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ID Category Severity Reproducibility Date Submitted Last Update
0007741 [DCSS] Bug Report major have not tried 2013-11-13 02:37 2013-11-14 02:54
Reporter G-Flex View Status public  
Assigned To KiloByte
Priority normal Resolution done  
Status resolved   Product Branch 0.14 ancient branch
Summary 0007741: Vaults branch does not exist in game after dungeon-split merge
Description I started this game prior to the introduction of the "Depths" lower-dungeon replacement.

From the in-game log:
50168 | Lair:2 | Upgraded the game from 0.14-a0-806-g7df33cc to
                  | 0.14-a0-832-g11d3004
This marks the spot where I transitioned the save from pre-Depths to post-Depths. It's worth noting that at this point, I had already been as deep as D:17 (at least), and so had already gone through the runelock.

I had not been to D:27 yet, but as of the backed-up save (linked below), I have been, just to see if Zot exists. I magic mapped the level and found three portals, and |amethyst confirmed for me that one of them is Zot.

And yes, I've fully explored all of D below D:14 (except for D:27), and found all three stairs on each (although only one down stair is on D:14, there are three up stairs on D:15).

I've also explored all of Spider and Swamp, Orc, Lair, the Temple, and partially explored Slime 1-2. I haven't explored Elf, Vaults (obviously), Crypt, Forest, Tomb, Zot, Hells, or Pan, and haven't been sent to the Abyss.

Link to save: [^]
Additional Information
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-  Notes
neil (administrator)
2013-11-13 02:42

The Vaults entrance was supposed to be on D:20, but G-Flex had not yet visited D:20 before transferring the save to post-split. The Depths entrance was generated on D:27 (D:$) after the transfer, but it was a mimic (intentionally, I think, the same as Lair branch entrances on the wrong level). D:27 did have a portal to zot without an entry vault.
neil (administrator)
2013-11-13 02:49

I edited G-Flex's save to add the Vaults portal on D:20 where it was supposed to be.
G-Flex (reporter)
2013-11-13 04:19

It's worth noting that when I went into Vaults (with the fixed save; see above notes), Crypt and Blade appeared as they should have, and autoexplore seems to be working okay. Crypt and Blade are also listed correctly on the ^g and ^o menus. It was only showing Crypt before I found it (and not Forest as well), but that seems to be due to another bug.
KiloByte (manager)
2013-11-13 08:50

In my tests before pushing the split, it went ok, but it turned out I missed the case when a vault failed to place. Grunt has already fixed this in 0.14-a0-836-g5210f43, all that's left is how to fix affected games.

And a minor issue of Vaults showing at D:5 on ^o.
KiloByte (manager)
2013-11-13 15:00

Added a shim to fix old saves.
G-Flex (reporter)
2013-11-14 02:54

Hrm. What about hell/pan/abyss portals? I've fully explored all of D and have found a bunch of Pandemonium portals but none to Abyss or Hell. This makes Abyss theoretically accessible (through pan or banishment/distortion unwielding), but not Hell.

- Issue History
Date Modified Username Field Change
2013-11-13 02:37 G-Flex New Issue
2013-11-13 02:42 neil Note Added: 0024393
2013-11-13 02:49 neil Note Added: 0024394
2013-11-13 04:19 G-Flex Note Added: 0024396
2013-11-13 08:50 KiloByte Note Added: 0024400
2013-11-13 15:00 KiloByte Note Added: 0024402
2013-11-13 15:00 KiloByte Status new => resolved
2013-11-13 15:00 KiloByte Fixed in Branch => 0.14 development branch
2013-11-13 15:00 KiloByte Resolution open => done
2013-11-13 15:00 KiloByte Assigned To => KiloByte
2013-11-14 02:54 G-Flex Note Added: 0024407

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