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Saturday, 31st July 2021, 19:07

Forum: Dungeon Crawling Advice

Topic: would you pump strength for the orange crystal plate armour?

Replies: 4

Views: 1326

Re: would you pump strength for the orange crystal plate arm

I generally love the OCPA and would use it whenever I could...but holy hell, you have 6 strength? Like, ouch. You'd need at least +10 str (ideally more like +15) for the OCPA. Chei is likely the only realistic option, unless you're willing to wear two strength rings or find some lucky randarts... Th...

Thursday, 1st July 2021, 22:01

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 1234

Re: Deep Dwarf Mini-Rework Proposal

Partially yes, but really, it isn't too bad once you get your starting skills in place. You want enough to be able to cast vamp draining with good spellpower and also some levels in your basic weapon/fighting/armor/dodging mix. Then instead of just tabbing everything, you alternate between tab and 1...

Thursday, 1st July 2021, 21:12

Forum: Game Design Discussion

Topic: Torment - revisited

Replies: 18

Views: 2431

Re: Torment - revisited

[*]Hellfire - this is a strange one because the only way to resist is is Max HP/damage shaving. As such there isn't really a way to build "against" it so it doesn't inform any strategic decisions for the player. Transmutations school: AM I A JOKE TO YOU?? On a serious note, statue form re...

Tuesday, 29th June 2021, 22:13

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 1234

Re: Deep Dwarf Mini-Rework Proposal

I think most of the spiders are natural holiness, so you can vamp drain them. Of the common spawns I think only demonic crawlers are demons, so don't drain those. Sadly the morgue of my run was lost due to server shutdown, so I can't link it. It's on my overall scoring page though.

Tuesday, 29th June 2021, 21:40

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 1234

Re: Deep Dwarf Mini-Rework Proposal

I see it just as the "you must use Makhleb" species at the moment (yes, I once won a DDBe, but it was tedious and unfun). I don't have a problem with it, but it doesn't have much to do with strategic HP. I won one with Cheibriados. The question is how much do you want to spam vampiric dra...

Tuesday, 29th June 2021, 21:29

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 4005

Re: Dragon form idea

Any race that can't wear armour and/or has to rely on transmutations is pretty close to terrible. Transmutation reliant builds are, IMO, generally somewhat harder than conjuration type builds (for any given race with the possible exception of troll and maybe ogre), and Dr will have better defenses ...

Tuesday, 29th June 2021, 18:35

Forum: Crazy Yiuf's Corner

Topic: Fun fact: trunk download page mentions version .10

Replies: 0

Views: 234

Fun fact: trunk download page mentions version .10

This page: https://crawl.develz.org/trunk/

Suggests that the version number should resemble something that starts with "0.10". Methinks this page hasn't been updated since 2012!

Not that it really *needs to be*, I just thought it was funny.

Tuesday, 1st June 2021, 08:44

Forum: YASD! YAVP! and characters in progress too

Topic: 0.12 HOPr

Replies: 4

Views: 670

Re: 0.12 HOPr

Look, I want you to know I take only the finest care of my followers. Do they experience great danger? Definitely. Do some of them die? Almost certainly. But the ones I actually like? Hardly ever. A few errors here and there - always on the part of the follower, of course - may occur. Should such a ...

Wednesday, 26th May 2021, 22:29

Forum: YASD! YAVP! and characters in progress too

Topic: 0.12 HOPr

Replies: 4

Views: 670

Re: 0.12 HOPr

Found that morgue with my good buddy Margrim: http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20170529-100316.txt. Some snippets: You have escaped! You could see the friendly Margrim the orc warlord. Probably the secret to Margrim's success: Margrim hits the sixfirhy from afar with a +3 vam...

Wednesday, 26th May 2021, 22:07

Forum: YASD! YAVP! and characters in progress too

Topic: 0.12 HOPr

Replies: 4

Views: 670

Re: 0.12 HOPr

While it's been about a decade since I played .12, I don't think there's been too many changes that would impact choices like plate vs leather or how to manage your allies. That should be mostly the same. Just watch out for item destruction, which still exists, so drop some of your potions/scrolls i...

Wednesday, 26th May 2021, 21:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Djinni with Manifold Assault is OP as hell

Replies: 3

Views: 350

Re: YAVP: Djinni with Manifold Assault is OP as hell

I definitely died quite a few times in the early game trying to get the setup...but once I got a character to midgame, I just happened to get statue form on the first try. Just lucky, really. That and BVC was really beneficial. I'm fairly sure the build still works without statue form, but adding th...

Wednesday, 26th May 2021, 07:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Djinni with Manifold Assault is OP as hell

Replies: 3

Views: 350

YAVP: Djinni with Manifold Assault is OP as hell

Morgue link: http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210526-074741.txt Dungeon Crawl Stone Soup version 0.27-a0-1193-g8631133 (webtiles) character file. Game seed: 9392447375861752002 2388726 Tasonir the Grand Master (level 27, 286/286 HPs) Began as a Djinni Warper on May 18, 2021...

Friday, 2nd April 2021, 02:40

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Finally dug far enough back into the commit history: https://github.com/crawl/crawl/commit/1 ... 984af5e499

As explained, players now get about 80% of the previous EV values, with a small static boost (I think this is just a flat +1 EV) so you don't get much less right at D:1.

Wednesday, 24th March 2021, 08:36

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Does anyone know what the ominous sounding patch note "Dexterity and EV formulas are tweaked again." means? I tried scanning commits but I either missed it or it's older than 2 weeks at this point...

What's the latest formula?

Sunday, 21st March 2021, 21:28

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 5

Views: 1261

Re: The true power of Manifold Assault

Yeah it applies a melee attack, in the time it takes for you to make a melee attack, to between 2-4 targets (chosen randomly? by position? not sure, I think it's random). It may be possible to only hit 1 with really low spell power, but I think you generally get 2 hits if there's targets available. ...

Saturday, 20th March 2021, 22:54

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 1278

Re: Can someone explain the 'magic link' mutation to me?

I didn't realize that it could convert hp to mana while not at full life; I thought it just gave extra 'wasted' hp regen as mana. The actual version is better than what I thought it is; mana facet has always been one of my favorites. Although I don't play demonspawn that often, I think I've only got...

Saturday, 20th March 2021, 22:47

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 5

Views: 1261

Re: The true power of Manifold Assault

Just because it isn't mentioned, doesn't mean I'm not already in it! But yeah, it's best to focus on one spell per meme.

Saturday, 20th March 2021, 20:05

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 5

Views: 1261

The true power of Manifold Assault

Image

I made a thing.

Friday, 26th February 2021, 05:01

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 1995

Re: spells with "interesting" targeting

Hailstorm is not going to carry everything but it has good synergy with new IMB, and has a really good damage to cost ratio. The biggest surprise to me was how much hailstorm combos with freeze. Once they're too close to hit with hailstorm, they are in freeze range. Hailstorm is crowd control and f...

Friday, 26th February 2021, 00:23

Forum: The Dart Board

Topic: Minotaur headbutt challenge

Replies: 18

Views: 8134

Re: Minotaur headbutt challenge

Well, someone who isn't me finally managed to pull this off, and posted on reddit about it here: https://old.reddit.com/r/dcss/comments/ ... epeatedly/

Congratulations StairDancer!

Thursday, 25th February 2021, 21:18

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 1406

Re: Minotaurs should have berserkitis

No, it should be minotaurs, because they have a cultural tradition of being angry. And they are related to bovine. And in depictions of bullfighting, the bull is enraged by the red cloth. I think it's important to build off of cultural tradition, rather than introducing new species that nobody has ...

Thursday, 25th February 2021, 21:11

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

For one more character reference, I wanted to see how dodgy you could make a large species, so here's a troll: From: http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210225-033111.txt 17975545 Tasonir the Intangible (level 27, 419/419 HPs) Began as a Troll Warper on Feb 24, 2021. Was the C...

Tuesday, 23rd February 2021, 22:32

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

I'd agree with that. Every defense in this game has something that is designed to counter it, but how *many* things bypass that defense isn't the same across defenses (for example, the only thing that "counters" maxHP is torment, and that's why maxHP is so strong). I don't mean that tormen...

Tuesday, 23rd February 2021, 07:45

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Attempted to make a very dodgy troll: Tasonir the Brawler (Troll Monk) Turns: 25228, Time: 01:09:46 Health: 183/183 AC: 17 Str: 39 XL: 18 Next: 64% Magic: 23/23 EV: 33 Int: 21 God: Cheibriados [******] Gold: 221 SH: 15 Dex: 39 Spells: 18/24 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Fa...

Tuesday, 23rd February 2021, 06:03

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Here's a link to a reddit thread with 2 morgues of a "dex demigod" build: https://old.reddit.com/r/dcss/comments/lpvijk/yavp_dex_build_demigod/ Honestly I'm coming around to the change more and more over time, just for the increase in build diversity if nothing else. It probably is a signi...

Saturday, 20th February 2021, 02:26

Forum: Crazy Yiuf's Corner

Topic: Best new melee strategy: Stand still

Replies: 2

Views: 1135

Best new melee strategy: Stand still

Image

Finally, the amulet of the acrobat has a combat use! Just cast ramparts, then rest until everything's dead with your +15 EV. Screenshot also includes Ozo's armor because why take damage.

Saturday, 20th February 2021, 02:13

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Dungeon Crawl Stone Soup version 0.27-a0-370-g5931744 (webtiles) character file. Tasonir the Nimble (Octopode Ice Elementalist) Turns: 16027, Time: 00:45:10 Health: 63/74 AC: 5 Str: 7 XL: 12 Next: 24% Magic: 33/33 EV: 33 Int: 24 God: Gozag Gold: 217 SH: 0 Dex: 23 Spells: 16/27 levels left rFire . ....

Thursday, 18th February 2021, 21:21

Forum: Game Design Discussion

Topic: Petition to rename Ru to Ruu

Replies: 3

Views: 7956

Re: Petition to rename Ru to Ruu

FR: Sacrifice words forces your language to pirate, or whatever that dwarven language pack option thing was. Cannot be set back to english (or any other real language).

Thursday, 18th February 2021, 21:18

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

I don't think there's an issue with Dex rings being better than EV rings in the late game. It fits the pattern of crawl. Strength is also better than Slaying in the late game, but worse in the early game. Well, a consequence of one category of ring completely outclassing another is that the choice ...

Thursday, 18th February 2021, 06:11

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

So due to careless play and not yet really fully internalizing that Xtahua's roar now can paralyze, we can see that paralysis is a hard counter to high EV characters: Game seed: 14525837357504564057 277961 Tasonir the Impaler (level 21, -9/164 HPs) Began as a Human Ice Elementalist on Feb 18, 2021. ...

Thursday, 18th February 2021, 05:34

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Dungeon Crawl Stone Soup version 0.27-a0-370-g5931744 (webtiles) character file. Tasonir the Impaler (Human Ice Elementalist) Turns: 34347, Time: 01:53:21 Health: 144/144 AC: 26 Str: 27 XL: 19 Next: 34% Magic: 30/33 EV: 34 Int: 28 God: Cheibriados [******] Gold: 826 SH: 0 Dex: 35 Spells: 28/38 leve...

Thursday, 18th February 2021, 04:33

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

I was kind of hoping for this to be more of a morgue-driven look at the characters people play, and how they feel the change impacted them, that sort of thing. In that idea, here's some notes from the human of chei I threatened to play before: I didn't find the Chei altar until D:8, it wasn't in the...

Wednesday, 17th February 2021, 06:19

Forum: Game Design Discussion

Topic: Minotaurs should have berserkitis

Replies: 7

Views: 1406

Re: Minotaurs should have berserkitis

I think you could design an interesting race around having berserkitis, but I wouldn't just tack it on to minotaurs; they're generally recommended to newbies and it's nice to have an easy race for people learning the game.

Wednesday, 17th February 2021, 00:28

Forum: Game Design Discussion

Topic: Cauterizing hydras

Replies: 4

Views: 930

Re: Cauterizing hydras

To cauterize a wound, you have to burn the *flesh* which was wounded. Ignite blood just ignites the blood as has left the body (otherwise you'd be able to just nuke their blood without having to hit them first).

Tuesday, 16th February 2021, 21:34

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 1267

Re: Some god nerf proposals

sanka wrote:...compared to other gods who only give the ability at 1*. (And I am personally would move very strong 1* abilities to higher piety, but that does not matter now).

Heroism is at least a 3* ability by this metric.

Tuesday, 16th February 2021, 20:30

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

Re: New EV function gameplay feedback/discussion

Def want to continue to monitor this. Might be possible to just nerf size factor in some way, otherwise some kind of constantly diminishing return on dex seems reasonable, as long as there's no breakpoint involved. I do think it's entirely possible that the size factor is what's really boosting thi...

Sunday, 14th February 2021, 00:52

Forum: Crazy Yiuf's Corner

Topic: DCSS is not a very good roguelike.

Replies: 15

Views: 2440

Re: DCSS is not a very good roguelike.

andrew wrote:Like what? Just "reached Temple", "reached Lair", etc?

I liked the part of this post where you assumed the person above you is arguing in good faith. I think he's kidding ;)

Saturday, 13th February 2021, 22:26

Forum: Crazy Yiuf's Corner

Topic: Now what in the world is a Dread Lich?

Replies: 3

Views: 986

Re: Now what in the world is a Dread Lich?

Note that while it's true they summon, I think the Paralyze is the biggest threat if you haven't gotten your Will++++ yet. Then again, I tend to stack MR to avoid this.

Saturday, 13th February 2021, 22:00

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3746

New EV function gameplay feedback/discussion

Figured we'd probably want to collect people's experiences with the new EV formula, I've been hearing whispers of extreme dodginess and have come to confirm them! http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210213-204201.txt Dungeon Crawl Stone Soup version 0.27-a0-334-g52645ef (webti...

Saturday, 13th February 2021, 20:52

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1414

Re: EV stepdown got removed!

Felid monk of Chei, 98 EV (actual EV, no potions, didn't switch in EV rings, no EV on jewelry at all): http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20210213-204201.txt In fairness, I did find guardian spirit early on, and I wore a ring of magical power pretty much all game for the max HP...

Thursday, 11th February 2021, 00:28

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1414

Re: EV stepdown got removed!

OH SNAP! IT IS ON! I imagine this will be toned down slightly, but honestly, I don't even think these numbers are that bad as it is. People going with all dex rings on octopodes or felids are going to be extremely EV slanted, and that isn't really how you'd play those characters in general. And most...

Monday, 18th January 2021, 17:21

Forum: Dungeon Crawling Advice

Topic: Can't seem to win

Replies: 9

Views: 1632

Re: Can't seem to win

One of the easiest solutions to flay happens to be the easiest solution to all of Dungeon Crawl: Statue Form. It's immune to flay. If you have been flayed, going into statue form will also remove all existing flay. As far as the game getting much harder or not, I'd say it's about the same. The only ...

Tuesday, 12th January 2021, 13:43

Forum: Game Design Discussion

Topic: evasion soft cap

Replies: 10

Views: 1461

Re: evasion soft cap

If people want to invest that much into evasion, I say let them. It's worth mentioning it'd be an indirect Chei buff, but I don't really think it's going ruin the game if chei characters get +3 EV by the time they have 2 runes.

Saturday, 29th August 2020, 00:05

Forum: Crazy Yiuf's Corner

Topic: Where is my controlled blink?

Replies: 6

Views: 1758

Re: Where is my controlled blink?

I'd have rather kept it, as well. But it bothers me less than removing other utility spells like regeneration, because those you could actually rely on finding (hell, you could start with regeneration). Losing CBlink isn't impactful in about 2/3's of games, because those games never generated the sp...

Sunday, 2nd August 2020, 00:56

Forum: Crazy Yiuf's Corner

Topic: About 5 years later, I finished that solo black belt FF1 run

Replies: 0

Views: 955

About 5 years later, I finished that solo black belt FF1 run

Original thread here: https://crawl.develz.org/tavern/viewtopic.php?p=244598 So after some years, someone on the internet made a comment about how black belts were bad in FF1, and so I had to start up another run. I did two runs in one, where I first beat the whole game with just a solo black belt, ...

Sunday, 28th June 2020, 23:52

Forum: Dungeon Crawling Advice

Topic: Version Questions

Replies: 7

Views: 1960

Re: Version Questions

For major releases (0.X) it's twice a year, but there's also minor versions: 0.21.1, etc. With those, stable is probably updated closer to every 1-2 months. But yeah, it's infrequent compared to trunk.

Sunday, 28th June 2020, 23:45

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 1898

Re: Find the mistake in the description

Personally I don't think there's anything wrong with listing it's mindelay as "This weapon's minimum attack delay (1.65) is reached at skill level 27." but hey, I am not in charge :)

Sunday, 28th June 2020, 23:22

Forum: Crazy Yiuf's Corner

Topic: Old returning player

Replies: 5

Views: 1531

Re: Old returning player

Regeneration is no longer a spell, in one of the biggest player nerfs of all time (not kidding!)

Sunday, 28th June 2020, 21:52

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 5160

Re: Can you one hit KO the Royal Jelly?

I assume this is cheating... The question is, can you do at least 230 melee damage ? I knew about GMOS but this... Means you did at least 188 damage in one hit of melee. !lg elliptic ogsk 2 -tv:<T78000:>T78100 | !lg Nomi opmo 1 -tv:<T141620:>T141634 | !lm loguno 88 -tv:<T134600:>T134656 | !lm mopl ...

Saturday, 20th June 2020, 00:57

Forum: Dungeon Crawling Advice

Topic: turn off auto-butcher?

Replies: 2

Views: 865

Re: turn off auto-butcher?

To answer the unasked question, the setting you should use is

auto_butcher = hungry

This will only butcher when you are hungry, then you'll eat it, and keep going. Just press o, everything's done for you!

If you're a troll I recommend: auto_butcher = full
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