Search found 5328 matches

Saturday, 29th August 2020, 00:05

Forum: Crazy Yiuf's Corner

Topic: Where is my controlled blink?

Replies: 6

Views: 891

Re: Where is my controlled blink?

I'd have rather kept it, as well. But it bothers me less than removing other utility spells like regeneration, because those you could actually rely on finding (hell, you could start with regeneration). Losing CBlink isn't impactful in about 2/3's of games, because those games never generated the sp...

Sunday, 2nd August 2020, 00:56

Forum: Crazy Yiuf's Corner

Topic: About 5 years later, I finished that solo black belt FF1 run

Replies: 0

Views: 539

About 5 years later, I finished that solo black belt FF1 run

Original thread here: https://crawl.develz.org/tavern/viewtopic.php?p=244598 So after some years, someone on the internet made a comment about how black belts were bad in FF1, and so I had to start up another run. I did two runs in one, where I first beat the whole game with just a solo black belt, ...

Sunday, 28th June 2020, 23:52

Forum: Dungeon Crawling Advice

Topic: Version Questions

Replies: 7

Views: 1266

Re: Version Questions

For major releases (0.X) it's twice a year, but there's also minor versions: 0.21.1, etc. With those, stable is probably updated closer to every 1-2 months. But yeah, it's infrequent compared to trunk.

Sunday, 28th June 2020, 23:45

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 1135

Re: Find the mistake in the description

Personally I don't think there's anything wrong with listing it's mindelay as "This weapon's minimum attack delay (1.65) is reached at skill level 27." but hey, I am not in charge :)

Sunday, 28th June 2020, 23:22

Forum: Crazy Yiuf's Corner

Topic: Old returning player

Replies: 5

Views: 849

Re: Old returning player

Regeneration is no longer a spell, in one of the biggest player nerfs of all time (not kidding!)

Sunday, 28th June 2020, 21:52

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 3063

Re: Can you one hit KO the Royal Jelly?

I assume this is cheating... The question is, can you do at least 230 melee damage ? I knew about GMOS but this... Means you did at least 188 damage in one hit of melee. !lg elliptic ogsk 2 -tv:<T78000:>T78100 | !lg Nomi opmo 1 -tv:<T141620:>T141634 | !lm loguno 88 -tv:<T134600:>T134656 | !lm mopl ...

Saturday, 20th June 2020, 00:57

Forum: Dungeon Crawling Advice

Topic: turn off auto-butcher?

Replies: 2

Views: 505

Re: turn off auto-butcher?

To answer the unasked question, the setting you should use is

auto_butcher = hungry

This will only butcher when you are hungry, then you'll eat it, and keep going. Just press o, everything's done for you!

If you're a troll I recommend: auto_butcher = full

Friday, 19th June 2020, 23:50

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 719

Re: Draft guide to Crawl's time system

There should probably be some mention of "multi-turn actions" (like wearing armour) which are one keypress, but take up multiple turns in your turncount for scoring purposes. Had to do a double take, because this one is already in there! Last sentence of the first paragraph in the regener...

Friday, 19th June 2020, 19:53

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 719

Re: Draft guide to Crawl's time system

petercordia: I'll simply the guide by just saying that fractional auts are randomly rounded, maybe with some note about possible mishandling, but I'll assume that's generally correct. I certainly haven't audited crawl code extensively, so I'll just have to trust those who wrote it! As for whether sh...

Friday, 19th June 2020, 03:44

Forum: Dungeon Crawling Advice

Topic: Draft guide to Crawl's time system

Replies: 8

Views: 719

Draft guide to Crawl's time system

So questions come up a lot about time in crawl, and as far as I can tell, there isn't really a guide which explains how the time system works, so I figured I'd take a stab at writing one. Consider this a draft, I'm looking for corrections/omissions, so please tell me if I get anything wrong. Also I'...

Tuesday, 16th June 2020, 17:36

Forum: The Dart Board

Topic: The customary Tasonir's clan has 2 spots open post

Replies: 4

Views: 1170

Re: The customary Tasonir's clan has 2 spots open post

Ah my apologies but I have already filled the slots. I'd be happy to invite you to the .26 team...try to respond to your PM's sooner :(

Sunday, 14th June 2020, 00:05

Forum: The Dart Board

Topic: The customary Tasonir's clan has 2 spots open post

Replies: 4

Views: 1170

The customary Tasonir's clan has 2 spots open post

As with nearly every tournament, I run a semi-casual, semi-serious clan which just reinvites the people from the last team. But sometimes people aren't around 6 months later, and so ~2 spots open up. We have 2 open spots again, and they're open to more or less anyone who wants to join. I do apprecia...

Saturday, 13th June 2020, 07:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaGl^Chei, 15 runes, seeded run

Replies: 3

Views: 476

Re: YAVP: BaGl^Chei, 15 runes, seeded run

Yeah, seeded runs are definitely exploitable, but I still think there's some interesting scenarios presented. I didn't intentionally abuse the seed, but just from naturally dying a few times, you learn where major threats are (a hornet on D:6 who was in a checker board pattern so you always came int...

Thursday, 11th June 2020, 01:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: BaGl^Chei, 15 runes, seeded run

Replies: 3

Views: 476

YAVP: BaGl^Chei, 15 runes, seeded run

Full morgue: http://crawl.akrasiac.org/rawdata/Tasonir/morgue-Tasonir-20200611-000559.txt Seeded DCSS version 0.25-b1-23-ge2ad7d5 (webtiles) character file. Game seed: 6082020, levelgen mode: deterministic 16635520 Tasonir the Middleweight Champion (level 27, 194/199 HPs) Began as a Barachi Gladiato...

Thursday, 11th June 2020, 00:48

Forum: YASD! YAVP! and characters in progress too

Topic: What killed me? Shoals Stench cloud perma confused?

Replies: 7

Views: 728

Re: What killed me? Shoals Stench cloud perma confused?

From their message history: The sea snake bites you. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! The merfolk hits you from afar with a +1 vorpal trident! The merfolk hits you from afar with a +0 trident! The snapping turtle completely misses you. T...

Tuesday, 5th May 2020, 18:17

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 4588

Re: How can I get all skills to 27

plz no. Bites don't cleave. If dragon's too weak give it Archmagi and extra hp. Dragon form already has +50% hp, the most of any form spell. I do think the spell is overall too weak, but adding even more hp on top of +50% would be a bit silly. Personally I'd give it more ac, and some SH (Deflecting...

Tuesday, 5th May 2020, 18:01

Forum: Dungeon Crawling Advice

Topic: Can a melee fighter defeat the Tomb?

Replies: 16

Views: 2151

Re: Can a melee fighter defeat the Tomb?

Usefulness of posting in this subform aside (wink wink), I usually cleared Tomb with Statue form. This was pretty easy before the removal of stairs, but the lack of stairdancing now makes it significantly harder to do this. Nowadays I generally recommend having 3-4 scrolls of blinking, or else you m...

Monday, 9th March 2020, 21:35

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 2918

Re: Name 10-aut units, or do away with them and just count a

For one single little anecdote: I've been playing on and off for a long time, and this thread was the first time I realized that weapon delay is just the number of ten-aut-units it takes to use the weapon. (God, I hope this is actually correct.) I'd always thought "oh, 0.6 is just some unitles...

Monday, 9th March 2020, 21:13

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 4588

Re: How can I get all skills to 27

If you want to melee stuff (or have to) I recommend a weapon - and certainly not dragon form. Dragon form is best for 1v1 combat, it is dangerous against multiple opponents because your defenses are crap. I'll go one step further and recommend not using dragon form for crowds, 1v1, or any reason at...

Monday, 2nd March 2020, 20:28

Forum: Game Design Discussion

Topic: Proposal: Alternative hydra head-chopping mechanic

Replies: 11

Views: 1488

Re: Proposal: Alternative hydra head-chopping mechanic

If there's enough agreement that replacing it with nothing is better, then I'd be fine with that. I do think it'd be nice to keep some form of a head-growing mechanic, but I wouldn't say it's absolutely required.

Monday, 2nd March 2020, 20:19

Forum: Dungeon Crawling Advice

Topic: Extended Gods besides Mak/TSO/Veh?

Replies: 20

Views: 5542

Re: Extended Gods besides Mak/TSO/Veh?

Interesting DG build, although it may be a bit off topic here. Getting level 9 spells going with 16 int is technically possible, but yeah, I wouldn't recommend it. You'd probably want at least 10 more int to make it feasible.

Monday, 2nd March 2020, 20:13

Forum: Dungeon Crawling Advice

Topic: Strength and diminishing returns

Replies: 3

Views: 1737

Re: Strength and diminishing returns

+8 strength is great and all, but when you're at 49 strength (before the ring), I'm not sure that +8 is really necessary. Wouldn't wearing the +6 evasion ring be worth more? To be fair, "optimizing" your rings when you're already post 15 runes and doing zigs is kind of unnecessary as a who...

Sunday, 1st March 2020, 21:44

Forum: Game Design Discussion

Topic: Name 10-aut units, or do away with them and just count auts

Replies: 21

Views: 2918

Re: Name 10-aut units, or do away with them and just count a

+1 for ticks. They're fairly commonly used in games, especially various "incrementals" which have a minimum time defined (like kittensgame uses .2 seconds for their tick, or 5 ticks per second). Or old school muds which had fairly long ticks, often around 1 minute, which was when the playe...

Sunday, 1st March 2020, 03:00

Forum: Game Design Discussion

Topic: Proposal: Alternative hydra head-chopping mechanic

Replies: 11

Views: 1488

Proposal: Alternative hydra head-chopping mechanic

So the hydra head chopping mechanic has been generally unpopular for a while, but removing it leaves hydras somewhat uninteresting, so I think it would be best to replace it with something else. Proposal: Hydra heads cannot be removed. Hydras gain an extra head if they land a hit on the player which...

Friday, 28th February 2020, 02:29

Forum: Dungeon Crawling Advice

Topic: Extended Gods besides Mak/TSO/Veh?

Replies: 20

Views: 5542

Re: Extended Gods besides Mak/TSO/Veh?

Chei's boosts all scale well into the extended game, since it's generally just more damage, more defenses, more spellcasting. All of which are needed in extended. Having a full LOS ability that nukes swarms of monsters as well as an escape ability that can often just remove most of the crowd of mons...

Friday, 28th February 2020, 01:10

Forum: Dungeon Crawling Advice

Topic: Can you be killed by lava overflow in Volcano?

Replies: 3

Views: 1014

Re: Can you be killed by lava overflow in Volcano?

There's a maximum size that it extends to, and there's always a rim around the edges that lets you walk around the entire floor. I'm less certain about what happens if you intentionally stayed as close to the middle as possible and never moved to the edge, but I assume that it'd probably push you ou...

Friday, 28th February 2020, 01:03

Forum: Dungeon Crawling Advice

Topic: finally figured out how to do vaults 5

Replies: 15

Views: 1972

Re: finally figured out how to do vaults 5

Maybe I'm giving myself too much credit, but it feels like that thread went about how I'd expect the change to have gone. The rim is basically the only way to really break up packs on V:5, which is supposed to be the optimal strategy in dcss, and something that is encouraged as good play (vs being c...

Thursday, 27th February 2020, 19:42

Forum: Dungeon Crawling Advice

Topic: finally figured out how to do vaults 5

Replies: 15

Views: 1972

Re: finally figured out how to do vaults 5

the outer ring around the level (which should be removed). An interesting suggestion, although I'm fine with the outer ring. The level can be broken into 3 regions: center, any quadrant, and the outer ring. The center is the most dangerous (initially), followed by a quadrant, and the outer ring is ...

Thursday, 27th February 2020, 19:29

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 4173

Re: Triple defense hypothesis

I'm not entirely sure I want to get into some of the back and forth here, but here's the rough general skill training guidelines I generally use: 1) Start with your main offensive skill. I tend to prefer melee, so this is usually unarmed/weapon skill. It can also be your main magic school or ranged ...

Thursday, 27th February 2020, 19:10

Forum: YASD! YAVP! and characters in progress too

Topic: VAVP: TrHu^Oka

Replies: 2

Views: 930

Re: VAVP: TrHu^Oka

Were you actually using the +fly ring? Otherwise, the 5th pip of MR is entirely too much MR, and you could have gone with anything else. You didn't seem to have many rings in inventory, but if you ever found something like a +2-3 prot/evasion ring that's more useful than MR+++++.

Thursday, 20th February 2020, 00:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Should Troll use this great armor?

Replies: 11

Views: 1482

Re: CIP: Should Troll use this great armor?

The quicksilver dragon scales of Cloud Cover {+Blink rC++ MR+ Regen+ Dex-5} Is an amazing armor. If you get offered and accept sac artifice, then you end up with: The quicksilver dragon scales of Cloud Cover {rC++ MR+ Regen+ Dex-5} This is also amazing armor. I don't see any problem here. Losing dex...

Thursday, 20th February 2020, 00:41

Forum: YASD! YAVP! and characters in progress too

Topic: SpCk - what to do after ork

Replies: 5

Views: 955

Re: SpCk - what to do after ork

As a spriggan with MR++++, you probably don't need the MR ring (technically with MR+++ some dangerous things like liches might have a single digit chance to still get you, but you're basically immune to most things. A few more level ups and you'll be immune to liches too). I'd put on the EV/stealth ...

Wednesday, 19th February 2020, 20:09

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 27522

Re: feels like alot of indie games are now called roguelikes

So yeah this is a super old thread, but I think it's worthwhile to mention this part: I argued with the Catacomb Kids developers about marketing their game as a roguelike. It's just a dungeon-themed action platformer, therefore lacking the two most defining attributes of roguelikes: turn-basedness &...

Thursday, 31st October 2019, 17:55

Forum: Crazy Yiuf's Corner

Topic: The super late and disorganized team has now been filled

Replies: 22

Views: 2590

Re: The super late and disorganized team has now been filled

You can earn points while still dying, depending on what you do. If you get runes, that's worth some points, and killing ghosts is worth points for the team score (I'm not sure if it gives individual points?). You don't lose any points for dying, aside from breaking streaks, if you're on one. See th...

Thursday, 31st October 2019, 06:27

Forum: Crazy Yiuf's Corner

Topic: The super late and disorganized team has now been filled

Replies: 22

Views: 2590

Re: The super late and disorganized team has now been filled

We have succeeded in basic bookkeeping and now have a valid team of 6 people! Go us! Our page is here: https://crawl.develz.org/tournament/0.24/clans/tasonir.html I currently have the most points, but I expect you all to push me down to 6th place by the time this is over! :P I also won my first game...

Thursday, 31st October 2019, 02:36

Forum: Crazy Yiuf's Corner

Topic: The super late and disorganized team has now been filled

Replies: 22

Views: 2590

Re: The super late and disorganized team has now been filled

I'm now seeing reptisaurus in the clan, but not delarado/sunspire. It doesn't matter what server you play on, and all games played during the ~16 days will count, so don't worry about when you play them or if you've already started a game. You don't have to quit anything already going. Make sure the...

Wednesday, 30th October 2019, 21:19

Forum: Crazy Yiuf's Corner

Topic: The super late and disorganized team has now been filled

Replies: 22

Views: 2590

Re: The super late and disorganized team has 3 slots left

I'll add all three of you, I am assuming your names are the same on the forum as in the tournament, if anyone's is different let me know. My rc file is now this: # TEAMNAME The tournament starts when? # TEAMMEMBERS mopl glosham sunspire delarado Reptisaurus You should see yourself show up the next t...

Monday, 28th October 2019, 17:54

Forum: Crazy Yiuf's Corner

Topic: The super late and disorganized team has now been filled

Replies: 22

Views: 2590

The super late and disorganized team has now been filled

Usually I try to set up the ol' team before the tournament starts, but being somewhat disorganized this time around I've messaged the old team and only had half of them respond, so there's 3 slots open for anyone who somehow both 1) wants to be on a team, and 2) somehow isn't, despite the tournament...

Friday, 27th September 2019, 00:20

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 5127

Re: Fedhas rework

If the slow movement/ledas abilities can't be made to work, an alternative option would be to have some form of a "pin" ability. A monster that is pinned can take all actions except movement, so they'd be unable to get closer to you. If they have any ranged abilities, they'd continue to us...

Friday, 27th September 2019, 00:06

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 4588

Re: How can I get all skills to 27

There are multiple strategies for Ziggs, and I'm not going to try to be super complete here, but the most common strategy is usually necromutation and level 9 aoe spells. Firestorm and Tornado (both, not just one) being the general standard. This might be slightly harder to do on a gnoll since you c...

Thursday, 26th September 2019, 23:43

Forum: Crazy Yiuf's Corner

Topic: New Species: Argons

Replies: 13

Views: 2073

Re: New Species: Argons

I'd certainly be up for playing these, but I probably won't commit the time to actually implementing them. If I did want to take that plunge, I'd go after my own proposal (with some updates I assume). But the chances that I ever implement them myself are pretty low. Keep going on your own thing :)

Wednesday, 25th September 2019, 21:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Yet another whine about Paralyse, OpFi^Gozag

Replies: 2

Views: 693

YASD: Yet another whine about Paralyse, OpFi^Gozag

Dungeon Crawl Stone Soup version 0.23.2-40-g277498a (webtiles) character file. Game seed: 8441183716870637499 58478 Tasonir the Grappler (level 14, -2/98 HPs) Began as an Octopode Fighter on Sept 24, 2019. Was an Initiate of Gozag. Killed from afar by an orc sorcerer (24 damage) ... with a bolt of ...

Wednesday, 25th September 2019, 19:32

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: an octo with an interesting weapon

Replies: 4

Views: 711

Re: CIP: an octo with an interesting weapon

Just wanted to mention that the trident is in fact incredible for the early game, but it would fall off against well armored late game foes. This would only matter if you're going to use a lot of melee, though, if you just use melee for weak/medium threats and continue to be a wizard for the true th...

Wednesday, 25th September 2019, 19:23

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 18071

Re: Clearly you're not familiar with history (was: Execution

Reading this again I think my favorite part was the highly effective moderation where Arrhythmia posted "berder, you are sincerely [MOD EDIT: removed insult], my man" and then the edit reason is listed as "Reason: Removed "retarded"".

Thanks for protecting us from that!

Tuesday, 24th September 2019, 00:31

Forum: Crazy Yiuf's Corner

Topic: New Species: Argons

Replies: 13

Views: 2073

Re: New Species: Argons

I'm kind of torn as to whether allowing 100% immunity to elements is overpowered or a newbie trap. While it might be nice to be basically immune to orbs of fire (sure the mutations will smite you, but smite is a tiny fraction of an unresisted orb of fire's fire attacks), I think the correct choice i...

Monday, 23rd September 2019, 22:18

Forum: Dungeon Crawling Advice

Topic: Assorted Questions

Replies: 7

Views: 1420

Re: Assorted Questions

On the question of Chei in extended, I think this character would have had a relatively easy time. The primary threat is torment imho (damnation is worth mentioning as well but I'm more afraid of torments), and so I tend to do extended only when I have some form of torment resistance. For me this is...

Friday, 19th July 2019, 23:44

Forum: Dungeon Crawling Advice

Topic: High Level Necro Spells

Replies: 34

Views: 4734

Re: High Level Necro Spells

I've always been too afraid that I'll use death's door in the wrong circumstances so I basically never used it at all. Revivification is a total get out of jail free card, though. Are you about to die? Poof, full life. It's like being a felid except you aren't teleported.

Friday, 19th July 2019, 21:42

Forum: Crazy Yiuf's Corner

Topic: No MP Regen with monsters in LOS

Replies: 30

Views: 3536

Re: No MP Regen with monsters in LOS

Regeneration over time mechanics are a basic flaw in crawl . [...] What you really need is structured levels without backtracking and with a clear concept of progression. Then you can attach regeneration to some kind of dungeon feature. This is slightly veering off topic, but the card-based rogueli...

Wednesday, 12th June 2019, 21:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MuMo challenge edition

Replies: 7

Views: 1644

Re: YAVP: MuMo challenge edition

While throwing arrows might seem more effective from a theme/flavor standpoint, I don't think they are mechanically any stronger than throwing rations, so you're probably pretty safe there. As for the self-deprecating titles, all the titles on the image seem to be pretty positive? No one's called th...

Wednesday, 12th June 2019, 21:01

Forum: YASD! YAVP! and characters in progress too

Topic: My first YAPD

Replies: 6

Views: 1050

Re: My first YAPD

The usual acronyms are YASD and YAVP, so I'm not sure what YAPD stands for?

YASD - Yet another stupid death
YAVP - Yet another victory post
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