Search found 42 matches

Saturday, 7th December 2013, 11:02

Forum: Game Design Discussion

Topic: New God: God of magic items

Replies: 4

Views: 1615

New God: God of magic items

God on evocations I've been playing with this one for a while - evocation based god, that gives abilieties to manipulate magic charges in items. Note that I used several ideas that popped here on Tavern in different threads for evocable based gods when it fitted my theme, so this is a collateral wor...

Wednesday, 4th December 2013, 09:02

Forum: Game Design Discussion

Topic: Fire and Ice Brands

Replies: 10

Views: 3657

Re: Fire and Ice Brands

I would be happy if ring of fire boosted fire weapons. Likewise with ring of ice. Wow, thats really good idea!. I would even go one step further and give a small boost to fire items (e.g wands/rods). This would fix the no brainer, that unless you are fire mage, ring of fire resistance is always bet...

Wednesday, 18th September 2013, 12:46

Forum: Game Design Discussion

Topic: New Unique: Milton, Devotee of Ashenzari

Replies: 18

Views: 4293

Re: New Unique: Milton, Devotee of Ashenzari

How about giving him an ability to curse your items somehow. Not on death (thats mummies trademark) but when he hits you. Or he can simply cast/invoke a spell. Although he would have to turn friendly, if you worshop Ash yourself, as it could be benefical to just dance around him to have your gear cu...

Wednesday, 31st July 2013, 13:13

Forum: Game Design Discussion

Topic: Idea for LRD: volley of stones/rocks flavor

Replies: 5

Views: 1626

Re: Idea for LRD: volley of stones/rocks flavor

Yeah, thats a good point about the evasion, thrown rocks can be dodged while LRD cannot. I don't want to change LRD (I love it too ;) ) I guess it would be impossible to do it without making major changes to the spell afterall... EDIT: On the ather hand, if could be done like axe of Woe - make the f...

Wednesday, 31st July 2013, 12:32

Forum: Game Design Discussion

Topic: Idea for LRD: volley of stones/rocks flavor

Replies: 5

Views: 1626

Idea for LRD: volley of stones/rocks flavor

Currently, LRD creates an area of damage that is constant around the targeted wall/monster. I was thinking about different flavor for the spell. Spell would generate volley of stones around the target, flying in every direction possible, hitting targets in the way. The damage would be calculated sim...

Thursday, 20th June 2013, 09:38

Forum: Dungeon Crawling Advice

Topic: EE: How to kill OoF

Replies: 27

Views: 7107

Re: EE: How to kill OoF

Crystal spear works fine. Sure, you miss sometimes, but if yout avoid fighting to many of them at the same time, you'll be good. On max power, if you hit, you'll do 117 damage on average, 97 if you reduce for targets AC. (not sure, whether is AC only sutracted from total damage or the formula is mor...

Tuesday, 4th June 2013, 11:16

Forum: Game Design Discussion

Topic: Unrandart: Lajatang

Replies: 18

Views: 4966

Re: Unrandart: Lajatang

I am not sure about the self targeting, it can induce bad behaviour -suppose that player obtains single bad mutation - He will repeat self target silver ball - wait heal in hope that the blast will cure the mutation. That's not fun.
I like the rest, thought.

Monday, 20th May 2013, 10:18

Forum: Dungeon Crawling Advice

Topic: New spellcaster, need advice

Replies: 43

Views: 12328

Re: New spellcaster, need advice

Train DeFE on "Ten rune challenge sprint". It's a great way to get started, because you will need every trick in the book to get far.

Friday, 10th May 2013, 13:05

Forum: Dungeon Crawling Advice

Topic: Location of "crash log"

Replies: 4

Views: 1208

Re: Location of "crash log"

The game itself did not crash this time, it just behave... oddly. But in the "crash" log, I noticed that there are some information, that would be helpfull for the bugfix (e.g. the weird lava fish pool was part of Temple, so the problem is likely to be in a Temple .des file). I need to gen...

Friday, 10th May 2013, 08:13

Forum: Dungeon Crawling Advice

Topic: Location of "crash log"

Replies: 4

Views: 1208

Re: Location of "crash log"

Oops. This should have been asked in "Technical support" I guess.

Friday, 10th May 2013, 08:10

Forum: Dungeon Crawling Advice

Topic: Location of "crash log"

Replies: 4

Views: 1208

Location of "crash log"

Hi everybody, I've finally have after a while and I am still very pleased where the game direction is heading. Great job, guys. There were some minor bugs (or bug candidate I found) I wanted to log (potion of benef. mutation did not give any mutation, weird lava lake with 3-4 tiles of water creature...

Saturday, 5th January 2013, 18:59

Forum: Technical Support

Topic: Can't run crawl on ubuntu

Replies: 5

Views: 2418

Re: Can't run crawl on ubuntu

And this problem is crawl specific? I had this problem once, it was caused by bad installation of OpenGl.
Does glxgears run ok?

Thursday, 27th December 2012, 17:35

Forum: Contributions

Topic: My first vaults - feedback

Replies: 7

Views: 3240

My first vaults - feedback

Hello I have noticed cool feedback that lasty got on vaults contribution few weeks ago, so I told myself to give it a try. Even though i tried to do as much work by myself, looking stuff up, there are few things I cannot solve. I started with simple idea for orc entry vaults - a stream flowing aroun...

Monday, 17th December 2012, 12:05

Forum: Game Design Discussion

Topic: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't One)

Replies: 54

Views: 11345

Re: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't

(ps permalichform in extended is not actually an advantage) Well depends... After clearing Tar, I thing that is actually big advantage. Except shadow fiends, some pan lords and (rare) unborn dd, there is not many monsters able to cast dispel undead. The only thing I would miss is borg revific. And ...

Friday, 23rd November 2012, 08:09

Forum: Dungeon Crawling Advice

Topic: Tips for Tomb

Replies: 12

Views: 3521

Re: Tips for Tomb

Make that "shatter-spamming Kiku worshipper". With Kiku, you don't even get the death curses most of the time. Lich is still useful of course, as some torments do get past his torment shielding. Aggree. I played KoAr of Kiku and was able to blast through all the tomb with two (enchanted) ...

Thursday, 15th November 2012, 21:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: 9 rune SpAs

Replies: 0

Views: 596

YASD: 9 rune SpAs

I knew I shouldn't have tried to ninja the hells.... Especially when mutated this heavilly. :( Not really sure what happened, the lich killed me in two turns... btw, what would you rather use? +7,+9 sabre of speed or +5,+7 quick blade which I cast distortion on Dungeon Crawl Stone Soup version 0.11....

Thursday, 18th October 2012, 14:34

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 926697

Re: I think we learned an important lesson today.

One does not simply stab Erolcha... Began as a Spriggan Assassin on Oct 18, 2012. Was an Initiate of Ashenzari. Killed from afar by Erolcha (51 damage) ... with a crystal spear ... on Level 8 of the Dungeon. The game lasted 00:15:31 (7720 turns). Her spell set is ridicolous. I cannot beleive I have ...

Wednesday, 10th October 2012, 06:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Draconian monk. How should I proceed?

Replies: 9

Views: 3955

Re: CIP: Draconian monk. How should I proceed?

I had success with DrMo that switchech to transmutation later on. Start with beastly apendage -> blade hands -> dragon form. This is enought to get 3 rune.

Friday, 21st September 2012, 08:59

Forum: Game Design Discussion

Topic: New unrandarts

Replies: 76

Views: 20332

Re: New unrandarts

+x/+y lajatang "Steampunk" rF+, can be evoked to hurl /occassionaly engulfs character with ball of steam, noisy on evoke Wierd lajatang made of rusty brass There was a tiles request for Tukima's studio to appear steampunkish (I cannot find the link), so this would good candidate to spawn ...

Wednesday, 19th September 2012, 07:44

Forum: Technical Support

Topic: Undrestanding weird "code" in knowledge bot

Replies: 2

Views: 1190

Undrestanding weird "code" in knowledge bot

This has been bugging me for a while... This is message for menkaure at http://crawl.develz.org/info/index.php?q=menkaure A unique, early mummy, also found in Ossuary. Knows pain, torment, and haste. Orc-wizard magenta! Gives normal mummy death curses. Don't leave him for the endgame: !lm ionfrigate...

Wednesday, 29th August 2012, 07:15

Forum: Game Design Discussion

Topic: Dragon shields

Replies: 27

Views: 5691

Re: Dragon shields

The lesser dragons are fairly common and some of those shields are really way to powerfull (33% Torment/HellFire resist, rN++, rRot). Imo, it will render most of the shields useless, except for randarts and possible reflection.

Monday, 6th August 2012, 14:16

Forum: Game Design Discussion

Topic: Summoning

Replies: 114

Views: 28951

Re: Summoning

To be honest, I kinda like the idea of conuration/summoning spell. Changing throw icicle to summoning is kinda awkward. How about a spell, where you throw a parasite at enemy (causing some impact damage), and if the enemy of propriate holyness, there will be a chance for the parasite dig into enemy,...

Monday, 6th August 2012, 13:57

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DDAK Unfair Death

Replies: 15

Views: 3566

Re: YASD - DDAK Unfair Death

I feel your pain. I was blasted by Xtahua playing SpAs in swamp. I came into his sign and he one-shoted me while being on full health without any chance to react. Unfortunately, I was wearing Pois+ rF- randart cos I thought that negative fire resistance wont be that bad as no poison resistance in sw...

Wednesday, 25th July 2012, 17:05

Forum: Technical Support

Topic: does stonesoup 0.11 tarball / RPM exist?

Replies: 4

Views: 1405

Re: does stonesoup 0.11 tarball / RPM exist?

Thanks for quick answer. I thought it was development build but I got confused by a guy on fb who seemed confident this was normal release. :/
And you are right, quickly googling around, bulding RPM from APT packages should be pretty easy. I see what I can do.

Wednesday, 25th July 2012, 16:24

Forum: Technical Support

Topic: does stonesoup 0.11 tarball / RPM exist?

Replies: 4

Views: 1405

does stonesoup 0.11 tarball / RPM exist?

I am Fedora user and kinda dependent on building my own crawl from source. The last stable release appears to be .10.3 (http://crawl.develz.org/wordpress/downloads) but changelong begs to differ - 0.11 http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt I am kind of confused.....

Monday, 4th June 2012, 07:41

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 73536

Re: Tile contributions...

IMO, they look good. I would loose the shadow thought, the trident somehow looks like it's stuck in the water under really unusuall angle. They would make great contribution for randarts tiles.

Friday, 11th May 2012, 06:03

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DSIE

Replies: 2

Views: 862

Re: YASD: DSIE

Yeah, you are exactlry right. I did not know that empty slots makes the damage worse. Thanks for info.

Thursday, 10th May 2012, 17:17

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DSIE

Replies: 2

Views: 862

YASD: DSIE

Heh... if you are surrounded with 4 walls of acid, it burns you 4x stronger. I should have teleported-wand myself, but was too scared to do that on unexplored floor. So I took a shoot to reach the stairs... Did not work :/ Dungeon Crawl Stone Soup version 0.10.0 character file. 530803 Frostix the Cr...

Monday, 30th April 2012, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YAVP: Draconinan monk

Replies: 4

Views: 1865

Re: CIP -> YAVP: Draconinan monk

Oops.I wore DAM+5 boots most of the time. It must have been a misstype during ascension or close before it.

Sunday, 29th April 2012, 21:28

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YAVP: Draconinan monk

Replies: 4

Views: 1865

YAVP: Draconinan monk

Yes! I finally made it! Second win, first 15 rune!! Feels good ;) I managed to kill all hell and pan lords with exception of Mnoleg, cos I was afraid of giant eyes. Greates moment for me during Orb run, I was terrified by idea of running into him so I constantly travelled with retinue of 4-5 dragons...

Saturday, 28th April 2012, 16:12

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YAVP: Draconinan monk

Replies: 4

Views: 1865

CIP -> YAVP: Draconinan monk

Is it possible to score 15-rune win with Draconian monk (played as transmuter, I found fulsome dist/evaporate book quite early). So far, the game is smooth, Vault:8 has neber been so easy in dragon form boosted by oka and swiftness, phase shift and repell missiles. I am almost skilled enought to cas...

Friday, 9th March 2012, 09:58

Forum: Dungeon Crawling Advice

Topic: Double-Ended Glaive

Replies: 8

Views: 2726

Re: Double-Ended Glaive

Definitely demon trident. Venom is great brand in early-to-mid game (not sure how far you currently are), being a DS gives you extra damage. And the randart glaive is pretty crappy imo, I guess you can keep it if you run to something like electric eel. The accuracy is not problem if you have high en...

Thursday, 8th March 2012, 08:38

Forum: Dungeon Crawling Advice

Topic: Where do you guys usually make stashes?

Replies: 13

Views: 2951

Re: Where do you guys usually make stashes?

Hall of blades is somewhat safe as well. If you clean dancing weapons, that is. :)

Thursday, 1st March 2012, 08:40

Forum: Game Design Discussion

Topic: Two more abyss/banishment proposals

Replies: 64

Views: 16019

Re: Two more abyss/banishment proposals

Btw, it's not just Lugonu, according to game wiki, Ash helps you to "detect portal, including Abyss" and Chei "Dramatically reduces the monster spawn rate and map morphing rate in the Abyss". Sure, you cannot convert once in Abyss, and they are both very specific gods - just to p...

Tuesday, 28th February 2012, 08:35

Forum: Game Design Discussion

Topic: Two more abyss/banishment proposals

Replies: 64

Views: 16019

Re: Two more abyss/banishment proposals

First, let me state that my characters have about 90% mortality in Abyss... 1) There are not many that many creatures, that can cast banishment - especially in early game - Ogre mage & Elrocha MAY have this in their spellset. Next one are on Elf:5 (AFAIK) So all you really need is just be carefu...

Thursday, 23rd February 2012, 08:39

Forum: YASD! YAVP! and characters in progress too

Topic: Stupidest deaths.

Replies: 19

Views: 4982

Re: Stupidest deaths.

Forest means that the restore pots and royal jellies were on Lair:2, and his char couldn't possibly hope to get there from the statue location.


Exactly ;) the statue was somewhere around D:25.

Thursday, 23rd February 2012, 00:07

Forum: YASD! YAVP! and characters in progress too

Topic: Stupidest deaths.

Replies: 19

Views: 4982

Re: Stupidest deaths.

I lost my level 27 KoAr to orange crystal statue - stat death. I still dont know why I wanted to blast it. Confused, -5 INT... tons of potion of restore abilities and royal jellies... on freaking Lair:2. This was my first character that made it this far.. The feeling playing him, knowing that he is ...

Wednesday, 22nd February 2012, 08:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: several question to DsDK

Replies: 5

Views: 1120

Re: CIP: several question to DeDK

3) I have very little experience with Yred but he doesn't give piety on undead/demon kills and the endgame is full of those, so you're bound to run out of piety at some point with him. Also the drain life invocation doesn't work on undead/demons like vamp weapons. Since you're a demonspawn TSO and ...

Tuesday, 21st February 2012, 22:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: several question to DsDK

Replies: 5

Views: 1120

CIP: several question to DsDK

I am trying to score first 15 rune victory... I dont have the greatest gear so far, but my retinue of 3 bone dragons helped me clear swamp and shoals with breeze (except loosing one dragon to group of javeliners on Shoals:5 1) I was just granted with Profane servitor. This is a 0.10 feature (afaik) ...

Monday, 6th February 2012, 17:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: help with weapon decistion

Replies: 2

Views: 1068

CIP: help with weapon decistion

I started to play as DrAK initially with polearms as a weapon of choice. Few levels deeper, I switched to staves because I found nice piece of quaterstaff. Now, having read scroll of acq. gave me +8 +4 quickblade. I am struggling to decide whether to switch weapon once again in favour of short blade...

Thursday, 3rd November 2011, 14:56

Forum: Dungeon Crawling Advice

Topic: Serpentine rune got lost

Replies: 9

Views: 2346

Re: Serpentine rune got lost

Yop. Got slain in the Abyss. I f** hate that place. I have like 10% to survivalibity in there. :D. I was in Elf:5 when banished by misscasting haunt. I did not know that summoning misscast can cause that. :oops: I was weilding the axe in narrow corrider when deep elf sorcerer appear right before me,...

Monday, 31st October 2011, 22:02

Forum: Dungeon Crawling Advice

Topic: Serpentine rune got lost

Replies: 9

Views: 2346

Serpentine rune got lost

Hi, I could use a little help, I have just finished clearing Snake:5 and grab the rune. Then I used autotravel (CTRL + G) to drop it on Lair:2 stash. I have killed some nagas on the way back. But when I reached the stash... the rune was gone. I could not find it anywhere using in game CTRL + F featu...

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