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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0007439||[DCSS] Bug Report||minor||have not tried||2013-08-07 16:22||2013-11-25 18:22|
|Status||resolved||Product Branch||0.13 ancient branch|
|Summary||0007439: auto ID cursed weapon without wielding|
I picked up a weapon and it auto-identified as a cursed -2/-1 dagger even though I didn't wield it, didn't know it was cursed before picking it up, did not use any scroll on it and do not worship Ashenzari.
Unless I'm mistaken, this is not normal behaviour (I've never seen this happen in any other game I've played). Please accept my apologies if this is actually supposed to happen.
Here is the link of my game on lantea :
|Tags||No tags attached.|
|Do you have any throwing skill? To keep parity with a removed way of use-identifying weapons, throwing skill lets you sometimes indentify throwable weapons. Most people think this is pointless and useless, and that the only way it affects gameplay is by confusing people. For some reason it still has not been removed.|
edited on: 2013-08-07 18:35
That must be it (the character was an Enchanter, but I never used the throwing skill). My bad.
How do I change the status to Resolved?
Galefury: then throw that weapon a few times, see how often you miss and how much damage you do.
Auto-id is certainly not "useless", and I say should be extemded rather than removed: you can get full data even with skill 0 if you bother to (a script is strongly recommended). I guess the concept of hiding enchantment should be removed.
|Weapon throwing could also just not be affected by enchantment. Brands already don't work on thrown weapons, and javelins etc cant be enchanted anymore.|
|2013-08-07 16:22||5ubbak||New Issue|
|2013-08-07 16:35||Galefury||Note Added: 0023668|
|2013-08-07 18:33||5ubbak||Note Added: 0023669|
|2013-08-07 18:34||5ubbak||Issue Monitored: 5ubbak|
|2013-08-07 18:34||5ubbak||Issue End Monitor: 5ubbak|
|2013-08-07 18:35||5ubbak||Note Edited: 0023669|
|2013-08-08 06:22||KiloByte||Note Added: 0023674|
|2013-08-08 16:51||Galefury||Note Added: 0023683|
|2013-11-25 18:21||MarvinPA||Status||new => resolved|
|2013-11-25 18:21||MarvinPA||Fixed in Branch||=> 0.14 development branch|
|2013-11-25 18:21||MarvinPA||Resolution||open => done|
|2013-11-25 18:21||MarvinPA||Assigned To||=> MarvinPA|
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