Search found 4055 matches
Saturday, 9th September 2017, 00:06
Forum: Game Design Discussion
Topic: remove mummies and vampires (or let them starve)
Replies: 62
Views: 27906
Friday, 15th July 2016, 05:07
Forum: Crazy Yiuf's Corner
Topic: Lair branches harder than Vaults
Replies: 18
Views: 5232
Re: Lair branches harder than Vaults
Friday, 15th July 2016, 05:03
Forum: Dungeon Crawling Advice
Topic: Ripose seems really dumb
Replies: 24
Views: 7140
Re: Ripose seems really dumb
you need to lower your EV pretty considerably to make riposte-longblades actually deal less damage than non-riposte longblades (except probably specifically great swords, since they got a pretty big damage reduction compared to any other longblade)
Wednesday, 13th July 2016, 12:29
Forum: Crazy Yiuf's Corner
Topic: Why is Airstrike's Damage Formula So Bizarre?
Replies: 12
Views: 4068
Re: Why is Airstrike's Damage Formula So Bizarre?
Wednesday, 13th July 2016, 12:24
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 08:55
Forum: Dungeon Crawling Advice
Topic: Is Hydra Form compatible with Gozag?
Replies: 3
Views: 1331
Re: Is Hydra Form compatible with Gozag?
Wednesday, 13th July 2016, 08:38
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 06:53
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 04:17
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Wednesday, 13th July 2016, 01:31
Forum: Game Design Discussion
Topic: Let us choose gods from the start
Replies: 90
Views: 29091
Re: Let us choose gods from the start
Monday, 11th July 2016, 03:18
Forum: Dungeon Crawling Advice
Topic: Zig Combo?
Replies: 19
Views: 5053
Re: Zig Combo?
vehumet + fire storm is another good one
Monday, 11th July 2016, 03:15
Forum: Crazy Yiuf's Corner
Topic: Enemies that polymorph other enemies
Replies: 2
Views: 1196
Re: Enemies that polymorph other enemies
Monday, 11th July 2016, 03:13
Forum: Game Design Discussion
Topic: Dith warns you if you can't use spells upon joining
Replies: 26
Views: 7989
Re: Dith warns you if you can't use spells upon joining
Monday, 11th July 2016, 02:50
Forum: Game Design Discussion
Topic: Remove Zin's "no intelligent corpse desecration" conduct
Replies: 16
Views: 3700
Re: Remove Zin's "no intelligent corpse desecration" conduct
Monday, 11th July 2016, 02:41
Forum: Game Design Discussion
Topic: Stop Auto Explore Once You Pick Up Enough Gold to Afford the
Replies: 8
Views: 2708
Re: Stop Auto Explore Once You Pick Up Enough Gold to Afford
Monday, 11th July 2016, 02:38
Forum: Game Design Discussion
Topic: Remove Norris from spawnlist in Arena Sprint
Replies: 7
Views: 2119
Monday, 11th July 2016, 01:17
Forum: Game Design Discussion
Topic: Stop Auto Explore Once You Pick Up Enough Gold to Afford the
Replies: 8
Views: 2708
Re: Stop Auto Explore Once You Pick Up Enough Gold to Afford
Monday, 11th July 2016, 01:16
Forum: Game Design Discussion
Topic: Dith warns you if you can't use spells upon joining
Replies: 26
Views: 7989
Re: Dith warns you if you can't use spells upon joining
Sunday, 10th July 2016, 06:19
Forum: Game Design Discussion
Topic: Keep eating? Y/N
Replies: 16
Views: 3944
Re: Keep eating? Y/N
Re: Riposte
Friday, 8th July 2016, 21:20
Forum: Dungeon Crawling Advice
Topic: While I do think boots of running is extremely good...
Replies: 22
Views: 5546
Re: While I do think boots of running is extremely good...
Friday, 8th July 2016, 21:18
Forum: Game Design Discussion
Topic: Allow all characters to pick up items on deep water tiles
Replies: 38
Views: 10069
Re: Allow all characters to pick up items on deep water tile
Arrhythmia wrote:crate wrote:Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.
could you pray on deep water corpses back when that was a thing?
Nope! Unless you were a race that could pick up items in deep water, in which case you could.
Friday, 8th July 2016, 08:33
Forum: Crazy Yiuf's Corner
Topic: Most lethal monsters per xp level
Replies: 20
Views: 5232
Friday, 8th July 2016, 06:40
Forum: Game Design Discussion
Topic: Amulet of Berserk Rework
Replies: 32
Views: 9105
Re: Amulet of Berserk Rework
Friday, 8th July 2016, 05:33
Forum: Dungeon Crawling Advice
Topic: Velocity card: monster hasted ?
Replies: 8
Views: 2537
Re: Velocity card: monster hasted ?
Friday, 8th July 2016, 02:28
Forum: Game Design Discussion
Topic: Allow all characters to pick up items on deep water tiles
Replies: 38
Views: 10069
Re: Allow all characters to pick up items on deep water tile
Friday, 8th July 2016, 02:26
Forum: Dungeon Crawling Advice
Topic: Velocity card: monster hasted ?
Replies: 8
Views: 2537
Re: Velocity card: monster hasted ?
Thursday, 7th July 2016, 22:42
Forum: Game Design Discussion
Topic: Amulet of Berserk Rework
Replies: 32
Views: 9105
Re: Amulet of Berserk Rework
Thursday, 7th July 2016, 21:19
Forum: Game Design Discussion
Topic: Make t commands silent
Replies: 17
Views: 4429
Re: Make t commands silent
Thursday, 7th July 2016, 19:12
Forum: Game Design Discussion
Topic: Make t commands silent
Replies: 17
Views: 4429
Re: Make t commands silent
Thursday, 7th July 2016, 05:06
Forum: Dungeon Crawling Advice
Topic: Starting DCSS
Replies: 42
Views: 10117
Re: Starting DCSS
Wednesday, 6th July 2016, 20:36
Forum: Game Design Discussion
Topic: Make rest at full HP take less turns
Replies: 6
Views: 1969
Re: Make rest at full HP take less turns
Wednesday, 6th July 2016, 01:40
Forum: Game Design Discussion
Topic: Make rest at full HP take less turns
Replies: 6
Views: 1969
Re: Make rest at full HP take less turns
edit: it works in macros but you have to make it a keymap, not a macro
Tuesday, 5th July 2016, 02:49
Forum: Dungeon Crawling Advice
Topic: Leda's Liquifaction
Replies: 3
Views: 1281
Re: Leda's Liquifaction
It's mostly not necessary since cause fear is better (and you'd never use it outside of AM), but it's still worth learning.
Re: Riposte
Sunday, 3rd July 2016, 15:18
Forum: Dungeon Crawling Advice
Topic: Dithmenos
Replies: 22
Views: 6839
Re: Dithmenos
Sunday, 3rd July 2016, 15:17
Forum: Game Design Discussion
Topic: Let us turn off ghost generation.
Replies: 125
Views: 30278
Saturday, 2nd July 2016, 12:25
Forum: Dungeon Crawling Advice
Topic: Mini guide to transmuters
Replies: 28
Views: 13491
Re: Mini guide to transmuters
Friday, 1st July 2016, 17:56
Forum: Game Design Discussion
Topic: Change Orc Sorcerer
Replies: 29
Views: 8367
Re: Change Orc Sorcerer
Friday, 1st July 2016, 02:19
Forum: Dungeon Crawling Advice
Topic: Non-renewable healing DD
Replies: 9
Views: 2343
Re: Non-renewable healing DD
Thursday, 30th June 2016, 01:20
Forum: Game Design Discussion
Topic: God Idea: Eel'Nodnarb, god of Unarmed Combat
Replies: 7
Views: 2264
Re: God Idea: Eel'Nodnarb, god of Unarmed Combat
Wednesday, 29th June 2016, 04:29
Forum: Crazy Yiuf's Corner
Topic: Screw You, Halflings!
Replies: 10
Views: 2845
Re: Screw You, Halflings!
they also get slightly more SH for a given shield/skill/stat combination than normal-sized races
halfling is strong, though not in a particularly fun way
Tuesday, 28th June 2016, 21:15
Forum: Dungeon Crawling Advice
Topic: PSA: MR is not required to win the game
Replies: 56
Views: 15294
Re: PSA: MR is not required to win the game
Tuesday, 28th June 2016, 20:00
Forum: Dungeon Crawling Advice
Topic: Harder enemies earlier now?
Replies: 65
Views: 19029
Re: Harder enemies earlier now?
I just checked all tengu reaver deaths since they are reasonably recent. There are roughly 47000 total d:10 deaths since tengu reavers were added to crawl.
Tuesday, 28th June 2016, 18:52
Forum: Dungeon Crawling Advice
Topic: Harder enemies earlier now?
Replies: 65
Views: 19029
Re: Harder enemies earlier now?
Tuesday, 28th June 2016, 04:05
Forum: Game Design Discussion
Topic: Rework or Replace Monk
Replies: 45
Views: 12474
Re: Rework or Replace Monk
Monday, 27th June 2016, 21:02
Forum: Dungeon Crawling Advice
Topic: Harder enemies earlier now?
Replies: 65
Views: 19029
Re: Harder enemies earlier now?
Monday, 27th June 2016, 19:32
Forum: Dungeon Crawling Advice
Topic: Harder enemies earlier now?
Replies: 65
Views: 19029
Re: Harder enemies earlier now?
Monday, 27th June 2016, 08:03
Forum: Game Design Discussion
Topic: Remove hangedman_screamer Vault
Replies: 33
Views: 9090
Re: Remove hangedman_screamer Vault
duvessa wrote:also, that lair vault that is a box of swamp worms surrounded by water
People try to tell me that "travel_avoid_terrain = shallow water" isn't a necessary option. I don't believe them.
Sunday, 26th June 2016, 21:56
Forum: Dungeon Crawling Advice
Topic: Wucad Mu vs Crystal Ball of Energy?
Replies: 5
Views: 1864
Re: Wucad Mu vs Crystal Ball of Energy?
wucad mu is better below that