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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0007136||[DCSS] Bug Report||major||have not tried||2013-06-02 12:24||2013-06-02 13:53|
|Status||resolved||Product Branch||0.13 ancient branch|
|Summary||0007136: Blinking with a lava orc (?) can place them in deep water|
This bug was not encountered by me --- I only observed it after the fact by watching it on the termcast footv.
4thArraOfDagoon drowned after blinking as a lava orc (with the blink placing him directly into deep water) on coc:1, this can be replayed through termcast with the query !lg 4thArraOfDagon lofe coc:1 -tv.
Here the morgue of the death: http://dobrazupa.org/morgue/4thArraOfDagon/morgue-4thArraOfDagon-20130602-101110.txt [^]
|Tags||No tags attached.|
|Attached Files||lo_blink_deep_water.patch [^] (2,251 bytes) 2013-06-02 13:15 [Show Content]|
teleport.cc:random_near_space checks what is the lowest DNGN_ enum which is safe, then assumes any feature above or equal is safe. This previously worked because the threats of DNGN_LAVA > DNGN_DEEP_WATER > DNGN_MINWALK were strictly ordered.
If the player can travel in lava, it assumes the player can also travel in deep water. Lava orcs break that assumption.
The code probably now needs to check individually for DNGN_LAVA and DNGN_DEEP_WATER.
|I've attached a patch. Also, 7137 should be merged with this one.|
|Patch applied, thanks!|
|2013-06-02 12:24||madreisz||New Issue|
|2013-06-02 12:33||qoala||Note Added: 0023015|
|2013-06-02 13:15||qoala||File Added: lo_blink_deep_water.patch|
|2013-06-02 13:31||qoala||Note Added: 0023016|
|2013-06-02 13:53||KiloByte||Note Added: 0023018|
|2013-06-02 13:53||KiloByte||Status||new => resolved|
|2013-06-02 13:53||KiloByte||Fixed in Branch||=> 0.13 development branch|
|2013-06-02 13:53||KiloByte||Resolution||open => done|
|2013-06-02 13:53||KiloByte||Assigned To||=> KiloByte|
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