Search found 5359 matches

Friday, 2nd April 2021, 02:40

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Finally dug far enough back into the commit history: https://github.com/crawl/crawl/commit/1 ... 984af5e499

As explained, players now get about 80% of the previous EV values, with a small static boost (I think this is just a flat +1 EV) so you don't get much less right at D:1.

Wednesday, 24th March 2021, 08:36

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Does anyone know what the ominous sounding patch note "Dexterity and EV formulas are tweaked again." means? I tried scanning commits but I either missed it or it's older than 2 weeks at this point...

What's the latest formula?

Sunday, 21st March 2021, 21:28

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 4

Views: 322

Re: The true power of Manifold Assault

Yeah it applies a melee attack, in the time it takes for you to make a melee attack, to between 2-4 targets (chosen randomly? by position? not sure, I think it's random). It may be possible to only hit 1 with really low spell power, but I think you generally get 2 hits if there's targets available. ...

Saturday, 20th March 2021, 22:54

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 642

Re: Can someone explain the 'magic link' mutation to me?

I didn't realize that it could convert hp to mana while not at full life; I thought it just gave extra 'wasted' hp regen as mana. The actual version is better than what I thought it is; mana facet has always been one of my favorites. Although I don't play demonspawn that often, I think I've only got...

Saturday, 20th March 2021, 22:47

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 4

Views: 322

Re: The true power of Manifold Assault

Just because it isn't mentioned, doesn't mean I'm not already in it! But yeah, it's best to focus on one spell per meme.

Saturday, 20th March 2021, 20:05

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 4

Views: 322

The true power of Manifold Assault

Image

I made a thing.

Friday, 26th February 2021, 05:01

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 1187

Re: spells with "interesting" targeting

Hailstorm is not going to carry everything but it has good synergy with new IMB, and has a really good damage to cost ratio. The biggest surprise to me was how much hailstorm combos with freeze. Once they're too close to hit with hailstorm, they are in freeze range. Hailstorm is crowd control and f...

Friday, 26th February 2021, 00:23

Forum: The Dart Board

Topic: Minotaur headbutt challenge

Replies: 18

Views: 4653

Re: Minotaur headbutt challenge

Well, someone who isn't me finally managed to pull this off, and posted on reddit about it here: https://old.reddit.com/r/dcss/comments/ ... epeatedly/

Congratulations StairDancer!

Thursday, 25th February 2021, 21:18

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 727

Re: Minotaurs should have berserkitis

No, it should be minotaurs, because they have a cultural tradition of being angry. And they are related to bovine. And in depictions of bullfighting, the bull is enraged by the red cloth. I think it's important to build off of cultural tradition, rather than introducing new species that nobody has ...

Thursday, 25th February 2021, 21:11

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

For one more character reference, I wanted to see how dodgy you could make a large species, so here's a troll: From: http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210225-033111.txt 17975545 Tasonir the Intangible (level 27, 419/419 HPs) Began as a Troll Warper on Feb 24, 2021. Was the C...

Tuesday, 23rd February 2021, 22:32

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

I'd agree with that. Every defense in this game has something that is designed to counter it, but how *many* things bypass that defense isn't the same across defenses (for example, the only thing that "counters" maxHP is torment, and that's why maxHP is so strong). I don't mean that tormen...

Tuesday, 23rd February 2021, 07:45

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Attempted to make a very dodgy troll: Tasonir the Brawler (Troll Monk) Turns: 25228, Time: 01:09:46 Health: 183/183 AC: 17 Str: 39 XL: 18 Next: 64% Magic: 23/23 EV: 33 Int: 21 God: Cheibriados [******] Gold: 221 SH: 15 Dex: 39 Spells: 18/24 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Fa...

Tuesday, 23rd February 2021, 06:03

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Here's a link to a reddit thread with 2 morgues of a "dex demigod" build: https://old.reddit.com/r/dcss/comments/lpvijk/yavp_dex_build_demigod/ Honestly I'm coming around to the change more and more over time, just for the increase in build diversity if nothing else. It probably is a signi...

Saturday, 20th February 2021, 02:26

Forum: Crazy Yiuf's Corner

Topic: Best new melee strategy: Stand still

Replies: 2

Views: 540

Best new melee strategy: Stand still

Image

Finally, the amulet of the acrobat has a combat use! Just cast ramparts, then rest until everything's dead with your +15 EV. Screenshot also includes Ozo's armor because why take damage.

Saturday, 20th February 2021, 02:13

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Dungeon Crawl Stone Soup version 0.27-a0-370-g5931744 (webtiles) character file. Tasonir the Nimble (Octopode Ice Elementalist) Turns: 16027, Time: 00:45:10 Health: 63/74 AC: 5 Str: 7 XL: 12 Next: 24% Magic: 33/33 EV: 33 Int: 24 God: Gozag Gold: 217 SH: 0 Dex: 23 Spells: 16/27 levels left rFire . ....

Thursday, 18th February 2021, 21:21

Forum: Game Design Discussion

Topic: Petition to rename Ru to Ruu

Replies: 3

Views: 7416

Re: Petition to rename Ru to Ruu

FR: Sacrifice words forces your language to pirate, or whatever that dwarven language pack option thing was. Cannot be set back to english (or any other real language).

Thursday, 18th February 2021, 21:18

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

I don't think there's an issue with Dex rings being better than EV rings in the late game. It fits the pattern of crawl. Strength is also better than Slaying in the late game, but worse in the early game. Well, a consequence of one category of ring completely outclassing another is that the choice ...

Thursday, 18th February 2021, 06:11

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

So due to careless play and not yet really fully internalizing that Xtahua's roar now can paralyze, we can see that paralysis is a hard counter to high EV characters: Game seed: 14525837357504564057 277961 Tasonir the Impaler (level 21, -9/164 HPs) Began as a Human Ice Elementalist on Feb 18, 2021. ...

Thursday, 18th February 2021, 05:34

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Dungeon Crawl Stone Soup version 0.27-a0-370-g5931744 (webtiles) character file. Tasonir the Impaler (Human Ice Elementalist) Turns: 34347, Time: 01:53:21 Health: 144/144 AC: 26 Str: 27 XL: 19 Next: 34% Magic: 30/33 EV: 34 Int: 28 God: Cheibriados [******] Gold: 826 SH: 0 Dex: 35 Spells: 28/38 leve...

Thursday, 18th February 2021, 04:33

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

I was kind of hoping for this to be more of a morgue-driven look at the characters people play, and how they feel the change impacted them, that sort of thing. In that idea, here's some notes from the human of chei I threatened to play before: I didn't find the Chei altar until D:8, it wasn't in the...

Wednesday, 17th February 2021, 06:19

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 727

Re: Minotaurs should have berserkitis

I think you could design an interesting race around having berserkitis, but I wouldn't just tack it on to minotaurs; they're generally recommended to newbies and it's nice to have an easy race for people learning the game.

Wednesday, 17th February 2021, 00:28

Forum: Game Design Discussion

Topic: Cauterizing hydras

Replies: 4

Views: 438

Re: Cauterizing hydras

To cauterize a wound, you have to burn the *flesh* which was wounded. Ignite blood just ignites the blood as has left the body (otherwise you'd be able to just nuke their blood without having to hit them first).

Tuesday, 16th February 2021, 21:34

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 624

Re: Some god nerf proposals

sanka wrote:...compared to other gods who only give the ability at 1*. (And I am personally would move very strong 1* abilities to higher piety, but that does not matter now).

Heroism is at least a 3* ability by this metric.

Tuesday, 16th February 2021, 20:30

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

Re: New EV function gameplay feedback/discussion

Def want to continue to monitor this. Might be possible to just nerf size factor in some way, otherwise some kind of constantly diminishing return on dex seems reasonable, as long as there's no breakpoint involved. I do think it's entirely possible that the size factor is what's really boosting thi...

Sunday, 14th February 2021, 00:52

Forum: Crazy Yiuf's Corner

Topic: DCSS is not a very good roguelike.

Replies: 15

Views: 1548

Re: DCSS is not a very good roguelike.

andrew wrote:Like what? Just "reached Temple", "reached Lair", etc?

I liked the part of this post where you assumed the person above you is arguing in good faith. I think he's kidding ;)

Saturday, 13th February 2021, 22:26

Forum: Crazy Yiuf's Corner

Topic: Now what in the world is a Dread Lich?

Replies: 3

Views: 541

Re: Now what in the world is a Dread Lich?

Note that while it's true they summon, I think the Paralyze is the biggest threat if you haven't gotten your Will++++ yet. Then again, I tend to stack MR to avoid this.

Saturday, 13th February 2021, 22:00

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1731

New EV function gameplay feedback/discussion

Figured we'd probably want to collect people's experiences with the new EV formula, I've been hearing whispers of extreme dodginess and have come to confirm them! http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210213-204201.txt Dungeon Crawl Stone Soup version 0.27-a0-334-g52645ef (webti...

Saturday, 13th February 2021, 20:52

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 786

Re: EV stepdown got removed!

Felid monk of Chei, 98 EV (actual EV, no potions, didn't switch in EV rings, no EV on jewelry at all): http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210213-204201.txt In fairness, I did find guardian spirit early on, and I wore a ring of magical power pretty much all game for the max HP...

Thursday, 11th February 2021, 00:28

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 786

Re: EV stepdown got removed!

OH SNAP! IT IS ON! I imagine this will be toned down slightly, but honestly, I don't even think these numbers are that bad as it is. People going with all dex rings on octopodes or felids are going to be extremely EV slanted, and that isn't really how you'd play those characters in general. And most...

Monday, 18th January 2021, 17:21

Forum: Dungeon Crawling Advice

Topic: Can't seem to win

Replies: 9

Views: 1028

Re: Can't seem to win

One of the easiest solutions to flay happens to be the easiest solution to all of Dungeon Crawl: Statue Form. It's immune to flay. If you have been flayed, going into statue form will also remove all existing flay. As far as the game getting much harder or not, I'd say it's about the same. The only ...

Tuesday, 12th January 2021, 13:43

Forum: Game Design Discussion

Topic: evasion soft cap

Replies: 10

Views: 957

Re: evasion soft cap

If people want to invest that much into evasion, I say let them. It's worth mentioning it'd be an indirect Chei buff, but I don't really think it's going ruin the game if chei characters get +3 EV by the time they have 2 runes.

Saturday, 29th August 2020, 00:05

Forum: Crazy Yiuf's Corner

Topic: Where is my controlled blink?

Replies: 6

Views: 1301

Re: Where is my controlled blink?

I'd have rather kept it, as well. But it bothers me less than removing other utility spells like regeneration, because those you could actually rely on finding (hell, you could start with regeneration). Losing CBlink isn't impactful in about 2/3's of games, because those games never generated the sp...

Sunday, 2nd August 2020, 00:56

Forum: Crazy Yiuf's Corner

Topic: About 5 years later, I finished that solo black belt FF1 run

Replies: 0

Views: 723

About 5 years later, I finished that solo black belt FF1 run

Original thread here: https://crawl.develz.org/tavern/viewtopic.php?p=244598 So after some years, someone on the internet made a comment about how black belts were bad in FF1, and so I had to start up another run. I did two runs in one, where I first beat the whole game with just a solo black belt, ...

Sunday, 28th June 2020, 23:52

Forum: Dungeon Crawling Advice

Topic: Version Questions

Replies: 7

Views: 1635

Re: Version Questions

For major releases (0.X) it's twice a year, but there's also minor versions: 0.21.1, etc. With those, stable is probably updated closer to every 1-2 months. But yeah, it's infrequent compared to trunk.

Sunday, 28th June 2020, 23:45

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 1488

Re: Find the mistake in the description

Personally I don't think there's anything wrong with listing it's mindelay as "This weapon's minimum attack delay (1.65) is reached at skill level 27." but hey, I am not in charge :)

Sunday, 28th June 2020, 23:22

Forum: Crazy Yiuf's Corner

Topic: Old returning player

Replies: 5

Views: 1162

Re: Old returning player

Regeneration is no longer a spell, in one of the biggest player nerfs of all time (not kidding!)

Sunday, 28th June 2020, 21:52

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 4096

Re: Can you one hit KO the Royal Jelly?

I assume this is cheating... The question is, can you do at least 230 melee damage ? I knew about GMOS but this... Means you did at least 188 damage in one hit of melee. !lg elliptic ogsk 2 -tv:<T78000:>T78100 | !lg Nomi opmo 1 -tv:<T141620:>T141634 | !lm loguno 88 -tv:<T134600:>T134656 | !lm mopl ...

Saturday, 20th June 2020, 00:57

Forum: Dungeon Crawling Advice

Topic: turn off auto-butcher?

Replies: 2

Views: 705

Re: turn off auto-butcher?

To answer the unasked question, the setting you should use is

auto_butcher = hungry

This will only butcher when you are hungry, then you'll eat it, and keep going. Just press o, everything's done for you!

If you're a troll I recommend: auto_butcher = full

Friday, 19th June 2020, 23:50

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 1093

Re: Draft guide to Crawl's time system

There should probably be some mention of "multi-turn actions" (like wearing armour) which are one keypress, but take up multiple turns in your turncount for scoring purposes. Had to do a double take, because this one is already in there! Last sentence of the first paragraph in the regener...

Friday, 19th June 2020, 19:53

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 1093

Re: Draft guide to Crawl's time system

petercordia: I'll simply the guide by just saying that fractional auts are randomly rounded, maybe with some note about possible mishandling, but I'll assume that's generally correct. I certainly haven't audited crawl code extensively, so I'll just have to trust those who wrote it! As for whether sh...

Friday, 19th June 2020, 03:44

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 1093

Draft guide to Crawl's time system

So questions come up a lot about time in crawl, and as far as I can tell, there isn't really a guide which explains how the time system works, so I figured I'd take a stab at writing one. Consider this a draft, I'm looking for corrections/omissions, so please tell me if I get anything wrong. Also I'...

Tuesday, 16th June 2020, 17:36

Forum: The Dart Board

Topic: The customary Tasonir's clan has 2 spots open post

Replies: 4

Views: 2068

Re: The customary Tasonir's clan has 2 spots open post

Ah my apologies but I have already filled the slots. I'd be happy to invite you to the .26 team...try to respond to your PM's sooner :(

Sunday, 14th June 2020, 00:05

Forum: The Dart Board

Topic: The customary Tasonir's clan has 2 spots open post

Replies: 4

Views: 2068

The customary Tasonir's clan has 2 spots open post

As with nearly every tournament, I run a semi-casual, semi-serious clan which just reinvites the people from the last team. But sometimes people aren't around 6 months later, and so ~2 spots open up. We have 2 open spots again, and they're open to more or less anyone who wants to join. I do apprecia...

Saturday, 13th June 2020, 07:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaGl^Chei, 15 runes, seeded run

Replies: 3

Views: 676

Re: YAVP: BaGl^Chei, 15 runes, seeded run

Yeah, seeded runs are definitely exploitable, but I still think there's some interesting scenarios presented. I didn't intentionally abuse the seed, but just from naturally dying a few times, you learn where major threats are (a hornet on D:6 who was in a checker board pattern so you always came int...

Thursday, 11th June 2020, 01:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaGl^Chei, 15 runes, seeded run

Replies: 3

Views: 676

YAVP: BaGl^Chei, 15 runes, seeded run

Full morgue: http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20200611-000559.txt Seeded DCSS version 0.25-b1-23-ge2ad7d5 (webtiles) character file. Game seed: 6082020, levelgen mode: deterministic 16635520 Tasonir the Middleweight Champion (level 27, 194/199 HPs) Began as a Barachi Gladiato...

Thursday, 11th June 2020, 00:48

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 1036

Re: What killed me? Shoals Stench cloud perma confused?

From their message history: The sea snake bites you. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! The merfolk hits you from afar with a +1 vorpal trident! The merfolk hits you from afar with a +0 trident! The snapping turtle completely misses you. T...

Tuesday, 5th May 2020, 18:17

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 5267

Re: How can I get all skills to 27

plz no. Bites don't cleave. If dragon's too weak give it Archmagi and extra hp. Dragon form already has +50% hp, the most of any form spell. I do think the spell is overall too weak, but adding even more hp on top of +50% would be a bit silly. Personally I'd give it more ac, and some SH (Deflecting...

Tuesday, 5th May 2020, 18:01

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 2752

Re: Can a melee fighter defeat the Tomb?

Usefulness of posting in this subform aside (wink wink), I usually cleared Tomb with Statue form. This was pretty easy before the removal of stairs, but the lack of stairdancing now makes it significantly harder to do this. Nowadays I generally recommend having 3-4 scrolls of blinking, or else you m...

Monday, 9th March 2020, 21:35

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 3647

Re: Name 10-aut units, or do away with them and just count a

For one single little anecdote: I've been playing on and off for a long time, and this thread was the first time I realized that weapon delay is just the number of ten-aut-units it takes to use the weapon. (God, I hope this is actually correct.) I'd always thought "oh, 0.6 is just some unitles...

Monday, 9th March 2020, 21:13

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 5267

Re: How can I get all skills to 27

If you want to melee stuff (or have to) I recommend a weapon - and certainly not dragon form. Dragon form is best for 1v1 combat, it is dangerous against multiple opponents because your defenses are crap. I'll go one step further and recommend not using dragon form for crowds, 1v1, or any reason at...
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