/**
 * @file
 * @brief User-accessible monster info.
**/

#include "AppHdr.h"

#include "l_libs.h"
#include "l_defs.h"

#include "cluautil.h"
#include "coord.h"
#include "defines.h"
#include "env.h"
#include "libutil.h"
#include "mon-info.h"
#include "mon-book.h"
#include "player.h"
#include "spl-util.h"
#include "stringutil.h"
#include "transform.h"

#include <algorithm>

#define MONINF_METATABLE "monster.info"

void lua_push_moninf(lua_State *ls, monster_info *mi)
{
    monster_info **miref =
        clua_new_userdata<monster_info *>(ls, MONINF_METATABLE);
    *miref = new monster_info(*mi);
}

#define MONINF(ls, n, var) \
    monster_info *var = *(monster_info **) \
        luaL_checkudata(ls, n, MONINF_METATABLE)

#define MIRET1(type, field, cfield) \
    static int moninf_get_##field(lua_State *ls) \
    { \
        MONINF(ls, 1, mi); \
        lua_push##type(ls, mi->cfield); \
        return 1; \
    }

#define MIREG(field) { #field, moninf_get_##field }

MIRET1(number, damage_level, dam)
MIRET1(boolean, is_safe, is(MB_SAFE))
MIRET1(boolean, is_firewood, is(MB_FIREWOOD))
MIRET1(number, holiness, holi)
MIRET1(number, attitude, attitude)
MIRET1(number, threat, threat)
MIRET1(string, mname, mname.c_str())
MIRET1(number, type, type)
MIRET1(number, base_type, base_type)
MIRET1(number, number, number)
MIRET1(number, colour, colour)
MIRET1(boolean, has_known_ranged_attack, is(MB_RANGED_ATTACK))

// const char* here would save a tiny bit of memory, but every map
// for an unique pair of types costs 35KB of code.  We have
// map<string, int> elsewhere.
static map<string, int> mi_flags;
static void _init_mi_flags()
{
    int f = 0;
#define MI_FLAG(x) mi_flags[x] = f++;
#include "mi-enum.h"
#undef MI_FLAG
}

LUAFN(moninf_get_is)
{
    MONINF(ls, 1, mi);
    int num = -1;
    if (lua_isnumber(ls, 2)) // legacy scripts
        num = lua_tonumber(ls, 2);
    else
    {
        if (mi_flags.empty())
            _init_mi_flags();
        string flag = luaL_checkstring(ls, 2);
        const map<string, int>::const_iterator f = mi_flags.find(lowercase(flag));
        if (f == mi_flags.end())
        {
            luaL_argerror(ls, 2, (string("no such moninf flag: '")
                                  + flag + "'").c_str());
            return 0;
        }
        num = f->second;
    }
    if (num < 0 || num >= NUM_MB_FLAGS)
    {
        luaL_argerror(ls, 2, "mb:is() out of bounds");
        return 0;
    }
    lua_pushboolean(ls, mi->is(num));
    return 1;
}

// returns multiple arrays based on number of spellbooks.
LUAFN(moninf_get_spells)
{
    MONINF(ls, 1, mi);

    lua_newtable(ls);

    if (!mi->has_spells())
        return 1;

    unique_books books = get_unique_spells(*mi);
    const size_t num_books = books.size();

    for (size_t i = 0; i < num_books; ++i)
    {
        const vector<spell_type> &unique_spells = books[i];
        vector<string> spell_titles;

        for (size_t j = 0; j < unique_spells.size(); ++j)
        {
            const spell_type spell = unique_spells[j];
            spell_titles.push_back(spell_title(spell));
        }

        clua_stringtable(ls, spell_titles);
        lua_rawseti(ls, -2, i+1);
    }

    return 1;
}

static bool cant_see_you(const monster_info *mi)
{
    if (mons_class_flag(mi->type, M_SEE_INVIS))
        return false;
    if (mons_class_flag(mi->type, M_SENSE_INVIS)
        && (you.pos() - mi->pos).abs() <= 17)
    {
        return false;
    }
    if (you.in_water())
        return false;
    return you.invisible() || mi->is(MB_BLIND);
}

LUAFN(moninf_get_stabbability)
{
    MONINF(ls, 1, mi);
    if (mi->is(MB_DORMANT) || mi->is(MB_SLEEPING) || mi->is(MB_PARALYSED))
        lua_pushnumber(ls, 1.0);
    else if (mi->is(MB_CAUGHT) || mi->is(MB_WEBBED) || mi->is(MB_PETRIFYING)
             || mi->is(MB_PETRIFIED))
    {
        lua_pushnumber(ls, 0.5);
    }
    else if (mi->is(MB_CONFUSED) || mi->is(MB_FLEEING) || cant_see_you(mi))
        lua_pushnumber(ls, 0.25);
    else if (mi->is(MB_DISTRACTED))
        lua_pushnumber(ls, 0.16666666);
    else
        lua_pushnumber(ls, 0);

    return 1;
}

LUAFN(moninf_get_is_caught)
{
    MONINF(ls, 1, mi);
    lua_pushboolean(ls, mi->is(MB_CAUGHT) || mi->is(MB_WEBBED));
    return 1;
}

LUAFN(moninf_get_is_constricted)
{
    MONINF(ls, 1, mi);
    lua_pushboolean(ls, (mi->constrictor_name.find("constricted by") == 0)
                     || (mi->constrictor_name.find("held by") == 0));
    return 1;
}

LUAFN(moninf_get_is_constricting)
{
    MONINF(ls, 1, mi);
    lua_pushboolean(ls, !mi->constricting_name.empty());
    return 1;
}

LUAFN(moninf_get_is_constricting_you)
{
    MONINF(ls, 1, mi);
    if (!you.is_constricted())
    {
        lua_pushboolean(ls, false);
        return 1;
    }

    // yay the interface
    lua_pushboolean(ls, (find(mi->constricting_name.begin(),
                              mi->constricting_name.end(), "constricting you")
                         != mi->constricting_name.end())
                     || (find(mi->constricting_name.begin(),
                              mi->constricting_name.end(), "holding you")
                         != mi->constricting_name.end()));
    return 1;
}

LUAFN(moninf_get_can_be_constricted)
{
    MONINF(ls, 1, mi);
    if (!mi->constrictor_name.empty()
        || !form_keeps_mutations()
        || (you.species != SP_NAGA
            || you.experience_level <= 12
            || you.is_constricting())
         && (you.species != SP_OCTOPODE || !you.has_usable_tentacle()))
    {
        lua_pushboolean(ls, false);
    }
    else
    {
        monster dummy;
        dummy.type = mi->type;
        dummy.base_monster = mi->base_type;
        lua_pushboolean(ls, dummy.res_constrict() < 3);
    }
    return 1;
}

LUAFN(moninf_get_reach_range)
{
    MONINF(ls, 1, mi);

    lua_pushnumber(ls, mi->reach_range());
    return 1;
}

LUAFN(moninf_get_is_unique)
{
    MONINF(ls, 1, mi);
    lua_pushboolean(ls, mons_is_unique(mi->type));
    return 1;
}

LUAFN(moninf_get_damage_desc)
{
    MONINF(ls, 1, mi);
    string s = mi->damage_desc();
    lua_pushstring(ls, s.c_str());
    return 1;
}

LUAFN(moninf_get_desc)
{
    MONINF(ls, 1, mi);
    string desc;
    int col;
    mi->to_string(1, desc, col);
    lua_pushstring(ls, desc.c_str());
    return 1;
}

LUAFN(moninf_get_name)
{
    MONINF(ls, 1, mi);
    string s = mi->full_name();
    lua_pushstring(ls, s.c_str());
    return 1;
}

static const struct luaL_reg moninf_lib[] =
{
    MIREG(type),
    MIREG(base_type),
    MIREG(number),
    MIREG(colour),
    MIREG(mname),
    MIREG(is),
    MIREG(is_safe),
    MIREG(is_firewood),
    MIREG(stabbability),
    MIREG(holiness),
    MIREG(attitude),
    MIREG(threat),
    MIREG(is_caught),
    MIREG(is_constricted),
    MIREG(is_constricting),
    MIREG(is_constricting_you),
    MIREG(can_be_constricted),
    MIREG(reach_range),
    MIREG(is_unique),
    MIREG(damage_level),
    MIREG(damage_desc),
    MIREG(desc),
    MIREG(name),
    MIREG(has_known_ranged_attack),
    MIREG(spells),

    { NULL, NULL }
};

// XXX: unify with directn.cc/h
// This uses relative coordinates with origin the player.
bool in_show_bounds(const coord_def &s)
{
    return s.rdist() <= ENV_SHOW_OFFSET;
}

LUAFN(mi_get_monster_at)
{
    COORDSHOW(s, 1, 2)
    coord_def p = player2grid(s);
    if (!you.see_cell(p))
        return 0;
    if (env.mgrid(p) == NON_MONSTER)
        return 0;
    monster* m = &env.mons[env.mgrid(p)];
    if (!m->visible_to(&you))
        return 0;
    monster_info mi(m);
    lua_push_moninf(ls, &mi);
    return 1;
}

static const struct luaL_reg mon_lib[] =
{
    { "get_monster_at", mi_get_monster_at },

    { NULL, NULL }
};

void cluaopen_moninf(lua_State *ls)
{
    clua_register_metatable(ls, MONINF_METATABLE, moninf_lib,
                            lua_object_gc<monster_info>);
    luaL_openlib(ls, "monster", mon_lib, 0);
}
