Search found 2223 matches

Monday, 3rd May 2021, 20:47

Forum: Crazy Yiuf's Corner

Topic: hello this is fork discussion

Replies: 8

Views: 482

Re: hello this is fork discussion

why is hellcrawl missing?

Saturday, 16th January 2021, 11:50

Forum: Crazy Yiuf's Corner

Topic: Summon Capybara: Summoning/Ice 6

Replies: 2

Views: 411

Re: Summon Capybara: Summoning/Ice 6

The capybara right next the cocrodyle is the most "I don't give a damn" animal I've ever seen.
They also should be the next monster added to DCSS, it would 100% fit the tradition of revisiting exotic unknown cute animals into fearsome bloody murder beasts.

Anyway best thead of the year.

Monday, 23rd November 2020, 08:59

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 1065

Treasure troves' cost should be rebalanced

... At least for some items. Some example: * my last game had a trove that cost 7 scrolls of blinking. While it's possible to find as many scrolls - or even more - in a 3 runes game, there's nothing inside a trove that could be worth such insane cost, barring the orb of the zot itself. And anyway, e...

Thursday, 29th October 2020, 14:57

Forum: YASD! YAVP! and characters in progress too

Topic: It's been a lot of time since my last totally not YASD

Replies: 7

Views: 1182

Re: It's been a lot of time since my last totally not YASD

yeah since a lot of time.

But I also tend to forget he can do that, because usually it's kinda a pushover.

Thursday, 29th October 2020, 10:36

Forum: YASD! YAVP! and characters in progress too

Topic: It's been a lot of time since my last totally not YASD

Replies: 7

Views: 1182

It's been a lot of time since my last totally not YASD

Nothing special on this char, a o-tab Ba^Oka. No fancy equipment, just that it's a death by autoexplore, a thing that did not happen to me since lot of time, like years. I was mindlessly o-tabbing Vaults, killing pretty much anything at ease, then this happened: 56031 | Vaults:3 | Noticed Xtahua 560...

Tuesday, 22nd September 2020, 21:23

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555179

Re: Best/Worst Artifacts

  Code:
e - the +8 tower shield "Fuheer" (worn) {rElec rC+++ rCorr}.


Gifted by Mennas, possibly the best tower shield I've ever found.

Saturday, 12th September 2020, 16:35

Forum: Game Design Discussion

Topic: recent artefact & item changes

Replies: 8

Views: 1984

Re: recent artefact & item changes

I'm currently using the *fog cloak of thief and is still extremely good. Sure it isn't crazily overpowered like the +fog one, but the fog triggers quite often - and pretty much in every "dangerous" situation. I wouldn't use on a character relying on ranged attack - because with those the u...

Wednesday, 29th July 2020, 07:38

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 22

Views: 4946

Re: What are the actually effects of +str on damage?

Well going with without rf+ in most of the game is fine, and most probably I would have swapped it in zot or once I had found a better ring - and that dex +8 was a nice thing too.

However I yasd the char: remember kids, never play while being inattentive

Tuesday, 28th July 2020, 13:44

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 22

Views: 4946

Re: What are the actually effects of +str on damage?

Up, for a not-totally theorically question. My VsIE found this: the ring of Moderation {Ice *Contam Str+10 Dex+8 Slay-6} I'm in Lair and no rf+ source yet, so for now I'm using a plain ring of ice as this one isn't (cheaply) swappable. My question is: how would evaluate the str bonus\slay malus? I w...

Tuesday, 21st July 2020, 09:31

Forum: Dungeon Crawling Advice

Topic: Some updated rc files?

Replies: 5

Views: 869

Re: Some updated rc files?

Whoa, that's a big file, I hope I'll have time to tweak it.
Thank you - but I still hope some already ready file shows up.

Monday, 20th July 2020, 07:08

Forum: Dungeon Crawling Advice

Topic: Some updated rc files?

Replies: 5

Views: 869

Some updated rc files?

Hi,

is there some updated\useful rc files?

I'm using a outdated and custom version of HilariousDeathArtist's one but with the last versions changes most of the reasons I was using it are anymore.

Thursday, 16th July 2020, 07:37

Forum: Crazy Yiuf's Corner

Topic: What Is the Best Roguelike?

Replies: 41

Views: 4603

Re: What Is the Best Roguelike?

Yeah, but it is a roguelite

Wednesday, 15th July 2020, 07:19

Forum: Game Design Discussion

Topic: Early D monster spawn changes

Replies: 7

Views: 1308

Re: Early D monster spawn changes

Crimson imp were absolutely worse popcorn than Ufetubus: they were an xp pinata which posed 0 threat - unless they had a strong wand or whatever - and were extremely easy to disengage. Virtually every char should have spent tedious time to kill them for their huge xp gain. Ufetubus are pretty much p...

Monday, 13th July 2020, 07:40

Forum: YASD! YAVP! and characters in progress too

Topic: Analysis Paralysis (Acquire choices)

Replies: 5

Views: 956

Re: Analysis Paralysis (Acquire choices)

Well acquiring gold is fine if all other things is 100% useless - which is not this case.

Monday, 18th May 2020, 09:43

Forum: Game Design Discussion

Topic: Connect magic schools with player resistances

Replies: 17

Views: 2503

Re: Connect magic schools with player resistances

* those are two uniques with speed 10, you can in most cases just avoid them if you can't handle them - as you should with any other monster in the game * Hall of Blades is a totally optional area inside a totally optional area. You can't get there by chance. Don't enter in it if you can't handle da...

Wednesday, 13th May 2020, 09:02

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555179

Re: Best/Worst Artifacts

  Code:
the +14 plate armour of the Imp (worn) {Harm *Slow Str+8}.


A truly magnificent randart plate coffin.

I'm definitely using (and dying in it) as I'm exploding things with Punk and +12 slaying - 6 of which coming from necklace of bloodlust.

Monday, 11th May 2020, 07:26

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 2614

Re: What's the strategy for extended spellcaster (MuFE of Go

Interesting point about Lucy's strong escape tools - which Mu lack. However, the thing that baffles me is "gozag's shop to gear up". I've played a good amount of Gozag games, and in most of them I've got shit. I can't really understand how consider that a viable strategy - unless adding th...

Tuesday, 5th May 2020, 18:22

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20050

Re: Positional Attack Magic Implementation [Now Playable]

Maybe I'm reading wrongly the commit message, but it seems to me that the bonus isn't so negligible that you shouldn't use it in open space against dangerous melee monsters - but again, it's possible I'm doing badly the math. (at 100 spellpower, in relation of number of empty spaces) | | 0-3 | 4 | 5...

Monday, 4th May 2020, 08:23

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20050

Re: Positional Attack Magic Implementation [Now Playable]

A damage spell overhaul was the perfect opportunity to reduce that tedium by getting rid of manual targeting. But instead the worst cases of clunky manual targeting (fireball, LRD, freezing cloud, bouncing bolts) escaped unscathed, as did magic dart and freeze and sandblast and stone arrow and iron...

Saturday, 25th April 2020, 11:06

Forum: Crazy Yiuf's Corner

Topic: 2020 Top/Bottom tier spell Poll

Replies: 5

Views: 2305

Re: 2020 Top/Bottom tier spell Poll

I don't find this poll meaningful at all: what's the reason to divide between "direct spell damage dealing mages" and "every one else"? For the first group the trained X-level school damage spell will be always the best. For the latter, the best X-level "utility" spell ...

Monday, 6th April 2020, 16:01

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 2230

Re: merfolk avoiding shallow water

Too specific case for a rc file option?

Monday, 6th April 2020, 15:56

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 5095

Re: Miscast Simplification

Well, it could work as the skill training menu, where you can swap between base value, drained value, ash's bonus value. About duvessa's rightfully concerns about wizardry, the solution for me is simple: remove +wiz items, excluding fixedart, Vehumet's bonus, mutations, etc. Reasons: why +wiz exists...

Monday, 6th April 2020, 08:20

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 5095

Re: Miscast Simplification

My 2 cents: I agree with all that said before, but I'd like that there would be just 1 effect for all spells that prevent\disencourage trying to cast high-fail rate spells, because it would be still good to try to cast fire-storm\summon lightning spire\whatever at 50% fail-rate with things at the ed...

Wednesday, 11th March 2020, 08:21

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 3377

Re: New Leech

I understand we're now in pure theoretical analysis, but yet I wouldn't give any weight to extended for my early game weapon choice. Especially considering we're talking of two low-skill 1h, not a bardiche vs an exec axe with a whopping 26 skill cost. Nothing forbids to train two weapon skills to 14...

Friday, 6th March 2020, 09:31

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 3377

Re: New Leech

*Rage is bad design as long as paralysis chance and luring exist. Even without the luring having a very small chance to die is bad design. Consider this: would you accept idea of a new great weapon which makes you almost invincible except it can unavoidably kill you unless you spend much time makin...

Thursday, 5th March 2020, 21:38

Forum: Dungeon Crawling Advice

Topic: What are the actually effects of +str on damage?

Replies: 22

Views: 4946

What are the actually effects of +str on damage?

I never bother to understand how much str affects melee damage. Or if it affects ranged damage at all. However, my last char makes me wonder this question, as I have some +str artefact I could swap with something else. Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c (webtiles) character file. ...

Thursday, 5th March 2020, 21:27

Forum: Dungeon Crawling Advice

Topic: New Leech

Replies: 17

Views: 3377

Re: New Leech

*Rage is a nuisance, as long as you avoid the cases where berserking - or the eventual paralysis post berserk - could kill you. Overall it triggers very little, and considering that berserk is extremely strong buff, there are actually very few cases where you would avoid to berserk. You certainly ha...

Thursday, 27th February 2020, 22:17

Forum: Dungeon Crawling Advice

Topic: finally figured out how to do vaults 5

Replies: 15

Views: 2482

Re: finally figured out how to do vaults 5

around the level (which should be removed). We are talking about ancient versions, and I can't find the commit, but this was briefly tried. In very old version, V:5 quadrants were closed except the entrance nearby the stairs. The common suggested way to clear V:5 was to clear the outer ring - where...

Thursday, 27th February 2020, 09:06

Forum: Crazy Yiuf's Corner

Topic: New species: FooBar, Half-Foo

Replies: 2

Views: 1143

Re: New species: FooBar, Half-Foo

If you trim special cases, it would be a less fucked species than Felid, so I'd hope some dev add that.

I'd play it.

Sunday, 23rd February 2020, 18:52

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20050

Re: Positional Attack Magic Implementation [Now Playable]

Why is it hard?
I think it is extremely annoying - much more than before - an still a bit spoiler to use, but at least personally don't understand how it is hard.

Sunday, 23rd February 2020, 16:34

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555179

Re: Best/Worst Artifacts

This question is more suited in "advice" area than this topic. I'd hope a mod can split it up. Have you a dump? At which point of the game you were? It's a bit different if you were at D:8 before Lair instead of later. Anyway. That bardiche is kinda okay, because str+5 is like a little mor...

Sunday, 23rd February 2020, 12:13

Forum: YASD! YAVP! and characters in progress too

Topic: When u can't decide if keep calm or not, but doesn't matter

Replies: 0

Views: 638

When u can't decide if keep calm or not, but doesn't matter

Dungeon Crawl Stone Soup version 0.25-a0-549-g6e6e650 (webtiles) character file. nago the Tycoon (Gnoll Gladiator) Turns: 91843, Time: 02:56:13 Health: 222/222 AC: 38 Str: 25 XL: 27 Magic: 46/46 EV: 23 Int: 14 God: Gozag Gold: 18789 SH: 17 Dex: 22 Spells: 17/64 levels left rFire + + . SeeInvis + b ...

Saturday, 15th February 2020, 11:17

Forum: Game Design Discussion

Topic: Rework the ancient champion spellbook

Replies: 3

Views: 924

Re: Rework the ancient champion spellbook

or split into multiple monsters. Unless the splitting is "create or better rework" some early monster to introduce sooner some mechanic only present in late game, please don't do that. There are already too many monsters with weird gimmicks that actually don't provide nothing too interest...

Thursday, 13th February 2020, 08:44

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 30847

Re: feels like alot of indie games are now called roguelikes

this is some serious necroposting

Thursday, 12th December 2019, 10:32

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20050

Re: Positional Attack Magic Implementation [Now Playable]

A bit out of topic but as dev are reading this topic: I played a VM to try new sting and so on and used ignite poison I think for the first time. I'm pretty positive its power should be tuned down: i've used it as main kill spell in conjution with toxic radiance and until Vaults it's broken. It utte...

Wednesday, 11th December 2019, 11:46

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 20050

Re: Positional Attack Magic Implementation [Now Playable]

I've played a bit of IE start and I feel the background is a very bad spot right now - both gameplay and powerwise. 1) They lack something in-between freeze and lv.4 spells. Freeze is the best damage lv.1 spell, but missing a ranged option until lv.4 is a huge gap. Not considering the difficulties r...

Friday, 29th November 2019, 09:24

Forum: Game Design Discussion

Topic: Monster threat level summary in offline tiles

Replies: 21

Views: 3993

Re: Monster threat level summary in offline tiles

I've just seen this in trunk. Very nice addition, thank you! I have only a small "complain": the dark grey\grey indicator looks very similar to a staircase. In other words, it looks like the enemy is on a staircase. This was quite misleading for me. Probably I got the worst case of all: I ...

Wednesday, 6th November 2019, 08:38

Forum: Dungeon Crawling Advice

Topic: I play so slooowly

Replies: 14

Views: 2949

Re: How do people play so fast?

Thanks. I'll try that. I've tried it before and found it pretty disorienting because you suddenly appear in another place, but I'll give it another go. In titles "show_travel_trail = true" shows footprints marking your autoexplore path. It helps a lot to understand with a glance the path ...

Wednesday, 2nd October 2019, 09:57

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555179

Re: Best/Worst Artifacts

  Code:
k - the +10 ring mail of Dogma {rF+ Int+4 SInv Stlth-}
You found it on level 8 of the Dungeon.


Best caster armor EVAR.
Unfortunately my GnFi had already picked up chei so he swapped for heavier armor later on.
But Jesus that would be insane for any other char.

Monday, 16th September 2019, 07:43

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 5929

Re: Fedhas rework

If overgrowth will be implemented as corruption style, could evoke forest be removed and move the nymph and whatever it does to this ability?

Or just use the fact you're working on plants to remove this spell that shouldn't be really a spell?

Thursday, 5th September 2019, 15:28

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 8711

Re: Formicids should not get swift

It's a magical wind that blows from insde the character, aka a series of incredibly strong farts.
However, when the effect ends, the character is slowed by the stomach ache due all the stress suffered.

Here you are, this lore explains how AntMan can be speed up by swiftness.

Tuesday, 27th August 2019, 11:29

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555179

Re: Best/Worst Artifacts

  Code:
the cursed +13 crystal plate armour "Xenoabb" (worn) {Str+7 Slay-3}.


I like it because it's kinda a +13 plain cpa which helps you to wear itself.

Monday, 22nd July 2019, 09:52

Forum: Dungeon Crawling Advice

Topic: High Level Necro Spells

Replies: 34

Views: 5495

Re: High Level Necro Spells

I have extremely limited experience with Death's Door, I guess I used it in 2 games. Both games went like this: I cast DD, then it expired, and I died immediately without a chance to do anything. Maybe I'm missing something crucial. Well you have 20ish turns where you're are invulnerable , so I bel...

Wednesday, 26th June 2019, 07:56

Forum: Crazy Yiuf's Corner

Topic: Divine Exegesis: I heard you like big spells

Replies: 5

Views: 1426

Divine Exegesis: I heard you like big spells

Sif Rework Part 4: Add a Divine Exegesis ability Sif currently has one active that uses piety, Channel Energy, an ability that becomes more about convenience than power as the game progresses since players get access to a large MP pool. This commit adds a powerful new active to help Sif be relevant...

Friday, 17th May 2019, 17:15

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555179

Re: Best/Worst Artifacts

It's the fucking best weapon in the game barring some insane ranged artifact

Friday, 17th May 2019, 13:27

Forum: YASD! YAVP! and characters in progress too

Topic: The new throwing is pretty good

Replies: 2

Views: 827

Re: The new throwing is pretty good

Fsim is needed but I'm almost sure a +9 plain broad axe is going to be significantly better than a +9 holy war axe against evil targets, at least at 0 and >=18 axes skill.

Tuesday, 14th May 2019, 10:16

Forum: Crazy Yiuf's Corner

Topic: Dith's shadow mimic doesn't seem to distract the enemy.

Replies: 8

Views: 1584

Re: Dith's shadow mimic doesn't seem to distract the enemy.

yeah it's very nice when your hex fails but your shadow buddy helps you.

Sunday, 12th May 2019, 19:41

Forum: Crazy Yiuf's Corner

Topic: Dith's shadow mimic doesn't seem to distract the enemy.

Replies: 8

Views: 1584

Re: Dith's shadow mimic doesn't seem to distract the enemy.

The shadow ranged or melee attack use a base type of weapon, probably with +0 enchantment and no consideration of player skill.

So it is very good with 2h and very bad with bad 1h.

Large rock or longbow/xbow shadow mimic is extremely good, for example

Sunday, 12th May 2019, 10:53

Forum: Game Design Discussion

Topic: Experimental branch: two state vampires

Replies: 80

Views: 13624

Re: Experimental branch: two state vampires

Possibly -20% hp is a bit excessive, maybe -10hp would be a little more balanced but overall very neat solution. Kudos
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