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(0028706)
Hollow (reporter)
2015-03-24 23:09
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This is one of weird sides of 0.16
Sometimes things you drop via shift+click don't disappear from your inventory visually until you make some action (move, quaff a potion, cast, etc.) and it's the same in your case. Just skip a turn or make a step and you'll be able to learn it without meddling with drop and pick up.
Still, an issue that should be adressed in the future builds. |
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(0028707)
PleasingFungus (administrator)
2015-03-24 23:17
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I very strongly doubt that elliptic was playing in tiles. |
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(0028711)
Lamil (reporter)
2015-03-26 04:28
edited on: 2015-03-26 04:34
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I've attached a patch for this. The previous code only updated the list of skills that could be trained after actions that took time (i.e., under an if(you.turn_is_over) statement), and shopping doesn't take time.
EDIT: Whitespace is wrong, will fix momentarily.
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(0028712)
Lamil (reporter)
2015-03-26 04:43
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Uploaded the patch with spaces instead of tabs for whitespace. Please use the second patch (ending in FIXED). |
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(0028713)
PleasingFungus (administrator)
2015-03-26 04:51
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Should be fixed in 43bd75a; thanks, Lamil! |
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