topic: Reavers
Replies: 38
Views: 9627
Re: Reavers
Sunday, 16th October 2011, 00:46
Forum: Game Design Discussion
Topic: You fail to memorise the spell
Replies: 24
Views: 5418
Re: You fail to memorise the spell
*The code is nontrivial; success is not based on an 'x chance in y' call.
Thursday, 13th October 2011, 17:52
Forum: Game Design Discussion
Topic: You fail to memorise the spell
Replies: 24
Views: 5418
Re: You fail to memorise the spell
Wednesday, 12th October 2011, 04:52
Forum: Game Design Discussion
Topic: Trap proposal
Replies: 44
Views: 7901
Re: Trap proposal
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