Search found 86 matches
Saturday, 27th June 2015, 21:46
Forum: Game Design Discussion
Topic: Level 9 translocations spell: Null Sphere
Replies: 54
Views: 16483
Saturday, 27th June 2015, 19:20
Forum: Game Design Discussion
Topic: Level 9 translocations spell: Null Sphere
Replies: 54
Views: 16483
Re: Level 9 translocations spell: Null Sphere
Saturday, 27th June 2015, 15:21
Forum: Game Design Discussion
Topic: Level 9 translocations spell: Null Sphere
Replies: 54
Views: 16483
Re: Level 9 translocations spell: Null Sphere
Tuesday, 16th June 2015, 15:01
Forum: Game Design Discussion
Topic: Guaranteed Auxiliary Armour peice on early uniques
Replies: 10
Views: 2895
Re: Guaranteed Auxiliary Armour peice on early uniques
Wednesday, 22nd April 2015, 15:59
Forum: Technical Support
Topic: Lagg issues on reg. updated Tiles for W8
Replies: 10
Views: 3545
Re: Lagg issues on reg. updated Tiles for W8
Thursday, 10th July 2014, 22:12
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Thursday, 10th July 2014, 22:04
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Thursday, 10th July 2014, 12:44
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Thursday, 10th July 2014, 12:38
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Wednesday, 9th July 2014, 14:42
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Tuesday, 8th July 2014, 15:16
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Tuesday, 8th July 2014, 13:27
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Monday, 7th July 2014, 22:11
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Monday, 7th July 2014, 21:49
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Monday, 7th July 2014, 21:08
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
...mechanics that contribute the most to player aggravation.
Monday, 7th July 2014, 20:12
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Monday, 7th July 2014, 19:38
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Monday, 7th July 2014, 06:27
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 22188
Re: Korean feedback
Many of the players (perhaps half of those who responded) have concerns that the game is being overly simplified. The listed reasons for their concern vary - jewellery auto-ID, weightless, and the removal of item destruction tend to feature in some combination.
Fully agree...
Sunday, 22nd June 2014, 02:39
Forum: Game Design Discussion
Topic: Walking at the pace of your minions shouldn't screw you
Replies: 19
Views: 7207
Re: Walking at the pace of your minions shouldn't screw you
Thursday, 19th June 2014, 20:46
Forum: Game Design Discussion
Topic: Remove Dragon Slaying brand
Replies: 30
Views: 9334
Re: Remove Dragon Slaying brand
Thursday, 19th June 2014, 06:36
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20841
Re: Monster: Bone Dragon
duvessa wrote:apparently a dragon skeleton is made of one dragon skeleton and a bone dragon is made from a bunch of dragon skeletons
So they could have two heads, four wings and one leg.
Thursday, 19th June 2014, 05:50
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20841
Re: Monster: Bone Dragon
Thursday, 19th June 2014, 05:43
Forum: Game Design Discussion
Topic: Please insert a Leda's Liquefaction's animation option
Replies: 7
Views: 2236
Re: Please insert a Leda's Liquefaction's animation option
Wednesday, 18th June 2014, 18:52
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - Gargoyle
Replies: 3
Views: 1416
Re: YAVP - Gargoyle
Wednesday, 18th June 2014, 14:05
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 9249
Re: Holy Enemies
Tuesday, 17th June 2014, 21:18
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - Gargoyle
Replies: 3
Views: 1416
Re: YAVP - Gargoyle Wizard
Monday, 16th June 2014, 21:51
Forum: Game Design Discussion
Topic: Remove "hot-swapping" jewelry, standardize equip/swap times
Replies: 34
Views: 9540
Re: Remove "hot-swapping" jewelry, standardize equip/swap ti
Monday, 16th June 2014, 21:39
Forum: Game Design Discussion
Topic: Remove "hot-swapping" jewelry, standardize equip/swap times
Replies: 34
Views: 9540
Re: Remove "hot-swapping" jewelry, standardize equip/swap ti
Monday, 16th June 2014, 20:36
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - Gargoyle
Replies: 3
Views: 1416
YAVP - Gargoyle
Saturday, 26th April 2014, 01:12
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Friday, 25th April 2014, 14:29
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Friday, 25th April 2014, 07:34
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Thursday, 24th April 2014, 16:17
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Thursday, 24th April 2014, 16:12
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Thursday, 24th April 2014, 16:00
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
and I really don't think pressing v to switch between two brands would be that bad
Yes, spellcasters have so much more key presses. I hardly find why pressing V here or there for a more difficult fight would be painless and unacceptable.
Thursday, 24th April 2014, 15:29
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Thursday, 24th April 2014, 03:05
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
Thursday, 24th April 2014, 03:03
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocations-Brand synergy
This doesn't add any strategy to weapon fighting, it just means that everyone wants to train Evo early.
Please explain why it does not add strategy. See the bonus for why it wouldn't be such a great deal to train a lot of Evocations early because of a weapon brand.
Wednesday, 23rd April 2014, 18:13
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocable brands
Wednesday, 23rd April 2014, 17:52
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocable brands
Wednesday, 23rd April 2014, 16:48
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocable brands
Wednesday, 23rd April 2014, 16:32
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Re: Evocable brands
Wednesday, 23rd April 2014, 14:31
Forum: Game Design Discussion
Topic: Evocations-Brand synergy
Replies: 35
Views: 9216
Evocations-Brand synergy
Wednesday, 16th April 2014, 04:16
Forum: Game Design Discussion
Topic: Proposal- Tweak corpse sacrifice piety gain
Replies: 11
Views: 2692
Re: Proposal- Tweak corpse sacrifice piety gain
Macro "p+Tab+o"
Sacrifices, auto-fight and auto-explore. Works perfectly. If your char is strong enough, you can just clear a whole level holding this key.
Tuesday, 8th April 2014, 00:40
Forum: Game Design Discussion
Topic: Proposal: limit the amount of times Boris comes back
Replies: 31
Views: 7738
Re: Proposal: limit the amount of times Boris comes back
Re: Barbs
Barbs
"Are you sure you want to walk with barbs?"
Sunday, 30th March 2014, 16:11
Forum: YASD! YAVP! and characters in progress too
Topic: CiP - MiFi
Replies: 8
Views: 2103
Re: CiP - MiFi
Sunday, 30th March 2014, 00:10
Forum: YASD! YAVP! and characters in progress too
Topic: CiP - MiFi
Replies: 8
Views: 2103
Re: CiP - MiFi
Saturday, 29th March 2014, 16:59
Forum: YASD! YAVP! and characters in progress too
Topic: CiP - MiFi
Replies: 8
Views: 2103
Re: CiP - MiFi
- Search found 86 matches • Page 1 of 2 • 1, 2