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ID Category Severity Reproducibility Date Submitted Last Update
0007456 [DCSS] Bug Report minor have not tried 2013-08-13 17:28 2013-09-07 19:37
Reporter Nazglaar View Status public  
Assigned To neil
Priority normal Resolution done  
Status resolved   Product Branch 0.12 ancient branch
Summary 0007456: Merfolk boots don't unmeld
Description I noticed this a while after it actually happened so i don't know the cause - but i got stuck with the boots melded even outside water.

possibly caused by casting necromutation while in water?

it went back to normal by walking in and out of water again.
Additional Information
Tags No tags attached.
Attached Files png file icon Boots Bug.png [^] (303,559 bytes) 2013-08-13 17:28

- Relationships

-  Notes
(0023719)
Nazglaar (reporter)
2013-08-13 17:33

Edit: i was able to reproduce this by casting necromutation in water. the boots should unmeld as soon as you transmute to lichform but they don't. if you walk out of the water before ending the transformation they stay melded indefinitely until going in water in normal form again
(0023722)
neil (administrator)
2013-08-13 19:17
edited on: 2013-08-13 22:09

Fixed in trunk (0.13-a0-2684-g1de163a), thanks! This does mean spurious messages if, while fishtailed, you turn into a form that doesn't wear boots:
 Your +0 pair of boots unmelds from your body.
 You turn into a creature of crystalline ice.
 Your +0 pair of boots melds into your body.


(0023991)
neil (administrator)
2013-09-07 19:37

Fix picked to stable (0.12.2-31-gb7c6bda).

- Issue History
Date Modified Username Field Change
2013-08-13 17:28 Nazglaar New Issue
2013-08-13 17:28 Nazglaar File Added: Boots Bug.png
2013-08-13 17:33 Nazglaar Note Added: 0023719
2013-08-13 19:17 neil Note Added: 0023722
2013-08-13 19:17 neil Status new => resolved
2013-08-13 19:17 neil Fixed in Branch => 0.13 development branch
2013-08-13 19:17 neil Resolution open => done
2013-08-13 19:17 neil Assigned To => neil
2013-08-13 19:30 neil Note Edited: 0023722
2013-08-13 22:09 neil Note Edited: 0023722
2013-09-07 19:37 neil Note Added: 0023991
2013-09-07 19:37 neil Fixed in Branch 0.13 development branch => 0.12 stable branch


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