Search found 2229 matches

Saturday, 6th April 2013, 22:49

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: First Octopode insta death upon enter Lair

Replies: 6

Views: 2171

Re: YASD: First Octopode insta death upon enter Lair

Using stairs requires more than 2 turns, if I remember correctly, so it can be quite painful if done when a hydra - or any other enemy with lot of attacks - is awaiting. If a enemy has spotted you when ascending on a upper floor, there's a decent possibility he will wait for you next (not necessaril...

Saturday, 6th April 2013, 22:39

Forum: Dungeon Crawling Advice

Topic: rSticky

Replies: 29

Views: 8086

Re: rSticky

minmay wrote:http://weknowmemes.com/wp-content/uploads/2012/04/abandon-thread-gif-cats.gif



The more I see this gif, the more I laugh :lol:

Saturday, 6th April 2013, 09:41

Forum: YASD! YAVP! and characters in progress too

Topic: CiP - I scroll of accquiremnt worth buying or save me golds?

Replies: 30

Views: 7824

Re: CiP - I scroll of accquiremnt worth buying or save me go

freetheworld wrote:
BlackSheep wrote:Were you trying to out run him? The potion of speed might have helped.

I spotted him he cast confuse on me and I was left for dead after that. He just ran up to as I moved around like a retard un able to do anything but take a beating.



  Code:
E - 8 potions of curing


That would have helped too.

Tuesday, 2nd April 2013, 13:56

Forum: Dungeon Crawling Advice

Topic: Jesters!

Replies: 50

Views: 16441

Re: Jesters!

I thought of doing that too - too bad I don't play trunk - and I fear this tactic will be soon nerfed.

Monday, 1st April 2013, 07:30

Forum: Dungeon Crawling Advice

Topic: CeHu of Chei ?

Replies: 10

Views: 2877

Re: CeHu of Chei ?

Even wearing that barding your centaur would move at 9 aut for each step, which is still less than 10 - the speed of many enemies. Sure, kiting will require much more time - I think rBoredom++ is required - but good positioning during combat and escaping from most enemies would be still easy, and sw...

Saturday, 30th March 2013, 18:43

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: NaVM of Chei -> YAVP 15 runes

Replies: 39

Views: 11015

Re: CiP: NaVM of Chei. Hat of Pondering?

Chei is the only god that at low piety does nothing (-1 to hunger rate is useless, as a bonus like +2 to every stat) but impedes to escape from speed 10 monster unless using translocation - not mentioning the fact he forbid haste and berserk rage. A lot of gods have strong 1 * ability: fedhas has th...

Saturday, 30th March 2013, 17:08

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: NaVM of Chei -> YAVP 15 runes

Replies: 39

Views: 11015

Re: CiP: NaVM of Chei. Hat of Pondering?

Naga with Chei are slower than other races - 28 aut against 20 - which limit even more the ability of movement during battle. Furthermore, Naga are fairly weak in early game - they start with mediocre ac/ev and low "attack power" - when Chei does nothing but weakening your character while ...

Saturday, 30th March 2013, 13:56

Forum: Dungeon Crawling Advice

Topic: Ash advice

Replies: 9

Views: 2596

Re: Ash advice

SpEn of Ash is a common and strong combo - Ash detection is very useful for stabber. Otherwise, Trolls are a strong race who match really well with Ash - her passive skill bonus is very useful, considering their terrible skill. With Ash you can play a "hybrid" Troll since early game (Lair ...

Saturday, 30th March 2013, 13:44

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: NaVM of Chei -> YAVP 15 runes

Replies: 39

Views: 11015

Re: CiP: NaVM of Chei. Hat of Pondering?

Nagas of chei are already painfully slow, they really don't require any kind of support to increase piety gain rate or slouch damage. Anyway, a step for a naga of chei with 6 * piety requires 28 aut, so wearing the hat increase the time needed to 30 aut. In this case I believe there aren't huge diff...

Saturday, 30th March 2013, 01:13

Forum: Dungeon Crawling Advice

Topic: Demigod Necromancer-Is it just me or are they very difficult

Replies: 29

Views: 9449

Re: Demigod Necromancer-Is it just me or are they very diffi

@nago-why would you choose a mage background when you dont want to learn spells?lol I was sarcastic - as others are saying, necromancer is more an hybrid than a "pure" mage backround: the starting book gives great spell to support your melee, from both the point of view of healing (vampir...

Friday, 29th March 2013, 10:07

Forum: Dungeon Crawling Advice

Topic: Demigod Necromancer-Is it just me or are they very difficult

Replies: 29

Views: 9449

Re: Demigod Necromancer-Is it just me or are they very diffi

the comparison is unfair.i meant it more like,its uncool(in my humble opinion)to kill stuff in melee when you have the option to do it with magic(and necromancers definitely have that option,while warpers do not) I agree. I never learn lethal infusion, regeneration and vampiric drain when playing a...

Monday, 25th March 2013, 09:01

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DsFi -> YAVP

Replies: 34

Views: 6819

Re: CiP: DsFi

Don't worry about draining not working on demons - on a three runes game you usually find at most a couple of actually dangerous demons.

Saturday, 23rd March 2013, 20:39

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: DsFi -> YAVP

Replies: 34

Views: 6819

Re: CiP: DsFi

A Jiyva's altar always appears in the vault of Slime:6 (it may be quite insane to get there at low xl levels), often it appears near Slimes' entrance in Lair, but it isn't guaranteed. I don't believe that waiting till deep Lair to get a God is a good idea: early levels are often the most difficult p...

Friday, 22nd March 2013, 15:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YASD : CeHU, never gone so far...

Replies: 27

Views: 5579

Re: CIP : CeHU, never gone so far...

With 25 armour skills (considering heroism) a -3 barding probably still gives +2/+3 ac, so it's even more a worthy trade. Anyway, you got a lot of bad muts, you probably played very badly in Zot:5. You should have fight only 1 Orb of Fire at time, with no other enemies around, with all buff active (...

Friday, 22nd March 2013, 08:06

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YASD : CeHU, never gone so far...

Replies: 27

Views: 5579

Re: CIP : CeHU, never gone so far...

You already have enough sources of rf+, so enchant that pearl dragon armor. It grants great ac with only - 3 avp, so your ev and spellcasting abilities will be boosted in comparison with your current armor. Selolin gives +4 ac, which is never redundant, and currently you don't have better rings; you...

Thursday, 21st March 2013, 09:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YASD : CeHU, never gone so far...

Replies: 27

Views: 5579

Re: CIP : CeHU, never gone so far...

I hope you have more plain arrows than the 52 in inventory, otherwise you won't be able to use a holy longbow in extended, asmmo's brand overwrite launcher's one. Clear D to 27 and Zot to 4 before swapping to TSO, the former is better in those areas - then use Crypt to farm TSO piety. If you have en...

Tuesday, 19th March 2013, 09:50

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 17053

Re: Pre-enchanted armours encourage scummy behaviour

How is checking whether you found something better than you currently have "scummy"? It's interesting, and partly dangerous because it can be cursed. Because trying 10 different pairs of plain gloves, just to gain +1/+2 ac is scummy. There's nothing interesting in "oh, I've just foun...

Tuesday, 19th March 2013, 08:34

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 17053

Pre-enchanted armours encourage scummy behaviour

I've recently realised that the fact pieces of armour can spawn with enchantment higher than +0 encourages a scummy behaviour: considering it's possible to gain +6 ac from just secondary armours (gloves, boots, cloak) and some other ac from body armours - which is a huge benefit in every moment of t...

Monday, 18th March 2013, 09:15

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3207702

Re: Best/Worst Artifacts

Best artifact ever!

Monday, 18th March 2013, 08:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Red DrCj - Spell Advice

Replies: 6

Views: 2177

Re: CIP - Red DrCj - Spell Advice

You need more fire/air magic to cast either firestorm or tornado. By the way, I believe you have overtrained a bit spellcasting: it only affects spell success 1/4 as much as average spell skill - so there's no point in raising it, unless you need more spell slots, mp or to reduce a bit spells' hunge...

Saturday, 16th March 2013, 08:40

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Red DrCj - Spell Advice

Replies: 6

Views: 2177

Re: CIP - Red DrCj - Spell Advice

I consider fireball obsolete when I get bolt of fire - the latter is better from any point of view, and you can easily manipulate speed 10 monster to get conveniently in line when fighting in open space. Furthermore, I add blink and control teleport in the list of desired spell - if you rely on them...

Saturday, 16th March 2013, 08:32

Forum: YASD! YAVP! and characters in progress too

Topic: YASD SpEn of Nemelex, killed in a holy pan

Replies: 7

Views: 2126

Re: YASD SpEn of Nemelex, killed in a holy pan

No, my stealth was much, much higher than the morgue file indicates. I was glowing when I died! On a side note, I didn't realize until now that silence actually draws attention to you (it almost got me killed when I tried to sneak up on a pan lord). Silence doesn't work on demons (except Geryon), y...

Friday, 15th March 2013, 09:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASD SpEn of Nemelex, killed in a holy pan

Replies: 7

Views: 2126

Re: YASD SpEn of Nemelex, killed in a holy pan

*Your stealth was *very* low for a stealthy character; probably the cause was the pda, even -3 armour cripples significantly stealth. For a stealth-character in extended I believe incredibly or even uncannily stealthy is a prerequisite. *In extended, a character with that stealth can easily kill a l...

Wednesday, 13th March 2013, 11:34

Forum: Crazy Yiuf's Corner

Topic: Deep Elf Wizard Guide

Replies: 49

Views: 20201

Re: Deep Elf Wizard Guide

75 hp and firestorm to 16% miscast rate is a good rate to (almost) oneshot you.

I agree you could post this on the wiki - it would be at least at same level of other, uhm...guides








(No offence meant to cerebovssquire who wrote a couple of very good ones)

Monday, 11th March 2013, 22:24

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: HaHu^Oka - 0.12 Abyss killed my awesome run

Replies: 4

Views: 1426

Re: YASD: HaHu^Oka - 0.12 Abyss killed my awesome run

I don't know how perceptive 0.12 abyssal monsters are, but if they're similar to 0.11 abyss monster, from this point of view, I suggest to not use swiftness unless is really necessary, because it halves stealth: very stealthy means you usually have a decent amount of turns to get outside the LOS of ...

Monday, 11th March 2013, 13:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: brimstone fiends are more durable than balrugs

Replies: 16

Views: 3782

Re: YASD: brimstone fiends are more durable than balrugs

(looking better, i don't think cblink would have broken LOS? If you doubt a cblink can take you outside a foe's LOS, you can always an exclusion over him: if you can blink out the marked tiles, you're "safe". Furthermore, I tested in wiz mode using a character closed in a metal wall tomb ...

Monday, 11th March 2013, 09:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3207702

Re: Best/Worst Artifacts

the +3 pair of gloves "Ikol" {rElec rF+} 643 gold


Insanely bargain for a very good pair of gloves.

Obviously, my DsNe has claws mutations :roll:

Monday, 11th March 2013, 08:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: brimstone fiends are more durable than balrugs

Replies: 16

Views: 3782

Re: YASD: brimstone fiends are more durable than balrugs

Even without cure mut pot available, remember that a lightly mutated character can still easily be a YAVP (especially if strong like this one), while a character who don't blink a right time usually became a YASD. Furthermore, light yelllow glow has a decent probability to decay without adding mutat...

Friday, 8th March 2013, 07:54

Forum: Dungeon Crawling Advice

Topic: New player here, need DEFE advice.

Replies: 16

Views: 3704

Re: New player here, need DEFE advice.

Vaults are another branch of the dungeon, like orc or lair. They can be found between D:15 and D:19. For crimson imps, try to hit them with a good weapon - maybe of freezing- it works well if you can surpass their annoying regeneration. Otherwise, http://crawl.develz.org/info/inline.php?q=imp_parkin...

Sunday, 3rd March 2013, 13:05

Forum: Game Design Discussion

Topic: urug - new behavior or change flavor text?

Replies: 14

Views: 3854

Re: urug - new behavior or change flavor text?

I'd rather see him axed: currently he's just an orc knight who picked some javelins on the floor.

Saturday, 2nd March 2013, 14:02

Forum: YASD! YAVP! and characters in progress too

Topic: Y.A.S.D.: MfIE of Fedhas died in ZoT5

Replies: 30

Views: 8595

Re: CIP: MfIE of Fedhas

I wouldn't start training summoning too: your have already a quite mixed character, you'll soon need to specialize (or suffer): summoning is good to kill things, but you have decent already polearms and potentially (because you'll need to train much more) Ice magic. Invis stab will be very good for ...

Saturday, 2nd March 2013, 13:05

Forum: YASD! YAVP! and characters in progress too

Topic: Y.A.S.D.: MfIE of Fedhas died in ZoT5

Replies: 30

Views: 8595

Re: CIP: MfIE of Fedhas

It's simple: don't use a trident, but a glaive/bardiche. Yes, that's my plan. The problem is I have not found any of these. If I miss a decent weapon by the time I found Lair's staircase, often because it is at shallow deep (like your case), I often wander some level deeper in the Dungeon - up to D...

Saturday, 2nd March 2013, 08:50

Forum: YASD! YAVP! and characters in progress too

Topic: Y.A.S.D.: MfIE of Fedhas died in ZoT5

Replies: 30

Views: 8595

Re: CIP: MfIE of Fedhas

It's simple: don't use a trident, but a glaive/bardiche.

Wednesday, 27th February 2013, 18:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DEFE of Ashenzari or bust

Replies: 43

Views: 10609

Re: CIP: DEFE of Ashenzari or bust

From the log things are: he shot an arrow, you drank ?curing, he shot another, you drank ?protection, he killed you. In a shorter form: you wasted 2 turns, he happily used them. I am not used to console view, but I believe with a ?blink you couldn't get outside his LOS - however, you had 4! Best bet...

Wednesday, 27th February 2013, 16:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DEFE of Ashenzari or bust

Replies: 43

Views: 10609

Re: CIP: DEFE of Ashenzari or bust

Maybe with Zin is necessary, but unless the char is starving I find too boring to switch to rpois only to eat :roll:

Wednesday, 27th February 2013, 16:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - Merry centaur of missile starvation

Replies: 6

Views: 1670

Re: YAVP - Merry centaur of missile starvation

With Ce I don't feel it's necessary to train a melee skill to save arrows until extended -Ce are sturdy enough to easily kill pop-corn enemies with any good untrained melee weapon (latjang, dwhip, ...); then, in extended there's enough xp to train whatever you want. A fda is a solid choice, but have...

Wednesday, 27th February 2013, 16:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DEFE of Ashenzari or bust

Replies: 43

Views: 10609

Re: CIP: DEFE of Ashenzari or bust

Poison resistance is pratically useless, except against foes who cast poison arrow and in Snake Pits/Spider Nest, where is just convenient to have. Actually, the damage which you should worry from all poisonous source is the direct one, against which rpois does little or nothing (except I said parro...

Monday, 25th February 2013, 09:16

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14232

Re: Wands: how to use?

Except it could also be a wand of random effects that chose digging. A little clarification because someone couldn't know: random effect are id when zapped - there's also the line "you feel this wand is unreliable" - so you would know if you had just zapped a wand of digging or a random o...

Monday, 18th February 2013, 21:34

Forum: Dungeon Crawling Advice

Topic: What stats would justify wearing negatively enchanted items?

Replies: 17

Views: 4008

Re: What stats would justify wearing negatively enchanted it

minmay wrote:Not sure how to take that.


I meant no offence: the fact for one time your answer was very long and detailed and not a single, short and cryptic line has shocked me :lol:

Or, more realistically, you're actually not minmay :x

Monday, 18th February 2013, 08:56

Forum: Dungeon Crawling Advice

Topic: What stats would justify wearing negatively enchanted items?

Replies: 17

Views: 4008

Re: What stats would justify wearing negatively enchanted it

Someone must have hacked minmay's account :shock:

Saturday, 16th February 2013, 08:43

Forum: YASD! YAVP! and characters in progress too

Topic: Y.A.S.D: CeHu of Oka

Replies: 12

Views: 3492

Re: CIP: CeHu

First of all, throw away that bow. Now. Bows are much worse than longbows , you shouldn't never use one after you've found a longbow, no matter how good is the brand it has. Stick with that longbow of flame until you get a one of velocity. Fda is a potential end-game armour; personally I'd wear a rf...

Friday, 15th February 2013, 14:38

Forum: YASD! YAVP! and characters in progress too

Topic: Y.A.S.D: CeHu of Oka

Replies: 12

Views: 3492

Re: CIP: CeHu

UC centaur is very strong, but UC is the most melee exp demanding skill, so I wouldn't suggest to use it like backup - I'd say you would need at least 15 to make it worthy in the long run, and it's a lot of (waste) experience. For now, even if you can't find a weapon with a good brand, I'd still sug...

Friday, 15th February 2013, 14:21

Forum: YASD! YAVP! and characters in progress too

Topic: Y.A.S.D: CeHu of Oka

Replies: 12

Views: 3492

Re: CIP: CeHu

Disable bow, there's no point to train it further than 22, like any other melee skill, with Oka: heroism is so cheap you can happily spam in every fight against non popcorn enemies - and you should have reached min delay anyway. For now train armour and fighting - I believe the former is more import...

Friday, 15th February 2013, 11:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second win (formerly CIP - another MiBe)

Replies: 27

Views: 5665

Re: CIP - another MiBe

I suggest to not fight the guards on V:8 stairs: it's noisy enough to attract the more dangerous foes who wait in the four quadrants, and you really don't want to see ancient liches, tentacles monstrosities, titans, giants and foo dragons at same time. It's much better to stair dance: head downstair...

Friday, 15th February 2013, 10:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second win (formerly CIP - another MiBe)

Replies: 27

Views: 5665

Re: CIP - another MiBe

I was specifically talking about this char: for a MiBe V:8 is tenfold easier and less frustrating than Slimes (or Abyss, at least in 0.11 the third rune may as well be the abyssal one for many characters!)

Friday, 15th February 2013, 10:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second win (formerly CIP - another MiBe)

Replies: 27

Views: 5665

Re: CIP - another MiBe

Zot need 3 runes, so is mandatory to clear V:8 before entering that Realm. I'd clear D up 27 before going in V:8 - just be careful in D:27, often the entrance for Zot is a vault full of strong draconians. You could enter Elf before Vault:8, but there's no point to clear only Elf:1-2 because there's ...

Thursday, 14th February 2013, 15:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second win (formerly CIP - another MiBe)

Replies: 27

Views: 5665

Re: CIP - another MiBe

Use the two rings of slaying, swap the rf+ when you need the resistance.

Thursday, 14th February 2013, 15:31

Forum: Game Design Discussion

Topic: new show_more_threat option

Replies: 12

Views: 2205

Re: new show_more_threat option

I'd really like to have this option!

Thursday, 14th February 2013, 09:29

Forum: Dungeon Crawling Advice

Topic: About wizards in Abyss....

Replies: 4

Views: 1581

Re: About wizards in Abyss....

Yes, some games force more than others to play a bit decently. And a rf++/rc+ 0ac robe it still something very good to wear as Mu (especially if summoner) up to extended, in the remote case nothing better has been generated. For executioners , try to get 3-15 dragons between you and them, usually it...

Wednesday, 13th February 2013, 11:15

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14232

Re: Wands: how to use?

I suppose you don't consider in your question wands like draining or fire, because they're useful in all the game even with 0 evo. Anyway. "weaker" wands are mostly useful in the early game - and then they are very useful! Flame, frost etc are very good to soften an early dangerous foo wit...
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