Search found 10 matches

Saturday, 26th July 2014, 11:50

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

personally i prefer the "crawl gods don't possess explicit genders" idea myself

Friday, 25th July 2014, 07:05

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

Hey you're forgetting one pretty important thing - right now I could convert to this God just to get through Shoals, then leave and go back to another. How is this God going to punish for abandonment and what will cause temporary penance? You don't have to get all of that ready to code, but it's so...

Thursday, 24th July 2014, 18:01

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

bisonbisonbison wrote:Your latest list


5* power is the capstone nuke level. 6* generally is a one time gift (Vehu capstone spells, Necronomicon, weapon branding), if anything.

Thursday, 24th July 2014, 17:59

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

Everything I've put in this thread is liable to change when I actually make it. Basically though, I'm trying to go with three subthemes here. Corrosion, drowning, freedom of movement. I wonder if using corroded weapons/armour could be some kind of conduct. Probably be infringing on Ash's space though.

Thursday, 24th July 2014, 17:12

Forum: Game Design Discussion

Topic: Spell proposal

Replies: 11

Views: 3158

Re: Spell proposal

It targets summoned demons though.

It's still hilariously valuable for clearing out chaff but you can do the same thing by killing the summoner. This just lets you take those steps in reverse.

Wednesday, 23rd July 2014, 22:36

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

Given what I've heard already, I've revised the concept a bit. The depths of the sea are a dark, cold place. They share an affinity in this matter with even the driest subterranean places. The god of the sea has sent envoys of their will to many of these places; but every one sent to the dungeon so ...

Wednesday, 23rd July 2014, 22:21

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

I think that if the ability is fundamentally problematic, it's because of overlap with death channel, not power. to be clear, these are not spectral monsters. they're drowned souls, the things that sirens summon. they're fairly frail creatures that only exist long enough to supply something with a ...

Wednesday, 23rd July 2014, 19:50

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

honestly considering how best to structure a kraken power

Wednesday, 23rd July 2014, 18:59

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Re: Unnamed Sea God

wasn't aware that 6* doesn't have support for a power. 7* is a joke, sorry for the confusion :V

Wednesday, 23rd July 2014, 18:27

Forum: Game Design Discussion

Topic: Unnamed Sea God

Replies: 22

Views: 6264

Unnamed Sea God

The depths of the sea are a dark, cold place. They share an affinity in this matter with even the driest subterranean places. The god of the sea has sent envoys of their will to many of these places; but every one sent to the dungeon so far has not returned. Conducts - Likes killing of non-aquatic c...

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