Search found 717 matches

Monday, 29th December 2014, 14:36

Forum: Game Design Discussion

Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)

Replies: 52

Views: 26548

Re: New God: Wulndraste the Wayfarer (God of No Backtracking

The conduct is totally inflexible - either you do all of a branch or you'll get under penance. I'll take a shot at this: Wuln likes + going down/up unexplored stairs (average piety) + randomly teleporting into previously unexplored area (minor) + killing uniques (HD dependant) + collecting runes (hi...

Wednesday, 3rd December 2014, 21:42

Forum: Game Design Discussion

Topic: Some comments on Cigotuvi's Embrace spell

Replies: 14

Views: 6256

Re: Some comments on Cigotuvi's Embrace spell

Why not make zombies temporary? (make them rot over time)
Embrace could work only when the corpse drops, like death channel.

Tuesday, 25th November 2014, 13:59

Forum: Dungeon Crawling Advice

Topic: Does ac reduce spell damage?

Replies: 7

Views: 2768

Re: Does ac reduce spell damage?

Why thank you mister.

Tuesday, 25th November 2014, 13:23

Forum: Dungeon Crawling Advice

Topic: Does ac reduce spell damage?

Replies: 7

Views: 2768

Does ac reduce spell damage?

I've came across a fresh reddit thread where people were advicing against raising your resistances by sacrificing ac - they said ac also reduces fire damage etc. I call bullshit, but crawl has gotten some changes since I last played it (ranged combat is the same as meele) so I'm confused a bit. Does...

Monday, 10th November 2014, 13:01

Forum: Crazy Yiuf's Corner

Topic: Answer me these questions three (not really)

Replies: 9

Views: 2628

Answer me these questions three (not really)

1) What do you think about this unique? name: Trinity desc: You heard tales of a champion of the three good gods who decided to vanquish all evil once and for all. To accomplish this, he he threw himself into the infinite realm of Pandemonium. Whenether it's him or not, the ambient chaos has corrupt...

Tuesday, 5th February 2013, 10:48

Forum: Game Design Discussion

Topic: Yet another close combat idea

Replies: 40

Views: 12123

Re: Yet another close combat idea

Wow, people are still commenting here? You are just going to be spamming these whenever you are given the chance. Worse, the are single use abilities, meaning instead of pressing tab a hundred times you are going to be doing some weird keyboard pressing combo a hundred times. Well, mages already hav...

Thursday, 24th January 2013, 12:16

Forum: Game Design Discussion

Topic: Yet another close combat idea

Replies: 40

Views: 12123

Yet another close combat idea

What if we make special combat moves like spells? This way, pure fighters will find use in those mp laying around. My biggest issue with close combat is that mages get most awesome toys like poison clouds fire storms lightning bolts as they progress, while pure physician guys get "hit him harde...

Monday, 14th January 2013, 11:06

Forum: Game Design Discussion

Topic: An item to make stealth a bit more worthwile

Replies: 12

Views: 2801

Re: An item to make stealth a bit more worthwile

Okay, I change my mind about the item so instead of working all the time, it would be an evocable thing.
Those who use stabbing as main way of killing things get the short end of stick endgame, where there are hordes of sleeping demons in sight, who also get a flat bonus to noticing the player..

Friday, 11th January 2013, 03:01

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 55497

Re: Long Blades, M&F effect brainstorm

1. Merge Short Blades and Long Blades into one category. That way we have slow and strong (greatsword, demon blade) plus fast but weak (daggers) weapons in one category. Special attack would be minotaur's riposte (blades skill% chance) and stab attempt (riposte chance/2 for happening) valid only for...

Thursday, 10th January 2013, 21:24

Forum: Game Design Discussion

Topic: An item to make stealth a bit more worthwile

Replies: 12

Views: 2801

An item to make stealth a bit more worthwile

Thing that bugs me are ninja builds that get the short end of the stick on almost every time in the game. On beggining, they have meager stealth and fail more times than succeed. On the middle, lack equipment. Endgame has hordes of undead/demons who are uber hard to stab + torment. Big thing I don't...

Thursday, 10th January 2013, 19:47

Forum: Game Design Discussion

Topic: Time stop

Replies: 49

Views: 13285

Re: Time stop

Isn't that mass charm? Yeah, except that if everything was charmed they wouldn't attack each other and you couldn't attack them . So just like charm, except for all the things that would make it like charm. Heh, my point was that magic resistance always screws things up and no more than 75% get cha...

Thursday, 10th January 2013, 19:37

Forum: Game Design Discussion

Topic: Hexes School - Status Targeting Spells

Replies: 23

Views: 5937

Re: Hexes School - Status Targeting Spells

Disrupt Magic, 6th level hexes school, produces a ray that has not very good accuracy proportional to hexes level and (maybe) ignores MR: if enemy is not buffed (or both positively and negatively), deals 1d6 damage and has low chance of producing one of those contamination effects, like glowing (dup...

Thursday, 10th January 2013, 19:13

Forum: Game Design Discussion

Topic: Time stop

Replies: 49

Views: 13285

Re: Time stop

Isn't that mass charm?

Thursday, 10th January 2013, 18:10

Forum: Game Design Discussion

Topic: Time stop

Replies: 49

Views: 13285

Re: Time stop

Game needs a killer hex spell so people would have purpose to specialize in this school. Why not make time stop as "screen turns blue, all enemies in fov get paralyzed (but enemies outside fov can move, so it won't be a vault-solver), certain powerful enemies are only slowed (surefire slow spel...

Tuesday, 29th November 2011, 19:58

Forum: Coding

Topic: A little technical here..

Replies: 7

Views: 3255

Re: A little technical here..

Lua thing seems nice, but I stiil can't find any l_you.cc or something, and the *.lua files don't seem to hold anything revelant. Where are those guys?

Tuesday, 29th November 2011, 13:12

Forum: Coding

Topic: A little technical here..

Replies: 7

Views: 3255

Re: A little technical here..

Don't know Lua well enough to tell if implementing a neural net for that zotbot script would be possible. Additionally, making that thing in C would allow me to generalize it later for other uses, but still if anybody could post me a link to some kind of Crawl Lua documentation, I will be grateful. ...

Tuesday, 29th November 2011, 11:07

Forum: Coding

Topic: A little technical here..

Replies: 7

Views: 3255

A little technical here..

Question: does anybody know how to make a memory hack or something else which would allow me to read and write memory data of crawl process? I want to make an non-integrated automaton which would learn crawl and then win the game by itself with specified race/class combo.
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