Search found 506 matches
Saturday, 5th May 2018, 01:46
Forum: Game Design Discussion
Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)
Replies: 18
Views: 5935
Saturday, 5th May 2018, 01:20
Forum: Game Design Discussion
Topic: Abyssal Knights (was: Merchant, a Gozag zealot background)
Replies: 18
Views: 5935
Re: Abyssal Knights (was: Merchant, a Gozag zealot backgroun
Friday, 4th May 2018, 01:23
Forum: Game Design Discussion
Topic: Remove spell hunger
Replies: 30
Views: 10059
Re: Remove spell hunger
Sunday, 11th March 2018, 03:05
Forum: Game Design Discussion
Topic: Player Ghosts, revisted
Replies: 13
Views: 4132
Re: Player Ghosts, revisted
Sunday, 11th March 2018, 02:28
Forum: Game Design Discussion
Topic: Spellpower based range breakpoints
Replies: 10
Views: 3305
Re: Spellpower based range breakpoints
Tuesday, 27th February 2018, 12:42
Forum: Crazy Yiuf's Corner
Topic: Popular, but stupid notions
Replies: 47
Views: 16696
Re: Popular, but stupid notions
Thursday, 22nd February 2018, 13:32
Forum: Game Design Discussion
Topic: Nemelex and inventory hassles
Replies: 4
Views: 1875
Re: Nemelex and inventory hassles
Thursday, 22nd February 2018, 13:29
Forum: Game Design Discussion
Topic: Redesign Makhleb's active abilities
Replies: 25
Views: 7117
Re: Redesign Makhleb's active abilities
Saturday, 25th April 2015, 04:22
Forum: Game Design Discussion
Topic: Abyss and the gods
Replies: 27
Views: 7422
Re: Abyss and the gods
Friday, 27th March 2015, 02:47
Forum: Crazy Yiuf's Corner
Topic: Is this a bug?
Replies: 5
Views: 1375
Friday, 27th March 2015, 02:46
Forum: Crazy Yiuf's Corner
Topic: An important Fedhas poll
Replies: 7
Views: 1857
Thursday, 26th March 2015, 20:31
Forum: Crazy Yiuf's Corner
Topic: Make Ignite Poison a Poison spell
Replies: 24
Views: 5500
Re: Make Ignite Poison a Poison spell
Thursday, 26th March 2015, 17:32
Forum: Crazy Yiuf's Corner
Topic: Defining the Roguelike Genre
Replies: 52
Views: 25321
Re: Defining the Roguelike Genre
Thursday, 26th March 2015, 14:44
Forum: Crazy Yiuf's Corner
Topic: Underwater
Replies: 16
Views: 3893
Re: Underwater
Tuesday, 24th March 2015, 02:15
Forum: Crazy Yiuf's Corner
Topic: Defining the Roguelike Genre
Replies: 52
Views: 25321
Re: Defining the Roguelike Genre
ZipZipskins wrote:turn-based, procedurally generated, permadeath
boom gimme another one
Tuesday, 24th March 2015, 01:08
Forum: Game Design Discussion
Topic: Deep Dwarfs (was: Elyvilon Reform)
Replies: 55
Views: 17343
Thursday, 11th September 2014, 15:23
Forum: Game Design Discussion
Topic: Should monsters have a fixed max hp or variable max hp?
Replies: 102
Views: 27666
Re: Should monsters have a fixed max hp or variable max hp?
Tuesday, 9th September 2014, 23:22
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Tuesday, 9th September 2014, 03:53
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16015
Re: Mutations
Tuesday, 9th September 2014, 03:10
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16015
Re: Mutations
Tuesday, 9th September 2014, 00:47
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16015
Re: Mutations
Monday, 8th September 2014, 21:57
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 6855
Re: Beogh feedback thread
Monday, 8th September 2014, 02:14
Forum: Game Design Discussion
Topic: Fixing Extended
Replies: 8
Views: 2448
Re: Fixing Extended
Wednesday, 3rd September 2014, 01:46
Forum: Game Design Discussion
Topic: Reformed Nemelex Reform
Replies: 13
Views: 4057
Re: Reformed Nemelex Reform
Wednesday, 3rd September 2014, 01:33
Forum: Game Design Discussion
Topic: Reformed Nemelex Reform
Replies: 13
Views: 4057
Re: Reformed Nemelex Reform
Monday, 1st September 2014, 22:44
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Sunday, 31st August 2014, 00:51
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Sunday, 31st August 2014, 00:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Saturday, 30th August 2014, 19:32
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Saturday, 30th August 2014, 15:59
Forum: Crazy Yiuf's Corner
Topic: What's your catchphrase?
Replies: 30
Views: 8203
Friday, 29th August 2014, 03:52
Forum: Game Design Discussion
Topic: Your armour absorbs the <foo>'s blow
Replies: 21
Views: 4975
Re: Your armour absorbs the <foo>'s blow
Friday, 29th August 2014, 01:25
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
(this is still a problem for death curses by the way, except there's an extra issue due to the fact that curses are not strictly bad)
Thursday, 28th August 2014, 19:15
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Thursday, 28th August 2014, 16:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Thursday, 28th August 2014, 13:44
Forum: Crazy Yiuf's Corner
Topic: God Gender
Replies: 71
Views: 21415
Re: God Gender
Thursday, 28th August 2014, 13:41
Forum: Game Design Discussion
Topic: Your armour absorbs the <foo>'s blow
Replies: 21
Views: 4975
Re: Your armour absorbs the <foo>'s blow
Thursday, 28th August 2014, 13:20
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29007
Re: Bring itemdest back (and corrosion, maybe)
Thursday, 28th August 2014, 13:01
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 9979
Re: Energy randomization is not fun
Wednesday, 27th August 2014, 19:40
Forum: Game Design Discussion
Topic: Species Proposal: Ugly Things (Ug)
Replies: 47
Views: 16647
Re: Species Proposal: Ugly Things (Ug)
The temporary mutations thing seems like what Jiyva already does too.
Saturday, 16th August 2014, 04:03
Forum: Crazy Yiuf's Corner
Topic: God of changing species
Replies: 9
Views: 2632
Wednesday, 13th August 2014, 19:56
Forum: Crazy Yiuf's Corner
Topic: Proposal: Warning confirmation under deadly conditions
Replies: 36
Views: 7911
Re: Proposal: Warning confirmation under deadly conditions
Wednesday, 13th August 2014, 18:52
Forum: Game Design Discussion
Topic: Proposal: Early Trample
Replies: 66
Views: 19137
Re: Proposal: Early Trample
Wednesday, 13th August 2014, 17:29
Forum: Crazy Yiuf's Corner
Topic: Proposal: Warning confirmation under deadly conditions
Replies: 36
Views: 7911
Re: Proposal: Warning confirmation under deadly conditions
Wednesday, 13th August 2014, 17:25
Forum: Crazy Yiuf's Corner
Topic: This is wrong...
Replies: 18
Views: 5033
Re: This is wrong...
Tuesday, 12th August 2014, 23:38
Forum: Game Design Discussion
Topic: Remove battlsphere duration
Replies: 14
Views: 3959
Re: Remove battlsphere duration
Monday, 11th August 2014, 22:42
Forum: Game Design Discussion
Topic: Should monsters have a fixed max hp or variable max hp?
Replies: 102
Views: 27666
Re: Should monsters have a fixed max hp or variable max hp?
Saturday, 9th August 2014, 10:31
Forum: Dungeon Crawling Advice
Topic: High Level Poison Spells
Replies: 15
Views: 3253
Re: High Level Poison Spells
Friday, 8th August 2014, 20:08
Forum: Crazy Yiuf's Corner
Topic: Why is PC gaming so bad now days
Replies: 29
Views: 13839
Re: Why is PC gaming so bad now days
Thursday, 7th August 2014, 14:40
Forum: Game Design Discussion
Topic: Searing Ray again
Replies: 10
Views: 3448
Re: Searing Ray again
Monday, 4th August 2014, 21:03
Forum: Game Design Discussion
Topic: Proposal: Revise Scroll of Immolation
Replies: 13
Views: 3149