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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0009027||[DCSS] Bug Report||minor||always||2014-10-06 23:13||2014-10-13 01:32|
|Status||resolved||Product Branch||experimental branch|
|Summary||0009027: Felid jump attack doesn't work with empty tiles|
The summary says it all.
This sometimes leads to silly situations: player summons something flying, forces it to move to desired location, then jump-attacks it.
|Tags||No tags attached.|
|This is certainly silly, but (mostly) free semi-controlled blink would be even sillier. Do you have an idea for what we could do differently?|
Adding confusion chance after jump might work. As player "grows sure in legs", the chance decreases, just as actual LoS-ranged mana-powered controlled blink becomes more and more available.
I don't see any balance problems though. Ru worshippers have exh-powered controlled blink, and felids start with ****-piety-equivalent set of limitations: no armour, no weapon, no shields, neither gives any egos, rods can't be evoked.
Jump-attack was removed for reasons described in the following commit:
Marking resolved, but if you have a proposal for new felid abilities or even better a felid redesign that keeps the "extra life" aspect without restrictions that many feel aren't very fun, please write it up and post to the game design forum on tavern:
|2014-10-06 23:13||Kashira||New Issue|
|2014-10-06 23:22||doy||Note Added: 0027445|
|2014-10-07 21:39||Kashira||Note Added: 0027451|
|2014-10-13 01:32||gammafunk||Note Added: 0027480|
|2014-10-13 01:32||gammafunk||Status||new => resolved|
|2014-10-13 01:32||gammafunk||Fixed in Branch||=> 0.16 development branch|
|2014-10-13 01:32||gammafunk||Resolution||open => done|
|2014-10-13 01:32||gammafunk||Assigned To||=> gammafunk|
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