Search found 579 matches

Saturday, 26th December 2015, 03:06

Forum: Crazy Yiuf's Corner

Topic: Agree/Disagree: Ufetubi are cute

Replies: 17

Views: 1934

Re: Agree/Disagree: Ufetubi are cute

/thread

Friday, 30th October 2015, 20:44

Forum: Game Design Discussion

Topic: Proposal: changing weapon can't wake up enemies

Replies: 29

Views: 3584

Re: Proposal: changing weapon can't wake up enemies

Alternately, all stabs are taken with the slotless knife you butcher with, and scale only on your SB/Stealth skills, not weapon stats.

Friday, 30th October 2015, 20:43

Forum: Game Design Discussion

Topic: Proposal: changing weapon can't wake up enemies

Replies: 29

Views: 3584

Re: Proposal: changing weapon can't wake up enemies

duvessa wrote:could have the game stab with the stabbiest weapon in your inventory, regardless of wielded weapon


This sounds pretty convenient.

I'd say if you have a short blade in the a) or b) slot, and you aren't wielding a short blade, guaranteed stabs are taken with your short blade instead.

Saturday, 26th September 2015, 22:57

Forum: Game Design Discussion

Topic: Proposal: Make Formicids great at translocations

Replies: 1

Views: 710

Proposal: Make Formicids great at translocations

Formicids get much less out of the translocations school than most races because of their permanent stasis. If they had an exceptionally high tloc aptitude, it could be worth training lots of tloc on some Formicid characters anyway, and they'd play very differently from most tloc characters. Telepor...

Friday, 11th September 2015, 23:00

Forum: Crazy Yiuf's Corner

Topic: Proposal: Bat Bomb

Replies: 6

Views: 991

Re: Proposal: Bat Bomb

Sometimes I miss transmuter evaporation grenades. These could be almost as fun. I know -- Fulsome + Evaporate as a combo had problems of course, but Evaporate could still be great, especially if good potions rather than bad could be thrown for more powerful offensive effects. I think an evokeable w...

Friday, 11th September 2015, 22:54

Forum: Crazy Yiuf's Corner

Topic: Ultimate Mummy GEAR YOURSELF guide!

Replies: 8

Views: 1045

Re: Ultimate Mummy GEAR YOURSELF guide!

Friday, 11th September 2015, 17:50

Forum: Crazy Yiuf's Corner

Topic: Ultimate Mummy GEAR YOURSELF guide!

Replies: 8

Views: 1045

Re: Ultimate Mummy GEAR YOURSELF guide!

I'm totally doing this in a slightly out of date version, though.

Friday, 11th September 2015, 17:49

Forum: Crazy Yiuf's Corner

Topic: Proposal: Bat Bomb

Replies: 6

Views: 991

Proposal: Bat Bomb

Bat Bomb (Summoning/Hexes/Fire 5)

Summons an inner flamed bat. Exception to "summons can't have inner flame".

Friday, 11th September 2015, 05:07

Forum: Game Design Discussion

Topic: Learning from death

Replies: 52

Views: 7701

Re: Learning from death

Is it really a "bad UI" problem, though? It seems like the answer to "It's hard to tell weapons apart" is to have fewer indistinguishable weapons, not to crowd the UI with more numbers. You're right, but to have weapons distinguishable in practice, even only a few, we need to cu...

Wednesday, 9th September 2015, 22:16

Forum: Game Design Discussion

Topic: Two challenge gods

Replies: 37

Views: 6482

Re: Two challenge gods

Sorry, but have you people all gone crazy? Surely the way to solve the issue of "too much popcorn" is not to incorporate the problem into other design thus guaranteeing that the problem will never actually be addressed. Ashenzari was built around curse scrolls, which were later removed ex...

Wednesday, 9th September 2015, 22:11

Forum: Dungeon Crawling Advice

Topic: How to take off rods when you're unarmed?

Replies: 3

Views: 798

Re: How to take off rods when you're unarmed?

tasonir wrote:Bonus trivia: Unequipping a weapon to put on another weapon takes 5 auts, but w- (wield nothing) only takes 3 auts! Outrace your foes every time!

Cheibriados forgives your accidental hurry, just this once.

Wednesday, 9th September 2015, 22:04

Forum: Game Design Discussion

Topic: Unrand: "Fang of Corruption" {miasma, Stealth-}

Replies: 6

Views: 978

Re: Unrand: "Fang of Corruption" {miasma, Stealth-}

It's important to differentiate this from both Snakebite and the Dagger of Chilly Death. Random ideas: +6 rapier "Fang of Corruption" {Rot, rRot} When this weapon deals damage, it deals an equal amount of rotting damage (MaxHP damage). +2 dagger "Fang of Corruption" {Drain, rRot,...

Monday, 7th September 2015, 16:43

Forum: Crazy Yiuf's Corner

Topic: make disable holy weapon under kiku

Replies: 6

Views: 907

Re: make disable holy weapon under kiku

Rast wrote:
bcadren wrote:Let's not make Yred and Kiku any more similar...


Let's combine them into one.


Step 1: Remove Yred.

Step 2: Change Kiku's name to "Kikuredemnul".

Wednesday, 2nd September 2015, 01:44

Forum: Crazy Yiuf's Corner

Topic: How would you make Crawl harder, in a fun way?

Replies: 107

Views: 19767

Re: How would you make Crawl harder, in a fun way?

Your problems are shared by a dozen players or so, which is probably 0.01 percent of the player pool. Anything to make the game harder would be a kick in the balls for the huge majority of players. Most ideas in this thread are TERRIBLE. Oddly enough, I don't think making the game harder would hurt...

Tuesday, 1st September 2015, 21:30

Forum: Crazy Yiuf's Corner

Topic: Trog is not great

Replies: 45

Views: 5559

Re: Trog is not great

Trog is the best god for players who hate magic, just as Chei is the best god for players who hate luring.

Tuesday, 1st September 2015, 21:15

Forum: Dungeon Crawling Advice

Topic: Why are DE considered bad?

Replies: 61

Views: 6195

Re: Why are DE considered bad?

Blobbo wrote:There's a difference between "good for winrate" and "smooth to play".


Very true. Discussions about Species/Background/God quality in the Tavern usually drift towards pro-tier winrate maximization when ease of play is what most players probably care about.

Monday, 31st August 2015, 21:30

Forum: Contributions

Topic: Minivault Submissions

Replies: 0

Views: 884

Minivault Submissions

Creates a room separated by water or lava, with varying number of entrances. Can result in sealed off items or ranged fights over the moat. NAME: moat_split_room TAGS: no_pool_fixup DEPTH: D, Vaults, Depths NSUBST: A = 1 : +/. KFEAT: A = x / . / G / + KFEAT: O : w / l MAP xxxxAxxxx x.......x A.........

Friday, 14th August 2015, 16:58

Forum: Crazy Yiuf's Corner

Topic: Nerf Buffing

Replies: 3

Views: 533

Re: Nerf Buffing

Buffing is suboptimal already. You should just train a weapon off the floor from D:1 instead.

Sunday, 2nd August 2015, 21:49

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 7504

Re: Level 0 spells

Wow, it seems like the MP limit matters and needs to be supplemented with melee to avoid massive tedium. Huh.

Sunday, 2nd August 2015, 08:21

Forum: Crazy Yiuf's Corner

Topic: New Artifact: Brooch of possesion

Replies: 9

Views: 848

Re: New Artifact: Brooch of possesion

It's like if Trog were an item. It'd be cool to try out.

Saturday, 1st August 2015, 20:30

Forum: Game Design Discussion

Topic: Make high level necromancy better for Undead species.

Replies: 37

Views: 5313

Re: Make high level necromancy better for Undead species.

Yeah, except for Necromutation, there's no reason undead couldn't use all the existing high-level Necromancy spells.

Friday, 31st July 2015, 17:46

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 7504

Re: Level 0 spells

The variety of skills seems like its just put in there to balance out the potentially massive damage. Weakening them a bit and dropping either Staves or Evoc might be good. I liked the idea of adding a weak, common tier of magic staves as an alternative to the melee proposal. It'd be floor loot depe...

Friday, 31st July 2015, 07:54

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 7504

Re: Level 0 spells

Because using a skill 0 weapon becomes useless mid-lair. Why would these level 0 spells be less useless? The proposal says "The idea is it will deal damage that's a bit less than melee weapons or unarmed damage." well i assume his formulas were just examples, and he didn't actually mean t...

Friday, 31st July 2015, 07:34

Forum: Crazy Yiuf's Corner

Topic: Meta discussion of optimal and sub-optimal

Replies: 43

Views: 3174

Re: Meta discussion of optimal and sub-optimal

There is a particular playstyle, or narrow set of playstyles, which is considered optimal. An optimal choice is any choice that moves the character towards the optimal playstyle. Note that using the optimal playstyle is not the same as maximizing winrate; there exist choices outside of the optimal p...

Friday, 31st July 2015, 06:35

Forum: Crazy Yiuf's Corner

Topic: Wanted: Hand of Gozag

Replies: 9

Views: 832

Re: Wanted: Hand of Gozag

To solve the last-hitting problem, make the hand a glove.

As long as you wear it, corpses turn to gold, but removing it destroys all your money.

Friday, 31st July 2015, 06:33

Forum: Dungeon Crawling Advice

Topic: Faith

Replies: 46

Views: 6854

Re: Faith

Oh, right, I guess it's actually the non-degenerate version of "-1 skill while wielded". That's kind of cool.

Friday, 31st July 2015, 06:31

Forum: Crazy Yiuf's Corner

Topic: New Monster: Cow

Replies: 24

Views: 3895

Re: New Monster: Cow

Ultra-random damage may be the holiest cow in Crawl.

Friday, 31st July 2015, 06:24

Forum: Crazy Yiuf's Corner

Topic: Buff resistance

Replies: 21

Views: 1770

Re: Buff resistance

What if Orbs came in Fire and Ice versions, but neither had a resistance pip of the opposite element?

Friday, 31st July 2015, 06:20

Forum: Crazy Yiuf's Corner

Topic: New God: Nerd Trog

Replies: 11

Views: 1225

Re: New God: Nerd Trog

Blobbo wrote:Special ability granted: "Quibble about details" - causes damage to opponent depending on how inconsistently designed they are: for example, OOD monsters take extra damage. Instantly kills stupid monsters like death cobs and curse toes.


They should have this in Nethack.

Friday, 31st July 2015, 06:18

Forum: Dungeon Crawling Advice

Topic: Faith

Replies: 46

Views: 6854

Re: Make ring of teleportation stop working when uncursed

I didn't mention 3 of those 4 gods because it was obvious for everyone IMHO. As about Kiku I agree with you, I don't spam corpse delivery unless I really need it because it takes away 50% XP. The more often you use corpse delivery, the weaker you become and the more often you need corpse delivery. ...

Friday, 31st July 2015, 06:11

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 7504

Re: Level 0 spells

It should be blindingly, falling-anvil obvious that the proposed spells used by a magic-oriented character would be more effective than skill 0 weapon tabbing. For example, at 10 skill in whatever magic school, the spell would deal 13 damage at .8 delay. To compete at melee skill 0, you'd need somet...

Friday, 31st July 2015, 05:42

Forum: Crazy Yiuf's Corner

Topic: Remove regeneration of Gargoyle

Replies: 5

Views: 765

Re: Remove regeneration of Gargoyle

I don't think that gimmick is big enough for two races, unless you wanted to give DD healing again.

We might have to rename them in that case.
How about we call them Mountain Dwarves?

Friday, 31st July 2015, 05:28

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 7504

Re: Level 0 spells

From a great post in the Crown of Eternal Torment thread: The hardcore players (not just the devs) are in a kind of loop where they found a few playstyles that win, and became comfortable with them. Eventually, the game gets stale, and needs to be updated. Some things are immediately identified as b...

Thursday, 30th July 2015, 23:38

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 7504

Re: Level 0 spells

The critical factor here is spell/weapon, not melee/ranged. Basic attack spells are a great idea, imho. It's not as good as a weapon, but it keeps everything from being a de facto weapon background. It seems like a minor design problem that almost all characters should pick up and train a melee weap...

Thursday, 30th July 2015, 10:24

Forum: Dungeon Crawling Advice

Topic: Adventures in Faster Play

Replies: 13

Views: 1550

Adventures in Faster Play

I've typically been one to explore all of every level. In an effort to reduce boredom and stupid mistakes, I just tried out faster type of playstyle, where I explored very little of each level unless looking for altars or stairs. I got deep into Lair this way before being killed by a molten gargoyle...

Sunday, 26th July 2015, 22:04

Forum: Crazy Yiuf's Corner

Topic: Humans on D:3

Replies: 8

Views: 1193

Re: Humans on D:3

Sphara wrote:There should have been 4 of them and preferably wearing hats too.


Unique proposal: The Droogs

Sunday, 26th July 2015, 21:39

Forum: Game Design Discussion

Topic: Long Blades Proposal

Replies: 7

Views: 897

Re: Long Blades Proposal

I tab as much as possible when I use polearms, but often I avoid them because they can be a bit finnicky when vv is called for.

Saturday, 25th July 2015, 21:45

Forum: Game Design Discussion

Topic: Long Blades Proposal

Replies: 7

Views: 897

Long Blades Proposal

There's still room to give Long Blades a special gimmick. Of course, any such gimmick has to: 1] Not require e(v)ocation or excessive micromanagement 2] Have a meaningful tactical effect I present the Gouge effect: Damage dealt by Long Blades scales up based on portion of target HP missing, being un...

Saturday, 25th July 2015, 21:01

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 4947

Re: Proposal to Make the Midgame More Interesting

Why is the Midgame Boring? Because you are playing it with OP (for you) characters. How Can it be Fixed? There are 2 ways: 1) Play less powerful characters 2) Play my version of crawl where you can customize HP/XP. The better you become the more often you will get into "I feel bored" situ...

Friday, 24th July 2015, 22:18

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 5565

Re: Enchanter and Conjurer are way too luck dependent. And m

In the long run, you see luck dependence matter more with item drops than with the success rates of individual attacks. Conjurer and Enchanter can hold out longer with their starting equipment than most other backgrounds, even without god help. They're some of the least luck-dependent classes. If, o...

Monday, 13th July 2015, 02:42

Forum: The Dart Board

Topic: Get to name the next combo - challenge

Replies: 89

Views: 10877

Re: Get to name the next combo - challenge

This is a really hard one for me. I keep splatting. I think it's the combination of the sort of unfocused Assassin start with the Formicid lack of panic buttons.

Sunday, 12th July 2015, 03:38

Forum: Crazy Yiuf's Corner

Topic: New Background: Merchant!

Replies: 15

Views: 1279

Re: New Background: Merchant!

Yeah, get your mind out of the gutter, Pollen.

Saturday, 11th July 2015, 23:31

Forum: Dungeon Crawling Advice

Topic: Is this allowed?

Replies: 40

Views: 4210

Re: Is this allowed?

I don't know if it works, but you don't need to. OOD should be enough to win, and Veh's wrath is more likely to kill you than a lack of Firestorm. The best build now is probably to train defenses a lot and get a decent low-investment weapon to mindelay if you haven't already. If you find the books f...

Thursday, 9th July 2015, 20:02

Forum: Crazy Yiuf's Corner

Topic: New Background:Noisemaker.

Replies: 8

Views: 775

Re: New Background:Noisemaker.

We could at least have a two-handed dual shield artefact.

Thursday, 9th July 2015, 08:50

Forum: Dungeon Crawling Advice

Topic: Trying something different.... OgWz

Replies: 8

Views: 1222

Re: Trying something different.... OgWz

If you're doing more than minimal magic, consider Ash for the skill boosts.

Thursday, 9th July 2015, 08:45

Forum: Dungeon Crawling Advice

Topic: characters who are exceptionally stiff by design

Replies: 48

Views: 4149

Re: characters who are exceptionally stiff by design

I played a great MuFi once -- the character was an exceptional stiff.

Thursday, 9th July 2015, 08:44

Forum: Crazy Yiuf's Corner

Topic: New Background:Noisemaker.

Replies: 8

Views: 775

Re: New Background:Noisemaker.

Only if the sword and shield are permacursed so that they can never be removed.

Don't forget shoutitis.

Thursday, 9th July 2015, 08:42

Forum: Crazy Yiuf's Corner

Topic: New Background: Biologist

Replies: 5

Views: 624

Re: New Background: Biologist

Can you find a dagger before you find a hobgoblin?

Wednesday, 8th July 2015, 06:46

Forum: Dungeon Crawling Advice

Topic: Mega-Zig troll...possible?

Replies: 32

Views: 3552

Re: Mega-Zig troll...possible?

Pollen_Golem wrote:Can't you kill The Royal Jelly while following Jiyva, renounce religion the moment you're happy with your stats/mutations, and destroy Jiyva while escaping wrath?


I thought Jiyva sticks around long enough to wrath you, but I could be wrong.
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