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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0007396 | [DCSS] Patches | minor | have not tried | 2013-07-26 17:59 | 2014-02-11 17:49 | ||
Reporter | chris | View Status | public | ||||
Assigned To | |||||||
Priority | normal | Resolution | suspended | ||||
Status | closed | Product Branch | 0.13 ancient branch | ||||
Summary | 0007396: Monster speed | ||||||
Description |
Aim: Drastically reduce amount of monsters with speed 9 or 11 Due to the "monster speed" vs. "player delay" inconsistencies, speed 11 doesn't matter at all in practice. Some monsters currently on 11 were upgraded to 12, others down to 10 based on my personal experience and preference. As for why I dislike monster speed 9: it's functionally equivalent to speed 8 (i.e. normal speed characters can kite the thing in question endlessly) but at least makes this not take as long. Excerpt from the "guardian mummy" commit message: While encouraging kiting sucks, it is a mechanic players should learn about. This e.g. means that the guardian mummy ossuary gives enough reasons on its own why guardian mummies cannot be speed 10. So let's at least make the kiting not take hours, same justification applies to spiny worms for instance. Note that in cases where i don't find the possibility of kiting adds anything to the monster experience, they were upgraded to speed 10 (smoke demon and starspawn). Pre-patch praise: <dev> speed 9 and speed 11 are dumb First batch: http://bpaste.net/show/qOIF4uSW3hL0bf6Vl7MK/ [^] (git am on the 'raw' file) * Change azure jelly speed to 12 (was: 11) * Change balrug speed to 12 (was: 11) * Change speed of some '2' tier demons to 10 (was: 11) * Change crab monster speed to 10 (was: 11) * Change eidolon speed to 10 (was: 11) * Change swamp drake speed to 10 (was: 11) * Change chaos spawn speed to 10 (was: 11) Second batch: http://bpaste.net/show/V0LgkrTKmPsj3NfpcdK6/ [^] (git am on the 'raw' file) * Speed 10 for smoke demons (was: 9) * Speed 10 for tentacled starspawns (was: 9) * Speed 8 for guardian mummies (was: 9) * Speed 8 for spiny worms (was: 9) * Speed 8 for snapping turtles (was: 9) Changes to jellies (either speed 10 or 8, I strongly prefer 10) will be in an own patch and ticket because those most likely will stir up some. Tengu rules are also silly as hell, but (as with the unused `felid` monster) I'm not touching those in the interest of constructive discussion for the other changes made. I'm interested in whether you think the decisions about up- or downgrading make sense as well as general feedback on the "speed 9/11" issue. Some (not all) of the commits above contain more detailed information in their commit messages, so check out the actual patchset by clicking on "raw" at bpaste. |
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