Search found 717 matches

Friday, 23rd December 2016, 12:27

Forum: Game Design Discussion

Topic: Remove or rework demonspawn monstrous mutations

Replies: 15

Views: 4981

Re: Remove or rework demonspawn monstrous mutations

If you get monstrous Ds then learn Song of Slaying and put it to use instead of bitching.

Thursday, 22nd December 2016, 14:08

Forum: Dungeon Crawling Advice

Topic: TrunkScry: No more wands of HW/haste/tele, sandblast changes

Replies: 6

Views: 3330

Re: TrunkScry: No more wands of HW/haste/tele, sandblast cha

I guess they'll nerf Cheibriados now since Mummies can't haste themselves.

Wednesday, 21st December 2016, 15:39

Forum: Game Design Discussion

Topic: Teleport wand rework idea

Replies: 4

Views: 1957

Re: Teleport wand rework idea

Or: how to make a moderately useful item for everyone almost useless.

Tuesday, 20th December 2016, 17:03

Forum: The Dart Board

Topic: Casual League Week 52 - Gr^Qaz

Replies: 17

Views: 10920

Re: Casual League Week 52 - Gr^Qaz

Having no dodging at all really inflates the value of EV rings and resistances. Tier I so far: Dungeon Crawl Stone Soup version 0.20-a0-315-g8346a86 (webtiles) character file. kuniqs the Fighter (Gargoyle Fighter) Turns: 18035, Time: 00:56:53 Health: 91/94 AC: 38 Str: 25 XL: 14 Next: 53% Magic: 21/2...

Monday, 19th December 2016, 20:59

Forum: Game Design Discussion

Topic: Species idea: Epocrasian (reverse demigod)

Replies: 19

Views: 7104

Re: Species idea: Epocrasian (reverse demigod)

Lately there is some rage-virus of shitty aptitude races and race proposals. Is the world insane, or I?

I mean, does every one of you like playing shitty Demigods, but with a god? (hi duvessa)

Monday, 19th December 2016, 20:53

Forum: Dungeon Crawling Advice

Topic: Armour skill rules of thumb?

Replies: 24

Views: 7055

Re: Armour skill rules of thumb?

If not going for heavy armour, don't train Armour more than 11. The same applies if you plan on wearing robes, have low Str, or have auxiliary armour slot restrictions. Training more than 22 Armour is almost never worth it - better train Dodging now.

Monday, 19th December 2016, 16:14

Forum: Dungeon Crawling Advice

Topic: Boots of the assassin UC

Replies: 9

Views: 3103

Re: Boots of the assassin UC

Time to learn Confusing Touch.

Sunday, 18th December 2016, 20:36

Forum: Game Design Discussion

Topic: Vp needs rework

Replies: 20

Views: 6775

Re: Vp needs rework

But do we even need that? Vampires could just be undead that get bad mutations (berserkitis, blurry eyes, slowness, screaming...) if they don't kill (living?) things. Ghouls are a thing already. Remove the food clock. Remove blood potions creation, keep blood potions as a rare item you find on the ...

Sunday, 18th December 2016, 13:54

Forum: Game Design Discussion

Topic: Challenge Modes

Replies: 3

Views: 1847

Re: Challenge Modes

For people bored with normal game there's the Casual League Week and Dungeon Sprint, and barely anyone plays both.

TBH I think Unreal Tournament mutators would be cool in Crawl.

Saturday, 17th December 2016, 21:15

Forum: Game Design Discussion

Topic: Re-unify Charms and Hexes (at least for now)

Replies: 12

Views: 4011

Re: Re-unify Charms and Hexes (at least for now)

Back to the Future!

Saturday, 17th December 2016, 21:14

Forum: Game Design Discussion

Topic: Vp needs rework

Replies: 20

Views: 6775

Re: Vp needs rework

You don't need torment immunity for Tomb, you can always worship Makhleb, batform is intended for escapes not combat.

IMO Vampires should have less blood states, 3 should be enough.

Saturday, 17th December 2016, 17:04

Forum: Game Design Discussion

Topic: Adding an optional "Appearance" step on character creation

Replies: 6

Views: 2608

Re: Adding an optional "Appearance" step on character creati

Oh noes crawl is getting dumbed down again

Saturday, 17th December 2016, 16:21

Forum: Game Design Discussion

Topic: Remove holy-branded (ranged) weapons

Replies: 15

Views: 5347

Re: Remove holy-branded (ranged) weapons

The only reason both holy brand and TSO exist is because holy things doing extra damage to undead and demons is an RPG archetype.

Either put demons in 3rune games or change extended so it's not 99% holy-susceptible creatures all the time.

Saturday, 17th December 2016, 15:05

Forum: Game Design Discussion

Topic: Remove holy-branded (ranged) weapons

Replies: 15

Views: 5347

Re: Pain-branded ranged weapons

gfgf45550 wrote:
Hellmonk wrote:Remove the ability to holy brand launchers with tso instead. This would make it consistent with kiku and lugonu branding.

You're genius.

http://mu.ranter.net/design-theory/bala ... ng-is-good

Saturday, 17th December 2016, 15:03

Forum: Game Design Discussion

Topic: Remove holy-branded (ranged) weapons

Replies: 15

Views: 5347

Re: Remove holy-branded ranged weapons

Winning instead of going extended is a no-brainer already. Therefore, not using holy brand is a no-brainer.

See, you can 'no-brain' anything.

Saturday, 17th December 2016, 10:22

Forum: Game Design Discussion

Topic: Remove holy-branded (ranged) weapons

Replies: 15

Views: 5347

Re: Pain-branded ranged weapons

There's already a pain-branded ranged weapon. It's called "Bolt of Draining". It's even penertation-branded, too.

Saturday, 17th December 2016, 10:21

Forum: Dungeon Crawling Advice

Topic: Damage Formula for OoD?

Replies: 2

Views: 1563

Re: Damage Formula for OoD?

9d(power/4), however there is some special stepdown bullshit so whatever. Damage is almost the same as LCS at the same power. In practice, specialized blaster mages will have at most 100 power with high Int and enchancers, other mages can count for ~50 power. At close range LCS is better. However OO...

Saturday, 17th December 2016, 08:56

Forum: Game Design Discussion

Topic: Storm Knights and Snail Knights

Replies: 9

Views: 3635

Re: Storm Knights and Snail Knights

Snail Knights sound like a draconian monster in zot.

Thursday, 15th December 2016, 10:55

Forum: Game Design Discussion

Topic: Werewolf race?

Replies: 14

Views: 5643

Re: Werewolf race?

So basically just make curses an another kind of mutation, with exactly the same problems mutations have (It's best to not mutate yourself, even with !oBenefical, because you can get horns with those)

FR: give werewolf species berserkitits.

Thursday, 15th December 2016, 07:26

Forum: Game Design Discussion

Topic: Remove giant spiked clubs (keep giant clubs)

Replies: 13

Views: 5373

Re: Remove giant spiked clubs (keep giant clubs)

*Conventional wisdom is that base accuracy doesn't matter, right? I've noticed I missed so much with a GC/GSC that I just threw it away and went with eveningstar. Much better, considering you can at least wear a shield to help your horrible defences and they at least come in randart form sometimes....

Thursday, 15th December 2016, 07:15

Forum: Game Design Discussion

Topic: Let Ogre inherit the will of the Basajaunak

Replies: 60

Views: 19125

Re: Let Ogre inherit the will of the Basajaunak

Considering how badly Ogre needs defences (even more than Troll), I very rarely used GSC because I actually wanted to use a shield, too.

The optimal build was to go Dithmenos and abuse mimic throwing.

Wednesday, 14th December 2016, 20:48

Forum: Game Design Discussion

Topic: Let Ogre inherit the will of the Basajaunak

Replies: 60

Views: 19125

Re: Let Ogre inherit the will of the Basajaunak

I agree with -1 in spells, because having -3 everywhere along with poor Int made it veeery hard to play a pure spellcaster Ogre.

Why -1 in Maces & Clubs, though? Did 0 or +1 put duvessa into a nervous breakdown again or something?

Wednesday, 14th December 2016, 13:01

Forum: Game Design Discussion

Topic: Werewolf race?

Replies: 14

Views: 5643

Re: Werewolf race?

Or make werewolfitis (rabies?) a bad mutation

Tuesday, 13th December 2016, 14:19

Forum: Game Design Discussion

Topic: Blind species brainstorming

Replies: 7

Views: 2939

Re: Blind species brainstorming

Just make curses not affect this species and insta-ID instead of giving it an ID/RC ability.

Tuesday, 13th December 2016, 14:08

Forum: Game Design Discussion

Topic: Infestation inconsistences and exploits

Replies: 1

Views: 1718

Re: Infestation inconsistences and exploits

Please let non-Kiku necromancers have some fun.

Tuesday, 13th December 2016, 12:40

Forum: Dungeon Crawling Advice

Topic: Midgame Hybrid Help

Replies: 9

Views: 3454

Re: Midgame Hybrid Help

The easiest way for you would be to train more Fighting, Dodging and either mindelaying a 2h sword or training Shields to 10-15 and getting a branded shield and a demon blade.

Learn Irradiate if you can - the malmutate debuff is great, and damage is excellent.

Tuesday, 13th December 2016, 10:55

Forum: Game Design Discussion

Topic: Remove or change weapons of protection

Replies: 2

Views: 1606

Remove or change weapons of protection

It's optimal to 'carry around' a harmless monster around you, just in case you walk upon a centaur, so you can boost yourself immediately for a potentially life-saving +8 ac.

Monday, 12th December 2016, 17:58

Forum: Dungeon Crawling Advice

Topic: Strategy for DrMo?

Replies: 13

Views: 4945

Re: Strategy for DrMo?

Don't die & good luck lol

Wednesday, 7th December 2016, 07:04

Forum: Game Design Discussion

Topic: Metamagic God

Replies: 14

Views: 5721

Re: Metamagic God

Better to remove books altogether and replace them with libraries for example, which allow you to learn spells but can't be carried around.

Tuesday, 6th December 2016, 15:54

Forum: Game Design Discussion

Topic: Metamagic God

Replies: 14

Views: 5721

Re: Metamagic God

God of Casting Every 9th lvl Spell for 3mp and 0% Fail Chance and Max Power at Max Piety

Sunday, 4th December 2016, 15:40

Forum: The Dart Board

Topic: Casual League Week 49 - Sp^Ash

Replies: 11

Views: 6253

Re: Casual League Week 49 - Sp^Ash

All tiers: Dungeon Crawl Stone Soup version 0.20-a0-222-gb69ddcd (webtiles) character file. 4119115 kuniqs the Archmage (level 27, 169/169 HPs) Began as a Spriggan Conjurer on Nov 29, 2016. Was the Champion of Ashenzari. Escaped with the Orb ... and 7 runes on Dec 4, 2016! The game lasted 12:35:28 (...

Saturday, 3rd December 2016, 13:26

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 19430

Re: Spellcasters are weak?

^ Summoning is tedious, unreliable and the summoning cap makes summons terrible against mobs

Friday, 2nd December 2016, 13:56

Forum: Dungeon Crawling Advice

Topic: Dazzling Spray rocks over IMB.

Replies: 13

Views: 4461

Re: Dazzling Spray rocks over IMB.

dazzling spray got nerfed to 2d9 damage at max spellpower recently (by which I mean since may) if you don't know the format of the commit differences the formula was changed from 2d(4+pow/8) to 2d(3+pow/8) edit: okay I actually read through the dice code, dazzling spray never did 2d20 damage at max...

Thursday, 1st December 2016, 19:49

Forum: Dungeon Crawling Advice

Topic: Dazzling Spray rocks over IMB.

Replies: 13

Views: 4461

Re: Dazzling Spray rocks over IMB.

Some corrections: Spellcasting really doesn't "count as double towards spell power" spellcasting has the exact same contribution, it is just that conjuration and hexes each have half the contribution. I get what you mean, but phrasing it that way is slightly misleading. Thanks, I tested i...

Thursday, 1st December 2016, 15:55

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 19430

Re: Spellcasters are weak?

To OP: Conjurer with Battlesphere and Magic Dart is as close to 'tabbing' as you can get with a mage. Maybe that's what you're looking for?

Thursday, 1st December 2016, 14:53

Forum: Dungeon Crawling Advice

Topic: Dazzling Spray rocks over IMB.

Replies: 13

Views: 4461

Dazzling Spray rocks over IMB.

EDIT: DISREGARD THAT, LEARNDB SUCKS COCKS Here's why: 1) 1 mp cost less. 2) MUCH less noise. 3) Gains spellpower approximately half as fast. 4) Maxes out damage much faster. 5) At max damage deals almost as much damage as IMB (2d20 /it's 2d9 now/ vs 2d23). 6) Doesn't require point-blank to hit multi...

Wednesday, 30th November 2016, 20:19

Forum: Game Design Discussion

Topic: Make monstrous DS grow claws first

Replies: 25

Views: 9883

Re: Make monstrous DS grow claws first

duvessa wrote:if you die a lot the game already gets easier because dying a lot makes ghosts that give you free xp


I experience the opposite.

Wednesday, 30th November 2016, 12:17

Forum: The Dart Board

Topic: Casual League Week 49 - Sp^Ash

Replies: 11

Views: 6253

Re: Casual League Week 49 - Sp^Ash

+8 fire dragon scales
buckler {AC+3}
+5 ring of protection (curse)

I call cheetah.

(Nice armour btw)

Wednesday, 30th November 2016, 10:37

Forum: Game Design Discussion

Topic: Demonspawn revamp suggestion

Replies: 9

Views: 3673

Re: Demonspawn revamp suggestion

Give monstrous Ds 1 3lvl body slot and 2lvl slots in others.

Wednesday, 30th November 2016, 10:36

Forum: Game Design Discussion

Topic: Make monstrous DS grow claws first

Replies: 25

Views: 9883

Re: Make monstrous DS grow claws first

Also: - adjust draconian aptitudes so you can guess what colour you'll end up with. - stop generating fans, books etc. once you already have a specific one. - don't generate player ghosts if you have dispel undead memorized and under 50% fail rate - generate monsters with weaker stats once the game ...

Tuesday, 29th November 2016, 16:16

Forum: Game Design Discussion

Topic: Merge potions of might and potions of cure mutation

Replies: 9

Views: 4176

Re: Merge potions of might and potions of cure mutation

Potion of Ambrosia was design to combine two shitty items (!oConfusion, Ambrosia) into something sometimes-useful. Merging !oMight with !oCureMut solves a problem that is nonexistent. IMO just remove bad mutations and make the rest a mixed blessing (like it was done with amulets) instead of always-g...

Tuesday, 29th November 2016, 09:47

Forum: The Dart Board

Topic: Casual League Week 49 - Sp^Ash

Replies: 11

Views: 6253

Re: Casual League Week 49 - Sp^Ash

Just pray you won't get a random teleportisis mutation or too much contamination or lethal poisoning. I highly recommend going for lichform if you find it, otherwise you're just tempting fate.

Friday, 25th November 2016, 12:05

Forum: Dungeon Crawling Advice

Topic: Dealing With Shining Eyes

Replies: 28

Views: 10406

Re: Dealing With Shining Eyes

If you have access neither to Lightning Spire nor any other summoning, you can always use a slime creature as a shield.

Thursday, 24th November 2016, 20:27

Forum: Game Design Discussion

Topic: Trolls are redundant with ogres

Replies: 9

Views: 8284

Re: Trolls are redundant with ogres

The only change I support is flattening Ogre's spell and weapon aptitudes. I don't mind Trolls being a no-brainer. No-brainers can be fun, too.

Wednesday, 23rd November 2016, 13:37

Forum: Game Design Discussion

Topic: Simplify "holy" damage even further

Replies: 6

Views: 3674

Re: Simplify "holy" damage even further

Make eudemon blades, trishulas and scourges slightly better while making them brandless and non-brandable.

Wednesday, 23rd November 2016, 13:28

Forum: The Dart Board

Topic: Casual League Week 47 - Dr^Vehumet

Replies: 11

Views: 6157

Re: Casual League Week 47 - Dr^Vehumet

Thanks for participation, next thread: viewtopic.php?f=23&t=22346

Wednesday, 23rd November 2016, 13:28

Forum: The Dart Board

Topic: Casual League Week 48 - Ds^Makhleb

Replies: 9

Views: 6920

Casual League Week 48 - Ds^Makhleb

Casual League Week 48 Casual league - Play the char this week, get some points, report if you do. No sign-up necessary, just make a post when you reach a goal, or PM me on IRC/reddit. If you're unable to finish it this week, still let me know and I'll give you "late" credit also. Previous ...

Saturday, 19th November 2016, 10:30

Forum: Dungeon Crawling Advice

Topic: Unwielding disto weapon to get into abyss

Replies: 13

Views: 4291

Re: Unwielding disto weapon to get into abyss

If you find an orc with disto weapon or Louise, leave them alone so they can helpfuly banish you later.

Thursday, 17th November 2016, 08:43

Forum: Game Design Discussion

Topic: Stopping Stairdancing

Replies: 3

Views: 2510

Re: Stopping Stairdancing

Nah, better to just invoke Xom wrath every time player goes up/down stairs with anything adjacent.

Monday, 14th November 2016, 21:42

Forum: The Dart Board

Topic: Casual League Week 47 - Dr^Vehumet

Replies: 11

Views: 6157

Re: Casual League Week 47 - Dr^Vehumet

Aquadorian wrote:I'm assuming that fewer than 2 spell schools is ok at this point i.e. 2 is a maximum, not a minimum as well.

Yep
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