Notes |
(0026274)
crate (reporter)
2014-05-27 02:44
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edit: it seems that it takes me through deep water but not shallow water, mostly? I'm not actually entirely sure. Still the behaviour feels like a bug even if it isn't. |
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(0026348)
neil (administrator)
2014-05-31 19:29
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The docs for the option do mention the merfolk/octopode/flying situation, but don't make it clear that just "shallow water" will have bizarre effects.
We could make "shallow water" imply "deep water" here; but I think at that point it might be better to have a new option that doesn't pretend to be a list option, and doesn't pretend to affect other terrain types.
travel_avoid_water = yes | no | deep
Maybe it makes sense to understand the old option for compatibility purposes, though. |
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(0026355)
neil (administrator)
2014-05-31 23:13
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As you pointed out, maybe it would also be good to have a way, other than lua, to specify "this doesn't apply to swimmers" and/or "this doesn't apply to permaflyers". |
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