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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0007544||[DCSS] Bug Report||minor||always||2013-09-09 08:43||2013-09-09 09:11|
|Status||resolved||Product Branch||0.13 ancient branch|
|Summary||0007544: Searing ray interaction with Paralysis makes no sense|
The description states "waiting in place and not taking any other action" as what the player needs to do to keep Searing Ray going for the full 3 shots.
However, if you cast SR and are then paralyzed, it's like SR is paused for the duration of the paralysis.
But either paralysis counts as 'taking any other action' (== Ray status should be cancelled) or it doesn't (== SR should continue to fire during paralysis)
Steps to reproduce:
1. Wizmode up a character with Searing Ray
2. Wizard up a Grinder, too
3. Get within 4 squares of Grinder and cast SR
4. Wait until the beam ends
5. If he didn't paralyze you while the ray was active, go back to step 3 (or 2 if he died), until paralysis during SR is achieved.
|Tags||No tags attached.|
|2013-09-09 08:43||savageorange||New Issue|
|2013-09-09 09:11||MarvinPA||Note Added: 0023996|
|2013-09-09 09:11||MarvinPA||Status||new => resolved|
|2013-09-09 09:11||MarvinPA||Fixed in Branch||=> 0.13 development branch|
|2013-09-09 09:11||MarvinPA||Resolution||open => done|
|2013-09-09 09:11||MarvinPA||Assigned To||=> MarvinPA|
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