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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0008860||[DCSS] Bug Report||text||always||2014-08-09 04:24||2014-08-28 08:28|
|Status||resolved||Product Branch||0.15 ancient branch|
|Summary||0008860: Tutorial 3 (items and inventory) jewellery and boot problems|
Reported in ##crawl-dev by rockygargoyle:
1. The boots in tutorial lesson 3 have a chance to be bardings; it used to be possible to turn that off with race:none but that went away with racial armour. The cheap fix would be to make them gloves instead; or we could re-add race:none for boots only; or we could make "mundane" disable the type change.
2. Now that amulets always identify on wear, it is likely that the player will have already identified the amulet of inaccuracy already before they find the scroll of identify, so the tutorial's instruction to ?identify the amulet cannot be followed. There are also some textual problems ("Some types of jewelley are identified when you put them on")
|Tags||No tags attached.|
|The boots problem has hopefully been fixed fixed by using the "useful" ITEM tag.|
The amulet is now cursed, and the scroll of identify is replaced with scroll of remove curse.
There is now no scroll identification in the tutorial. Maybe there should be some for potions.
|2014-08-09 04:24||neil||New Issue|
|2014-08-09 18:46||neil||Description Updated|
|2014-08-22 08:32||evktalo||Status||new => assigned|
|2014-08-22 08:32||evktalo||Assigned To||=> evktalo|
|2014-08-22 08:33||evktalo||Note Added: 0027073|
|2014-08-28 08:28||evktalo||Note Added: 0027098|
|2014-08-28 08:28||evktalo||Status||assigned => resolved|
|2014-08-28 08:28||evktalo||Fixed in Branch||=> 0.15 prerelease branch|
|2014-08-28 08:28||evktalo||Resolution||open => done|
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