Search found 293 matches

Friday, 31st July 2015, 22:46

Forum: Game Design Discussion

Topic: merge Scale and Chain mails

Replies: 25

Views: 1538

Re: merge Scale and Chain mails

I was mulling over this in my head, and now I think that ring, scale and chainmail all have some redundancy with each other. If I'm playing a melee background, I use the strongest armour available until I find spells that aid my survivability more than the armour does. Usually that means switching d...

Monday, 27th July 2015, 05:49

Forum: Crazy Yiuf's Corner

Topic: good/bad hearing mutations

Replies: 5

Views: 552

Re: good/bad hearing mutations

rockygargoyle wrote:And then everyone applauded and gave his girlfriend a $100 tip.
That girl's name? Albert Einstein
I actually knew a guy whose last name was Einstein. Everyone would joke and say that he was the one who said (random thing).

Sunday, 26th July 2015, 02:36

Forum: Crazy Yiuf's Corner

Topic: Know any good identification games? (also: Nethack)

Replies: 35

Views: 1560

Re: Know any good identification games?

I actually really like this idea. I find Crawl's ID scrolls annoying and would be happy to see them gone. And I'm personally a fan of the ID game. Of course, since IDing doesn't have anything to do with tactics and strategy, sadly this is almost certainly not going to be implemented. It's actually ...

Sunday, 26th July 2015, 02:18

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

I don't care about whatever semantic runaround people will give me to discredit whatever parts of my post they don't want to address. It isn't a "semantic runaround." Your entire point rests on the premise that the devs don't care enough about the players, which is absolutely wrong. Let's...

Saturday, 25th July 2015, 19:05

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

Either you mean "Ears" or you think I'm misrepresenting someone. I don't care about whatever semantic runaround people will give me to discredit whatever parts of my post they don't want to address. I just want someone to accept that if players are complaining about a removed feature over ...

Saturday, 25th July 2015, 18:52

Forum: Crazy Yiuf's Corner

Topic: Know any good identification games? (also: Nethack)

Replies: 35

Views: 1560

Re: Know any good identification games?

FR: don't spawn ID scrolls normally. Make it possible for them to spawn in shops and vaults. They're completely uninteresting as a consumable 99% of the time. Instead, allow players to determine the likely identity of potions, wands, and scrolls by contextual clues. Some potions spawn more frequentl...

Saturday, 25th July 2015, 18:34

Forum: Game Design Discussion

Topic: Proposal to Make the Midgame More Interesting

Replies: 42

Views: 3153

Re: Proposal to Make the Midgame More Interesting

Why is the Midgame Boring? Because you are playing it with OP (for you) characters. How Can it be Fixed? There are 2 ways: 1) Play less powerful characters 2) Play my version of crawl where you can customize HP/XP. The better you become the more often you will get into "I feel bored" situ...

Saturday, 25th July 2015, 18:22

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 13576

Re: Clearly you're not familiar with history (was: Execution

njvack wrote:
File200 wrote:They also made Medieval napalm out of human fat. I'm not suggesting you try these things, but its food for thought.

Screw thought, that sounds delicious.
Make lumps of burning fat spawn in Gehenna and Pandemonium. You can eat them if you have at leas rF++.

Saturday, 25th July 2015, 18:19

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

I just don't understand this philosophy of obsessively controlling how people play and enjoy a single-player game. Some people play to win, others play to blow up the dungeon with firestorms and tornadoes. I understand taking out the things that are tedious, but increase your chance of winning. That...

Saturday, 25th July 2015, 17:35

Forum: Crazy Yiuf's Corner

Topic: ideas

Replies: 6

Views: 595

Re: ideas

If you want to make a new branch, more power to you. Some of these ideas deserve to be tested, like "No explaining jokes." Anything that makes Tavern less tedious is a good thing.

Friday, 24th July 2015, 07:06

Forum: Crazy Yiuf's Corner

Topic: Level 9 Translocation: Navrim's Erratic Void

Replies: 22

Views: 919

Re: Level 9 Translocation: Navrim's Erratic Void

ganondorf, and i just go to nearby ones (and don't place well); for medical reasons i don't travel far from home I tried playing G-dubs in Brawl and it was painful. Even when you can zero->death with thunderstomp you just lose. Keep the dream alive, bro. (I play Sheik in Sm4sh because I'm a bandwag...

Friday, 24th July 2015, 05:00

Forum: Crazy Yiuf's Corner

Topic: New Background: Entrepeneur

Replies: 15

Views: 683

Re: New Background: Entrepeneur

So that's the official cardinal wine? Zin can go eff himself. Real Catholics have SOME taste.

Friday, 24th July 2015, 04:54

Forum: Dungeon Crawling Advice

Topic: Hexes

Replies: 30

Views: 1416

Re: consider moving darkness from level 7 to level 6.

byrel wrote:Confusing touch, invisibility and tukimas are all legit on nonstabbers. So is dazzling spray.
I grant you invisibility and tukima's, but nothing else.

Friday, 24th July 2015, 04:51

Forum: Crazy Yiuf's Corner

Topic: New unrand:quickblade of irony

Replies: 21

Views: 1288

Re: New unrand:quickblade of irony

tasonir wrote:Protoss is already the weakest race in the game and now you want to make them even weaker?
ATM I would be fine with removing them, but the game is still being patched, so we'll see.

Friday, 24th July 2015, 04:07

Forum: Crazy Yiuf's Corner

Topic: Level 9 Translocation: Navrim's Erratic Void

Replies: 22

Views: 919

Re: Level 9 Translocation: Navrim's Erratic Void

Tornado, glaciate, and singularity don't offer anything interesting that fire storm doesn't (in particular the current incarnation of tornado was designed specifically to be tactically bankrupt, first version was better but still had no reason to coexist with fire storm). Hint: optimal play will ne...

Friday, 24th July 2015, 03:32

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 13576

Re: Clearly you're not familiar with history (was: Execution

so hey can we have some kind of historical argument about fire storm? I want to see Berder's next video. There are stories of the Mongols setting fire to cats and birds and releasing them so they would run to nearby enemy cities. They also made Medieval napalm out of human fat. I'm not suggesting y...

Friday, 24th July 2015, 03:27

Forum: Crazy Yiuf's Corner

Topic: Level 9 Translocation: Navrim's Erratic Void

Replies: 22

Views: 919

Re: Level 9 Translocation: Navrim's Erratic Void

I assume the historical obsession with adding level 9 spells whether they are remotely interesting or not (see: tornado, summon dragon)* comes from a desire to make training spell skills to 27 a non-completely-terrible idea, but it demonstrably doesn't do that. Which should have been obvious since ...

Thursday, 23rd July 2015, 23:47

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

"you'll always be tormented no matter what, and there's nothing you can do about it" is pretty much the false line of thinking that makes new players overvalue rTorment. Uhh. Tomb, you kill a Greater Mummy; you get tormented. You let a Greater Mummy live; it will Torment you...I suppose y...

Thursday, 23rd July 2015, 23:44

Forum: Crazy Yiuf's Corner

Topic: FR: Remove GDD

Replies: 3

Views: 274

Re: FR: Remove GDD

bcadren wrote:FR: remove file200
FR: replace bcadren with a markov text chain generator. This forum needs more Cerekovs.

FR: give Cerekov mod status. And give it commit permission for the main branch.

Thursday, 23rd July 2015, 23:40

Forum: Crazy Yiuf's Corner

Topic: Level 9 Translocation: Navrim's Erratic Void

Replies: 22

Views: 919

Re: Level 9 Translocation: Navrim's Erratic Void

That sounds pretty weak, like singularity minus the damage and the ability to target it. I'd like to see a level 9 translocations spell that doesn't do direct damage, but it needs to have a very strong effect to compensate. Exactly, it's singularity minus everything good (read: problematic&...

Thursday, 23rd July 2015, 23:36

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

Well, "you'll always be tormented no matter what, and there's nothing you can do about it" is pretty much the false line of thinking that makes new players overvalue rTorment, so I'm not sure we should try to teach people that. It's hyperbole that plays off the hyperbolic statements justi...

Thursday, 23rd July 2015, 23:17

Forum: Crazy Yiuf's Corner

Topic: Level 9 Translocation: Navrim's Erratic Void

Replies: 22

Views: 919

Level 9 Translocation: Navrim's Erratic Void

Creates a floating gravity warp on top of you that pulls in enemies in a 3-5 tile radius. The warp is intangible (like a dungeon feature) and moves erratically. It lasts for 6-10 turns and rapidly disappears (duration halved) while out of your LoS. It doesn't damage most enemies directly, but they t...

Thursday, 23rd July 2015, 22:59

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

Fixed Crown of Eternal Torment: It keeps all of its properties except the problematic ones, which are reversed. Now it grants +30% HP and occasionally torments you. The Crown goes from rewarding bad play to a teaching tool for new players: you will always be tormented no matter what, and there's not...

Thursday, 23rd July 2015, 22:30

Forum: Crazy Yiuf's Corner

Topic: FR: Remove GDD

Replies: 3

Views: 274

FR: Remove GDD

The forums are already a suboptimal choice for feature development. Split up GDD so design discussion goes in the Coding forum and feature requests/proposals go in CYC. As it stands, GDD is a trap for people who don't know how forums work. Axing it will make it easier for new posters to get into the...

Thursday, 23rd July 2015, 16:25

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

I've certainly felt that proposing serious ideas was a powerful combo. It's been nerfed in Trunk. I think this helmet would be necessary to prevent bad things from happening, rather than a game to only introduce unrands that are generally useful and to clean up the older ones that aren't, however. ...

Thursday, 23rd July 2015, 16:09

Forum: Crazy Yiuf's Corner

Topic: buff or rework monster draconian

Replies: 29

Views: 1365

Re: buff or rework monster draconian

OOF is a fairly weak monster but only because it's possible to be 80% resistant to all of its damage. Orb of iron shot would be a lot more dangerous. Having orbs of each element could be interesting. Orb of Earth, Orb of Fire, Orb of Wind, Orb of Water, Orb of Heart, and a unique Orb with the power...

Thursday, 23rd July 2015, 16:04

Forum: Crazy Yiuf's Corner

Topic: New unrand:quickblade of irony

Replies: 21

Views: 1288

Re: New unrand:quickblade of irony

New weapon type: slowblade. High delay, but ignores shields.

Thursday, 23rd July 2015, 01:23

Forum: Crazy Yiuf's Corner

Topic: New Background: Entrepeneur

Replies: 15

Views: 683

Re: New Background: Entrepeneur

But what if you don't find bootstraps in the early Dungeon? You could give them at the start, but it would be weird to give one background a non-ecumenical god AND a rare piece of equipment. And what happens if you find more bootstraps later? Do they improve your piety gain?

Thursday, 23rd July 2015, 01:18

Forum: Crazy Yiuf's Corner

Topic: FR: rename goblins to halflings.

Replies: 18

Views: 1121

Re: FR: rename goblins to halflings.

You just triggered me. ha ha, those people with PTSD sure are wacky aren't they??? Yeah, they're a hoot. Serious post: the people who talk about triggers rarely have actual triggers. My little brother was in therapy for a while, and for some time afterward he claimed that I was triggering him by te...

Thursday, 23rd July 2015, 01:11

Forum: Crazy Yiuf's Corner

Topic: New unrand:quickblade of irony

Replies: 21

Views: 1288

Re: New unrand:quickblade of irony

It's already plenty ironic that these weapons that are meant to be bad are still overpowered. Besides, anything related to Chei is inherently ironic.

Thursday, 23rd July 2015, 01:07

Forum: Crazy Yiuf's Corner

Topic: Unrand: The Scourge of Mennas

Replies: 16

Views: 440

Re: Unrand: The Scourge of Mennas

duvessa wrote:it was already removed many, many versions ago, but some people still try it!
What

This is just like when they removed Mountain Dwarves. I'm now retroactively outraged at the removal of a feature I never used.

Thursday, 23rd July 2015, 00:48

Forum: Crazy Yiuf's Corner

Topic: Unrand: The Scourge of Mennas

Replies: 16

Views: 440

Re: Unrand: The Scourge of Mennas

duvessa wrote:bread is already about as good as +0 club for the player clone, the people who say to wield bread against mara are just completely clueless about how to fight mara and how the clone works
If bread combat is a newb trap, it should be buffed or removed. I'm in favor of increasing bread's base damage.

Thursday, 23rd July 2015, 00:44

Forum: Crazy Yiuf's Corner

Topic: Before You Propose Anything...

Replies: 3

Views: 415

Before You Propose Anything...

...you need to read this thread: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=16861

This has nothing to do with Game Design. Just read it.

Thursday, 23rd July 2015, 00:41

Forum: Crazy Yiuf's Corner

Topic: FR: rename goblins to halflings.

Replies: 18

Views: 1121

Re: FR: rename goblins to halflings.

tasonir wrote:
duvessa wrote:sex

spider rape
You just triggered me.

Thursday, 23rd July 2015, 00:40

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 13576

Re: Clearly you're not familiar with history (was: Execution

twelwe promised to eat the chicken if it was chopped. It's only fair that he pay for postage and make his own video.

Thursday, 23rd July 2015, 00:31

Forum: Crazy Yiuf's Corner

Topic: Clearly you're not familiar with history (was: Executioners)

Replies: 94

Views: 13576

Re: Clearly you're not familiar with history (was: Execution

Here we go: https://youtu.be/SebJGVHUDG8 It may not be clear exactly what happened in the video (I mumbled a little bit). The first strike easily went through the chicken and dug a deep notch in the chopping block below it. Unfortunately that strike didn't hit the center of the chicken, so I tried ...

Thursday, 23rd July 2015, 00:30

Forum: Crazy Yiuf's Corner

Topic: New Background: Entrepeneur

Replies: 15

Views: 683

Re: New Background: Entrepeneur

After escaping with the Orb, it only counts as 20% of a win, because your VC backers own the other 80% since they gave you 200 gold when you were just a nobody. On top of that, your backers never reported their income and cut contact after they got their share. Now you're liable for the taxes on al...

Wednesday, 22nd July 2015, 22:43

Forum: Crazy Yiuf's Corner

Topic: New Background: Entrepeneur

Replies: 15

Views: 683

New Background: Entrepeneur

The Entrepreneur is a future self-made man who's willing to take risks to make it big. Entrepreneur's have no skills (at least none relevant to dungeon diving), but they have some startup cash. You start the game in a general shop instead of an entrance vault. You have a robe, a ration, and 200 gold...

Wednesday, 22nd July 2015, 22:30

Forum: Crazy Yiuf's Corner

Topic: Unrand: The Scourge of Mennas

Replies: 16

Views: 440

Re: Unrand: The Scourge of Mennas

Treat bread as a +0 club when wielded by a player, but don't include that in the patch notes. See how long it takes for players to notice.

Wednesday, 22nd July 2015, 22:27

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

Pretty sure I went through the effort to contribute to crawl and join the dev team so I could think about what's fun and not fun and apply that to the game, and I'm definitely not alone there. Players have fun doing all sorts or weird things for no particular reason in games like Nethack and Tome4,...

Wednesday, 22nd July 2015, 21:38

Forum: Crazy Yiuf's Corner

Topic: Shorten Lair

Replies: 3

Views: 224

Re: Shorten Lair

Maybe. The game explodes whenever I edit the level generation code. Two stair-pairs would be fair for current Lair. Bear. Hair.

It still needs to be shortened overall.

Wednesday, 22nd July 2015, 21:33

Forum: Crazy Yiuf's Corner

Topic: Unrand: The Scourge of Mennas

Replies: 16

Views: 440

Re: Unrand: The Scourge of Mennas

Jeremiah wrote:Just give me a melee weapon that bypasses shields.
I think flails do that in Hall of the Goblin King. Could be a special trait for flails and whips, like cleaving is for axes.

Wednesday, 22nd July 2015, 19:44

Forum: Crazy Yiuf's Corner

Topic: Unrand: The Scourge of Mennas

Replies: 16

Views: 440

Re: Unrand: The Scourge of Mennas

  Code:
+3 Demon Whip of Slaying only Mennas (unholy, vocalise, slay Mennas, curse)
Weapons of Slay Mennas deal bonus damage to Mennas and reduced damage to all other monsters.

I would probably use it.

Wednesday, 22nd July 2015, 19:39

Forum: Crazy Yiuf's Corner

Topic: Added Abilities for Classes

Replies: 13

Views: 601

Re: Added Abilities for Classes

Oldschool ToME had special skills that were basically activated abilities you had to pay for. They were pretty expensive and extremely situational. If backgrounds really need to be differentiated, do something like that--give them points in an "Ability Skill" that isn't available to everyo...

Wednesday, 22nd July 2015, 19:25

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

tasonir wrote:I mostly just have to defend the crown because if no one stands up for it they're going to remove the hat of pondering next, which is an amazing hat and needs to stay :)
Don't even joke about that.

Wednesday, 22nd July 2015, 19:14

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

what you guys seem to be forgetting is that Crawl's just the honeypot for the real game: the Tavern MMORPG, where everybody loses. The Tavern game is still interesting from a game theory perspective. It's a negative-sum game where aggressive strategies (repeating your opinion ad nauseam) are both o...

Wednesday, 22nd July 2015, 19:10

Forum: Crazy Yiuf's Corner

Topic: Shorten Lair

Replies: 3

Views: 224

Shorten Lair

But make it wider. Keep it mostly the same, but change it to three over-sized levels, each about twice as large as current Lair levels. Branch entrances spawn on the first two levels, while the third level has an ending vault and the Slime entrance. Monster generation gets harder on each floor. Now ...

Wednesday, 22nd July 2015, 18:57

Forum: Crazy Yiuf's Corner

Topic: buff or rework monster draconian

Replies: 29

Views: 1365

Re: buff or rework monster draconian

Maybe if you grab the Orb with enough runes--let's say nine, because it's a factor of 27--it changes the Dungeon, making the Orb run more dangerous. Don't change the monster generation or anything else, just generate new levels that have to be explored. Now you have three "Levels" of victo...

Wednesday, 22nd July 2015, 18:48

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

The hardcore players (not just the devs) are in a kind of loop where they found a few playstyles that win, and became comfortable with them. Eventually, the game gets stale, and needs to be updated. Some things are immediately identified as boring, like pillar dancing and stash management, while oth...

Wednesday, 22nd July 2015, 18:41

Forum: Crazy Yiuf's Corner

Topic: Crown of Eternal Torment

Replies: 130

Views: 6461

Re: Crown of Eternal Torment

That goes back to what someone else said: if you're getting rid of items and options that encourage normally suboptimal play, why not get rid of Chei and Xom? And Deep elves too, while we're at it. Choosing to have less HP and torment immunity while foregoing another potentially useful piece of head...
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