Re: one bad thing and one good thing
bad thing: bad thing
Monday, 1st June 2015, 00:47
Forum: Crazy Yiuf's Corner
Topic: one bad thing and one good thing
Replies: 54
Views: 15421
Sunday, 31st May 2015, 23:06
Forum: Crazy Yiuf's Corner
Topic: Content Removal List
Replies: 18
Views: 4300
Sunday, 31st May 2015, 22:51
Forum: Crazy Yiuf's Corner
Topic: Content Removal List
Replies: 18
Views: 4300
Sunday, 31st May 2015, 21:55
Forum: Game Design Discussion
Topic: Early spellbooks
Replies: 82
Views: 17298
Sunday, 31st May 2015, 02:19
Forum: Crazy Yiuf's Corner
Topic: I don't know what to do.
Replies: 23
Views: 5185
Saturday, 30th May 2015, 20:37
Forum: Crazy Yiuf's Corner
Topic: I don't know what to do.
Replies: 23
Views: 5185
Saturday, 30th May 2015, 17:19
Forum: Crazy Yiuf's Corner
Topic: Why remove Hirsch's posts?
Replies: 30
Views: 7344
Saturday, 30th May 2015, 08:32
Forum: Game Design Discussion
Topic: 2nd inventory just for food, books, scrolls: analysis
Replies: 43
Views: 13312
Saturday, 30th May 2015, 04:07
Forum: Game Design Discussion
Topic: 2nd inventory just for food, books, scrolls: analysis
Replies: 43
Views: 13312
Saturday, 30th May 2015, 02:53
Forum: Dungeon Crawling Advice
Topic: Vehumet - How does getting mana back work?
Replies: 13
Views: 3510
Saturday, 30th May 2015, 02:30
Forum: Dungeon Crawling Advice
Topic: Damage-per-time and inner flame
Replies: 17
Views: 3636
Friday, 29th May 2015, 19:08
Forum: Dungeon Crawling Advice
Topic: Vehumet - How does getting mana back work?
Replies: 13
Views: 3510
Friday, 29th May 2015, 18:55
Forum: Game Design Discussion
Topic: 2nd inventory just for food, books, scrolls: analysis
Replies: 43
Views: 13312
Thursday, 28th May 2015, 18:38
Forum: Game Design Discussion
Topic: Inventory Management Overview
Replies: 109
Views: 27207
Thursday, 28th May 2015, 18:24
Forum: Game Design Discussion
Topic: Inventory Management Overview
Replies: 109
Views: 27207
Thursday, 28th May 2015, 05:48
Forum: Crazy Yiuf's Corner
Topic: how yall remember your password?
Replies: 19
Views: 4662
Wednesday, 27th May 2015, 21:22
Forum: Game Design Discussion
Topic: Let Nagas Constrict at Level 1
Replies: 60
Views: 16918
Wednesday, 27th May 2015, 20:02
Forum: Crazy Yiuf's Corner
Topic: Hypothetical Removals
Replies: 52
Views: 12129
Tuesday, 26th May 2015, 21:11
Forum: Game Design Discussion
Topic: Inventory Management Overview
Replies: 109
Views: 27207
Sandman25 wrote:I am disappointed we will continue having almost identical inventory items for characters. It is boring to use the same items with all characters
Monday, 25th May 2015, 20:11
Forum: Game Design Discussion
Topic: Inventory Management Overview
Replies: 109
Views: 27207
Monday, 25th May 2015, 19:58
Forum: Game Design Discussion
Topic: Stealthier when still
Replies: 52
Views: 16362
Sunday, 24th May 2015, 21:24
Forum: Game Design Discussion
Topic: Piiko, God of Alchemy
Replies: 5
Views: 1902
Sunday, 24th May 2015, 01:16
Forum: Dungeon Crawling Advice
Topic: Mage mp and skill management
Replies: 33
Views: 8679
Saturday, 23rd May 2015, 22:00
Forum: Dungeon Crawling Advice
Topic: MuXX of X
Replies: 76
Views: 14815
Saturday, 23rd May 2015, 19:40
Forum: Game Design Discussion
Topic: Felid Reform
Replies: 71
Views: 16556
Thursday, 21st May 2015, 00:20
Forum: Crazy Yiuf's Corner
Topic: Suggestion: Merge Bread and Meat Rations
Replies: 55
Views: 15643
Wednesday, 20th May 2015, 17:18
Forum: Game Design Discussion
Topic: Lair and Swamp/Spider/Shoals/Snake is too long and grindy
Replies: 8
Views: 3109
Wednesday, 20th May 2015, 00:08
Forum: Game Design Discussion
Topic: Stealthier when still
Replies: 52
Views: 16362
Sandman25 wrote:snip
Tuesday, 19th May 2015, 21:01
Forum: Game Design Discussion
Topic: Prevent AD when no corpses visible
Replies: 7
Views: 2227
bcadren wrote:Should there be a reason to explore to visit the pile?
Sunday, 17th May 2015, 22:14
Forum: Game Design Discussion
Topic: Personally, I found Hell to be very anticlimactic
Replies: 51
Views: 14816
Saturday, 16th May 2015, 18:52
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 28642
Saturday, 16th May 2015, 18:41
Forum: Game Design Discussion
Topic: Buff ashenzari transfer knowledge
Replies: 30
Views: 6330
Saturday, 16th May 2015, 05:31
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 28642
Thursday, 14th May 2015, 20:53
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 28642
Thursday, 14th May 2015, 19:02
Forum: Game Design Discussion
Topic: Lower the noise on Lightning Bolt
Replies: 53
Views: 11738
Berder wrote:I'd rather see the power on Lightning Bolt jacked up. As it is, it's weaker than the other bolts, and louder.
Wednesday, 13th May 2015, 22:00
Forum: Game Design Discussion
Topic: God Proposal: Tarrare the Gluttonous
Replies: 4
Views: 2056
Wednesday, 13th May 2015, 08:14
Forum: Game Design Discussion
Topic: Make all stats useful for all chars
Replies: 141
Views: 28642
Tuesday, 12th May 2015, 18:08
Forum: Game Design Discussion
Topic: Orb Run Reform
Replies: 61
Views: 15226
Sunday, 10th May 2015, 22:09
Forum: Dungeon Crawling Advice
Topic: A multi-character outline to help people diversify builds?
Replies: 176
Views: 43597
Saturday, 9th May 2015, 21:58
Forum: Dungeon Crawling Advice
Topic: Guide to Safe Crawling
Replies: 74
Views: 57706
Saturday, 9th May 2015, 18:27
Forum: Game Design Discussion
Topic: Bring back axe cleaving while confused
Replies: 8
Views: 3711
Friday, 8th May 2015, 22:33
Forum: Game Design Discussion
Topic: Bring back axe cleaving while confused
Replies: 8
Views: 3711
Friday, 8th May 2015, 22:05
Forum: Game Design Discussion
Topic: Felid Reform
Replies: 71
Views: 16556
Thursday, 7th May 2015, 19:54
Forum: Dungeon Crawling Advice
Topic: Weapon+Buckler choice
Replies: 21
Views: 6059
Wednesday, 6th May 2015, 23:20
Forum: Game Design Discussion
Topic: End monster spawning
Replies: 132
Views: 41325
Wednesday, 6th May 2015, 21:14
Forum: Game Design Discussion
Topic: End monster spawning
Replies: 132
Views: 41325
Wednesday, 6th May 2015, 09:07
Forum: Game Design Discussion
Topic: End monster spawning
Replies: 132
Views: 41325
zxc23 wrote:While testing felid one time I had an orc pack spawn on D:1 before I had fully cleared it. I wasn't taking a long time in particular, and I certainly wasn't scumming. Just tabbing enemies and resting to full HP after each fight. This shouldn't be possible.
Monday, 4th May 2015, 19:03
Forum: Dungeon Crawling Advice
Topic: Any tips for the dying?
Replies: 58
Views: 16846
Monday, 4th May 2015, 17:07
Forum: Dungeon Crawling Advice
Topic: Any tips for the dying?
Replies: 58
Views: 16846