Search found 10 matches
Saturday, 26th July 2014, 11:50
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Friday, 25th July 2014, 07:05
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Re: Unnamed Sea God
Thursday, 24th July 2014, 18:01
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Re: Unnamed Sea God
bisonbisonbison wrote:Your latest list
5* power is the capstone nuke level. 6* generally is a one time gift (Vehu capstone spells, Necronomicon, weapon branding), if anything.
Thursday, 24th July 2014, 17:59
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Re: Unnamed Sea God
Thursday, 24th July 2014, 17:12
Forum: Game Design Discussion
Topic: Spell proposal
Replies: 11
Views: 3158
Re: Spell proposal
It's still hilariously valuable for clearing out chaff but you can do the same thing by killing the summoner. This just lets you take those steps in reverse.
Wednesday, 23rd July 2014, 22:36
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Re: Unnamed Sea God
Wednesday, 23rd July 2014, 22:21
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Re: Unnamed Sea God
Wednesday, 23rd July 2014, 19:50
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Wednesday, 23rd July 2014, 18:59
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Re: Unnamed Sea God
Wednesday, 23rd July 2014, 18:27
Forum: Game Design Discussion
Topic: Unnamed Sea God
Replies: 22
Views: 6264
Unnamed Sea God
- Search found 10 matches • Page 1 of 1