Search found 16 matches

Wednesday, 20th April 2011, 21:54

Forum: Crazy Yiuf's Corner

Topic: Your favorite dialog or game message?

Replies: 119

Views: 38320

Re: Your favorite dialog or game message?

"You crush the shining eye like a grape!!!"

Obtained in Sprint 1 with a berserk ogre wielding a giant club. The best part is that shining eyes are purple. =D

Wednesday, 6th April 2011, 21:22

Forum: Dungeon Crawling Advice

Topic: So... about those spores...

Replies: 18

Views: 5172

Re: So... about those spores...

There's some green stuff on the ground in tiles to help locate them. I never had any trouble clearing them. It certainly didn't ever took me anything close to 5k. But D8 seems shallow for them. Maybe that's why the OP had some trouble with them. I'm aware of the mold covering the ground in tiles. W...

Saturday, 2nd April 2011, 21:08

Forum: Dungeon Crawling Advice

Topic: So... about those spores...

Replies: 18

Views: 5172

Re: So... about those spores...

I don't know how the game decides when to start spawning OOD monsters, but it seems to me that if you're running around killing things, it should realize that you're not just stalling for time. It's based entirely on how many turns you've spent on the level. 5k turns is about the point where you ge...

Thursday, 24th February 2011, 21:08

Forum: Crazy Yiuf's Corner

Topic: Catch the wave!

Replies: 8

Views: 2450

Re: Catch the wave!

It doesn't seem so terribly unreasonable to me. Follow my logic for a bit. Humans are medium-size. In a medieval setting, they're probably five-and-a-half feet tall. Halflings are small, and are half the size of humans (duh). They average out to be a little under three feet tall. Spriggans are tiny,...

Wednesday, 16th February 2011, 17:58

Forum: Game Design Discussion

Topic: Mutation from gray glow?

Replies: 1

Views: 1206

Re: Mutation from gray glow?

From the learnDB on transmutation miscasts: By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 glow, paralysis, or confusion. 3: 3-20 dmg AND 0-34 glow, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations. Glow had nothing to do with it. You were (un)fortunate enough to...

Sunday, 6th February 2011, 21:59

Forum: Game Design Discussion

Topic: Okawaru

Replies: 16

Views: 4836

Re: Okawaru

http://crawl.develz.org/trunk/changes.txt

This lists the latest commits to trunk, with the most recent updates at the top. From the main page, click on Development Builds (on the right side), then at the bottom of the Unstable Builds box, click 'LOTS of commits'.

Sunday, 6th February 2011, 21:49

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 69226

Re: Immutable Laws of the Dungeon of Zot

Characters aiming for Cheibriados will undoubtedly find an incredibly useful weapon... of speed. Uh...so what? speed brand on weapons just makes their attack speed higher, I don't think Che cares about how fast you attack, just how fast you move. Cheibriados dislikes weapons that are unnaturally fa...

Sunday, 6th February 2011, 20:54

Forum: Game Design Discussion

Topic: Okawaru

Replies: 16

Views: 4836

Re: Okawaru

The commit message for Finesse says: Okawaru: Haste -> Finesse. A double speed boost (rather than mere 1.5x), but affects only combat (melee and ranged). This is a part of Okawaru's nerf. The ability doesn't need as much victory dancing of Invocations. The new Okawaru is looking pretty good. A low-l...

Wednesday, 2nd February 2011, 09:33

Forum: Crazy Yiuf's Corner

Topic: Stash Culture

Replies: 40

Views: 11469

Re: Stash Culture

I usually stash things on Lair:1, but if I collect enough stuff early on (without having to use it), I'll start my stash in the Temple and move it to the Lair later. As for organization, well, there isn't much to speak of. Everything goes into a pile 1 square from the entry staircase, unless there a...

Friday, 21st January 2011, 03:19

Forum: Dungeon Crawling Advice

Topic: Monk stat advice

Replies: 5

Views: 2134

Re: Monk stat advice

Generally? You don't put points into Str or Dex. You put them into Int, for reduced spell hunger costs and better spell success rates.

If you'd decided to follow Trog, or wanted to wear armor so heavy you'd have no chance of casting spells, only then would I suggest picking something besides Int.

Monday, 10th January 2011, 00:54

Forum: Dungeon Crawling Advice

Topic: Horrible Mismatches

Replies: 41

Views: 11858

Re: Horrible Mismatches

Recently, I had a fairly successful OgSt (the trunk Stalker, to be precise). It's actually pretty nice if you ignore the stealth part, with a +2 club, a cloak, Fulsome Distillation, and Evaporate. The skills are alright, too. I was pretty lucky in the early game, to be fair. I snagged a whip of pain...

Wednesday, 5th January 2011, 02:40

Forum: Crazy Yiuf's Corner

Topic: Favourite unique?

Replies: 121

Views: 25703

Re: Favourite unique?

I'm a fan of Purgy, myself. I can't help but feel bad about killing him, because his story is so sad. (I also like him for the early shot at troll leather armor, which makes things even sadder. <.<) Crazy Yiuf is also great, especially if you can confuse him for long periods of time. Also, he's a go...

Monday, 3rd January 2011, 16:14

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 921960

Re: I think we learned an important lesson today.

Always ID your potions, scrolls, and wands. Better to waste a healing potion than to not know what healing potions are when you're poisoned. Remember that you have potions, scrolls, and/or wands. If something's too hard for you, use more potions, scrolls, and wands. You have all the time in the worl...

Wednesday, 29th December 2010, 06:33

Forum: Dungeon Crawling Advice

Topic: *Rage weapons

Replies: 8

Views: 2767

Re: *Rage weapons

Randarts with *Rage are similar to berserkitis. Randarts with +Rage allow you to evoke rage. It's a small, but very important, distinction.

Thursday, 23rd December 2010, 23:44

Forum: Game Design Discussion

Topic: Conjurers - are they redundant?

Replies: 8

Views: 3268

Re: Conjurers - are they redundant?

I'd prefer to keep conjurers, and distinguish them more from elementalists. For one thing, there are skill differences, which make some races better suited to one or the other. As an example, kenku have such a high conjurations aptitude that they can raise Conjurations to level 6 off of their starti...

Friday, 17th December 2010, 21:42

Forum: Game Design Discussion

Topic: Vault suggestion thread

Replies: 12

Views: 5805

Re: Vault suggestion thread

My favorite vault would probably be the gnoll fortress (I assume that is considered a vault right?) Many of the vaults in the game are primarily aesthetic and do not offer much difference in how the game is played. The gnoll fortress is different in that it presents a significant challenge to overc...

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