Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0007544 [DCSS] Bug Report minor always 2013-09-09 08:43 2013-09-09 09:11
Reporter savageorange View Status public  
Assigned To MarvinPA
Priority normal Resolution done  
Status resolved   Product Branch 0.13 ancient branch
Summary 0007544: Searing ray interaction with Paralysis makes no sense
Description The description states "waiting in place and not taking any other action" as what the player needs to do to keep Searing Ray going for the full 3 shots.

However, if you cast SR and are then paralyzed, it's like SR is paused for the duration of the paralysis.

But either paralysis counts as 'taking any other action' (== Ray status should be cancelled) or it doesn't (== SR should continue to fire during paralysis)

Steps to reproduce:
1. Wizmode up a character with Searing Ray
2. Wizard up a Grinder, too
3. Get within 4 squares of Grinder and cast SR
4. Wait until the beam ends
5. If he didn't paralyze you while the ray was active, go back to step 3 (or 2 if he died), until paralysis during SR is achieved.
Additional Information
Tags No tags attached.
Attached Files

- Relationships

-  Notes
(0023996)
MarvinPA (developer)
2013-09-09 09:11

Fixed.

- Issue History
Date Modified Username Field Change
2013-09-09 08:43 savageorange New Issue
2013-09-09 09:11 MarvinPA Note Added: 0023996
2013-09-09 09:11 MarvinPA Status new => resolved
2013-09-09 09:11 MarvinPA Fixed in Branch => 0.13 development branch
2013-09-09 09:11 MarvinPA Resolution open => done
2013-09-09 09:11 MarvinPA Assigned To => MarvinPA


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker