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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0007970||[DCSS] Upload: Maps and Vaults||feature||have not tried||2014-01-10 16:55||2014-03-24 03:44|
|Status||closed||Product Branch||0.14 ancient branch|
|Summary||0007970: A few vaults.|
|Description||I'm not exactly experienced with vault-making, so these might have lots of problems. I figured I may as well put them up here.|
|Tags||No tags attached.|
0001-Some-vaults.patch [^] (8,904 bytes) 2014-01-10 16:55 [Show Content]
0001-Some-vaults-fixed1.patch [^] (8,923 bytes) 2014-01-10 21:43 [Show Content]
0001-Some-vaults-fixed2.patch [^] (9,475 bytes) 2014-01-12 01:46 [Show Content]
|In wheals_arrival_demonology, you also need to give 1234 no_rtele_into, or upwards hatches from D:2 could trap you: see 0007927 for an example.|
I don't like wheals_arrival_linesprint -- annoying for players who don't yet know about autoexplore, won't be noticed by those who do.
wheals_shoals_ruined_temple contains KFEAT stanzas that get overwritten by each other.
I'm not sure what the theme of wheals_unrand_guarded_autumn_katana is supposed to be: a spriggan defender, deep elf blademaster and two orc warlords appear to be an unlikely groups -- I'd expect them to dislike each other.
The chef in wheals_forest_end_factory could use a description.
|Considering the elves build their halls inside of an orcish mine I'd be very surprised if their races hated each other. Although I've always been fond of the "multiple races and ideologies living together in perfect harmony before some asshole came and killed everyone" view on the dungeon's political climate.|
edited on: 2014-01-12 01:48
arrival_linesprint is only 10 keypresses if you even know the shift-direction command. There are already lots of arrival vaults that you'd just go right through with the first press of "o": if it's really important, it could be shortened from ||||| to |||.
I changed up the shoals_ruined_temple a bit, it didn't work so well as is anyway. I also made a few changes to the swamp vaults, and added the desc for the spriggan chef.
As for unrand_guarded_autumn_katana, i was kind of thinking of a samurai-type figure who had the respect of all these monsters (having the similarity of being melee-only well-equipped late-game enemies).
Most of these are in, with various adjustments:
- linesprint - shortened to ||| (even this may be too much; let's see how players react); no_monster_gen (suppose you get a halberd gnoll or other tough enemy on the only exit?).
- shading - rotated.
- autumn_katana - changed up the enemy set a bit.
Not present: the Forest end (for obvious reasons), _swamp_gas (I don't like the idea of spores in swamp - too much aggravation in one place); _rous (non-obvious monster enchantments are a bad idea).
|2014-01-10 16:55||wheals||New Issue|
|2014-01-10 16:55||wheals||File Added: 0001-Some-vaults.patch|
|2014-01-10 17:08||neil||Note Added: 0024962|
|2014-01-10 21:43||wheals||File Added: 0001-Some-vaults-fixed1.patch|
|2014-01-10 21:43||wheals||Note Added: 0024966|
|2014-01-11 01:57||KiloByte||Note Added: 0024969|
|2014-01-11 23:10||KennySheep||Note Added: 0024972|
|2014-01-12 01:24||wheals||Note Added: 0024973|
|2014-01-12 01:27||wheals||Note Edited: 0024973|
|2014-01-12 01:46||wheals||File Added: 0001-Some-vaults-fixed2.patch|
|2014-01-12 01:48||wheals||Note Edited: 0024973|
|2014-03-10 21:29||sgrunt||Note Added: 0025548|
|2014-03-10 21:29||sgrunt||Assigned To||=> sgrunt|
|2014-03-10 21:29||sgrunt||Status||new => resolved|
|2014-03-10 21:29||sgrunt||Resolution||open => done|
|2014-03-10 21:29||sgrunt||Fixed in Branch||=> 0.14 development branch|
|2014-03-24 03:44||wheals||Status||resolved => closed|
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