Search found 3158 matches

Monday, 1st September 2014, 11:26

Forum: Crazy Yiuf's Corner

Topic: FR: Hat of Complete Protection

Replies: 7

Views: 1591

Re: FR: Hat of Complete Protection

I fully expected to open this thread and read:
"When you put on this hat the game ends."

Friday, 29th August 2014, 17:32

Forum: Dungeon Crawling Advice

Topic: Skill Training for MiFi

Replies: 5

Views: 1388

Re: Skill Training for MiFi

Don't literally chuck them, though, or else they'll be marked for autopickup. :D

Thursday, 28th August 2014, 15:36

Forum: Game Design Discussion

Topic: Your armour absorbs the <foo>'s blow

Replies: 21

Views: 2868

Re: Your armour absorbs the <foo>'s blow

The only problem with GDR is how much time is spent pondering its importance.

Monday, 25th August 2014, 18:32

Forum: Coding

Topic: Blood Splatters?

Replies: 6

Views: 2040

Re: Blood Splatters?

Yes, there are no config file options to let you increase blood spatters so you'd need to edit the game code and compile it.
(I assumed you knew that since you posted in the Coding forum.)

Monday, 25th August 2014, 18:05

Forum: Coding

Topic: Blood Splatters?

Replies: 6

Views: 2040

Re: Blood Splatters?

I'm no expert, but bloodspatter.cc may be a good place to start.

Monday, 18th August 2014, 16:20

Forum: Dungeon Crawling Advice

Topic: Akrasiac question

Replies: 4

Views: 1111

Re: Akrasiac question

The function "void _show_morgue(scorefile_entry& se)" constructs name of the associated morgue file from the score entry by calling "get_name" and "get_death_time" and appending that to the morgue path. So if you copy the entirety of the scores entries into your loc...

Friday, 15th August 2014, 03:34

Forum: Technical Support

Topic: autopickup question

Replies: 11

Views: 2869

Re: autopickup question

These lines clear your autopickup_exceptions:
  Code:
ae := autopickup_exceptions

ae =


Move your additions to the end or delete the "ae =" line.

Sunday, 10th August 2014, 17:14

Forum: Technical Support

Topic: Help compiling: " fatal error: stuff.h: No such file..."

Replies: 7

Views: 2257

Re: Help compiling: " fatal error: stuff.h: No such file..."

Thanks again, I understand completely now.

Saturday, 9th August 2014, 18:04

Forum: Technical Support

Topic: Help compiling: " fatal error: stuff.h: No such file..."

Replies: 7

Views: 2257

Re: Help compiling: " fatal error: stuff.h: No such file..."

Thanks much, that did the trick!

For my own education, what does installing bison and flex do for this problem?

Saturday, 9th August 2014, 04:17

Forum: Technical Support

Topic: Help compiling: " fatal error: stuff.h: No such file..."

Replies: 7

Views: 2257

Re: Help compiling: " fatal error: stuff.h: No such file..."

I'm having this problem, too. Make clean didn't fix it, and nothing else I tried worked either so I nuked the directory and set up a new clone of the repository. I even cleared my ccache cache. I'm still getting the error listed above. Hi again, btw. :) I finally got a job and am looking to get back...

Sunday, 19th January 2014, 23:09

Forum: Crazy Yiuf's Corner

Topic: Resolve

Replies: 50

Views: 9526

Re: Resolve

Confidence Interval wrote:Here're mine:

Crawl: take a break from playing.
Life: take a break from Crawl and from the Tavern.

See you later in the year, amigos.

Going to have to take CI's cue and do the same for a while. There just aren't enough hours in the day right now.

Sunday, 19th January 2014, 20:26

Forum: Dungeon Crawling Advice

Topic: Death by poison is bad for the game

Replies: 95

Views: 14062

Re: Death by poison is bad for the game

If that's what it's more about then I'd rather talk about D:1 jackal packs than poison.

Sunday, 19th January 2014, 20:23

Forum: Dungeon Crawling Advice

Topic: Regen + metabolism

Replies: 6

Views: 1133

Re: Regen + metabolism

Also most gods* have "piety decay" which means your piety goes down over time. You counter this by doing things that gain piety. Resting does not gain piety.

(*The exceptions are Cheibriados and Fedhas)

Saturday, 18th January 2014, 22:48

Forum: Crazy Yiuf's Corner

Topic: oh lol, yeah ur right, thanks man

Replies: 41

Views: 6960

Re: oh lol, yeah ur right, thanks man

Siegurt wrote:I probably also start to reply to at least 1 post per day, then decide to delete it before posting it when I realize it really doesn't contribute anything that hasn't already been said in some form)

I wish more people would do this.

Friday, 17th January 2014, 20:43

Forum: Dungeon Crawling Advice

Topic: FeBe question

Replies: 3

Views: 861

Re: FeBe question

Felids can't throw.

Friday, 17th January 2014, 17:47

Forum: Crazy Yiuf's Corner

Topic: Galehar Calls out player, bans him, then locks the thread

Replies: 9

Views: 1581

Re: Galehar Calls out player, bans him, then locks the threa

Galehar starts of quoting VJ's actually pretty reasonable and content-rich post, calling him out as a troublemaker, then essentially blaming him for a dev leaving. After VJ came to defend and explain this post, he gets banned, and the thread gets locked. Galehar did exactly what he's accusing VJ of...

Friday, 17th January 2014, 17:40

Forum: Dungeon Crawling Advice

Topic: Stash advice?

Replies: 15

Views: 1685

Re: Stash advice?

XuaXua wrote:*Throw it into a corner from where you're standing; uses less time.
(*Note: don't do this if you like using autoexplore)

Friday, 17th January 2014, 17:26

Forum: Suggestions & Criticism

Topic: Proposal: how to REPLY in GDD

Replies: 6

Views: 2432

Re: Proposal: how to REPLY in GDD

That's similar to my general posting rule: if you find yourself being overly sarcastic or negative, hit ctrl-w. Don't come back to the thread until you can write what you want to say without resorting to insults.

Thursday, 16th January 2014, 19:09

Forum: Game Design Discussion

Topic: Toxic feedback

Replies: 51

Views: 7038

Re: Toxic feedback

This thread wasn't about you to begin with, I just used your post as an example. But you are so full of yourself, you had to take it personally. Thanks for otherwise proving my point and welcome to the GDD banned group. This thread begins with his name . It's at the top of the very first post. You ...

Tuesday, 14th January 2014, 16:30

Forum: Dungeon Crawling Advice

Topic: Ranged combat damage vs skill level and stats

Replies: 18

Views: 1880

Re: Ranged combat damage vs skill level and stats

Also, when using fsim, you usually just want the number in the AvEffDam column which factors speed into the average damage calculation.

Monday, 13th January 2014, 16:32

Forum: Dungeon Crawling Advice

Topic: Learning From Morgue Files

Replies: 11

Views: 2006

Re: Learning From Morgue Files

The word you're groping for is cutlass.

Sunday, 12th January 2014, 16:32

Forum: Crazy Yiuf's Corner

Topic: Enslaving Pikel's slaves

Replies: 19

Views: 3767

Re: Enslaving Pikel's slaves

the humor of these jokes is uncertain

Sunday, 12th January 2014, 16:17

Forum: Dungeon Crawling Advice

Topic: Draining takes to long to wear off

Replies: 19

Views: 5906

Re: Draining takes to long to wear off

I tend to test things out or source dive before making basic statements of fact like that.

Saturday, 11th January 2014, 20:38

Forum: Dungeon Crawling Advice

Topic: Draining takes to long to wear off

Replies: 19

Views: 5906

Re: Draining takes to long to wear off

Not as yet, no.

Friday, 10th January 2014, 23:23

Forum: Dungeon Crawling Advice

Topic: Ice statue surrounded by deep water

Replies: 10

Views: 1684

Re: Ice statue surrounded by deep water

Bolts of fire do have their range reduced when they destroy freezing clouds. Maybe that's what was happening?

Thursday, 9th January 2014, 19:59

Forum: Dungeon Crawling Advice

Topic: EV + Shield

Replies: 19

Views: 2349

Re: EV + Shield

Blocking is checked before dodging.

Tuesday, 7th January 2014, 17:05

Forum: Dungeon Crawling Advice

Topic: Overly specific crawl tips

Replies: 48

Views: 4758

Re: Overly specific crawl tips

Also if you try to quaff, it gives you a message along the lines of "liquid moves too slowly through your veins" implying that lig prevents poison damage, which it doesn't. The message is "It'd take too long for a potion to reach your roots." Tree form provides rPois, but doesn'...

Tuesday, 7th January 2014, 01:04

Forum: Game Design Discussion

Topic: Proposal: beogh reform

Replies: 79

Views: 9271

Re: Proposal: beogh reform

Were I an orc elementalist, I'd greatly prefer if my warlords would not wear leather or wield staves.

Monday, 6th January 2014, 04:18

Forum: Technical Support

Topic: Typo reports

Replies: 4

Views: 746

Re: Typo reports

Bug reports should be submitted through Mantis.

Saturday, 4th January 2014, 17:36

Forum: Dungeon Crawling Advice

Topic: Option for Y/n prompt before berserking?

Replies: 4

Views: 1097

Re: Option for Y/n prompt before berserking?

I don't think there's any lua that will affect mouse clicks, unfortunately.

Saturday, 4th January 2014, 17:34

Forum: Dungeon Crawling Advice

Topic: Do dragons created by Receive Corpses not drop hides?

Replies: 29

Views: 5542

Re: Do dragons created by Receive Corpses not drop hides?

I started to pitch in on the wiki before the site got blocked at work. I'm out of work now, so I'll actually have less time to devote to wiki edits since I'm with my son all the time, but if I come across a particularly egregious mistake during naptime or something I'll make an effort to fix it.

Saturday, 4th January 2014, 17:31

Forum: Dungeon Crawling Advice

Topic: Testing the Summon Demon spell in wizard mode

Replies: 7

Views: 2100

Re: Testing the Summon Demon spell in wizard mode

You can set your character level, character stats, any skill level, and create items and altars in wizmode. Type &? to see a menu of wizmode commands and customize your character as you see fit.

Saturday, 4th January 2014, 17:24

Forum: Dungeon Crawling Advice

Topic: New Hellfire Question

Replies: 7

Views: 1419

Re: New Hellfire Question

If I had more time, I'd run down exactly what this works out to, but here's the code from art-func.h: beam->item->special = SPMSL_EXPLODING; // so that it mulches beam->flavour = BEAM_HELLFIRE; beam->name = "hellfire bolt"; *ammo_name = "a hellfire bolt"; beam->colour = LIGHTRED;...

Saturday, 4th January 2014, 17:19

Forum: Dungeon Crawling Advice

Topic: Ha slinger advice needed

Replies: 21

Views: 3400

Re: Ha slinger advice needed

Yes, and more's the pity. There was a ton of good information lost.

Friday, 3rd January 2014, 18:29

Forum: Game Design Discussion

Topic: Interface tweak: more purple items

Replies: 9

Views: 1782

Re: Interface tweak: more purple items

Prior to the reduction of Inner Flame's duration, I'd have wanted it to stay purple, but now I think it shouldn't be (and should default to autopickup).

Friday, 3rd January 2014, 17:41

Forum: Technical Support

Topic: Downloading 0.11

Replies: 10

Views: 1240

Re: Downloading 0.11

You don't need to uninstall 0.13 as long as you keep 0.11 in a separate folder. If you want, you can copy the 'scores' file from your 0.13 saves folder to the saves folder for 0.11, but they won't stay in sync after that. How long did you wait at the Loading Databases screen? The first time I start ...

Tuesday, 31st December 2013, 18:15

Forum: Crazy Yiuf's Corner

Topic: Flight should give ability to fly over plants, mushrooms

Replies: 34

Views: 5377

Re: Flight should give ability to fly over plants, mushrooms

shrooming should make you think you're flying

Monday, 30th December 2013, 21:33

Forum: Game Design Discussion

Topic: Vine Stalkers.

Replies: 126

Views: 32655

Re: Vine Stalkers.

nm.

Monday, 30th December 2013, 20:19

Forum: Game Design Discussion

Topic: Proposal: Make blowguns an offhand option

Replies: 33

Views: 3801

Re: Proposal: Make blowguns an offhand option

I wouldn't want an offhand blowgun because I'd vastly prefer a 2H weapon or a 1H weapon and a shield.

Monday, 30th December 2013, 20:11

Forum: Crazy Yiuf's Corner

Topic: Buff curses

Replies: 5

Views: 979

Re: Buff curses

HICKORY DICKORY DOCK

Monday, 30th December 2013, 19:46

Forum: Dungeon Crawling Advice

Topic: Stuck ?

Replies: 2

Views: 674

Re: Stuck ?

Looks like a bug. Create a ticket on Mantis. Upload your save file. They'll fix the vault that trapped you and potentially edit your save.

Friday, 27th December 2013, 20:13

Forum: YASD! YAVP! and characters in progress too

Topic: I'm starving in the Abyss with no food.

Replies: 11

Views: 1490

Re: I'm starving in the Abyss with no food.

Yes, artifact versions of corresponding base types behave the same as the base types, but similar values on other types of items behave differently.

Friday, 27th December 2013, 20:11

Forum: Crazy Yiuf's Corner

Topic: Resolve

Replies: 50

Views: 9526

Re: Resolve

Crawl: Finish a ziggurat

Life: Find a new job closer to home

Friday, 27th December 2013, 20:10

Forum: Dungeon Crawling Advice

Topic: Auto Butcher Version 3

Replies: 22

Views: 4949

Re: Auto Butcher Version 3

I find it ignores corpses that I've stepped on already.

Friday, 27th December 2013, 19:47

Forum: Dungeon Crawling Advice

Topic: Auto Butcher Version 3

Replies: 22

Views: 4949

Re: Auto Butcher Version 3

On the main menu, you should see a line near the top of the screen that says, "Read the instructions for legal details. (Read options from <options path>.)" The path and file name in <options path> is what you need to edit.

Friday, 27th December 2013, 17:13

Forum: YASD! YAVP! and characters in progress too

Topic: I'm starving in the Abyss with no food.

Replies: 11

Views: 1490

Re: I'm starving in the Abyss with no food.

Artifacts are weird like that. Stealth+ and MR+ give inconsistent effects as well. I'd like to see those standardized.

Friday, 27th December 2013, 16:59

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgBe

Replies: 90

Views: 8738

Re: YAVP: OgBe

Sandman25 wrote:
pickled_heretic wrote:Is there any moderation in this forum?


Officially yes. But don't expect too much from most posters here, or you will be disappointed.

Guys, please get out of my topic. Let it RIP.

There is a report button on every post if you feel something deserves the attention of a moderator.

Thursday, 26th December 2013, 20:02

Forum: Crazy Yiuf's Corner

Topic: Remove Haste as a spell.

Replies: 54

Views: 9661

Re: Remove Haste as a spell.

Come for the failed design discussions. Stay for the pun wars and youtube links.

Sunday, 22nd December 2013, 23:46

Forum: Dungeon Crawling Advice

Topic: Evocation food use

Replies: 4

Views: 977

Re: Evocation food use

Wands have no special cost for evoking.
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