From a9a60b3df8dac781382d521b3cd0022216d50e10 Mon Sep 17 00:00:00 2001
From: Chris Oelmueller <email@example.com>
Date: Thu, 8 Aug 2013 06:16:41 +0200
Subject: Fix some typos
crawl-ref/docs/develop/levels/syntax.txt | 8 ++++----
crawl-ref/docs/options_guide.txt | 3 +--
crawl-ref/source/item_use.cc | 4 ++--
crawl-ref/source/monster.cc | 2 +-
crawl-ref/source/show.cc | 2 +-
5 files changed, 9 insertions(+), 10 deletions(-)
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index cc4c2c5..99af902 100644
@@ -69,7 +69,7 @@ Features
A - Stone arch.
B - Altar. These are assigned specific types (e.g. of Zin etc) in dungeon.cc,
- C - Random Altar.
+ C - Random altar.
G - Granite statue (does nothing) - you can see through but not walk through.
Also, sight-based effects like smiting work past granite statues, as does
@@ -145,7 +145,7 @@ DESC: readable name
Map descriptions are also written to scores and logfile
-ORIENT: (float |encompass | north | northwest | ... | southeast)
+ORIENT: (float | encompass | north | northwest | ... | southeast)
Some kind of ORIENT: line is mandatory for vaults; skipping
ORIENT: makes your map a minivault. As a rule of thumb, if
@@ -550,7 +550,7 @@ ITEM: (list of items, separated by comma)
chosen item isn't compatible with the desired race. If race is not
explicitly set, this can result in boots being replaced by a
- * "ego:ego_name", where "ego_name" is something like "running&q
+ * "ego:ego_name", where "ego_name" is something like "running&qu
"fire_resistance", and so on; "none" can be used to prevent the
item from getting an ego. The item must be fully specified, so
trying "any weapon ego:vorpal" or "any armour ego:positive_energy"
@@ -808,7 +808,7 @@ MONS: (list of monsters)
or elven unless the item's race type is explicitly set otherwise.
Limitations: If an item in the item list has alternatives,
- there's no way to force all monsters dervied from that monster
+ there's no way to force all monsters derived from that monster
spec to choose the same alternative. If a monster is given
a random launcher, there is no way to force the ammo type to
match the launcher type.
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index a4645ad..fb85bcf 100644
@@ -860,8 +860,7 @@ explore_stop_pickup_ignore += <regex>, <regex>, ...
then picking up any items matching any of the regexes in the list
will *not* stop auto-explore.
- This options has no affect on items which were thrown by the
+ This option has no effect on items which were thrown by the player.
explore_wall_bias = 0
Adjusts how much autoexplore favours attempting to discover room
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 6fa85db..b855777 100644
@@ -3202,8 +3202,8 @@ void read_scroll(int slot)
- // XXX Because some checks in blink() are made before player get to
- // choose target location it is possible "abuse" scrolls' free
+ // XXX Because some checks in blink() are made before players get to
+ // choose target location it is possible to "abuse" scrolls' free
// cancelling to get some normally hidden information (i.e. presence
// of (unidentified) -Tele gear).
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 393d50e..fc2887e 100644
@@ -291,7 +291,7 @@ bool monster::extra_balanced() const
* Floundering reduce the movement speed and can cause the monster to fumble
* its attacks. It can be caused by water or by Leda's liquefaction.
- * @param pos Coordinates of position to check.
+ * @param p Coordinates of position to check.
* @return Whether the monster would be floundering at p.
bool monster::floundering_at(const coord_def p) const
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc
index b302afc..8d65dc3c 100644
@@ -398,7 +398,7 @@ static void _update_monster(monster* mons)
- // Being submerged isnot the same as invisibility.
+ // Being submerged is not the same as invisibility.