Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0009853 [DCSS] Upload: Graphics minor have not tried 2015-07-11 18:45 2015-07-16 18:08
Reporter white_noise View Status public  
Assigned To ontoclasm
Priority normal Resolution done  
Status resolved   Product Branch 0.17 ancient branch
Summary 0009853: Mummies
Description My take on mummies.
Additional Information
Tags No tags attached.
Attached Files png file icon mummy.png [^] (4,422 bytes) 2015-07-11 18:45

png file icon mummy_guardian.png [^] (4,662 bytes) 2015-07-11 18:46

png file icon mummy_priest.png [^] (4,449 bytes) 2015-07-11 18:46

png file icon mummy_greater.png [^] (4,513 bytes) 2015-07-11 18:46

png file icon mummy_Menkaure.png [^] (4,542 bytes) 2015-07-11 18:46

png file icon mummy_Khufu.png [^] (4,651 bytes) 2015-07-11 18:47

png file icon mummy_priest2.png [^] (4,488 bytes) 2015-07-15 13:51

png file icon mummy_greater2.png [^] (4,499 bytes) 2015-07-15 13:52

png file icon mummy_Khufu2.png [^] (4,683 bytes) 2015-07-15 13:52

png file icon mummy_Menkaure2.png [^] (4,479 bytes) 2015-07-15 14:35

png file icon mummy_priest3.png [^] (4,469 bytes) 2015-07-15 16:50

png file icon mummy_greater3.png [^] (4,487 bytes) 2015-07-15 16:51

png file icon mummy_greater4.png [^] (4,647 bytes) 2015-07-15 16:51

- Relationships

-  Notes
ontoclasm (developer)
2015-07-15 04:36
edited on: 2015-07-15 04:37

I generally like the design of these, but worry that they're a little too... cartoony, for lack of a better word. Maybe removing the glowing eyes and the wacky lower jaws would help; the guardian is the best one partly because it looks malevolent instead of goofy. They also have very short legs, I just noticed, so that might be part of it.

Priests I think won't stand out enough. They're very dangerous and need to be extremely visible -- consider orc priests. I would suggest following that pattern and giving them bright green shirts/sashes/robes/something.

Greaters are a bit better but need to be even more noticeable than priests; I'd suggest lots of bright red and maybe some big flashy headdresses, like King Tut's death mask.

Khufu is very similar to a greater. I'm aware that all his iterations so far, including the current tiles, have the same problem, but this is a chance to fix that. Maybe give him a unique color scheme, different hat, different stance, etc. It's really bad when a unique spawns with a posse and you have to squint to tell which one is the Immortal King of Everything.

Finally, this is just a personal thing, but the original Menkaure tile's staff always looked to me like he was raising a golden goblet instead, and I thought that was really interesting; tons of guys have staves, and this inexplicable goblet told a neat little story. Sadly it was just a mistake, but it'd be cool to give him a goblet for real this time.

Thanks for making these! It might sound like I'm being super critical but that's because I really want to put them in.

white_noise (reporter)
2015-07-15 12:22

Couple of points i'd like to make:

- they are somewhat cartoony, but this is what makes them good and interesting, I think. In 'vampires' issue you wrote that you like first mage, but he is the cartoonish one...

- priest and greater mummy are both very different from regular mummy because of their golden/colored gear and staves.

- in the same time they are pretty different from each other: they have different staves and they hold them differently, colors of their gear and the gear itself (jewelry for GM), face-paint on priest and crown on GM, scull in the hand. It's plenty really, you can't mistake one for another.

That being said, I will see what can be done with the jaws (I kinda like them) and Khufu probably can use some unique headgear. I will also try better color separation, but it can be easily overdone (I mean they need to be different, sure, but they also need to be all mummies, so not TOO different, and they got to look good).
white_noise (reporter)
2015-07-15 13:58
edited on: 2015-07-15 14:37

- priest got green robe (although I like first, more settle, variant)
- greater mummy got more red
- Khufu got this freaky hat he always wanted, but still angry...
- also Menkaure, a mysterious goblet-mummy

white_noise (reporter)
2015-07-15 16:55

Another update:
- less wackiness
- more headgear

I'm pretty happy with all of them, so feel free to pick any.
ontoclasm (developer)
2015-07-16 13:01

Those are perfect, thanks!

- Issue History
Date Modified Username Field Change
2015-07-11 18:45 white_noise New Issue
2015-07-11 18:45 white_noise File Added: mummy.png
2015-07-11 18:46 white_noise File Added: mummy_guardian.png
2015-07-11 18:46 white_noise File Added: mummy_priest.png
2015-07-11 18:46 white_noise File Added: mummy_greater.png
2015-07-11 18:46 white_noise File Added: mummy_Menkaure.png
2015-07-11 18:47 white_noise File Added: mummy_Khufu.png
2015-07-15 04:36 ontoclasm Note Added: 0029316
2015-07-15 04:37 ontoclasm Note Edited: 0029316
2015-07-15 04:37 ontoclasm Note Edited: 0029316
2015-07-15 12:22 white_noise Note Added: 0029318
2015-07-15 13:51 white_noise File Added: mummy_priest2.png
2015-07-15 13:52 white_noise File Added: mummy_greater2.png
2015-07-15 13:52 white_noise File Added: mummy_Khufu2.png
2015-07-15 13:58 white_noise Note Added: 0029323
2015-07-15 14:35 white_noise File Added: mummy_Menkaure2.png
2015-07-15 14:37 white_noise Note Edited: 0029323
2015-07-15 16:50 white_noise File Added: mummy_priest3.png
2015-07-15 16:51 white_noise File Added: mummy_greater3.png
2015-07-15 16:51 white_noise File Added: mummy_greater4.png
2015-07-15 16:55 white_noise Note Added: 0029324
2015-07-16 13:01 ontoclasm Note Added: 0029332
2015-07-16 18:08 ontoclasm Status new => resolved
2015-07-16 18:08 ontoclasm Fixed in Branch => 0.16 pre-release branch
2015-07-16 18:08 ontoclasm Resolution open => done
2015-07-16 18:08 ontoclasm Assigned To => ontoclasm

Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker