Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0009233 [DCSS] Bug Report crash always 2014-11-20 03:09 2015-02-20 21:52
Reporter PleasingFungus View Status public  
Assigned To neil
Priority normal Resolution done  
Status resolved   Product Branch 0.16 ancient branch
Summary 0009233: Crash when instakilling TSO summons
Description To reproduce:
(1) Use TSO's Divine Warrior ability to summon a pal.
(2) Kill it in a way that doesn't involve damage. &x^k works; possibly other approaches (distortion banishment, mangrove roots + confusion into deep water/lava...?) would as well.
(3) As the angel is in the midst of dying (that is, monster_die()), make_god_gifts_disappear() will be called, which will call monster_die() on the angel again. When it returns to the outer function, the monster type will be set to 1000 (invalid), which will cause a crash.

The right solution is probably to turn make_god_gifts_disappear() into a dact.
Additional Information
Tags No tags attached.
Attached Files

- Relationships

-  Notes
neil (administrator)
2015-02-20 21:52

I fixed this in a lazier way (0.16-a0-4059-gb9776b0), by pretending the monster is already dead while firing conducts. A daction probably makes more sense, and would allow it to affect all levels, too.

- Issue History
Date Modified Username Field Change
2014-11-20 03:09 PleasingFungus New Issue
2015-02-20 21:52 neil Note Added: 0028541
2015-02-20 21:52 neil Status new => resolved
2015-02-20 21:52 neil Fixed in Branch => 0.16 development branch
2015-02-20 21:52 neil Resolution open => done
2015-02-20 21:52 neil Assigned To => neil

Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker