Search found 36 matches

Sunday, 19th November 2017, 23:11

Forum: Game Design Discussion

Topic: Don't offer to wear a ring in the same slot as the same ring

Replies: 7

Views: 2456

Re: Don't offer to wear a ring in the same slot as the same

Only if you know the new ring is not cursed. Why would the possibility of the second MR ring being cursed make any difference? If the in-game action you take is to put on a ring of which you are wearing an identical type, I can't see any scenario where you would want to wear it in place of the ring...

Sunday, 19th November 2017, 20:25

Forum: Game Design Discussion

Topic: Don't offer to wear a ring in the same slot as the same ring

Replies: 7

Views: 2456

Don't offer to wear a ring in the same slot as the same ring

I love the quality of life feature where if you're wearing two of the same ring, you won't be prompted which ring to replace when putting on another ring. But why doesn't it work in the other direction? If I'm wearing a ring of MR and a ring of C+, and I go to put on another ring of MR, it should au...

Saturday, 18th November 2017, 18:43

Forum: Technical Support

Topic: Autopickup item X when race Y?

Replies: 2

Views: 1678

Re: Autopickup item X when race Y?

There's a " Conditional options " section of the options guide, with an example. You'd want something like : if you.race() == "Troll" then autopickup_exceptions += <large rock,>spellbook : end However, in the case of large rocks, you can usually add it without a condition: The n...

Saturday, 18th November 2017, 02:28

Forum: Technical Support

Topic: Autopickup item X when race Y?

Replies: 2

Views: 1678

Autopickup item X when race Y?

I would like to have every Troll I play automatically set up to autopickup large rocks. Is it possible to do that in init.txt?

EDIT: Also would like them by default to not pick up spellbooks.

Sunday, 29th October 2017, 16:29

Forum: Technical Support

Topic: Tweak this function to include scarves?

Replies: 2

Views: 1529

Re: Tweak this function to include scarves?

this one is similar but works like you want it to. why is beyond me though, at a glance they seem to do the same thing, but i'm not very familiar with the syntax. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots ...

Sunday, 29th October 2017, 04:36

Forum: Technical Support

Topic: Tweak this function to include scarves?

Replies: 2

Views: 1529

Tweak this function to include scarves?

I just got back into the game after a while, and noticed that if I had a scarf equipped, I was automatically picking up every cloak I found, because of this great quality-of-life function I'd found and put in my init.txt. Could someone show me how to adjust it to account for scarves too, so that I'l...

Sunday, 15th May 2016, 23:28

Forum: Technical Support

Topic: Modify this script to take restrictions into account?

Replies: 1

Views: 1152

Modify this script to take restrictions into account?

I've got this really useful script that I found somewhere a while back, sitting in my init.txt. It's designed to make you autopickup certain types of armour if you aren't wearing any of its type already: { add_autopickup_func(function(it, name) if it.class(true) == "armour" then local good...

Friday, 6th May 2016, 10:50

Forum: Technical Support

Topic: Coming from old version--autopickup not working

Replies: 1

Views: 1195

Coming from old version--autopickup not working

I believe the last version I played was 0.15, not certain...just tried out 0.18, doing what I usually do after installing (making a copy of my settings folder beforehand, and replacing the installer's with mine, so that my settings and customizations aren't lost) and noticed that I don't autopickup ...

Saturday, 15th February 2014, 20:28

Forum: Dungeon Crawling Advice

Topic: Enabling WebTiles's "footprints"/tracks in offline mode?

Replies: 2

Views: 1511

Re: Enabling WebTiles's "footprints"/tracks in offline mode?

SublimeSnake wrote:looks like the option should be show_travel_trail in your settings file. just change it to true and delete the comment #


Gah, I tried searching for "prints" (got alot of unrelated results) and "tracks", but not "trail"! Thanks!

Saturday, 15th February 2014, 19:53

Forum: Dungeon Crawling Advice

Topic: Enabling WebTiles's "footprints"/tracks in offline mode?

Replies: 2

Views: 1511

Enabling WebTiles's "footprints"/tracks in offline mode?

Noticed something neat when watching someone play on WebTiles, that they left a 'trail' of footprints behind them when autoexploring. Can that be a thing when playing normally/offline?

Wednesday, 5th February 2014, 15:10

Forum: Technical Support

Topic: How to skip the first loading/splash screen?

Replies: 4

Views: 1779

Re: How to skip the first loading/splash screen?

Galefury wrote:Yes, there is an option for this. Put "tile_skip_title = true" in your (local) init.txt or (online) rcfile.


That's it, thanks!

Wednesday, 5th February 2014, 03:52

Forum: Technical Support

Topic: How to skip the first loading/splash screen?

Replies: 4

Views: 1779

Re: How to skip the first loading/splash screen?

There doesn't appear to be an option for this purpose. It would probably be simple to write a patch implementing it. If you run crawl-tiles --help, though, you can see a set of options that allow you to immediately start a character with a specific name, species, and/or background. If there isn't, ...

Tuesday, 4th February 2014, 22:02

Forum: Technical Support

Topic: How to skip the first loading/splash screen?

Replies: 4

Views: 1779

How to skip the first loading/splash screen?

I remember being told a way to do this a while back, but I've completely forgotten since coming back to this game, years later. If I remember correctly, it was just some simple toggle you could enable in the options file that would take the game directly to the main menu after the loading was comple...

Tuesday, 4th February 2014, 01:17

Forum: Dungeon Crawling Advice

Topic: How to map autofight to another key?

Replies: 3

Views: 1142

How to map autofight to another key?

More specifically, how do I map Ctrl+I (even more specifically, the Ctrl itself) in a macro (wanting to map it to the numpad's Enter key)? I imagine it has some code or something, but I don't know where to find it. EDIT: The knowledge may still come in handy in the future for other things, but I jus...

Sunday, 22nd April 2012, 16:12

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

I did this, but apparently it undid itself when I updated the game.

There was a setting that took the game straight to the main menu after loading, without having to press a button. Help me find it again? :T

Saturday, 3rd March 2012, 01:24

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

You would have a different str/int/dex distribution and 2 less max HP. You shouldn't use unarmed on a minotaur of Trog though. Yeah, I know the starting stats are different...I mean are backgrounds inherently better at certain things than others, or do backgrounds ONLY affect what you start with. L...

Saturday, 3rd March 2012, 01:03

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

If I started a Minotaur Berserker and a Minotaur Monk, and went for the same skills and everything, would the two characters actually be any different? Like, are monks naturally better at unarmed combat than a Berserker with Unarmed Combat at the same level?

Thursday, 1st March 2012, 11:02

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

The wiki is out of date, and is far from the authoritative source of information. As opposed to...? The knowledge bot is typically a better source of information. You can find it at this URL http://crawl.develz.org/wordpress/bots Quickly noticed that all of the info there is just strings of text, t...

Thursday, 1st March 2012, 03:16

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

BlackSheep wrote:The wiki is out of date, and is far from the authoritative source of information.


As opposed to...?

Thursday, 1st March 2012, 02:59

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

So it 'introduces' headbutts and adds +2 damage to them? And it should be added to the wiki entry for "Helmet", shouldn't it? No. The only difference between plumed helmets, golden helmets, and helmets is that the former two confuse more people. I'm kinda confused myself, now...you seem t...

Thursday, 1st March 2012, 02:42

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

BlackSheep wrote:It's like a plumed helmet. It's just a descriptive element.


So it 'introduces' headbutts and adds +2 damage to them? And it should be added to the wiki entry for "Helmet", shouldn't it?

Thursday, 1st March 2012, 02:34

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Found an "orcish golden helmet". "Golden" isn't listed as one of the 'modifiers' for helmets in the wiki, and this isn't an artefact or anything, it seems. What does the "golden" mean?

Thursday, 1st March 2012, 00:57

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Is it possible to disable 'focusing' skills, now that it seems to be automatically on? I just want on/off.

Monday, 27th February 2012, 04:23

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Why did Okawaru just gift my Minotaur Fighter a -2 cap with no redeeming qualities? :(

Monday, 27th February 2012, 02:08

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Should I remove my robe as a monk in the early game, or does light armor like that not penalize damage etc.?

Thursday, 23rd February 2012, 11:47

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Should I be pumping Dex instead of Str, as a Hunter?

Thursday, 23rd February 2012, 02:07

Forum: Dungeon Crawling Advice

Topic: Running out of ammunition

Replies: 27

Views: 6339

Re: Running out of ammunition

An idea is to hit CTRL+F and search for "arrow" - it will give you the location of any arrows spotted in the dungeon. maybe theres a big stack hiding under a corpse somewhere. Also you can auto travel through the CTRL+F interface which is pretty darn convenient. Yeah, that is extremely co...

Wednesday, 22nd February 2012, 21:58

Forum: Dungeon Crawling Advice

Topic: Running out of ammunition

Replies: 27

Views: 6339

Re: Running out of ammunition

Well, I just stuck with the bow I started the game with, and fact is I've seen like 4 crossbows in my entire months playing this game on and off (this is my first character who made it past level 10, though, so I don't know if they're more common later).

Wednesday, 22nd February 2012, 05:24

Forum: Dungeon Crawling Advice

Topic: Running out of ammunition

Replies: 27

Views: 6339

Re: Running out of ammunition

Did you know you can enchant arrows? You can wield them and read scrolls of enchant weapon to increase their bonus, which in turns makes them less likely to mulch. You can also work on your melee skills a little and bash some of the low-level dudes instead of shooting them. Yeah, I guess I was luck...

Wednesday, 22nd February 2012, 05:00

Forum: Dungeon Crawling Advice

Topic: Running out of ammunition

Replies: 27

Views: 6339

Running out of ammunition

Been having my best game ever as a Centaur Hunter, but I just ran out of arrows. Is there a decent way of getting more, or am I doomed to fumble around D:1-2, hoping some random low-level dudes drop stacks of them? My main sources of them thus far have been gifts from Trog, and randomly-found stacks.

Monday, 20th February 2012, 05:34

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

  1. Does a worn ring of ice improve the damage from a weapon with the freezing brand at all?
  2. If I did 10 damage with Vampiric Draining to a drainable enemy with 2 HP left, would I heal 5 HP or 1 HP?

Saturday, 26th November 2011, 21:23

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

With most/all characters, should I try to ignore all skills they have negative aptitudes for, or are there certain skills that I should always try to level up regardless of my build?

Wednesday, 23rd November 2011, 12:22

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Will Poison Weapon work on a wielded artefact?

Sunday, 20th November 2011, 15:28

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

What effect, if any, would an amulet of the gourmand have an a kobold berserker?

Monday, 31st October 2011, 04:30

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Can I dip weapons in poison to make them poisonous in this game? Just started playing it, only other roguelike I've really played is ADOM. Really like it. :) No, it's not nethack :< I wouldn't know. Like I said, I've only played ADOM before this. but the "poison" brand is permanent (unles...

Monday, 31st October 2011, 01:40

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 755790

Re: The 'Questions too small to need their own thread' threa

Can I dip weapons in poison to make them poisonous in this game? Just started playing it, only other roguelike I've really played is ADOM. Really like it. :)

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