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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0007571||[DCSS] Patches||minor||have not tried||2013-09-22 20:55||2013-12-07 17:23|
|Status||resolved||Product Branch||0.16 ancient branch|
|Summary||0007571: Unrandart boots|
Three unrandart boots:
Boots of the Assassin that grant stabbing attacks the short blades damage bonus and detect nearby monsters.
Stone boots, a highly-enchanted, ponderous piece of footwear.
Golubria's shoes that passively cast passage of golubria.
|Tags||No tags attached.|
|Attached Files||0001-Three-unrandart-boots.patch [^] (9,105 bytes) 2013-09-22 20:55 [Show Content]|
I'm somewhat afraid that golubria will spawn passages just before you, making people enter unknowingly.
As for stone boots, wearing them seems a pretty bad proposal to me.
I pushed the reworked boots of the Assassin, and added a message when stabbing with them to make it a bit clearer what they do.
After trying the shoes of Golubria a bit I'd agree that they don't really work as-is - it's sort of annoying when they drop passages in corridors that you're just exploring or travelling through.
|Marking this as resolved, the reworked assassin boots are in and the others seem like they don't really work as-is.|
|2013-09-22 20:55||78291||New Issue|
|2013-09-22 20:55||78291||File Added: 0001-Three-unrandart-boots.patch|
|2013-09-22 23:20||KiloByte||Note Added: 0024067|
|2013-09-28 03:21||MarvinPA||Issue Monitored: MarvinPA|
|2013-09-30 02:36||MarvinPA||Note Added: 0024117|
|2013-11-18 00:10||MarvinPA||Issue End Monitor: MarvinPA|
|2013-12-07 17:22||MarvinPA||Note Added: 0024627|
|2013-12-07 17:22||MarvinPA||Status||new => resolved|
|2013-12-07 17:22||MarvinPA||Fixed in Branch||=> 0.14 development branch|
|2013-12-07 17:22||MarvinPA||Resolution||open => done|
|2013-12-07 17:22||MarvinPA||Assigned To||=> MarvinPA|
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