Search found 717 matches

Thursday, 6th February 2020, 18:11

Forum: Game Design Discussion

Topic: Spiketaur

Replies: 9

Views: 3046

Re: Spiketaur

Seriously?

I've pricked 'em with branded daggers early game as a DEWi...
Granted, I had some AC those times.

Thursday, 6th February 2020, 18:09

Forum: Game Design Discussion

Topic: Eye od Draining should put a status similar to Flayed Ghost

Replies: 3

Views: 2098

Eye od Draining should put a status similar to Flayed Ghost

Or: make them drain MP temporarily, on kill your MP is restored. Like Flayed Ghosts do with HP right now?

Thursday, 6th February 2020, 14:25

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 5100

Remove launcher ammo

With the farewell of branded arrows'n bolts, launcher ammo is kinda pointless especially because arrows are common early while bolts not, which makes crossbow starts unfunny difficult. This is also a beef to centaurs & friends, they will never run out of ammo (which they almost always don't in m...

Thursday, 6th February 2020, 14:22

Forum: Game Design Discussion

Topic: Spiketaur

Replies: 9

Views: 3046

Spiketaur

Give centaurs (&& / ||) yaktaurs spikes. Currently the no-brain way to deal with them is to close ASAP, even with pure casters, then they're harmless and can be killed even with a +2 branded dagger.

Saturday, 28th December 2019, 11:08

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24005

Re: Update stair logic (nerf stair dancing)

Stop making this game even more impossible (especially for pure-caster types, stairs are frequently the only survival option for them early game) just for forum likes.

Monday, 23rd December 2019, 19:40

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 49531

Re: Positional Attack Magic Implementation [Now Playable]

There were a lot of redundant bolt/projectile damage spells with a lot of range so pure caster backgrounds left at the 100% mercy of RNG/Gods to find stronger spells had much higher chances of finding something to kill monsters before they got in meele range and annihilated their no-defence asses. N...

Friday, 13th July 2018, 14:59

Forum: Technical Support

Topic: fake account on korean server

Replies: 1

Views: 1368

fake account on korean server

Somebody clever made an account 'kuniqs' on http://webzook.net. Started a DDFi game there during the time I was on a mega-streak. I guess the purpose was to trash the character and ruin my streak without me even knowing about it. I have no clue who the admin there is so please somebody either give m...

Saturday, 24th March 2018, 20:11

Forum: Game Design Discussion

Topic: Why Makhleb doesn't grant HP when killing dancing weapons?

Replies: 2

Views: 1482

Why Makhleb doesn't grant HP when killing dancing weapons?

It clearly says He "accepts your kill". Is this a bug or a feature?

Wednesday, 14th March 2018, 08:39

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 65611

Re: Species Proposal - Faerie Dragon

I like OP's proposal - spellcasting tabber sounds fun!

At least it's not *yet another* race proposal with -1 to everything to make it "balanced".

Thursday, 8th March 2018, 13:31

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6236

Re: Show the player's base damage, please

The bonus damage from brand/enchantment is constant, whereas base damage is fluid and rather hard to calculate on the fly, so why not automatise it?

Thursday, 8th March 2018, 10:33

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6236

Re: Show the player's base damage, please

I don't want to show the damage dealt to a monster, I want an approximation of the maximum base damage dealt with a weapon, without enchantment or brand, including Fighting, Str and weapon skill, as a useful heuristic to compare weapons.

Saturday, 3rd March 2018, 18:20

Forum: Game Design Discussion

Topic: Show the player's base damage, please

Replies: 21

Views: 6236

Show the player's base damage, please

If it's possible to estimate PC's base damage while creating ghosts or Mara's illusion, it's also possible to show the player the same stat while viewing a weapon he's carrying.

Thursday, 22nd February 2018, 12:45

Forum: Game Design Discussion

Topic: Redesign Makhleb's active abilities

Replies: 25

Views: 6975

Re: Redesign Makhleb's active abilities

Make Makhleb's active abilities into passives by making them autotrigger rarely, like Ru's. It would fit with the chaotic theme of Makhleb.

Friday, 16th February 2018, 09:19

Forum: Game Design Discussion

Topic: can we fix pan already?

Replies: 8

Views: 2838

Re: can we fix pan already?

Just make the player spawn on top of a portal to the next Pan level.

Saturday, 22nd July 2017, 08:30

Forum: Game Design Discussion

Topic: Divine powers & species restrictions

Replies: 23

Views: 7290

Re: Gozag shouldn't offer useless potions

* a much broader solution - which probably should be addressed in a specific topic: let all the gods' powers bypass racial restrictions, resolving this messy situation with all the problematic powers. I would go the other way: don't let any gods' powers bypass racial restrictions. No potion petitio...

Friday, 21st July 2017, 01:03

Forum: Game Design Discussion

Topic: FR: Give Demigods innate MP regeneration

Replies: 6

Views: 2706

Re: FR: Give Demigods innate MP regeneration

And it makes zero difference in practice, so?

Thursday, 20th July 2017, 18:31

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 97150

Re: Bultungin/Gnoll Feedback

Gnolls++ are just yet another species who are encouraged more than others to abuse Statue Form to not be annoying. Do we really need more of these?

Thursday, 20th July 2017, 18:27

Forum: Game Design Discussion

Topic: FR: Give Demigods innate MP regeneration

Replies: 6

Views: 2706

Re: FR: Give Demigods innate MP regeneration

Saw their +10% MP mutation and though it would fit.

Thursday, 20th July 2017, 16:44

Forum: Game Design Discussion

Topic: FR: Give Demigods innate MP regeneration

Replies: 6

Views: 2706

FR: Give Demigods innate MP regeneration

This request is just a "quality of life" improvement. Demigods are one of the least played races, I think giving them MP regen at lvl 13 (not stackable with amulet of MP regen) would make this race a little bit more attractive and it isn't a big buff anyway. TBH I'd just give them stackabl...

Monday, 17th July 2017, 04:52

Forum: Dungeon Crawling Advice

Topic: Lernean hydra vault too difficult

Replies: 14

Views: 5141

Re: Lernean hydra vault too difficult

Found a wand of scattershot? Time to push Evocations to 6-8 and Lerny becomes free XP.

Sunday, 16th July 2017, 07:44

Forum: Game Design Discussion

Topic: Dial back Deep Dwarf HP aptitude.

Replies: 8

Views: 3425

Re: Dial back Deep Dwarf HP aptitude.

In practice DD has +0% HP aptitude since 95% of the time you're not at full HP.

Saturday, 15th July 2017, 10:48

Forum: Game Design Discussion

Topic: FR: Display the amount of possible exclamation points

Replies: 0

Views: 993

FR: Display the amount of possible exclamation points

When pressing '@' the game should display the maximum amount of "!" you can get i.e. approximation of your possible max. damage. We have such approximation with spellpower, and the game already displays the "!" every time you hit. Also, examining the weapon in question should dis...

Saturday, 15th July 2017, 06:57

Forum: Game Design Discussion

Topic: Player ghosts are still a bad game mechanic

Replies: 35

Views: 13867

Re: Player ghosts are still a bad game mechanic

Remove spells from player ghosts, cut their damage in half and give no XP for killing them.

Thursday, 6th July 2017, 06:56

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14847

Re: Real-world scientists

The real reason why sword of jihad got renamed was not because muslims were annoyed. It was because you were annoyed. Now we're having the same situation.

Wednesday, 5th July 2017, 06:21

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14847

Re: Real-world scientists

duvessa wrote:having the player brutally murder nikola tesla? fine. having a unique named "nicoletta"? TOO FAR. DISRESPECTFUL AND LIES


lol pressing '4' till a paperdoll disappears is like brutal murder to you?

Wednesday, 5th July 2017, 06:08

Forum: Crazy Yiuf's Corner

Topic: rename/reflavor demigods to something awesomer

Replies: 32

Views: 12051

Re: rename/reflavor demigods to something awesomer

I really like the concept of the Demihuman from the future. You don't even have to change the abbreviation.

Saturday, 1st July 2017, 18:25

Forum: Game Design Discussion

Topic: Remove mutagenic corpses, reduce !mutation frequency

Replies: 25

Views: 7170

Re: Remove mutagenic corpses, reduce !mutation frequency

The problem I see with the current mutation system is that mutations can be divided into 2 categories: discrete and gradual. Gradual mutations are annoying/beneficial, but not very game changing (-2 to stat, stat deterioration, 1/2 AC etc.) but discrete ones are so bad that I don't try to 'game' 0.2...

Tuesday, 27th June 2017, 17:22

Forum: Dungeon Crawling Advice

Topic: Auxiliary attacks

Replies: 1

Views: 1138

Auxiliary attacks

What is the exact formula for triggering an auxiliary attack in 0.20? I'm interested in particular in the bite attack, both for VS and Vp (assuming it works different for VS than for other races with bite).

Wednesday, 21st June 2017, 10:26

Forum: Game Design Discussion

Topic: Rename silent spectre

Replies: 3

Views: 1817

Rename silent spectre

Rename Silent Spectre in Trog's Depths vault to a unique "Librarian Spectre"
Because.

Tuesday, 23rd May 2017, 08:46

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 41271

Re: Remove Beogh

You have to herd your orcs, ensure that your wizards and priests are killed because they're fairly useless in the long run, raise and protect warriors that already have good items so that your gifts can be spent to round them out in other directions, and all around play some micromanagement minigam...

Wednesday, 17th May 2017, 05:13

Forum: Game Design Discussion

Topic: Using stairs should use just 1 key

Replies: 8

Views: 2994

Re: Using stairs should use just 1 key

ok.

Wednesday, 17th May 2017, 04:25

Forum: The Dart Board

Topic: Casual League Gritty Reboot - Week 1 - TrEE

Replies: 33

Views: 17197

Re: Casual League Gritty Reboot - Week 1 - TrEE

Is Heroism allowed?

Wednesday, 17th May 2017, 04:11

Forum: Game Design Discussion

Topic: Using stairs should use just 1 key

Replies: 8

Views: 2994

Using stairs should use just 1 key

Instead of "go upstairs" and "go downstair" commands there should be just one "use stairs" command.

Friday, 12th May 2017, 12:44

Forum: Game Design Discussion

Topic: Replace permafood with a single generic food item

Replies: 30

Views: 16108

Re: Replace permafood with a single generic food item

Replace all permafood with pizza.

Thursday, 11th May 2017, 13:48

Forum: Crazy Yiuf's Corner

Topic: Replace summon ice beast with summon demon on Su start book

Replies: 21

Views: 8220

Re: Replace summon ice beast with summon demon on Su start b

I approve OP.

Summoner's book is a bit too weak; Lightning Spire blows Ice Beasts out of the water.

Let Summoners have some fun!

Thursday, 11th May 2017, 10:59

Forum: Game Design Discussion

Topic: Deep Dwarf vampiricism should heal MP not HP

Replies: 20

Views: 6949

Re: Deep Dwarf vampiricism should heal MP not HP

Just give DD innate heal-on-kills, like, half the power of Makhleb's.

Tuesday, 9th May 2017, 11:16

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 97150

Re: Bultungin/Gnoll Feedback

I'd hate to see the race go, since it's good at teaching players good habits. My idea: recycle the old "victory dancing" skill training system; you have fixed, level-dependant experience pool, and you can distribute it among skills by using those skills - so wearing heavy armour and using ...

Friday, 24th February 2017, 18:42

Forum: Game Design Discussion

Topic: Apt changing race

Replies: 9

Views: 2935

Re: Apt changing race

A race that improves skill apts in skills it has trained the most?

Monday, 13th February 2017, 11:41

Forum: Dungeon Crawling Advice

Topic: Chaos Knight

Replies: 16

Views: 5114

Re: Chaos Knight

The most survivable race for a Chaos Knight is Vine Stalker IMO. The bonus regeneration helps a lot to avoid making Xom BORED.

Sunday, 12th February 2017, 08:11

Forum: Game Design Discussion

Topic: God Missions

Replies: 13

Views: 4503

Re: God Missions

Couldn't Zot Defence be reused for his?

Saturday, 11th February 2017, 06:04

Forum: Game Design Discussion

Topic: Is Song of Slaying broken?

Replies: 8

Views: 3299

Re: Is Song of Slaying broken?

Use it with species w' auxiliary attacks for double the fun!

Saturday, 11th February 2017, 06:03

Forum: Game Design Discussion

Topic: Rework Ring of Flames

Replies: 18

Views: 6042

Re: Rework Ring of Flames

Dmisl appears to be tailored to Deep Elves and Spriggans imo.

Thursday, 9th February 2017, 21:15

Forum: Dungeon Crawling Advice

Topic: Damnation Crossbow

Replies: 26

Views: 8816

Re: Damnation Crossbow

Staff of Dispater might as well shoot lasers, dunno. If I can kill Dispater, I'm done with the game already.

Thursday, 9th February 2017, 11:12

Forum: Dungeon Crawling Advice

Topic: Damnation Crossbow

Replies: 26

Views: 8816

Re: Damnation Crossbow

I'm talking about a random, findable item, not something that is obtained precisely at the point when it's not needed for anything.

Wednesday, 8th February 2017, 21:44

Forum: Dungeon Crawling Advice

Topic: Damnation Crossbow

Replies: 26

Views: 8816

Re: Damnation Crossbow

Mmm... Rod of Hellfire, I'd like to see that in Crawl sometime.

Wednesday, 8th February 2017, 21:38

Forum: Game Design Discussion

Topic: Rework Ring of Flames

Replies: 18

Views: 6042

Re: Rework Ring of Flames

rF++ is good in Zot for obvious reasons, and almost every mage trains charms to make use of the endless stupid buff spells, so Ring of Flames is a rather easy spell for fire elementalist to make use of IMO change it to Conjurations/Fire, 'cause it's supposed to be used to buff spellpower and deal da...

Tuesday, 7th February 2017, 11:13

Forum: Dungeon Crawling Advice

Topic: Food Matters

Replies: 11

Views: 3766

Re: Food Matters

The only time food matters in crawl is when you want to swap a vampiric weapon or when you're overberserking early-game (middle and late game you're so strong you don't need berserk) or when you're abusing spells with low Spellcasting. Food is cool, but chunks are tedious and by rune branches I have...

Tuesday, 7th February 2017, 11:10

Forum: Dungeon Crawling Advice

Topic: How does Augmentation work in Trunk?

Replies: 3

Views: 1729

How does Augmentation work in Trunk?

see above

Sunday, 5th February 2017, 18:12

Forum: Game Design Discussion

Topic: Remove fast regen from Crimson Imp

Replies: 11

Views: 4155

Re: Remove fast regen from Crimson Imp

Being annoying is kinda the point of Crimson Imps, isn't it?

Sunday, 5th February 2017, 18:09

Forum: Game Design Discussion

Topic: Item Proposal: Crab and turtle-shell shields

Replies: 9

Views: 3279

Re: Item Proposal: Crab and turtle-shell shields

Reduce large shields' required no-penalty level to 20, so they're actually usable in 3-rune games.
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