Search found 5212 matches

Today, 01:46

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 525

Re: Faith and Vehumet

In general with most gods I find faith most useful for the early ramp up, but not because I'm trying to hit 6* asap, but because the early game is when I'm most likely to need the invocations to survive, and having more uses of it gets you through the early dungeon/lair floors. Later on you can take...

Today, 01:40

Forum: Dungeon Crawling Advice

Topic: Complete N00b's Journey: The Series

Replies: 6

Views: 306

Re: Complete N00b's Journey: The Series

A quick warning that some of the combinations you've gotten are going to be quite a bit harder than others, in particular mummies are considered to be the most challenging race (or sometimes naga, but either way). Demigod Fighter is also somewhat more challenging, but not as bad as the mummy. Some o...

Saturday, 16th February 2019, 05:24

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1448

Views: 167840

Re: I love it when...

Image

I wonder if I'll be able to land those curare hits...I didn't even know blowguns could go to +11; it was generated that high off Sonja.

Friday, 15th February 2019, 02:20

Forum: Dungeon Crawling Advice

Topic: Gauntlet

Replies: 10

Views: 412

Re: Gauntlet

That about matches my expectations. Gauntlets are tough, but doable. I haven't died in one yet, but I've definitely walked all the way around and looked at the monster sets, and then chose the easier one for safety. Which IMHO is what makes them such a great portal - you can choose to fight specific...

Tuesday, 12th February 2019, 03:55

Forum: The Dart Board

Topic: One space left on my tournament team

Replies: 1

Views: 168

Re: One space left on my tournament team

Space filled.

Saturday, 9th February 2019, 08:45

Forum: Crazy Yiuf's Corner

Topic: Crawl 0.23

Replies: 69

Views: 7944

Re: Crawl 0.23

These fools thought we'd have more dwarves. If only they could have known the bleak, bleak present. With only a single dwarf remaining, and one that a sizable minority complains about...

Friday, 8th February 2019, 23:46

Forum: The Dart Board

Topic: One space left on my tournament team

Replies: 1

Views: 168

One space left on my tournament team

As generally happens, I host a team each tournament which just reinvites the previous team members, but usually one person drops out for whatever reason. So team "Hello My Name Is Ignacio Montoya" has one slot open. We aren't terribly competitive but do ask that you can reliably get at lea...

Thursday, 7th February 2019, 03:07

Forum: Crazy Yiuf's Corner

Topic: unfortunate one-shot

Replies: 8

Views: 301

Re: unfortunate one-shot

Some terms: Aut is absolute unit of time, and it is NOT the same as a turn. There are 10 auts in a turn. An action means the results of some command which takes time, regardless of how long it took; it is NOT a measure of time. Swinging a dagger is always one action. But it isn't always one turn. In...

Wednesday, 30th January 2019, 02:22

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 93

Views: 3065

Re: Remove 3rd pip of fire/cold resistance

I've long felt rF/rC could use a rework, mainly because I think 50% resistance is just too large. Having a single resist becomes so important that games where you can't find it become much more punishing. Having it be something like 25/50/75% or just 25/50% in a 2 pip version would work better, and ...

Wednesday, 30th January 2019, 01:54

Forum: Game Design Discussion

Topic: New launcher system

Replies: 63

Views: 1814

Re: New launcher system

I'd argue that the reload mechanic is different from mana in that mana regenerates over time automatically, while reload would require an explicit command be performed. You can regenerate mana while running away, but in order to fire another bolt after you've used them all, you have to sit still for...

Wednesday, 30th January 2019, 00:49

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 985

Re: Level effects

I also like the +/- LOS effects, it's impactful enough to matter but also not so warping to feel unfair. It's also easily explained by the dungeon floor itself: "this floor is unusually bright" (or dim). For messing with the stairs: All down stairs are replaced with shafts, and then proper...

Tuesday, 29th January 2019, 01:43

Forum: Game Design Discussion

Topic: deflect missiles

Replies: 15

Views: 767

Re: deflect missiles

If people "cheesing" the spell online with a brilliance pot and similar tricks is really a dealbreaker, you could just add a check when deflecting a missile that checks what your failure rate for the spell is, and then fails to deflect the projectile if you would have failed to cast the sp...

Tuesday, 29th January 2019, 01:31

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 985

Re: Level effects

Sorry for just nitpicking, but replacing the monsters on a floor with derived undead is going to generally make the floor much easier, and particularly if it happens to a very hard level like vaults:5, will remove a lot of the challenge from that run. Overall the effects shouldn't change difficulty ...

Tuesday, 29th January 2019, 01:10

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 46

Views: 1728

Re: Positional Attack Spells

edit: re: duvessa's conjure flame, the reason I suggested reasonably intelligent autotargeting of adjacent tiles in the previous thread is that placing the cloud on the player then letting them walk off allows you to create a gap with many monsters where there was none before. Increases the power o...

Tuesday, 22nd January 2019, 21:11

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll Results

Replies: 30

Views: 2316

Re: Hot DCSS Spell Poll Results

I'm a bit surprised that it's IMB you mention at level 4 for conjuration; Fulminant Prism is the real Cj powerhouse at that level as far as I can tell. It's at least as much damage as IMB, in a bigger area, and can kill things out of LOS. I know it's dual-skill, but... it's so much better than IMB ...

Tuesday, 22nd January 2019, 20:50

Forum: Crazy Yiuf's Corner

Topic: [proclick] bcrawl fork

Replies: 7

Views: 790

Re: [proclick] bcrawl fork

So I haven't tried it yet, but from the change list, it sounds like tree form is just a potion of lignification as a spell? The potion is mostly useful early game, but the spell is a level 5 two school spell, which seems like it wouldn't be useful by the time you could cast it? Does it have signific...

Tuesday, 22nd January 2019, 18:32

Forum: Crazy Yiuf's Corner

Topic: How will I kill myself

Replies: 7

Views: 544

Re: How will I kill myself

It is weird that the entrance is guarded by the toughest enemy you can find in the branch. The only similar example I can recall is that sometimes you see death yaks at the Lair entrance. Coming up next: an orb of fire on U:5. I'm guessing you love the crypt ending where the tomb is guarded by Khuf...

Tuesday, 22nd January 2019, 18:20

Forum: Dungeon Crawling Advice

Topic: Miasma swamp ending?

Replies: 10

Views: 532

Re: Miasma swamp ending?

Fireball should be loud enough to pull out nearly everything in a medium sized vault like this one is, I'm kind of surprised there were even 4 slimes left in there. Generally speaking, if you've cleared most/all of a floor and are just afraid of one specific area, being loud next to it can be a good...

Tuesday, 22nd January 2019, 18:12

Forum: Dungeon Crawling Advice

Topic: Gauntlet of War on Ghoul??

Replies: 5

Views: 515

Re: Gauntlet of War on Ghoul??

You don't need to get so worked up; the simple explanation is that I didn't know the 1/30 fighting bonus was rolled, so I thought it was (roughly) x2, if it's rolled then it's (roughly) x1.5. Thanks for the correction. No, it's 1d(X+1)-1. The result of +3 slaying is either 0, 1, 2, or 3, which has a...

Friday, 18th January 2019, 23:34

Forum: Dungeon Crawling Advice

Topic: What god would you choose?

Replies: 10

Views: 754

Re: What god would you choose?

Should have gone Chei. But honestly, I'd probably have gone to d:3 without a god. I'm horrible with ash, don't take veh if I don't have spells, and wouldn't take Xom. Qaz could be an option, but it'd be tough to pair that with a mummy early on. I'd be looking for a simple power boost god with no dow...

Friday, 18th January 2019, 23:27

Forum: Dungeon Crawling Advice

Topic: Gauntlet of War on Ghoul??

Replies: 5

Views: 515

Re: Gauntlet of War on Ghoul??

Gauntlets of war are very good and you should use them, but +2 enchantment isn't worth 1 base damage I don't think. Base damage is multiplied by fighting/30, so roughly doubled in the late game. Slaying is rolled 1dX -1, so 0, 1 or 2; on average 1. 2:1 ratio might work as long as you have 0 fighting...

Tuesday, 8th January 2019, 18:19

Forum: Crazy Yiuf's Corner

Topic: Bazaar / Trove FFS moment.

Replies: 11

Views: 926

Re: Bazaar / Trove FFS moment.

Troves are always always useless. The weird way they are set up is that you can only enter near the end of the game (or never: I may have never seen a game with 5 resist potions for example). And near the end of the game you have everything you need or close. Finding potion or scrolls may be useful...

Tuesday, 8th January 2019, 18:15

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll Results

Replies: 30

Views: 2316

Re: Hot DCSS Spell Poll Results

only came across this after it was finished, but was pleasantly surprised to see statue form #1 and regeneration a close second for their levels. Definitely agree that LRD is very powerful; if I'm on a strong character and just blasting through rooms easily I won't be setting it up as much, but then...

Tuesday, 8th January 2019, 17:48

Forum: Dungeon Crawling Advice

Topic: Remove Passwall from Book of Geomancy

Replies: 22

Views: 1279

Re: Remove Passwall from Book of Geomancy

I play a lot of EE's, almost never memorize and thus never use passwall. This is because I'm lazy, and go brute force over stealth. That said, there's no reason my lack of tactical finesse should in any way be taken as a reason to remove if from the book, it's a fine spell for those of you who care ...

Tuesday, 18th September 2018, 06:35

Forum: Dungeon Crawling Advice

Topic: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 stair

Replies: 7

Views: 680

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

I'd vote revivification, sure the loss of hp sucks, but what sucks more is dying permanently. That said if you want to do DDoor that's fine too. I've always been a bit afraid of using death's door though, so I don't have much experience with it.

Monday, 10th September 2018, 16:45

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 944

Re: Hybridization-encouraging monsters

When I read the thread title, I assumed it was going to be something that encouraged building different types of damage, rather than more anti-summoning. Something like a monster which when hit by elemental damage, gets an elemental barrier which blocks/reduces all further elemental damage, until he...

Wednesday, 29th August 2018, 23:45

Forum: Crazy Yiuf's Corner

Topic: Gnolls are pretty fun.

Replies: 3

Views: 511

Re: Gnolls are pretty fun.

Chei would definitely help if you're trying to do the caster + armor route, but if you're going for just a fighter, okawaru is a lot more straightforward, and heroism will basically help you get anything reasonable to min delay about the time a normal race could. Plus assuming you find statue form, ...

Wednesday, 29th August 2018, 04:22

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4741

Re: la-mulana 2?

Just don't read any puzzle spoilers unless you get hopelessly stuck or you'll ruin the experience I'm not super hardcore on puzzles so I look them up when I somewhat more moderately confused, but it's been fairly good so far. Beat the first snake boss, am trying to beat the giant one now, but I onl...

Tuesday, 28th August 2018, 02:17

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4741

Re: la-mulana 2?

Looks like the original version of 1 is windows only? But the steam remake is on mac as well? guess that means I can't try it for free but maybe I'll just bite the bullet and buy it.

Edit: gog.com has it on sale for only 5 bucks, so I went for it.

Tuesday, 28th August 2018, 01:56

Forum: Crazy Yiuf's Corner

Topic: killed by...in tournament

Replies: 8

Views: 670

Re: killed by...in tournament

how does a jackal get a ranged kill? I mean most of the rest of the non-ranged monsters could at least use wands, but I'm fairly sure a jackal can't do anything ranged...

Tuesday, 28th August 2018, 01:53

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 2895

Re: Robot - new hard species

I'm not too interested in the details here, but I'd like to make a "big picture" comment. Races intended to be *THIS* hard should probably just be player conducts. Like the whole MuMo with no god, body armor, magic, or evokables challenge; that challenge is extremely difficult. I don't thi...

Sunday, 19th August 2018, 04:25

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 4933

Re: Tournament rules can cause health problems

I guess I don't fully understand the intent of having a tournament that's this long. If the idea is "make it so people have a two week window in which they can schedule a couple days of play and be competitive" then it's not working very well. I actually think the 16 days is very effectiv...

Friday, 17th August 2018, 09:17

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 4933

Re: Tournament rules can cause health problems

I have read the thread, I was just giving general thoughts on the idea of trying to limit down the hours played (or that you have to commit to place highly in the tournament). If you just want to set a cap of 12 hours on any day, and no more than 6 hours a day average over the whole tournament, that...

Friday, 17th August 2018, 08:11

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 4933

Re: Tournament rules can cause health problems

I'm unemployed now, but I still can't sit and do 10+ hour play sessions at all, I have a 3 rune win and a 15 rune win, as well as 14 rune loss (trying to get the nature's ally 3 banner was a huge mistake) and a 2 rune loss. Total play time is roughly 20 hours, and we're at about 1 week in; that's ba...

Tuesday, 14th August 2018, 03:24

Forum: Technical Support

Topic: CAO down?

Replies: 1

Views: 240

Re: CAO down?

Of course as soon as I post this it comes back up a minute later. It was down for a few minutes before I posted, but seems like it was probably a fairly short problem.

Tuesday, 14th August 2018, 03:23

Forum: Technical Support

Topic: CAO down?

Replies: 1

Views: 240

CAO down?

I'm just getting a message that "The WebSocket connection failed.". Hopefully someone notices soon! Must continue splatting for minor tournament points! I suppose I could move to another server...

Saturday, 11th August 2018, 00:42

Forum: Game Design Discussion

Topic: Remove MP costs from god abilities

Replies: 45

Views: 1946

Re: Remove MP costs from god abilities

On a side note, can chei's step from time not cost 10 mana? It's literally the highest level "spell" in the game, more powerful than fire storm and tornado! Hellcrawl made it cost 5 mana, I'd say go for that in mainline crawl too :)

Friday, 10th August 2018, 19:58

Forum: The Dart Board

Topic: Scrub League #2 - MiMo (No God + UC + No Body armour)

Replies: 12

Views: 1052

Re: Scrub League #2 - MiMo (No God + UC + No Body armour)

Figured I should finish this game which I started weeks ago and then never got around to playing, so here's my splat: Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 49909 Tasonir the Brawler (level 14, -2/132 HPs) Began as a Minotaur Monk on June 5, 2018. Slain by a ca...

Thursday, 19th July 2018, 12:09

Forum: Crazy Yiuf's Corner

Topic: Make stabbers great again!

Replies: 15

Views: 1140

Re: Make stabbers great again!

Stabbers to me always seem pretty easy early on, but then stabbing stops working well enough to cover large swarms of mid/late game monsters, and you've got all this experience stuck in skills that aren't good enough alone anymore. You try to transition to something else, but something else is horri...

Thursday, 19th July 2018, 11:57

Forum: The Dart Board

Topic: 0.22 Release and Tournament Info

Replies: 2

Views: 1124

Re: 0.22 Release and Tournament Info

Appreciate the early warning, gives us more time to reach out to people and set up teams :)

Wednesday, 13th June 2018, 00:24

Forum: Crazy Yiuf's Corner

Topic: Congratulations to Sapher for the new all-time Hiscore

Replies: 9

Views: 1010

Re: Congratulations to Sapher for the new all-time Hiscore

So certainly vile clutch is a big help in that you can often kill more than one thing in one turn, but I'd say it's mostly starting with regeneration (and it getting online quickly due to gnoll always training all skills) that really helps cut down on turns. The nerfs to clutch will hurt certainly (...

Wednesday, 13th June 2018, 00:15

Forum: Crazy Yiuf's Corner

Topic: cat poll

Replies: 14

Views: 1251

Re: cat poll

Give all felids sneak level 27 at character creation. Reasoning:

https://giant.gfycat.com/CircularShadowyHalcyon.webm

Thursday, 31st May 2018, 21:58

Forum: Dungeon Crawling Advice

Topic: VSFi of Usk

Replies: 8

Views: 716

Re: VSFi of Usk

Agreed that I find the ring situation very odd. Rings are swappable so it's often a good idea to keep a mini collection of rings growing, something like 5-10 rings, so you can switch them around as needed. You rarely need more than rN+; the only time I'd want more rN is if I'm doing extended and fac...

Thursday, 31st May 2018, 00:11

Forum: Crazy Yiuf's Corner

Topic: my first win's spell list

Replies: 5

Views: 580

Re: my first win's spell list

I guess you all just aren't as attracted to trying to break the game through cheap utility and degenerate scumming spells (Fulsome distillation) as I am/was :) It didn't make the above spell list but I was also very fond of insulation, the spell that gave you free rElec, even though you only needed ...

Wednesday, 30th May 2018, 23:54

Forum: Contributions

Topic: Confusing manual/help pages

Replies: 7

Views: 1292

Re: Confusing manual/help pages

As far as I know, most transmutations have additional properties which are boosted by higher spell power (ice form/statue form give more ac per spellpower), but the only one which gives more unarmed damage with increased spellpower is hydra form, which grants more heads, and heads = damage. I think ...

Wednesday, 30th May 2018, 23:45

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 1728

Re: Change the spellpower display

I'm all for changing the outlier spells like static discharge to be more predictable, but imho "10 damage per arc" is more than clear enough for the current version. It does lead to the question of "well how much does this thing arc anyways?" but that's something you can usually ...

Wednesday, 30th May 2018, 23:00

Forum: Game Design Discussion

Topic: Change the spellpower display

Replies: 20

Views: 1728

Re: Change the spellpower display

Sorry - I was specifically talking about direct damage. OOD and maybe Tornado are the only spells that don't scale damage linearly. (Or are unscaled.) I know, and I was saying no, they aren't the only spells. Static Discharge, Conjure Ball Lightning, and Chain Lightning all improve their damage non...

Wednesday, 30th May 2018, 22:49

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 7421

Re: Redesign Proposal - Demigod (or, a new Species?)

The issue is that just giving +15 to all stats without slow makes it hands down the strongest passive you'll ever get, so it needs the slow to make up for it. Just looking at existing passives, +15 to all stats with no penalty is not clearly better than the Yred, Ru, or Hep ones, especially since y...

Wednesday, 30th May 2018, 01:50

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 188

Views: 15358

Re: Species Proposal - Faerie Dragon

That wouldn't ruin it at all, no. Do you mean losing the +10% EV for all FD, or just for transmuted ones? It's a nerf of course, but it just brings them closer to the species baseline; they wouldn't be below average. -1 unarmed is a perfectly workable UC aptitude; I wouldn't call it good, but I've d...

Wednesday, 30th May 2018, 01:48

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 7421

Re: Redesign Proposal - Demigod (or, a new Species?)

I'm not sure that I'll have much time to playtest this myself, it took me something like 2 weeks to finish a faerie dragon (who was only ~3.5 hours of playtime), but I'll chime in on the chei passive issue in theory at least: I like the way it currently is. The issue is that just giving +15 to all s...
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.