Search found 428 matches

Monday, 13th May 2013, 21:57

Forum: Game Design Discussion

Topic: Add CSV file to crawl

Replies: 11

Views: 4246

Re: Add CSV file to crawl

afaik, Google provides protocol buffer compilers for Go, C++, java, and Python, and I know that libraries exist in Perl. Any language cam also implement their own pb compilers if need be. YAML libraries exist for pretty much every mainstream language out there. protocol buffers are easy to deal with...

Monday, 13th May 2013, 19:58

Forum: Game Design Discussion

Topic: Add CSV file to crawl

Replies: 11

Views: 4246

Re: Add CSV file to crawl

Not a bad idea, but if this data were to be made available in a format for parsing by code, I'd recommend something other (and less problematic) than CSV, like YAML, or preferably Google' protocol buffer format.

Monday, 6th May 2013, 20:00

Forum: Game Design Discussion

Topic: Jewellery Rebalancing

Replies: 21

Views: 6770

Re: Jewellery Rebalancing

I don't think the eating mini-game needs any more complexity.

Wednesday, 24th April 2013, 20:16

Forum: Crazy Yiuf's Corner

Topic: Favourite unique?

Replies: 121

Views: 26551

Re: Favourite unique?

I'd love to see a mobile named Oklob plant that is invisible, drains INT with smite targetting, torments, casts hellfire, moves like a bat, paralyzes, blinks, can clone itself like Mara, and heals like an imp.

Wednesday, 24th April 2013, 19:55

Forum: Game Design Discussion

Topic: Ctele Ring

Replies: 5

Views: 1547

Re: Ctele Ring

Relevant information taken from the links in case anyone cares: Remove the cTele mutation Since cTele is to be changed to be an active ability on items - it shouldn't remain as a passive mutation. Zotdef characters still keep their intrinsic cTele. Make the ring of teleport control's effect evokable...

Wednesday, 24th April 2013, 18:24

Forum: Game Design Discussion

Topic: Ctele Ring

Replies: 5

Views: 1547

Re: Ctele Ring

Is there a post somewhere detailing the cTele nerf?

Friday, 19th April 2013, 21:24

Forum: Dungeon Crawling Advice

Topic: Amulets and the post endgame

Replies: 6

Views: 1914

Re: Amulets and the post endgame

Even with summon butterflies, you still need to wade through them to get to your target and engage it in melee, which puts you at risk of having a non-beneficial mutation applied. Scrolls of fog are subject to the same limitation, and are a finite resource. It sounds like you do the amulet thing alw...

Friday, 19th April 2013, 20:41

Forum: Dungeon Crawling Advice

Topic: Amulets and the post endgame

Replies: 6

Views: 1914

Amulets and the post endgame

Hello, I've finally been able to reliably get characters into the hells and pandemonium, and am having pretty good success finding my way around and learning to to handle dangerous situations. One of those dangerous situations is acquiring a really bad mutation like shuffle-feet or teleportalia. Nex...

Wednesday, 17th April 2013, 17:53

Forum: Game Design Discussion

Topic: Uses for a Scroll of Vorpalization

Replies: 31

Views: 8377

Re: Uses for a Scroll of Vorpalization

I like the idea of vorpalize scrolls artifactifying a weapon. As it is, artifacts can be generated with several types of bonuses: rN+, rF+, rC+, rPois, rElec, +Dam, +Acc, +Blink, *TELE, +Rage, etc ... What if reading one a Scroll of Vorpalize Weapon randomly added one of those properties to your wie...

Wednesday, 17th April 2013, 17:39

Forum: Crazy Yiuf's Corner

Topic: Man this Lugonu chick is great

Replies: 7

Views: 2236

Re: Man this Lugonu chick is great

Was a Merfolk with no magic resistance items at the time: http://dobrazupa.org/morgue/moose/moose.txt Tough game, orc:4 had St. Roka, so I had to back out of there, and decided to dive the dungeon, then ran across Nikola on d:16, and I didn't have any rElec at the time, so I decided to try Elf for s...

Wednesday, 17th April 2013, 17:00

Forum: Crazy Yiuf's Corner

Topic: Man this Lugonu chick is great

Replies: 7

Views: 2236

Man this Lugonu chick is great

56431 | Abyss:2 | Found a corrupted altar of Lugonu. 56441 | Abyss:2 | Fell from the grace of Okawaru 56441 | Abyss:2 | Became a worshipper of Lugonu the Unformed 56441 | Abyss:2 | Acquired Lugonu's first power 56442 | Elf:2 | Escaped the Abyss 57277 | Elf:3 | Entered Level 3 of the Elven Halls 5741...

Thursday, 11th April 2013, 16:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MfGl

Replies: 2

Views: 1114

CIP: MfGl

Hi, a few times I've attempted a 15-rune ending, but usually die very quickly due to something I just didn't foresee. I can rarely get a character back to the point of being able to attempt a 15-runer, so I figured I'd try to help my chances for survival by posting here for advice: http://dobrazupa....

Monday, 8th April 2013, 15:47

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MiFi

Replies: 7

Views: 1913

YASD - MiFi

3rd time this has happened to me, 2nd time this month!

Friday, 5th April 2013, 23:00

Forum: Crazy Yiuf's Corner

Topic: Aspects of crawl that are perfect

Replies: 18

Views: 4770

Re: Aspects of crawl that are perfect

Really like the skill system. Can't imagine going back to the days of victory dancing :roll:

Friday, 5th April 2013, 21:18

Forum: Game Design Discussion

Topic: Identify scroll change

Replies: 32

Views: 8031

Re: Identify scroll change

Perhaps make this a config setting that is defaulted to false? What I often end up doing is manually inscribing the targetable scrolls that are unidentified. eg: 1) Read a scroll, target an potion, and realize you just read a scroll of identify, and the game identifies it as such for you. YAY! 2) Re...

Friday, 5th April 2013, 20:33

Forum: Game Design Discussion

Topic: Identify scroll change

Replies: 32

Views: 8031

Re: Identify scroll change

Now, you can only target an identified item You mean an unidentified item, right? In the scenario I spun above, how could you possibly have a targetable unidentified item in your inventory other than the unidentified scroll you just picked up and read? I had always thought that the targetable-but-u...

Friday, 5th April 2013, 17:59

Forum: Game Design Discussion

Topic: Identify scroll change

Replies: 32

Views: 8031

Re: Identify scroll change

Yah the scenario I'm painting is if the first item in the game you pick up is a scroll of identify, but you don't know that. You read it, and it asks you to select an item. Previously, you could select the scroll itself, thus identifying it as a scroll of identify. Now, you can only target an identi...

Friday, 5th April 2013, 17:09

Forum: Game Design Discussion

Topic: Identify scroll change

Replies: 32

Views: 8031

Identify scroll change

Just noticed that you can no longer use an identify scroll to identify a scroll of identify. :x

Not a huge deal, but just a little more annoying for those of us who read every unidentified scroll as soon as we come across it.

Thursday, 4th April 2013, 17:19

Forum: Game Design Discussion

Topic: Brainstorming: Alternate zots

Replies: 15

Views: 3423

Re: Brainstorming: Alternate zots

Perhaps leaving Zot:5 as it is is fine, but I could see something like this proposal being done for Zot:1-4. You could think of it as each level of Zot being themed kinda like the spriggan queen level is. It seems kind of hethacky, but it could give some interesting variety to the currently boring l...

Wednesday, 27th March 2013, 18:44

Forum: Dungeon Crawling Advice

Topic: Amulet of faith with Oka...

Replies: 16

Views: 4072

Re: Amulet of faith with Oka...

imo, this is the best amulet in the game hands down if you're worshipping Oka or Makhleb (possibly others too). I always cry when I've got a late-game Oka worshipper who's yet to find one.

Wednesday, 27th March 2013, 18:41

Forum: Game Design Discussion

Topic: bug: overenchantment?

Replies: 4

Views: 1516

Re: bug: overenchantment?

Related: I've always thought it was sad that you cant use enchant weapon scrolls on artifacts. Would the results of being allowed to do so allow weapons that are too overpowered?

Friday, 15th March 2013, 19:35

Forum: Crazy Yiuf's Corner

Topic: Tip of the day

Replies: 13

Views: 3879

Re: Tip of the day

Tip of the day: Press CTRL-s, and spend some time with your wife and kids.

Friday, 15th March 2013, 17:41

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14518

Re: proposal: replace labyrinth with hungry portal

Regarding ensuring that the center vault is not attached to an outside wall, that would be a fantastic change! Has any consideration been given to possibly making the mazes smaller? This might be a step in the right direction. It would let the mazeophiles keep enjoying their mini-game, and let folks...

Monday, 4th March 2013, 17:33

Forum: Dungeon Crawling Advice

Topic: What're the chances of sneaking up on Mennas?

Replies: 21

Views: 5397

Re: What're the chances of sneaking up on Mennas?

I've never really had an issue with Mennas, but you've got to know how and when you're going to fight him. If he ambushes you, and you're not prepared, you probably wont win... Here are my strategies: Okawaru Melee: As mentioned earlier, might, finesse, and heroism combined will usually turn the bat...

Monday, 4th March 2013, 17:28

Forum: Game Design Discussion

Topic: urug - new behavior or change flavor text?

Replies: 14

Views: 3852

Re: urug - new behavior or change flavor text?

To make him a bit more interesting you could make him spawn with nets, and 2d2 (or so) orc warriors (or normal orcs) accompanying him, each armed with axes of returning. This would definitely increase his threat factor, and make the encounter more interesting.

Tuesday, 22nd January 2013, 20:50

Forum: Game Design Discussion

Topic: New Vehumet

Replies: 83

Views: 20807

Re: New Vehumet

I tried this out, and found that I was getting inundated with spells I would eventually want, but had no spell slots open for them. Not sure what the right solution for this is, but I found it pretty annoying. I had to turn down Poison Arrow, Iron Shot, Orb of destruction, and Ice Storm. Not that I ...

Friday, 18th January 2013, 17:38

Forum: Game Design Discussion

Topic: Makhleb and hostile Cacodaemons

Replies: 4

Views: 1471

Makhleb and hostile Cacodaemons

Been a long time since I played a Makhlebite, so I gave it a try recently. Still as fun as always, M. is a great god! One major annoyance that I don't remember from earlier versions is the mutations caused by hostile Cacodaemon summons. They're debilitating! Sure, there are precautions you can take ...

Thursday, 17th January 2013, 23:21

Forum: Dungeon Crawling Advice

Topic: MiBe - How to get out of this alive!

Replies: 10

Views: 2568

Re: MiBe - How to get out of this alive!

crate wrote:An xl12 mibe with good tactics should have no problem with lair.

That said black mambas are the single most dangerous enemy in lair so you should be careful around them.


Why is that?

I find Hydras, and Spiny Frogs to be more devastating. A Catoblepas is probably worse as well.

Friday, 11th January 2013, 17:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP DeFe (4 runes)

Replies: 0

Views: 644

YAVP DeFe (4 runes)

A personal highscore for me, wouldn't bother posting, but there were a few notable moments from the morgue: First, an entirely nasty set of uniques on Swamp:5 41384 | Swamp:5 | Entered Level 5 of the Swamp 41397 | Swamp:5 | Noticed Boris 41402 | Swamp:5 | Killed Boris 41909 | Swamp:5 | Noticed Mara ...

Thursday, 10th January 2013, 20:43

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! DECj of Vehumet, my first win

Replies: 4

Views: 1496

Re: YAVP! DECj of Vehumet, my first win

Oh and while that robe is nice, later on you would have been looking to upgrade to an MDA. What does Mottled Dragon Armor provide that's useful other than a relatively small amount of AC? It doesn't provide any resists (other than sticky flame), does it? Wouldn't a robe of resistance, or rotam be b...

Sunday, 6th January 2013, 23:06

Forum: Game Design Discussion

Topic: The Abyss: Inception

Replies: 64

Views: 18259

Re: The Abyss: Inception

I still wouldn't mind making the upper levels a tad more survivable while you're at it. You can still get one-turn banished, and hit with iron-shot for nearly 100 damage by a hell sentinel on the first level. I'm all for the abyss being challenging, but It still seems like a death sentence to most o...

Friday, 4th January 2013, 21:49

Forum: YASD! YAVP! and characters in progress too

Topic: DECj got really nasty mutations, going to die

Replies: 15

Views: 4180

Re: DECj got really nasty mutations, going to die

Man that is a really jacked up set of muts ... I am a little surprised the game would let this happen from just one bad bout of contamination.

Wednesday, 2nd January 2013, 23:41

Forum: Technical Support

Topic: Making online console game to look and play as standalone

Replies: 1

Views: 1697

Re: Making online console game to look and play as standalon

I play on Ubuntu via ssh, and set the font to Courier New, and it's absolutely beautiful. I use charset=dec

Friday, 28th December 2012, 17:57

Forum: Crazy Yiuf's Corner

Topic: spur-galled varlet

Replies: 8

Views: 2702

Re: spur-galled varlet

A spur is usually a spiked metal wheel worn on the heel of boots that is used to irritate a horse's flank in order to make it obey or follow some command. To gall is a verb which means to irritate by rubbing. So a horse that's had spurs used on it is said to be "spur-galled." I believe &qu...

Thursday, 27th December 2012, 21:12

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 691099

Re: Generic Brainstorming!

Bowel ration. Maybe Veronica Moser will start playing if we add these!

Wednesday, 19th December 2012, 19:35

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3206339

Re: Best/Worst Artifacts

Wednesday, 19th December 2012, 18:45

Forum: Dungeon Crawling Advice

Topic: nothing appears to happen?

Replies: 18

Views: 3762

Re: nothing appears to happen?

On a related note with mummies, how do they get rid of mutations generally? If you get some really bad mutation, do you worship Jivya, or what?

Wednesday, 19th December 2012, 17:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DSIE, advice solicitation

Replies: 5

Views: 1304

CIP DSIE, advice solicitation

Hi ... I'm going to try to make my first real attempt at the extended endgame, and wanted some advice. I've got a Demonspawn Ice Elementalist who's pretty much Zot-ready, but I've won this game 20 or so times, and really want to see the rest of the game. Dump is at the end. I was originally going to...

Wednesday, 19th December 2012, 06:33

Forum: Crazy Yiuf's Corner

Topic: This probably should have been an instadeath...

Replies: 8

Views: 2237

This probably should have been an instadeath...

He was on me before I had a chance to move as you can see

Monday, 17th December 2012, 18:48

Forum: Crazy Yiuf's Corner

Topic: RIP Crawl

Replies: 12

Views: 2946

Re: RIP Crawl

I always found that prompt reassuring ... Guess it's just the permanent damage done from Nethack, where you weren't sure if your amulet was real or fake...

Thursday, 13th December 2012, 18:38

Forum: Crazy Yiuf's Corner

Topic: Famous last words

Replies: 128

Views: 131432

Re: Famous last words

Those stairs are too far away, I'll just take this here shaft...

Saturday, 8th December 2012, 04:46

Forum: Game Design Discussion

Topic: A question about armor

Replies: 7

Views: 2067

Re: A question about armor

yogaFLAME wrote:In terms of game design, it falls under "minor perks for the sake of variety." I can't think of a game in existence where passive damage return was a thing and I ever cared about it.


You must have never played DAoC with the "Reactive armor spell" !!

Wednesday, 5th December 2012, 23:51

Forum: Dungeon Crawling Advice

Topic: how to use shroud effectively?

Replies: 7

Views: 2745

Re: how to use shroud effectively?

These are the kinds of problems that make me wish we had permanent buffs ... I know this has been brought up before, but I haven't seen any discussion on this in quite a while.

Monday, 26th November 2012, 19:19

Forum: Crazy Yiuf's Corner

Topic: Tiny Vices You Have When You Play Crawl But Can't Give Up

Replies: 22

Views: 5807

Re: Tiny Vices You Have When You Play Crawl But Can't Give U

I always use an amulet of the gourmand when I can, even though I probably have way more than enough food than I need. It just saves me from the tedium of chunk management. Also, many of the recent changes have made chunk management much less painful, but I still hate getting snarled in the near star...

Friday, 16th November 2012, 17:00

Forum: Dungeon Crawling Advice

Topic: Analyzing theglow's 18-Streak 0.11 Tournament Win

Replies: 39

Views: 10419

Re: Analyzing theglow's 18-Streak 0.11 Tournament Win

Can someone explain why blink is so key? It seems that without cTele, it can just plop you back into danger again. Kind of like Russian Roulette. How is this used to one's advantage without cTele? Overall this is great information to know ... I've always strived to play "pure" melee with m...

Wednesday, 14th November 2012, 16:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: OgBe - break from casters

Replies: 7

Views: 1926

Re: CIP: OgBe - break from casters

have you used those scrolls of acquirement yet? seems like your armour is pretty bad, though rod (choose staff) and wand are solid options depending on what you've found already. unless you are critically short on curing potions, I would go to Snake. Trog's Hand can fight poison often, and your Ogr...

Wednesday, 14th November 2012, 16:42

Forum: Game Design Discussion

Topic: Question on Haste

Replies: 60

Views: 17363

Re: Question on Haste

Though I've never managed a 15-rune win, from what I can tell, for seasoned players, it's not all that harder than a normal win, just longer. Ie, great players can win a 15-runer just as easily as a 3 runer, it just takes more time. Perhaps the removal of castable haste would be a difficulty bump th...

Monday, 12th November 2012, 15:34

Forum: Game Design Discussion

Topic: Question on Haste

Replies: 60

Views: 17363

Re: Question on Haste

I would like to see the Haste spell removed as well. I think that any one spell like this that is (according to a previous post in this thread) nearly required for endgame needs to be removed. If need be, the endgame can be adjusted (or not) to accommodate for the added difficulty. If one makes it t...

Friday, 26th October 2012, 16:27

Forum: Game Design Discussion

Topic: Can we get rid of this portal entry vault?

Replies: 18

Views: 5022

Re: Can we get rid of this portal entry vault?

But, once you know where everything is, it's not going to be fun the 2nd time you find that layout. And on the other side of things, I hate the thought of needing to read a magic mapping scroll each time I find a new layout to make sure I don't miss the treasure I've worked so hard to get to. It's a...

Wednesday, 24th October 2012, 20:02

Forum: Dungeon Crawling Advice

Topic: Wizlab with Silver Crystal Statues

Replies: 4

Views: 1694

Wizlab with Silver Crystal Statues

This is a case of my wanting to be completely spoiled, because I've lost two very promising characters in here. Any advice on the most straightforward way of completing this place? It's the wizlab that spawns a bunch of white trolls indefinitely who aren't worth xp. It also has a very unassuming-loo...
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