Search found 5377 matches

Thursday, 5th April 2012, 07:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaWr, 15 runes, but dead

Replies: 5

Views: 1644

Re: YASD: NaWr, 15 runes, but dead

How do you feel about a somewhat melee character who then branches into firestorm? To me, it seems like a redundant choice - melee deals damage, firestorm deals damage. I usually pick spells that do utility things, like controlled blink, mass abjuration, statue form/necromutation, etc. But you had 1...

Wednesday, 4th April 2012, 22:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaFi*Chei, 7 runes, poor regeneration :(

Replies: 10

Views: 1982

Re: CIP: NaFi*Chei

Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. 765330 Tasonir the Wrestler (level 27, -1/308 HPs) Began as a Naga Fighter on Apr 3, 2012. Was the Champion of Cheibriados. Slain by a Brimstone Fiend (5 damage) ... in Pandemonium on Apr 4, 2012. The game lasted 14:17:40 (98329 tu...

Wednesday, 4th April 2012, 19:39

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaFi*Chei, 7 runes, poor regeneration :(

Replies: 10

Views: 1982

Re: CIP: NaFi*Chei

I think I may have set a record for the worst non-death thing that can happen to you.... So I'm done with the slime pit, and I have my normal, good gear stored 1 tile away from the downstairs going into slime...I put on all spare gear, go in, clear slime, all's fine...When I come back up, I stand to...

Wednesday, 4th April 2012, 19:25

Forum: Game Design Discussion

Topic: webtiles bug report

Replies: 1

Views: 702

webtiles bug report

I'm sure the CDO wiki or somewhere else is the more appropriate place, but I don't have an account there and I'm lazy, so... In webtiles, if you have an unidentified manual, and you read it from your inventory (press i, select the manual's letter, select (r)ead) instead of just reading it directly, ...

Wednesday, 4th April 2012, 18:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaFi*Chei, 7 runes, poor regeneration :(

Replies: 10

Views: 1982

Re: CIP: NaFi*Chei

given your rings and barding, I agree with ice dragon armour. How many scrolls of enchant armour do you have? Zero enchant armor scrolls left, sadly. Used 5 making a +4 fire dragon armor because I thought I'd probably stick with it, and then I later found the rF++ ring and even later a rF barding. ...

Wednesday, 4th April 2012, 11:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaFi*Chei, 7 runes, poor regeneration :(

Replies: 10

Views: 1982

Re: CIP: NaFi*Chei

Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. Tasonir the Wrestler (Naga Fighter) Turns: 77317, Time: 10:17:08 HP 210/210 AC 42 Str 34 XL: 27 MP 40/40 EV 11 Int 38 (39) God: Cheibriados [******] Gold 1146 SH 49 Dex 32 Spells: 12 memorised, 1 level left Res.Fire : + + + See Inv...

Wednesday, 4th April 2012, 07:04

Forum: Game Design Discussion

Topic: Tweaking Constriction and Minotaur Headbutt

Replies: 40

Views: 7930

Tweaking Constriction and Minotaur Headbutt

So it seems that the general consensus is that minotaurs are the best melee, and that naga constriction is too powerful early game. I've heard constriction is being moved to 13, I've heard nothing about a plan to nerf minotaurs, but imho they're clearly the most powerful, most popular, and probably ...

Wednesday, 4th April 2012, 01:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaFi*Chei, 7 runes, poor regeneration :(

Replies: 10

Views: 1982

YASD: NaFi*Chei, 7 runes, poor regeneration :(

I know, I know, it's a radical departure from the types of characters I usually play! Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. Tasonir the Brawler (Naga Fighter) Turns: 48777, Time: 05:34:08 HP 175/175 AC 39 Str 34 XL: 21 Next: 52% MP 34/34 EV 6 Int 34 God: Cheibriados [**...

Tuesday, 3rd April 2012, 18:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - VaNe - Weapon choice

Replies: 3

Views: 1237

Re: CIP - VaNe - Weapon choice

Just to agree with defen, I'd immediately turn off fighting, long blades, dodging, stealth, stabbing, traps, unarmed, translocations, ice, evocations. You want -one- of either short blades or polearms depending on which weapon you go for, then shields (only until 5 for the buckler, 15 if you use a m...

Tuesday, 3rd April 2012, 18:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->YASD (MiFi 16: quaff-ID !mutation isn't always bad)

Replies: 6

Views: 4836

Re: CIP->YASD (MiFi 16: quaff-ID !mutation isn't always bad)

On a semi related story, I was once hit with heavy glow, paniced for a minute, then went walking around until I had a violent release of wild magic...and gained rF+. The rest of the glow went away ;) Of course, like your character, that character died soon afterwards! Honestly though I think mutatio...

Tuesday, 3rd April 2012, 03:52

Forum: Dungeon Crawling Advice

Topic: How is a game scored?

Replies: 2

Views: 1251

Re: How is a game scored?

well that turned out to be quite a good deal simpler than I expected - I had typed in "scoring" and never thought to try score...evil learnDB :) Thanks for finding the right entry

Tuesday, 3rd April 2012, 01:38

Forum: Dungeon Crawling Advice

Topic: How is a game scored?

Replies: 2

Views: 1251

How is a game scored?

Obviously we all (or most) people realize the more runes the higher the score, the less turns the better. Those are probably your key factors. But what else? Does killing a mob raise your score? Does raising skills increase your score? Where can I get more details on what things are worth? What star...

Tuesday, 3rd April 2012, 01:35

Forum: Dungeon Crawling Advice

Topic: DCSS 0.10 Excel Sheet of Reference

Replies: 23

Views: 7886

Re: DCSS 0.10 Excel Sheet of Reference

Phase shift is considered quite good (although I don't have much experience with it.) Yeah, I don't have any experience with it, as you can tell. It's just that it doesn't ~sound~ very effective. I've used it a fair amount. I find it nearly as helpful as deflect missiles, although that's just becau...

Saturday, 31st March 2012, 19:17

Forum: YASD! YAVP! and characters in progress too

Topic: Does anyone else think gnolls with polearms are a bit much?

Replies: 15

Views: 3338

Does anyone else think gnolls with polearms are a bit much?

Especially on D:1. Maybe limit them to spears instead of halbreds? 19 Tasonir the Insei (level 2, 0/26 HPs) Began as a Naga Monk on Mar 31, 2012. Slain by a gnoll ... wielding a +1,+0 halberd (18 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:40 (152 turns).

Saturday, 31st March 2012, 02:45

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

Perhaps I should have been more clear - you can't sneak up on wandering mobs who have not noticed you but are not sleeping. They will move 3-5 spaces depending on their speed for every step you take, and appear to be blinking around your LOS due to the random walking they do. If they are actually as...

Friday, 30th March 2012, 19:49

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! NaMo of Chei

Replies: 9

Views: 2172

Re: YASD! NaMo of Chei

Awww :) glad to help, I am always glad to hear the guide's been useful to people!

Friday, 30th March 2012, 07:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP-> YASD: Demonspawn berserker with claws: go unarmed?

Replies: 5

Views: 2625

Re: CIP-> YASD: Demonspawn berserker with claws: go unarmed?

ah, ok...good to know AC helps somewhat but without the GDR I really need to keep more health around <.<

Friday, 30th March 2012, 00:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP-> YASD: Demonspawn berserker with claws: go unarmed?

Replies: 5

Views: 2625

Re: CIP: Demonspawn berserker with claws: go unarmed?

Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. 193455 Tasonir the Severer (level 18, -5/141 HPs) Began as a Demonspawn Berserker on Mar 28, 2012. Was a High Priest of Trog. Hit by a javelin of returning thrown by a merfolk javelineer (33 damage) ... on Level 4 of the Shoals on ...

Thursday, 29th March 2012, 21:06

Forum: YASD! YAVP! and characters in progress too

Topic: CIP-> YASD: Demonspawn berserker with claws: go unarmed?

Replies: 5

Views: 2625

CIP-> YASD: Demonspawn berserker with claws: go unarmed?

Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. Tasonir the Severer (Demonspawn Berserker) Turns: 23163, Time: 02:16:49 HP 88/98 AC 30 Str 26 XL: 13 Next: 77% MP 4/4 EV 6 Int 8 God: Trog [*****.] Gold 1086 SH 0 Dex 12 (13) Spells: 0 memorised, 12 levels left Res.Fire : . . . See...

Thursday, 29th March 2012, 21:00

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! NaMo of Chei

Replies: 9

Views: 2172

Re: YASD! NaMo of Chei

As mentioned, bend time is basically to slow down their attacks on you so that you can melee them. Don't mix bend time and slouch, and wands of hasting should be dropped immediately :) I believe you can use random effects if you like living on the edge - if it does something like a fireball you're o...

Thursday, 29th March 2012, 19:34

Forum: Crazy Yiuf's Corner

Topic: A challenge for pros! (?)

Replies: 15

Views: 2775

Re: A challenge for pros! (?)

this might be the one case where the ** starting piety of monks would help you out - that is enough for 3 ranks of chei -movement speed from the start, which should put you under 10 speed, to enable you to actually get some piety like a normal chei worshipper. Anyone know how many turns it takes for...

Thursday, 29th March 2012, 14:48

Forum: Crazy Yiuf's Corner

Topic: [poll] Best permafood

Replies: 18

Views: 3690

Re: [poll] Best permafood

I find it funny that 6 votes have all been for the second steak option, and none for the first. I voted for the second one out of protest, because that's where no would be in a yes/no poll :P

Honeycombs forever! I crawl on a diet of 100% sugar!

Wednesday, 28th March 2012, 18:25

Forum: YASD! YAVP! and characters in progress too

Topic: YAnotsureifSD: Abyss sucks

Replies: 18

Views: 4708

Re: YAnotsureifSD: Abyss sucks

As a rather devoted acolyte of Cheibriados, I sometimes forget that people actually spend most of the time in the abyss fleeing. I vote for killing everything, personally ;) Still, sucks to lose a fairly high level promising character someplace you didn't even want to be. I can only recommend trying...

Tuesday, 27th March 2012, 23:36

Forum: Game Design Discussion

Topic: Move the floors that the orcish mine generates on

Replies: 18

Views: 3457

Re: Move the floors that the orcish mine generates on

You mean I won't be forced to magic map a level every time I see a portal? Or that if I get a spider portal and a labyrinth portal on the same level of lair (happened to me recently) it's not impossible to do both? Sign me up ;)

Tuesday, 27th March 2012, 16:05

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: KoBe: incredibly skilled tabfest (and a question)

Replies: 4

Views: 1478

Re: CIP: KoBe: incredibly skilled tabfest (and a question)

granted my KoBe only got up to around level 15, but I think a quick blade (gifted by trog) is probably better than learning long blades? I guess it will depend on what you actually have, but short blades can take you to the end game with Ko's and trog gifting quick blades...

Tuesday, 27th March 2012, 07:00

Forum: Game Design Discussion

Topic: Non-Demonic Summoning Path

Replies: 18

Views: 4148

Re: Non-Demonic Summoning Path

with the amount of nagas I splatted, I think I'm about 10% of that chei stat ;) Honestly I pick vehumet when I start a caster mostly because I want the mana refund and range extension. The books aren't really critical, usually because I die before I get them :) The first gift is really important to ...

Tuesday, 27th March 2012, 01:51

Forum: Game Design Discussion

Topic: Move the floors that the orcish mine generates on

Replies: 18

Views: 3457

Move the floors that the orcish mine generates on

Since it's widely recommended that the lair be cleared before the orcish mines, can we move the level that the orcish mines generates on to be after the lair? Right now orc is 6-11 and the lair is 8-13. You could just flip those two, or maybe make orc 9-14? Move lair up a floor if you wish, anything...

Monday, 26th March 2012, 19:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - lvl14 DDHu - 46 AC, died from poison

Replies: 13

Views: 3141

Re: YASD - lvl14 DDHu - 46 AC, died from poison

ouch...and yes that is certainly the highest ac plate I've ever seen, and with 2 pips of rC no less. Great armor, sorry about the poison...once your poison gets into the red you need to take steps to get away from the source of poison immediately. Don't let it get that high that you can't heal throu...

Monday, 26th March 2012, 19:00

Forum: Dungeon Crawling Advice

Topic: POLL: How do YOU usually kill red Jellies?

Replies: 40

Views: 9175

Re: POLL: How do YOU usually kill red Jellies?

I've only had the chance to do this a few times, but it seems as though using exclusively reaching attacks on a trident does not corrode the trident? Has anyone done this more than the 10-15 times that I have and can confirm I'm not just really lucky? Makes jellies trivial since they move slower tha...

Monday, 26th March 2012, 18:54

Forum: Dungeon Crawling Advice

Topic: Listing species by difficulty of play

Replies: 48

Views: 10981

Re: Listing species by difficulty of play

List entered into the wiki and reduced to 3 difficulties...most races only moved up/down by 1, going from the 5 difficulty to 3 difficulty and updated rankings. Races that moved two were Spriggan and Centaur, both going from moderate to beginner, and Ogre going from Moderate to Master. Should I reco...

Monday, 26th March 2012, 18:15

Forum: Dungeon Crawling Advice

Topic: Listing species by difficulty of play

Replies: 48

Views: 10981

Re: Listing species by difficulty of play

Alright I'm going to go ahead and simplify the listing by making only 3 categories of difficulty, that way we can basically have the races people agree a pretty easy (minotaurs, DD, etc) and then a "everyone else" and then "experts only" (felids, octopodes)...it should be somewha...

Sunday, 25th March 2012, 23:52

Forum: Dungeon Crawling Advice

Topic: Listing species by difficulty of play

Replies: 48

Views: 10981

Re: Listing species by difficulty of play

yeah that's the problem with the list, it's extremely subjective...should we recommend only learning races that are good for perhaps clearing lair? I feel like telling someone to practice something that clears lair (troll anything) which then becomes harder to actually win with is bad, because they'...

Sunday, 25th March 2012, 20:17

Forum: Dungeon Crawling Advice

Topic: Listing species by difficulty of play

Replies: 48

Views: 10981

Listing species by difficulty of play

The wiki once upon a time listed how difficult it was to play each race, I think this was done around .5 or .6; in any case it's been a long time. I wanted to update this and start grouping the race strategy articles by how difficult they are. While I realize this is a judgement call, and not everyo...

Sunday, 25th March 2012, 12:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Inspiring MiGl

Replies: 21

Views: 6179

Re: YAVP: Inspiring MiGl

By the MDFi guide do you mean the flowchart? that is a great flowchart, although I don't recall seeing a text one :)

Sunday, 25th March 2012, 11:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Inspiring MiGl

Replies: 21

Views: 6179

Re: YAVP: Inspiring MiGl

How does your dex get so high? I realize you're putting your level up gains into dex but even so I'm surprised you can reach 33 while also having 28 str, and it seems it was only +3 dex from items? I see this minotaur + TSO as basically the standard endgame melee build so often, but somehow I feel l...

Sunday, 25th March 2012, 11:32

Forum: Dungeon Crawling Advice

Topic: Best Overall Weapon Poll

Replies: 40

Views: 12901

Re: Best Overall Weapon Poll

-I think that vampiric brands are superior to speed brands - if your character isn't doing more than two times the damage to a monster than that monster would do to you (exceptions allowed of course), he isn't that strong usually. As such you will often be at or close to high HP and go on meleeing ...

Sunday, 25th March 2012, 11:01

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

I may just be getting fortunate, but I haven't had trouble finding necronomicon in most of my games...My 15 rune run took forever to find a grand grimoire for mass abjuration, though. I had cleared all of pan before I gave up on finding it and paid 1840 for it in the orc:4 shops. Then immediately af...

Saturday, 24th March 2012, 10:38

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

I mentioned that it works fine with other melee builds and listed transmuters/fighters/gladiators...I don't really have much experience with skalds, so....sure? ;) really it's more of a "naga melee" guide, but I wanted to be slightly more specific. Maybe I should generalize it?

Friday, 23rd March 2012, 21:58

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

Moved the guide to the wiki, formated it somewhat, can be found here: http://crawl.chaosforge.org/index.php?title=Naga_Monk_guide I will link it from a couple of pages, what do you think about if this should be beginner recommended? I do think it is an easy and powerful build, although it might be s...

Friday, 23rd March 2012, 21:06

Forum: Dungeon Crawling Advice

Topic: Updating hell effects in the wiki

Replies: 3

Views: 1268

Updating hell effects in the wiki

I wanted to get confirmation to make sure I understand this exactly, but it seems as though hell effects are unavoidable and happen while being "active" in hell. By active I mean walking around, not resting. Do they pause only in combat? Can they still happen if you are fighting? The wiki ...

Friday, 23rd March 2012, 20:59

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

1) I think it's because 27 UC + 15 SH is a lot of skill points. 2) Decreasing returns to Dex above 24 doesn't mean no returns. 3)I'd advocate for stealth. When I play Nagas it's usually my highest skill, up to 20 or so. I think it's even more important with Chei. FWIW, I don't commonly use Slouch. ...

Friday, 23rd March 2012, 20:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15 rune NaMo of Chei (first 15 rune win)

Replies: 9

Views: 2159

Re: CIP: NaMo of Chei

Full morgue: http://crawl.develz.org/morgues/0.10/Tasonir/morgue-Tasonir-20120323-202132.txt Shortened log (kills removed, half the notes removed, etc): Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. 11576208 Tasonir the Grand Master (level 27, 284/284 HPs) Began as a Naga Monk ...

Friday, 23rd March 2012, 00:40

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15 rune NaMo of Chei (first 15 rune win)

Replies: 9

Views: 2159

Re: CIP: NaMo of Chei

Slow/haste do increase slouch damage, and I assume statue form would work the same as slow. I haven't tested this myself, though.

Friday, 23rd March 2012, 00:38

Forum: Crazy Yiuf's Corner

Topic: Playing sub-optimally just for convenience

Replies: 51

Views: 13520

Re: Playing sub-optimally just for convenience

Not running to my stash every goddamn time when I find something worth conserving. I dont wanna bore the spectators. Returning from Zot:5 to Lair:1 is not going to be applauded. Its more like Clockwork Orange suddenly turning into a Adam Sandler movie. What's worth conserving when you're already at...

Friday, 23rd March 2012, 00:26

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

Alright, I've tried to incorperate all of the feedback, or at least all of the feedback I remembered! ;) Added some new sections, did some cleanup. I'll leave it up for a day or two before wikifying it, maybe give it a once over again. Any sections that feel redundant? Don't want to repeat myself to...

Thursday, 22nd March 2012, 22:18

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

Blade wrote:Chei worshippers should pretty much only raise int. You never need more STR than base+15 ever in any circumstance at all ever, and DEX gives decreasing returns above 24. Other than that, more solid than most guides I've seen. Not bad.


Alright I guess I'll stop recommending dex ;)

Thursday, 22nd March 2012, 22:02

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

Yeah - to break exactly even on piety you're looking at slouching 15+ bees in a bee vault. Most of the time you use it 2-3 times to slouch 10+ tougher enemies you just get one free and lose the 16 piety on the other two. It's certainly not free in general, but it is certainly worth spamming when nee...

Thursday, 22nd March 2012, 12:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15 rune NaMo of Chei (first 15 rune win)

Replies: 9

Views: 2159

YAVP: 15 rune NaMo of Chei (first 15 rune win)

Dungeon Crawl Stone Soup version 0.10.0-32-gfa280cc character file. Tasonir the Sensei (Naga Monk) Turns: 99476, Time: 14:04:22 HP 232/232 AC 56 Str 34 XL: 27 MP 38/45 EV 16 Int 37 God: Cheibriados [******] Gold 6348 SH 50 Dex 35 Spells: 15 memorised, 5 levels left Res.Fire : + + . See Invis. : + -...

Thursday, 22nd March 2012, 12:46

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

Aye, this build works pretty well with minimal changes if you want to play a naga gladiator or fighter. The thing about tridents that bothers me is whenever you reach to attack, you can't constrict. Need to be within melee range, which makes me feel like I'm wasting reaching. But that's just a perso...

Thursday, 22nd March 2012, 09:42

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 10050

Re: Complete NaMo of Chei character guide

I was expecting constriction to take some sort of hit, but I rather like that nerf - it will remain a powerful attack in the later game and they'll still be just as viable. A bit harder to start, but we'll manage :)

I'll add the bit about showing game turns, thanks southpaw.
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