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|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0008289||[DCSS] Patches||minor||have not tried||2014-03-17 10:47||2014-10-06 03:34|
|Status||closed||Product Branch||0.14 ancient branch|
|Summary||0008289: Very long Invis from cloud of chaos|
While being in abyss, my TrFi got caught by Apocalypse Crab breath, that inflicted invisibility on him.
55910 | Depths:4 | Escaped the Abyss
saved on Zig:7 on 2014-03-17 after 56666 turns
My character still has that Invis active, thus it lasts for at least 756 turns.
|Tags||No tags attached.|
|Attached Files||0001-Fix-permanent-invisibility-bug.-No-negative-duration.patch [^] (4,976 bytes) 2014-03-23 22:09 [Show Content]|
We (|amethyst and I) tried pretty hard to reproduce this bug, but to no avail. We can definitely see that it happened from watching the ttyrec.
Yermak, aside from Rmsl was there anything notable that you had active or that had happened either before or shortly *after* you were made invisible? MarvinPA mentioned that you read ?vulnerability at one point, but I'm not sure how long after the invis status that was. Any extra info you can give us would be helpful. I tried recreating as a Tr of Cheibriados in abyss, and in many attempts invis from the chaos clouds always wears off. Needless to say this may be a hard bug to track down.
|The ?vuln was according to this thread: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=11363 [^]|
The irony here is that you could have ended your permanent invisibility at any time: by quaffing a potion of invisibility.
_decrement_a_duration was being sloppy. Negative durations. Patch attached. Details in commit message.
A patch based on this was pushed in 0.14-a0-3521-g8f1b972, thanks! In retrospect we should have had at least an inkling that the problem was in _decrement_a_duration(), especially with the god being Cheibrodos.
I didn't use your patch directly since I wanted to use better ASSERTS and add function documentation. It's a good idea to use ASSERT or die for internal logic errors rather than printing a warning message about bug reports; we'll always see a crash and assert message in ##crawl-dev, and in webtiles the player is prompted when a crash occurs and asked to make a bug report.
|2014-03-17 10:47||Yermak||New Issue|
|2014-03-23 10:44||gammafunk||Note Added: 0025685|
|2014-03-23 10:45||gammafunk||Note Added: 0025686|
|2014-03-23 10:45||gammafunk||Status||new => confirmed|
|2014-03-23 12:01||MarvinPA||Note Added: 0025688|
|2014-03-23 22:06||blackcustard||Note Added: 0025690|
|2014-03-23 22:09||blackcustard||File Added: 0001-Fix-permanent-invisibility-bug.-No-negative-duration.patch|
|2014-03-24 01:03||MarvinPA||Category||Bug Report => Patches|
|2014-03-27 02:06||gammafunk||Note Added: 0025710|
|2014-03-27 02:06||gammafunk||Status||confirmed => resolved|
|2014-03-27 02:06||gammafunk||Fixed in Branch||=> 0.14 development branch|
|2014-03-27 02:06||gammafunk||Resolution||open => done|
|2014-03-27 02:06||gammafunk||Assigned To||=> gammafunk|
|2014-04-03 15:40||blackcustard||Issue Monitored: blackcustard|
|2014-10-06 03:34||Yermak||Status||resolved => closed|
|2014-12-08 19:33||PleasingFungus||Relationship added||related to 0009311|
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