Search found 211 matches

Thursday, 3rd October 2013, 01:09

Forum: Dungeon Crawling Advice

Topic: Boots of running/swiftness

Replies: 25

Views: 8214

Re: Boots of running/swiftness

What is the point of this thread again? Both things are good. Use both. Arguing which is "better" is wankery.

Friday, 19th July 2013, 18:05

Forum: Crazy Yiuf's Corner

Topic: List of jerks

Replies: 29

Views: 8345

Re: List of jerks

Friday, 12th July 2013, 23:08

Forum: Game Design Discussion

Topic: Farming

Replies: 18

Views: 5309

Re: Farming

It's the timmy psychographic. It's not about winning, it's about winning big.

Friday, 12th July 2013, 14:22

Forum: Crazy Yiuf's Corner

Topic: Player draconians should be naked

Replies: 10

Views: 3461

Re: Player draconians should be naked

so this is what crawl fanfic looks like

Friday, 12th July 2013, 03:42

Forum: Game Design Discussion

Topic: Probably Been Asked But...

Replies: 4

Views: 1618

Re: Probably Been Asked But...

Yes, asked before Yes, people agree it would be a good idea It's complicated. The codebase is more than a little spaghetti-fied at this point, and, y'know, is written in C++. The number of people with the time/experience/fortitude of will to take on a project like that is not a particularly large nu...

Friday, 12th July 2013, 03:37

Forum: Crazy Yiuf's Corner

Topic: Rogue Legacy

Replies: 8

Views: 2839

Re: Rogue Legacy

My impressions: It is a very fun game. Inevitable comparisons to BoI will happen, and it's not quite as deep/life consuming as that game. Subsequent playthroughs lose their luster somewhat, the omg-must-unlock-cool-things drive turns into a grind-for-stat-points thing at some point. NG+ is quite sim...

Wednesday, 10th July 2013, 22:31

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 27380

Re: Proposal: Remove the haste spell

Extended would need to be rewritten almost entirely.

Wednesday, 10th July 2013, 04:29

Forum: Dungeon Crawling Advice

Topic: remove hydras from the game

Replies: 48

Views: 14186

Re: remove hydras from the game

delarado wrote:I cant run,


wrong

Wednesday, 3rd July 2013, 07:44

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 32134

Re: I think Hall of Blades should be reworked (or removed?).

nordetsa wrote:So what is the purpose of this branch, I wonder?


Newbie trap.

Saturday, 29th June 2013, 13:30

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 62213

Re: Proposal: Rework Item Destruction

Although I thoroughly welcome the idea (I just played a game this morning with few nasty fire monster spawns) I'm not so worried about too many items, rather that it might add a lot of 'unfair deaths'. In so far as, scrolls/pots are your main route of escape/recovery, and if you weren't able to use...

Saturday, 29th June 2013, 13:25

Forum: Game Design Discussion

Topic: New L1 Tloc spell for Warpers

Replies: 48

Views: 27353

Re: New L1 Tloc spell for Warpers

dpeg wrote:The most plain variation where you simply jump (no distraction) has already more uses than just "escape from dead ends" because you can use a rat to escape from an ogre.


finally, a skill that warpers never had access to

Saturday, 29th June 2013, 13:08

Forum: Game Design Discussion

Topic: New L1 Tloc spell for Warpers

Replies: 48

Views: 27353

Re: New L1 Tloc spell for Warpers

A very timid implementation would be as a random, severely restricted blink (have to be next to a monster) with a small chance to distract the monster; the chance depending on HD. I cannot see how you would start every fight with this; still, the spell would have some uses, especially early on. So ...

Saturday, 29th June 2013, 03:20

Forum: Game Design Discussion

Topic: New L1 Tloc spell for Warpers

Replies: 48

Views: 27353

Re: New L1 Tloc spell for Warpers

So, more explicitly: The reason this "is not a L1 spell" is because it scales (very well) into the late game. As designed, there is no reason I wouldn't want to open every single engagement for the rest of the game with this spell. In fact, it's the polar opposite of what you want out of a...

Thursday, 27th June 2013, 14:47

Forum: Game Design Discussion

Topic: New L1 Tloc spell for Warpers

Replies: 48

Views: 27353

Re: New L1 Tloc spell for Warpers

This has been proposed a number of times under different names, the most memorably (to me) being "scorpion teleport."

There is no way this is a level 1 spell.

Monday, 24th June 2013, 03:48

Forum: Dungeon Crawling Advice

Topic: Stabbing after hit?

Replies: 12

Views: 2823

Re: Stabbing after hit?

pratamawirya wrote:
crate wrote:i wasnt aware that quickblades were ranged weapons

a classic counsellor post

Sorry, just had to say that.


Today is compulsory passive-aggressive day?

Monday, 24th June 2013, 03:43

Forum: Dungeon Crawling Advice

Topic: Avoiding mutation

Replies: 3

Views: 1286

Re: Avoiding mutation

You're aware that your oka fighter can cast spells, right

Sunday, 23rd June 2013, 19:14

Forum: Dungeon Crawling Advice

Topic: Why are shields so useless?

Replies: 20

Views: 5639

Re: Why are shields so useless?

pubby wrote:It's mostly because the likelihood of finding a good 2 handed weapon is much greater than that of finding a good shield.


That has mostly nothing to do with it.

Wednesday, 19th June 2013, 23:01

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 100273

Re: the Counsellors thread

The strongest words which have been used (by me) to describe this behavioral box are "decent attitude". So far, all the other councellors have been able to fit into it without any apparent effort. Yes, okay. You don't want him to be a counselor. I get it. You can still read him just fine,...

Wednesday, 19th June 2013, 16:13

Forum: Suggestions & Criticism

Topic: the Counsellors thread

Replies: 164

Views: 100273

Re: the Counsellors thread

If there is an image or code of conduct to go with blue names, that's fine. I think you'll be hard-pressed to find enough super-knowledgeable people that are also willing to fit within that behavioral box, but maybe crawl's community is bigger than I think. Pick some other color, give that to minmay...

Tuesday, 18th June 2013, 21:33

Forum: Crazy Yiuf's Corner

Topic: How did you learn coding?

Replies: 27

Views: 6256

Re: How did you learn coding?

I'm also a bit curious why Python is the language of choice for roguelikes. Could somebody explain? I know it's Object Oriented and is built for legibility, but what else makes it good for this specific task? The stuff that rebthor said, yeah. On the downside, I'm actually not the biggest fan of dy...

Tuesday, 18th June 2013, 15:59

Forum: Crazy Yiuf's Corner

Topic: Has anybody else seen this shit?

Replies: 8

Views: 2502

Re: Has anybody else seen this shit?

Are you playing on windows 3.1?

Tuesday, 18th June 2013, 15:56

Forum: Game Design Discussion

Topic: Felids and Spellcasting (was: Djinn Species)

Replies: 23

Views: 4933

Re: Felids and Spellcasting (was: Djinn Species)

I'm pretty solidly convinced that felids are indeed a challenge race. Yes, some combos have boring degenerate playstyles that allow you to win "easily", but that has more to do with those combos being overpowered than fe being a reasonable race.

Tuesday, 18th June 2013, 15:34

Forum: Dungeon Crawling Advice

Topic: God choice for Melee Felids

Replies: 11

Views: 3980

Re: God choice for Melee Felids

If you intend to actually win, yes, Trog is basically the only choice. For "melee."

Tuesday, 18th June 2013, 05:58

Forum: Game Design Discussion

Topic: Suggestion: Autofight should pursue submerged spaces

Replies: 14

Views: 3481

Re: Suggestion: Autofight should pursue submerged spaces

replace them all with krakens, krakens are awesome

Monday, 17th June 2013, 22:31

Forum: Crazy Yiuf's Corner

Topic: How did you learn coding?

Replies: 27

Views: 6256

Re: How did you learn coding?

Thanks for the replies guys!Btw what do you think of coding a rogue-like in machine code?that would be the epidome of coolness!(just a random thought) "cool" as in "look I drew this picture using my elbows, isn't that cool?" If I were going to code a roguelike from scratch today...

Monday, 17th June 2013, 16:19

Forum: Crazy Yiuf's Corner

Topic: How did you learn coding?

Replies: 27

Views: 6256

Re: How did you learn coding?

I think that there is a critical mass of knowledge that you have to have before you really start being able to get anywhere. Some people get this from formal classes, some are self-taught. It's just like learning any other language - you have to understand the basic rules of what you're speaking, af...

Sunday, 16th June 2013, 21:52

Forum: Crazy Yiuf's Corner

Topic: What do you play if you want to end a losing streak?

Replies: 7

Views: 1768

Re: What do you play if you want to end a losing streak?

If I just wanted to winstreak all the time I'd play nothing but hohe, ce--, and --ak.

edit: realized this was in CYC.

Image

Friday, 14th June 2013, 18:32

Forum: Dungeon Crawling Advice

Topic: Skip Fireball for Bolt of Fire?

Replies: 8

Views: 2390

Re: Skip Fireball for Bolt of Fire?

Fireball also can't miss, which is important at that stage of the game when you have less ability to deal with variance.

Thursday, 13th June 2013, 00:09

Forum: Dungeon Crawling Advice

Topic: Question about Earth Elementalist

Replies: 14

Views: 4668

Re: Question about Earth Elementalist

Well, damage to the actual petrified dude is low. If you are using petrify+LRD, it should be for blowing up the dude's friends - it's a bonus that the guy lives longer. If you just want to kill the dude with LRD, blow up a wall, don't petrify him first. Wall type also affects LRD damage. This may ha...

Tuesday, 11th June 2013, 16:10

Forum: Crazy Yiuf's Corner

Topic: gramma

Replies: 31

Views: 5908

Re: gramma

Grimm wrote:My agents are already afoot.


That's helpful, now we know what to look out for.

Sunday, 9th June 2013, 18:39

Forum: Game Design Discussion

Topic: Implementation of a jump attack ability

Replies: 52

Views: 40716

Re: Implementation of a jump attack ability

Initial reactions:

We don't need more indicator lights. Replace jump power with exhaustion.

Remove the ability to jump to empty squares that are not adjacent to a dude. There's no reason this should be strictly better than cblink.

Saturday, 8th June 2013, 23:10

Forum: Game Design Discussion

Topic: Armor egos and the robe of resistance

Replies: 17

Views: 4538

Re: Armor egos and the robe of resistance

All plate already comes with resistance, it's called AC

Friday, 7th June 2013, 20:11

Forum: Game Design Discussion

Topic: Can an unarmed race with high aptitudes be balanced/unique?

Replies: 51

Views: 9920

Re: Can an unarmed race with high aptitudes be balanced/uniq

Conveniently, the early game is where 90% of the difficulty of the game lies, so trolls are still quite easy to win with.

Thursday, 6th June 2013, 22:42

Forum: Dungeon Crawling Advice

Topic: Okawaru gifted Distortion...

Replies: 26

Views: 5377

Re: Okawaru gifted Distortion...

Instead of blowing a crapton of experience on a useless skill, you could deal with hydras by:

-walking away from them
-using wands on them
-just having a reasonably powerful character and using tab on them (I swear some people have never tried this)

Monday, 3rd June 2013, 16:55

Forum: Game Design Discussion

Topic: Deep Elf Wizard Late Game Autowin

Replies: 19

Views: 3736

Re: Deep Elf Wizard Late Game Autowin

Segue: for those unaware, the crawl difficulty curve is shaped like it is for a reason. It is heavily front-loaded because dying early is psychologically not a big deal. While the bit about psychology is true, I don't think it's the whole story. Crawl tries to prevent unfair, unavoidable deaths in ...

Monday, 3rd June 2013, 13:16

Forum: Game Design Discussion

Topic: Deep Elf Wizard Late Game Autowin

Replies: 19

Views: 3736

Re: Deep Elf Wizard Late Game Autowin

also that point is like on D:4, so if you think you haven't reached it until you have a level 9 spell, you're probably wrong ^ Segue: for those unaware, the crawl difficulty curve is shaped like it is for a reason. It is heavily front-loaded because dying early is psychologically not a big deal. An...

Saturday, 1st June 2013, 15:32

Forum: Game Design Discussion

Topic: Reasoning behind removing Nausea?

Replies: 10

Views: 3530

Re: Reasoning behind removing Nausea?

I'm of the opinion that food should be really, truly, deeply uninteresting.

Friday, 31st May 2013, 01:40

Forum: Dungeon Crawling Advice

Topic: So is there no way to play the trunk version via download?

Replies: 15

Views: 3775

Re: So is there no way to play the trunk version via downloa

take all the time you were planning on replying to this thread and channel it into learning how to build from source

now you have a useful skill and lava orcs

Wednesday, 29th May 2013, 20:34

Forum: Crazy Yiuf's Corner

Topic: What's your favorite Elemental School?

Replies: 34

Views: 9139

Re: What's your favorite Elemental School?

Hea-

wizzzargh wrote:Heart.


*shakes fist*

Wednesday, 29th May 2013, 17:57

Forum: Dungeon Crawling Advice

Topic: Ring of Teleport Control (Trunk)

Replies: 4

Views: 1431

Re: Ring of Teleport Control (Trunk)

evoke it

Wednesday, 29th May 2013, 15:32

Forum: Game Design Discussion

Topic: Remove burdened and item weight

Replies: 64

Views: 14221

Re: Remove burdened and item weight

Just make food and chunks weightless. Or 1/10th of what they are now.

Saturday, 25th May 2013, 03:58

Forum: Game Design Discussion

Topic: [sugg] rescale claws for stabbing based on species size

Replies: 21

Views: 6124

Re: [sugg] rescale claws for stabbing based on species size

I have to assume the majority of posts here are elaborate performance art.

Thursday, 23rd May 2013, 18:35

Forum: Dungeon Crawling Advice

Topic: Jelly in Sewer

Replies: 22

Views: 3857

Re: Jelly in Sewer

So you... weren't ready.. for that jelly?

Sunday, 19th May 2013, 21:31

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 45693

Re: Suggestions concerning Poison Magic

The phrase 'reductio ad absurdum' springs to mind. I'm not sure why, since as has been said you were using the phrase incorrectly. Just because you managed to phrase something as "players must do x" doesn't mean players have no choice in how to do x. In fact, you were probably using it co...

Sunday, 19th May 2013, 16:39

Forum: Crazy Yiuf's Corner

Topic: May sound like a newbie guestion but...

Replies: 7

Views: 1999

Re: May sound like a newbie guestion but...

Why is it called Crazy Yiuf's Corner if he has a house in the forest? His house has corners, doesn't it? The 4-equidistant Yiuf points can be considered as Yiuf Square imprinted upon the circle of Crawl. In a single rotation of the Crawl sphere, each Yiuf corner point rotates through the other 3-co...

Saturday, 18th May 2013, 03:25

Forum: Dungeon Crawling Advice

Topic: Comes into view, Patience, Thoughts

Replies: 9

Views: 2713

Re: Comes into view, Patience, Thoughts

You have two options really. Train your brain to process information faster or use better tactics. The brain thing is not a joke actually. You will gradually get better at processing information by playing more. However it's not really a process you can actively speed up. Tactics are simple though i...

Thursday, 16th May 2013, 07:27

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 45693

Re: Suggestions concerning Poison Magic

Is it possible to create some defensive "skin" with Poison like Stone Skin or Ozocubu's Armour? It could be called Poisonous Slime or something and could grant rPois+++, some minor AC, some average EV (weapons/bolts tend to slip/slide). Also it could make adjacent monsters who hit player ...

Wednesday, 15th May 2013, 20:33

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 45693

Re: Suggestions concerning Poison Magic

Zagmar Oot the Ruinous wrote:My current naga poison mage of Sif Muna is the character I've ever come closest to winning with. That's my experience with the game and most of my info comes from the wiki.


how not to start a GDD post
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.