Search found 1508 matches

Wednesday, 20th February 2019, 16:51

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #4: Keamos, the DgFi

Replies: 35

Views: 11130

Re: Complete N00b's Journey Character #4: Keamos, the DgFi

For this character, they have <50% chance to be hit with those, and they take an average of 40.7 damage even if they are hit. I wouldn't be too worried about them unless you're on low HP. In contrast, Boris' IOOD deals an average of 69 damage if it hits; that's way more impactful.

Wednesday, 20th February 2019, 06:26

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #4: Keamos, the DgFi

Replies: 35

Views: 11130

Re: Complete N00b's Journey Character #4: Keamos, the DgFi

Jory, Margery and Boris can also spawn in Vaults; none of them are remarkably dangerous (though Boris' orb of destruction is high damage, so avoid it if possible.) Optimally, you should be picking up a few spells as soon as you get broad axes to mindelay. Animate Skeleton is great for the entire gam...

Monday, 18th February 2019, 02:54

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #4: Keamos, the DgFi

Replies: 35

Views: 11130

Re: Complete N00b's Journey Character #4: Keamos, the DgFi

Scimitar of flaming plus wand of clouds would kill hydras nicely. You could also kill 1-2 by disintegrating them.

I'd be inclined to go with the battleaxe for now. Vamp +4 battleax should be pretty good for a while.

Friday, 15th February 2019, 16:48

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #2: Reloff, the CeIE

Replies: 23

Views: 7871

Re: Complete N00b's Journey Character #2: Reloff, the CeIE

I really disagree about servitor. It's not a spell for summoners, it's a spell for conjurors. You're aiming for more of a hybrid summoning build with medium armour, mana efficient conjurations (freezing cloud), excellent melee, and summons to tank and deal damage (from both Yred and magic.) Servitor...

Tuesday, 12th February 2019, 17:22

Forum: YASD! YAVP! and characters in progress too

Topic: Complete N00b's Journey Character #2: Reloff, the CeIE

Replies: 23

Views: 7871

Re: Complete N00b's Journey Character #2: Reloff, the CeIE

For future spells, I also plan to learn the Simulacrum spell when my skills are more developed. I’m considering learning Ice Form in the near future to provide needed poison resistance, but I really don’t know if the drawbacks is too much to be worth using. Ice Form would provide swimming and rPois...

Monday, 4th February 2019, 17:54

Forum: Crazy Yiuf's Corner

Topic: New artifact Rift

Replies: 7

Views: 3130

Re: New artifact Rift

Yeah, max level nightstalker mutation drops LOS to 4 tiles. It's very strong in general, and really good with Rift.

Thursday, 31st January 2019, 01:06

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 6275

Re: Level effects

Would such a vault interact badly with any other crawl mechanics? Some potential problems I can think of: Shafts/hatches must be guaranteed to spawn outside the vault, but might not be One of the stairs in the vault could be replaced with a hatch, with the real stair placed outside the vault (I've ...

Thursday, 31st January 2019, 00:59

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 31544

Re: Remove 3rd pip of fire/cold resistance

I'd suggest reducing incoming damage by 29%/50%/65%. That way each pip reduces damage by 29% (sqrt(50%)) of the current, regardless of how many pips you have. You could even let people get an indefinite number of pips; a dedicated zigger might get 7 pips, for a total reduction of 92% (similar to 3 p...

Saturday, 26th January 2019, 22:06

Forum: Game Design Discussion

Topic: Sublimation Of Blood Thoughts

Replies: 22

Views: 7871

Re: Sublimation Of Blood Thoughts

You really want to combine sublimation of blood with regeneration. I meant even with Regeneration. Regarding scaling the effectiveness with Int, that's kind of done indirectly through spell power, which scales with Int. Regarding making Sublimation a reliable in-combat MP recovery tool, realize tha...

Saturday, 26th January 2019, 20:24

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

I disagree. I don't know exactly how chaos cloud effect and chaos weapon effects differ, but if the probabilities are similar there's only about a 5% chance for a negative effect like haste/berserk/invis/healing. That's why I picked chaos clouds, actually, because the chance for you to have to reth...

Saturday, 26th January 2019, 20:20

Forum: Crazy Yiuf's Corner

Topic: New artifact Rift

Replies: 7

Views: 3130

Re: New artifact Rift

I ran it with a nightstalker DsWn^Trog. It was one tile short of full LOS range... very fun.

It does eliminate the idea of 'completely safe territory' though.

Friday, 25th January 2019, 18:23

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

As for my own idea(s): 1. Steps of Chaos, Level 5(6?) Charms/Conjuration. For a short duration, summons clouds of seething chaos behind you as you walk (i.e. on the tile you step off of). Probably lasts 2-3 turns at lower power, scaling up to 6-8 at max power. Xom would appreciate the use of this s...

Wednesday, 23rd January 2019, 15:52

Forum: Dungeon Crawling Advice

Topic: Riposte???

Replies: 9

Views: 3151

Re: Riposte???

Yeah, if you feel ok losing 2 AC, the minor effect of more ripostes is good. I had kind of assumed that there were 2 enchant armour scrolls somewhere if he's in extended, maybe that's a bad assumption, 2 AC is usually better than either the dex or the riposte, I would never read an EA scroll on the...

Wednesday, 23rd January 2019, 03:47

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

Another ground rule: nerfs are good, players are too strong. If your only comment on someone else's spell revision is "this is a nerf" and the spell isn't Leda's then don't press the submit button. How strong is too strong per design vision, or rather how weak is sufficient? It matters wh...

Tuesday, 22nd January 2019, 20:35

Forum: Dungeon Crawling Advice

Topic: Miasma swamp ending?

Replies: 10

Views: 3405

Re: Miasma swamp ending?

Animal intelligence things sometimes have abyssmal pathfinding in my experience. They probably heard, but got stuck on a wall or something.

Tuesday, 22nd January 2019, 20:32

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 6275

Re: Level effects

Yes, it would have 3 guaranteed up-hatches as well, ala tomb:3.

Tuesday, 22nd January 2019, 20:25

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

A bit like the singing sword maybe. I mean that's technically tension not number of enemies, but it has the same over-extending incentives. Qazlal has a similar feel, and IMO is one of the more fun gods to play (if somewhat suicidal). Lightning Storm Every monster in LOS is hit with an arcing electr...

Tuesday, 22nd January 2019, 17:30

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

I'm not sure which side of the line between UI and New spell this is, but... I really like the idea of a few spells with cones/AoEs that always auto target to hit the maximum number of enemies (ignoring things like HD completely). For cones, this eliminates the fiddlyness that tealizard described. F...

Tuesday, 22nd January 2019, 17:15

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 6275

Re: Level effects

I think there are a few level effects that could work well, but most of these will either be pure flavor (low, but not zero value) or will encourage annoying non-dangerous gameplay like backtracking. My favorite idea is 'crumbly stairs'; this floor has no upstairs (thematically because the stairs cr...

Sunday, 20th January 2019, 19:57

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

A bomber-man inspired spell; drops at current location, and fires a beam in each of the principal directions after a couple turns.

A lot like Fulminant Prism, but with lower depth and lower UI complexity.

Sunday, 20th January 2019, 19:45

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 103898

Re: Positional Attack Spells

A few more examples of positional spells/god abilities: ⋅ Ring of Flames ⋅ Cleansing Flame ⋅ Heavenly Storm These are very small AoEs, in contrast to the nearly full-screen AoEs you mentioned, and they're relatively rare and somewhat more positionally complex. Edit: I g...

Thursday, 17th January 2019, 17:14

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 22560

Re: Make trog and oka stop showering you with needles

Almost all of the examples you gave use orientation to aim, not just position, which is a very different thing. The exceptions are games like bomber man, which don't really have much tactical variety, or fixed-orientation games like some sidescrollers and metroid-style games. The first doesn't provi...

Thursday, 17th January 2019, 17:05

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: stabby FoEE, using Checkpoints, going to Pan

Replies: 6

Views: 2425

Re: CIP: stabby FoEE, using Checkpoints, stuck in extended

I suspect your answer here is to not use necromutation, and instead spam shatter and sublimation of blood, resetting when you lose too much health to death curses. Also, you have 10 scrolls of fog. Use them to keep line of sight limited. I'd also be wearing your rN++ ring as much as possible; second...

Thursday, 17th January 2019, 16:41

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 22560

Re: Make trog and oka stop showering you with needles

Can you propose any UI for tracking and controlling orientation of the player that is tolerable?

As far as I can see, the proposal is generally dead-on-arrival unless that problem can be solved.

Wednesday, 16th January 2019, 17:27

Forum: Dungeon Crawling Advice

Topic: Sword of choice

Replies: 6

Views: 2319

Re: Sword of choice

Plutonium sword can do fun things like poly a killer klown into a caustic shrike; there's always the chance it screws you a bit. I'd go for the engine.

Saturday, 12th January 2019, 16:44

Forum: Dungeon Crawling Advice

Topic: What god would you choose?

Replies: 10

Views: 3816

Re: What god would you choose?

Vehumet is guaranteed to provide you with something usable by lair. Ash is a crap shoot. The other two actively decrease your chances of winning.

I'd probably skip, but if I was taking one it would be veh.

Thursday, 10th January 2019, 18:13

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 11716

Re: Sif Muna Rework

duvessa wrote:nobody would choose divine energy over channel magic

I rarely play Sif (just finished my first game of her since she got divine energy, in fact.) But I think you're underrating divine energy. It was effectively ~+1 MP/s when I was out of mana.

Wednesday, 9th January 2019, 20:40

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 11716

Re: Sif Muna Rework

With book gifts draining your piety ... I'm pretty sure receiving gifts doesn't actually take piety away, it just sets a certain amount of piety that needs to be gained before you receive another gift. God gifts prevent you from gaining piety you otherwise would gain over the next while. It's equiv...

Tuesday, 8th January 2019, 22:13

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 31544

Re: Remove 3rd pip of fire/cold resistance

The problem is that it only gives you that many turns to live if you're only taking fire damage. In more realistic dangerous situations (outside Z:5, at least) you're already blocking so much fire damage at 2 pips that it's dwarfed by the non-fire damage, which means you don't get much extra time to...

Tuesday, 8th January 2019, 20:52

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 6597

Re: Remove clubs

Don't like to see "having bad items is not fundamentally a bad thing" being the parting take. Having unremarkable items is a fundamentally bad thing, forget about bad ones. This seems to be a popular take, but I don't see the rationale. Unremarkable items that do not affect play are essen...

Tuesday, 8th January 2019, 20:43

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll Results

Replies: 30

Views: 16031

Re: Hot DCSS Spell Poll Results

I'm a bit surprised that it's IMB you mention at level 4 for conjuration; Fulminant Prism is the real Cj powerhouse at that level as far as I can tell. It's at least as much damage as IMB, in a bigger area, and can kill things out of LOS. I know it's dual-skill, but... it's so much better than IMB 9...

Tuesday, 8th January 2019, 20:30

Forum: Dungeon Crawling Advice

Topic: Using Wands...

Replies: 17

Views: 6087

Re: Using Wands...

⋅  Sigmund the naga ⋅  Sigmund the porcupine (shapershifter) ⋅  Sigmund the steam dragon ⋅  Sigmund the wolf The naga is really interesting. You would think that would be quite the favorable polymorph... But the others are so bad. Sigmund the wolf is probably...

Friday, 4th January 2019, 16:23

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 2504063

Re: Trove reporting

Nebukadnezar wrote:Unusable item for Ogre :

Interesting. I didn't know troves could generate unusable items.

Thursday, 3rd January 2019, 19:46

Forum: Game Design Discussion

Topic: Remove clubs

Replies: 17

Views: 6597

Re: Remove clubs

What's wrong with having bad/useless weapon bases? They don't really enrich the game much, but they don't seem to hurt it at all. If nothing else, having some easily ignorable, obviously bad items around contributes to the feeling of a world beyond the video-game. Many of the items that gave that so...

Thursday, 3rd January 2019, 18:38

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 20379

Re: Generate killer bees later

Why 9 tiles? XL 3 Mi has 30 HP, that's 3 max damage attacks of killer bee, 1.5 turns (it has speed 20) and as bonus you get extra 6-12 poison damage from every attack if wiki is correct. Because, in my experience, the mean damage from 3 attacks (the cost of backing up 3 tiles) is far less than 30. ...

Thursday, 3rd January 2019, 14:49

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 20379

Re: Generate killer bees later

Is 'having a corridor' a reasonable assumption for D:2 monster placement? That's clearly a function of speed, since for speed 10 monsters the answer is always 'yes'. Bees are twice as fast as most species, so you have about 6 tiles you can retreat from initial sighting of the bee without taking dama...

Wednesday, 2nd January 2019, 22:05

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 20379

Re: Generate killer bees later

When you say "vanishingly few", are you looking at A/B or A/C? I'm using 'vanishingly few' in a purely qualitative way. Basically, I'm saying "D:2 bees are rare spawns" and "relatively few deaths are truly unavoidable." It's true that an encounter like a D:2 bee requir...

Wednesday, 2nd January 2019, 21:53

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: One sneaky MiFi^Oka, first time ever in Extended

Replies: 4

Views: 1969

Re: CIP: One sneaky MiFi^Oka, first time ever in Extended

Oh well, turns out I don't have the patience to deal with all the torment and stuff... dipped into the Hells but quickly noped out of there and escaped with 10 runes. Definitely going to strive for extended from now on, but with something more noob-suitable, I guess Gargoyles. https://pastebin.com/...

Wednesday, 2nd January 2019, 21:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - 1st win and now 2nd win with Wanderer with 4 runes

Replies: 3

Views: 1858

Re: YAVP - 1st win and now 2nd win with Wanderer with 4 rune

Nice quick second win! Great defensive gear overall, although your weapon is kinda bad. (A +9 demon trident of almost anything is better than that.) Alchemist's hat is also generally regarded as poor; on a high Armour character, you're sacrificing 6+ AC for those resistances, and you usually don't n...

Wednesday, 2nd January 2019, 19:55

Forum: Crazy Yiuf's Corner

Topic: Hot DCSS Spell Poll Results

Replies: 30

Views: 16031

Re: Hot DCSS Spell Poll Results

and is currently the best spell in the game for controlling out-of-LOS monsters - it only makes 5 noise at your location, but makes 15 noise at the edge of your LOS, giving it the lowest possible chance of making monsters shout, while still being loud enough to lure them from pretty far away Can yo...

Friday, 28th December 2018, 17:55

Forum: Dungeon Crawling Advice

Topic: Tales of the Spider's Nest

Replies: 49

Views: 21837

Re: Tales of the Spider's Nest

Most of my deaths in spider come from inadequately-defensed characters auto-exploring an open level. Spiders are fast, and even a couple wolf spiders can really hurt if you have low-moderate AC. I've also had SH-heavy characters die from repeated tarantulla confusion removing my SH, and running low ...

Monday, 29th October 2018, 14:56

Forum: Dungeon Crawling Advice

Topic: Is this randart great sword worth switching for?

Replies: 29

Views: 9099

Re: Is this randart great sword worth switching for?

Note that even Formicids, with their high Shield aptitude and large-size-modifiers for shields, don't have any spell schools that are worse at the same rank than shields (even when only looking at spell success.)

Good to know.

Monday, 22nd October 2018, 20:05

Forum: Crazy Yiuf's Corner

Topic: the worst thing ive done to crawl

Replies: 11

Views: 5209

Re: the worst thing ive done to crawl

I advocated heavily for the amulet rework so amulets were harder to swap. So... I guess I'm partially to blame for harm-drain?

Monday, 22nd October 2018, 17:23

Forum: Dungeon Crawling Advice

Topic: Planned Slinger got no slings but a quickblade, need advice

Replies: 9

Views: 3222

Re: Planned Slinger got no slings but a quickblade, need adv

Don't bother with stabbing as a _strategy_, the stabber/stealth/ninja play style has been nerfed to unplayability. stabbing without spells has always been awful crap, if anything it was actually worse in old versions What actually changed? I'm just recently back from a couple year hiatus. Just squa...

Monday, 22nd October 2018, 17:20

Forum: Game Design Discussion

Topic: Weapon rarity: a hidden spoiler

Replies: 4

Views: 2279

Re: Weapon rarity: a hidden spoiler

Maybe it would be worth adding rarish/endgame monsters that could spawn with each of the rare weapon types that don't have them? Perhaps Shadow Giants that are basically wights-but-bigger. Tough as a stone giant, wield bardiches, exe axes and triple swords, drain on hit, mostly show up in Tartarus, ...

Monday, 22nd October 2018, 16:39

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 18288

Re: Kobolds are just worse deep elves

Maybe just giving them 3-4 more points of dex would solve the problem. It would boost their stealth and dodging, making them have the strongest mundane stabbing game of anyone except Spriggans (and a very different set of advantages than Sp.)

Monday, 22nd October 2018, 16:14

Forum: Game Design Discussion

Topic: Ancestor not blocking or being blocked with line of sight

Replies: 6

Views: 2722

Re: Ancestor not blocking or being blocked with line of sigh

A big improvement to Hep would be to slightly refactor the ranged autofight function so that it prioritizes enemies which you can hit without hitting your allies. And stop the projectile at an enemy (like "." in manual targeting) if continuing would hit an ally (or deep water/lava). There...

Sunday, 14th October 2018, 20:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DsGl of Oka Snake without rPois?

Replies: 14

Views: 3973

Re: CIP DsGl of Oka Snake without rPois?

I currently have a similar character. (A Gargoly of Oka with a demon whip of elec and some slaying, wearing crystal plate armour) Could you tell me how/whether you managed not to be mutated to much by the OoF's? I recall from a tanky low-damage character I had earlier, that he was mutated a lot in ...

Sunday, 14th October 2018, 12:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DsGl of Oka Snake without rPois?

Replies: 14

Views: 3973

Re: CIP DsGl of Oka Snake without rPois?

I ended up keeping the Orange Crystal Plate. I figured that I was only going to die to really bad luck, and clarity blocks a lot of that. The tab was very strong with this build. Electric golems were trivialized by my AC. Orbs of fire were tabbable 1 at a time. I cleared Zot 5 without too much troub...

Saturday, 13th October 2018, 16:38

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DsGl of Oka Snake without rPois?

Replies: 14

Views: 3973

Re: CIP DsGl of Oka OCP or GDA?

OK, now I have three runes, cleared Elf and Crypt, and I'm going through Depths. I'm not sure which armour I should take now though: I have Orange Crystal Plate, and I just got some gold dragon scales to drop. Gold dragon scales would really help my resistances, and I have 6 enchant armours laying a...
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.