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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0008739||[DCSS] Upload: Maps and Vaults||feature||N/A||2014-06-26 23:33||2014-07-24 02:30|
|Status||resolved||Product Branch||0.15 ancient branch|
|Summary||0008739: Reimplement and re-enable layout_overlappig_boxes|
This is a compete rewrite of layout_overlapping_boxes. It belongs in layout.des.
Images of the old version (for comparison) are available with issue 0007003.
The new version is composed of a lot of smaller rooms with some big ones. There are loots of doors between them, so the map is not a tree. The bigger rooms are made by combining multiple smaller rooms. If the base rooms size is larger, there are fewer combined rooms.
-> Deeper floors have a larger base room size
-> Deeper floors have more combined rooms for a given base room size
-> Deeper floors have fewer and smaller combined rooms overall
It is possible to get a "pure" grid. However, I believe this can only occur on Dis:5, where it has a 1/12 chance. If the depth of Dis were to change, this would occur between 1/2 and 2/3 of the total depth.
|Tags||No tags attached.|
layout_overlapping_boxes.des [^] (2,433 bytes) 2014-06-26 23:33 [Show Content]
layout_overlapping_boxes.png [^] (12,899 bytes) 2014-06-26 23:34
|Pushed in 0.15-a0-2214-ge1da13d, thanks! Only change was to include zonify.lua.|
|2014-06-26 23:33||infiniplex||New Issue|
|2014-06-26 23:33||infiniplex||File Added: layout_overlapping_boxes.des|
|2014-06-26 23:34||infiniplex||File Added: layout_overlapping_boxes.png|
|2014-07-24 02:30||gammafunk||Note Added: 0026823|
|2014-07-24 02:30||gammafunk||Status||new => resolved|
|2014-07-24 02:30||gammafunk||Fixed in Branch||=> 0.15 development branch|
|2014-07-24 02:30||gammafunk||Resolution||open => done|
|2014-07-24 02:30||gammafunk||Assigned To||=> gammafunk|
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